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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

2919.0. "Carmon Sandiego --> Amiga" by HYDRA::CHICOINE () Fri Sep 15 1989 11:59


    Anyone got this one yet?


    I'm looking for info about the ever popular game/educational product
  called "Where in the world is Carmon Sandiego?"  I've heard that it has
  been ported over to the Amiga. What I'm interested to know is if any
  work has been done on the product itself with regards to the Amiga's
  capabilities.  Specifically sound,  Is there any music? Does the game
  take advantage of the Amiga's speech capabilities? -(can you run it
  to read the text to you, or do you have to read all the text yourself?) 

    Have the pictures been enhanced at all, (imho, the pictures I saw on 
  a VAXmate, and on a model 25 IBM didn't thrill me at all). Also,,, the 
  game (as is almost any game) without sound was a bit boring after a while,
  because the pictures just didn't thrill me. For example,,, in comparison
  to the Deluxe Paint II examples disk low res pictures, the ones in Carmon 
  Sandiego look like stick figure drawings originaly done for a gray scale
  Mac monitor.

    If the porting was just a straight forward transfer, with none of the
  enhancements I asked about, I'm afraid I'll be just a bit disappointed
  once again.  I say again, because of the very few kids educational 
  programs I've purchased, I always seem to be left asking similar questions
  like, why don't they use this feature, or that, (and I referring to biggies,
  for example;  Why doesn't Talking Animator let you manipulate the voice,
  (speed, pitch, or inflection), and why doesn't it even have a simple cut
  and paste, or let you import pictures from D. P., or text from the default
  Amiga Notebook.) It seems like so many programs limit themselves by
  dropping major functions. 
    The Discovery series educational packages could do so much more to their
  format, like randomly reconstruct the space ship before each game, or 
  manipulate strings of music so you don't hear the same 30 note tune for 
  the whole hour it takes to play the game, or it surely could provide a 
  better ending when you win. 


                           *** May God Bless ***
                               John Chicoine

    
T.RTitleUserPersonal
Name
DateLines
2919.1Buy it for the game not the special effects.VCSESU::MOORETom Moore MRO1-3/SL1 297-5224Fri Sep 15 1989 14:1652
                     <<< Note 2919.0 by HYDRA::CHICOINE >>>
                         -< Carmon Sandiego --> Amiga >-



    Anyone got this one yet?
<<	yes, It comes with a world almanac.

    I'm looking for info about the ever popular game/educational product
  called "Where in the world is Carmon Sandiego?"  I've heard that it has
  been ported over to the Amiga. What I'm interested to know is if any
  work has been done on the product itself with regards to the Amiga's
  capabilities.  Specifically sound,  Is there any music? Does the game
<< There is some music. but not all the time.
  take advantage of the Amiga's speech capabilities? -(can you run it
  to read the text to you, or do you have to read all the text yourself?) 
<< I don't think it reads to you.
    Have the pictures been enhanced at all, (imho, the pictures I saw on 
  a VAXmate, and on a model 25 IBM didn't thrill me at all). Also,,, the 
  game (as is almost any game) without sound was a bit boring after a while,
  because the pictures just didn't thrill me. For example,,, in comparison
  to the Deluxe Paint II examples disk low res pictures, the ones in Carmon 
  Sandiego look like stick figure drawings originaly done for a gray scale
  Mac monitor.
<< The pictures are in color but not great. There are some cute animation 
<< scenes with sound footsteps, gunshots, etc. Although My son liked it better
<< than the Apple version, the most important part of this game is the game
<< concept. The Amiga implimentation is not going make you want to buy it.
<< The kids will get the same things out of this game the do from the other
<< versions which is why I bought it. It's copy protected.
    If the porting was just a straight forward transfer, with none of the
  enhancements I asked about, I'm afraid I'll be just a bit disappointed
  once again.  I say again, because of the very few kids educational 
  programs I've purchased, I always seem to be left asking similar questions
  like, why don't they use this feature, or that, (and I referring to biggies,
  for example;  Why doesn't Talking Animator let you manipulate the voice,
  (speed, pitch, or inflection), and why doesn't it even have a simple cut
  and paste, or let you import pictures from D. P., or text from the default
  Amiga Notebook.) It seems like so many programs limit themselves by
  dropping major functions. 
    The Discovery series educational packages could do so much more to their
  format, like randomly reconstruct the space ship before each game, or 
  manipulate strings of music so you don't hear the same 30 note tune for 
  the whole hour it takes to play the game, or it surely could provide a 
  better ending when you win. 


                           *** May God Bless ***
                               John Chicoine

    

2919.2STAR::ROBINSONMon Sep 18 1989 16:475
     FWIW I agree 100% with what you said about the Discovery series
     software. To me the product seems unfinished the way it is now.
     The finish sequence is a big let down.
     
     Dave