T.R | Title | User | Personal Name | Date | Lines |
---|
2594.1 | YES YES | VIVIAN::S_GOLDSTEIN | Steve G.. Tel 01-234-5935 | Thu May 25 1989 11:26 | 9 |
| The answer is YES.
I'll lookup what pin needs to be disconnected and post
a note tomorrow.
Steve G...
Only us when off. BUT why not us a software Boot program that can
do the same thing ??!!
|
2594.2 | This may work!!! | GLDOA::STOUGHTON | | Thu May 25 1989 14:57 | 4 |
| I may be out of my league here but doesn't nofastmem on the workbench
cut the upper 512k off???
Gregg
|
2594.3 | I used it once. | DNEAST::SEELEY_BOB | | Thu May 25 1989 15:59 | 5 |
| Yes, Nofastmem will eliminate the linkages to fast ram. I think
that it hides in the system directory. It's a very small piece of
code and will execute from CLI or your startup-sequence. I used it
once to finally play Gravity Wars and it seemed pretty effective.
|
2594.4 | | BAGELS::BRANNON | Dave Brannon | Fri May 26 1989 01:46 | 9 |
| nofastmem and it's cousins assume you can run a program before the
brain dead software starts. This is not possible to do for games
with custom boot sectors that boot directly into running the game.
Can I assume a similar type switch could be added to connector on
an external memory board? What is needed to make the system not
believe the memory is there?
-Dave
|