| There's a commercial Go game for the amiga called "The Art of Go". I
think this game is a port from the Mac. It has a few nice options, like
numbering stones, or letting you review a previous game. It plays fairly well,
and you can customise the way it plays. They don't give a rating for it, and
I haven't been able to estimate it yet.
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| I played a game of AmiGo last night. I'd recommend anybody intersested
in the game try it. The result - playing at its highest level (7
on a scale of 1 to 7), I beat it by over 100 points. Anybody who
has never played the game and who is used to chess programs may
think this sounds like it has pretty pathetic algorithms, but actually
I was quite impressed. It has an option to view all the look aheads,
and it is pretty thorough. In an opening corner, it caught me out.
Predictably, it tends to play 'close' with little strategic play
except in the opening, tends to play safe rather than attack, often
disregards sante/gote (sp?), made at least one elementary mistake when
it could have finished off my small corner group, strugglng for
eyes, by playing within, and it gave up a little soon in the ending.
Some features are not implemented, ie.
-smaller boards
-take back moves
-load and save games (would be nice)
-no scoring (a pain - the game just says game over, you have
to count up yourself to see if you won or lost!
The source code is there, so if I feel up to it I may look at adding
scoring at least.
Anybody feel like a real programming challenge. Improve the play
algorithms.
Apologies to those out there to whom GO is a complete mystery. If
you are mystified enough to want to know more, buy a teach yourself
book (the game only has 3 rules). Also read "The Glass Bead Game" by
Herman Hesse, and you will be hooked.
Colin
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