T.R | Title | User | Personal Name | Date | Lines |
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2483.1 | | CGOFS::CADAMS | Clint Adams - Calgary, Canada | Mon Apr 17 1989 18:52 | 64 |
| >< Note 2483.0 by LINCON::MGAINES >
> -< Education Stuff, Is any of it worth owning? >-
I can comment on the following:
Talking Coloring Book.
Ages: 3 to 6
Graphics: Very nice color, uses 320x400.
Speech: Uses the standard Amiga voice, is very legible.
Attention: My 6 year old has given up on it but my 4 year old
loves it. It lets the child choose between a bunch of pictures
which are colored by pointing the mouse to crayon to choose a
color and then pointing to the section on the picture to fill that
section with the color. There is also a drawing program and a
program that shows the child the different crayons while speaking
the color. My 4 year old has no trouble moving around in the
program, the user interface is great.
Rating: 9 out of 10.
First Shapes (First Byte)
Ages 3 to 6
Graphics: Looks OK, I think this one is a MAC port.
Speech: Does not use the Amiga Voice, I think it uses the sound
hardware to do it's own voice. The result is pretty good.
Attention: The game has 4 or 5 different choices, mostly
identifying and building things from the different shapes. I
thought it would ware thin real fast but my kids are still playing
with it.
Rating: 7 out of 10
Kinderama
Ages: 3 to 6
Graphics: Standard stuff.
Speech: Ditto.
Attention: This one is mostly just a count or add the number
robots on the screen. This one did ware thin fast. I don't
recommend it.
Rating: 5 out of 10
Regards Clint...
PS.. Some of the most popular games with my Kids are the PD stuff
like Amoeba invasion, Tiles (my 6 year old will play this for
hours) and Cards'O'Rama. Also the old standby Dpaint is still
very popular.
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2483.2 | Doug's Math Aquarium | ISE003::MARI | Lee Mari | Tue Apr 18 1989 19:37 | 18 |
|
Ages : 17 and up
Graphics : This is basically a pretty picture from mathematical expression
generator. It sure does generate some pretty pictures, but it
is not useful for rigorous graphing or mathematical analysis
applications.
Speech : None.
Attention: Will not hold your attention for long (20 minutes a shot after
you figure it out), unless you are spellbound by fractals and
mandelbrot sets. Like many things it is painfully slow in high-res
or interlace mode, but it is ok in low-res mode.
Novelty : Is very different and well packaged.
Rating : 5 out of 10
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2483.3 | Donald Ducks Playground | MTHOOD::GREGORYDA | Dave Gregory | Tue Apr 18 1989 20:19 | 26 |
|
Ages : 3 'ish to 7
Object : Donalds nephews inherit a playground, void of equipment. You
then need to earn money to build a playground, doing various
jobs such as load baggage at the airport, switch trains, load-
ing vegtables.... You will learn to count money when you are
paid and make change when you make purchases. Upon the
purchase of equipment, it is delivered to the playground and
using the mouse/joystick (maybe even keyboard) you take the
ducks to use the toys.
Graphics : Nothing special; Good use of mouse or joystick
Speech : None, though music can be toggled off/on and sound effects OK
Education : Learning to add/subtract money, given various amounts of
currency; Reading to sort the luggage/trains correctly.
I think that the kids see this as a game rather than as
educational software, although it is both.
Kid factor: Not as good as Star Wars... maybe the first time the kids would
need help, however after that there seems to be some satisfaction
in earning thier own play equipment, etc...
Rating : 6.4 out of 10
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2483.4 | Seasame Street Crayon Series and Uncle D's ? | KAOA01::CICUTO | | Tue Nov 14 1989 17:36 | 17 |
| In latest issues I've seen some very interesting product descriptions
of educational software which claim will hold a young child's interest
using sight and sound. Since I have one (20 month daughter to be
more specific), I am looking for such software. I would like to get
feedback from anyone whose kids played with :
Polarware's "Seasame Street Crayon Series"
or
Aloha Fonts' "Uncle D's Con Sound Traition".
I'd rather have her learn something on the Amiga than have her watch
her old man ZAP things with Sidewinder.
Lucio
|
2483.5 | SAT program wanted. | VCSESU::MOORE | Tom Moore MRO1-3/SL1 297-5224 | Tue Nov 21 1989 11:05 | 16 |
| I am interested in any information on the following package.
Perfect Score (SAT)---------------- Mindscape -------------22 $ 69.95 $ 40.76
I assume it is a port from the PC. Is it any good? What does it attempt to
accomplish? Drill? Testing techniques? etc. Are there any other simular
products?
I have an 8th grader. I feel with a piece of software like this one, the only
way you can buy it too soon is by getting it before it's ready or the one you
want comes out. I have not seen any reviews.
Any help appreciated. I will post my findings.
-Tom-
|
2483.6 | Steer Clear Of Barney Bear | CRISTA::CAPRICCIO | Man kills pre-school bear... | Tue Apr 10 1990 03:21 | 102 |
| Over the weekend I went looking for Mixed-up Mother Goose (?) and/or
Donald Duck's Playground, but I couldn't find either so I thought I'd
give "Barney Bear goes To School" a shot. By the time the weekend was
over, I was looking for a gun.
Barney Bear Goes To School (Free Spirit Software)
Ages: 3 to 8
Graphics: Bearable (ha, ha), but nothing to write home about.
Speech: Uses AmigaDOS SAY, but some words aren't "spelled out"
phonetically enough to be easily understood.
Attention: My daughter (age 6) enjoyed the "paint" portion of the
program, but because it failed to run properly (see below),
the story section and the other classroom sections were
frustrating.
Rating: 2 out of 10.
The program starts out with a couple of title screens along with some
brief music. Then you are prompted to either go right to the classroom
or go through a "story" sequence. This is a simple follow the
instructions or answer a question routine with not much depth ie/
Screen showing Barney getting dressed. The program prompts with spoken
instructions ("...help Barney pick out the red shirt..."), the child
selects the correct color shirt (a wrong answer yields a negative
response with an explanation ) and then the scene ends. This might be
okay for a 3 year old, but they could have gone into a lot more depth
for an older child (what about the rest of his clothes; maybe matching
colors and/or put the right clothes in the right place or left
shoe/right shoe, etc.) Some scenes were a little better, but not much;
ie/ Barney at the breakfast table with some food in front of him. The
program prompts with a spoken ("blah, blah...should Barney eat a good
breakfast?...") prompt and the user responds via YES and NO gadgets.
If the child clicks on an object, they're given a description of the
object (except for the cookie jar; a slight reprimand is also given),
but the scene ends after the YES/NO is chosen.
Once in the classroom, there are really no more prompts, the user just
clicks on objects in the room until something happens. There's a quick
rundown of the alphabet, numbers, shapes, but no interaction. The
program just sorta talks at you. If you click on certain parts of the
blackboard you get a slightly more advanced scene (shows an object and
spells it out audibly and visually, then you must enter the letters
from the keyboard; I can't picture an eight year old being excited
about this for too long) but there's no way to select any kind of
skill level. There's also an easel you can click on, and it brings up a
16 color flood-fill type paint program with about a dozen pictures to
"color" and optionally cycle the colors, but there's no built in print
or save facility.
Now for the *really* bad news. This is a fairly new title (copyright
1990) and the box says it runs on a 500/1000/2000 but 1 Mb RAM is
required. I've got an A2000HD with 1 Mb of chip RAM, but this program
was constantly guruing (is that a word?) at various places, especially
during the story portion. It's written in GFA Basic and it makes
"calls" to AmigaDOS for speech (via SAY) and sounds (sampled sounds via
a sound PLAYer). The startup-sequence mounts the RAM disk and then runs
the program. Then the program copies various files (say, play, run,
endcli,etc.) to RAM:. This speeds things up a bit but it's still very
slow between spoken sections because it needs to "call" say and pass
the text to it everytime it wants to say anything (and 95% of the
prompts are spoken). Also, if you "stray" from any of the exact clicks
required to complete a scene and select something else, it needs to do
another call to SAY or PLAY, and you are almost certainly guarenteed a
guru.
I suspect that because I have a hard drive, the extra memory required
for buffers, etc., is just enough to cause problems. I booted right from
the floppies, but I guess because it's an autoboot controller (A2091),
it still "sees" the hard drive. However, I can't believe that this
program takes up this much memory. I've seen some games that run in a
512K machine whose graphics and sound run circles around this thing. I
spent a lot of time trying to get this thing to run without hanging. If
I gave it a huge stack before running it (200K), it wouldn't load the
various files to RAM: (device full) so there was no speech or sound,
but it would run to completion. So I tried decreasing the stack
gradually to get it to work. The best I got was a trashed hard drive
after a guru (Error validating DH0: - key nnnnnn already set).
I'm an animal lover, but Barney Bear nearly died a horrible death at
the hands of its owner.
The topper is that the "documentation" (8.5x11 sheet of paper folded in
half) says nothing about a license agreement (although it is copyrighted)
or whether you can make a backup copy of the disks (2) or install it on
a hard drive. There's no copy protection as far as I can tell, because
it runs the same from the originals or elsewhere. Also, the registration
card states that they must receive the card before they will offer any
technical assistance. I can understand this from an anti-pirating
standpoint, but I'll be damned if I have to send it in just to call
long distance (at my expense) to find out that it may not work. I
suppose I should just send it in and give them a call, but this program
just isn't worth the trouble. Anybody want to buy it cheap?
Sorry to carry on so, but this whole thing really burns my butt, and
I'm just blowing off steam. Ah, I feel much better now, thanks.
Pete
{The above stuff is really my own opinion and not that of my employer}
|
2483.7 | Another bad program for kids. What else is new? | STAR::ROBINSON | | Tue Apr 10 1990 12:54 | 20 |
| Oh well, another bad program for kids... Thanks for the review. I was
interested when I saw an advert. in Amiga World, but you saved me some
more frustration. This thing lists for $50, doesn't it?!?
I am still amazed at the HUGE difference in quality between even mediocre
games and productivity stuff, and the best of educational stuff. No wonder
so many elementary school teachers are computer phobic or computer
disinterested. And there is so much potential, especially with the Amiga!
Maybe people will start producing programs with CanDo, Director or
similar programs that may not have the limitations the BASIC programs
seem to have. I don't expect the machine code game programmers to move into
the education market, but the current situation is ridiculous.
Dave
PS. Paul MacDonald, who occasionally hangs out in this conference,
has CanDo. Maybe he'll take time off from adding serial boards to
his system, and producing impressive club newsletters to write
a program for us.
;-) ;-) ;-) ;-) ;-) ;-) ;-)
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2483.8 | If I could only program these darn machines | CRISTA::CAPRICCIO | Could I do better? | Wed Apr 11 1990 01:37 | 37 |
| Re: .7
> This thing lists for $50, doesn't it?!?
It was on the shelves at System Eyes for $34.95. With the April 25% off
special (members only? I can't remember, I've misplaced the flyer) it
came to $26.25. A cohert of mine was headed that way tonight so I asked
him to put it on consignment for me. You could ask Steve if you could
try it out in the store and see how you like it. My guess is that it
*may* perform better on a 1 Meg machine w/o any hard drive and/or
additional floppy drives (not to mention killing every open window,
background task, etc.) or one with more RAM.
> Maybe people will start producing programs with CanDo, Director or
> similar programs that may not have the limitations the BASIC programs
I'm seriously considering something along these lines. I haven't
actually seen CanDo *live*, but I thumbed through the manual and it's
very impressive. It seems perfect for the kind of thing I'd like to do;
your basic "flashcard" style program for basic math, reading, spelling
skills, but with the bells and whistles and the "point and click" stuff
that makes a big difference, attention span-wise. And the best part is
that you can really personalize things for the end user (buzz word for
"the kids"). There are a few commercial programs out there that allow
you to insert customized messages and boy does that make a childs face
light up when they hear their name or favorite expression.
>PS. Paul MacDonald, who occasionally hangs out in this conference,
> has CanDo. Maybe he'll take time off from adding serial boards to
> his system, and producing impressive club newsletters to write
> a program for us.
> ;-) ;-) ;-) ;-) ;-) ;-) ;-)
Yeah Paul, how 'bout it? You're not going to depend entirely on the
public school system, are you? Besides, you must have run out of
expansion slots by now! ;^) Okay, okay; we'll spring for the yearly
license fee to get your applications into the public domain...
|
2483.9 | Good Bye Barney Bear, Hello Mother Goose | CRISTA::CAPRICCIO | Fatal Attraction to Hardware | Thu Apr 12 1990 04:12 | 62 |
| Re: - last few
Regarding BB Goes to School, Bill ran it last night at System Eyes on a
1Mb (512K Chip/512K Fast) A500 w/A590 without incident. He didn't go
through the story section, however. Perhaps the fact that I have no
fast RAM (1Mb FANG) could be the culprit? I'll have to go down there
again and put it through the Petey benchmark. Anyways, it's on
consignment for $18.00.
Next victim ;^):
Mixed-Up Mother Goose (Sierra On-Line)
This was mentioned in a more recent note (3084.last, I think), but I
just had to elaborate a bit:
Ages: 4 and up (according to the box)
Object: Adventure type "game" where the child must unscramble the
mixed-up nursery rhymes by returning objects to their
rightful owners (ie/ find the missing sheep and lead them
to Bo Peep). While not classified as an educational
package, it does involve some brainpower. Since the
character can only carry one object at a time, he/she must
remember the whereabouts of the objects.
Graphics: Actually pretty lousy, even relative to those "other"
machines. This looks like another ported program (it's
available on a lot of machines). Some of the scenes aren't
too bad, but the color choices on some make it look awful.
The oversized "pixels" make some objects just a blur until
you pick them up (the object you're carrying is magnified
in a box at the top right corner of the screen).
Fortunately, the animations make up for the other
shortcomings. And the 3-D landscape gives you a real
"adventure" feel. You can also control the speed at which
the animations unfold and the characters move about.
Speech: None, though sound effects can be toggled off/on. The sound
effects aren't that great, but not a big factor to the
overall game.
Education: Memory and some logic, but it's more of an adventure game.
Kid factor: This is where this program really shines. My daughter loves
to watch me play Faery Tale Adventure, but she's real
dissapointed that all the heroes are men. She begs me to
stop hacking and slashing and go see the sorceress, rescue
the princess, or go after the witch. Mixed-Up Mother Goose
prompts for your name and then asks you to choose from a
screen of boy/girl characters, picking the one that looks
most like you (hair color, etc.). My daughter knew exactly
which character was "her" and was thrilled that "she" was
doing the adventuring. Also, the childs name is mentioned
several times throughout. And there are plenty of rewards
and comical animations to keep it interesting. It comes
with a poster of all the nursery rhymes used in the
adventure and a map of the playing area, with little
"windows" with clues behind them.
Rating: 7.5 out of 10
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