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2441.1 | ABZoo, CON-SOUND-TRATION & DISCOVERY math | HYDRA::CHICOINE | | Wed Apr 05 1989 17:13 | 78 |
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I don't have much to offer, but! I'll review DISCOVERY math,
CON-SOUND-TRATION, and ABZOO.
DISCOVERY math;
My seven year old likes the DISCOVERY math program, I haven't seen
any of the other extra packages, but they cover lots of subjects.
The program itself looks very boring to me, but as I said, my son
likes it better than the few PD games we have. The plot goes like
this. You walk one of four 1 1/2 tall characters down a various
halls of a space ship looking for 12 crystals. In your search you
come across various beasts, an inch worm, a blob, and a spider
(all about 3/8's of an inch) that you must jump over or loose 5
points of your 20 points of power. The space ship has lots of levels
and lots of chambers, but most of them all look the same, (boring).
There is good space-age music going on while your traveling. As you
travel, you'll need to open some chamber doors to continue your search.
You do this by responding to a question relating to the topic you
choose. This doesn't happen all that often, but often enough. You can
choose what degree of difficulty you wish to answer questions to, and
there is a large variety of choices. Unfortunately you can't change
the plot. You win the game by collecting all the crystals and bringing
them to the front chamber. We haven't won yet. There is no penalty for
not answering incorrectly, just for running into a beast. You must also
climb ladders, and jump down wholes to get from one level of the ship
to another. There is an ongoing display of the entire ship and your
respective location. It's joy stick operated.
My review: Good theme, slow action, and room for much improvement in
the scenery type, the scenery quality is clear. Considering
the goal is to sneak in the use of already learned math
skills, it does that. If the scenery doesn't vary between
subject packages, I won't bother to purchase many other disks.
CON-SOUND-TRATION
This is an easy picture to sound association game, much like the
children's flip-card concentration table game, only with sound. You
can select 4 degrees of difficulty (number of cards on the table)
from 4 to 20 cards, you click a card from one group to see it, then
find it's matching sound in the other set of cards. You can select
pictures, alphabet, or numbers. Up to two players. Mouse driven.
My review: Good for younger kids, or learners under age seven, My son
likes it, but doesn't play it now that we have Discovery.
It won't hold a seven year old very long. But I believe my
2 year old will find it fun in a year or so.
ABZoo
This is an early level keyboard acclimation program that rewards
kids with some nice animal pictures. You have two sets of pictures,
(comic, or realistic), and three levels of play. The first level just has
your children type a character on the keypad, it says the character
displays the character, and paints a picture starting with with the
character (I think). The next level shows a picture and says the name
then types it above the picture, the child must type the word he sees,
and he gets a larger version of the picture. the third is much like
second, only it blanks out the word, and your child must spell out
from memory the word.
My review: Nice learning spelling tool, good pictures, but I wish they
were in high resolution when they painted the full screen size. The
voice is fine enough to spell off of. Also, only two pictures per
letter of the alphabet, (one comic, and one realistic). It doesn't
take long to see most of the pictures. My son usually only loads
this one for six or seven pictures. I place it more at the 5 - 7
year old range.
General comment::: it all costs toooooooo much for what you get.
I wish these people that did games like Battle Chess and S.o.Sodan
would think about the under age 7 educational market. We pay almost
as much, but get hardly anything in comparison.
*** may God Bless ***
John Chicoine
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2441.2 | Thanks, any others. | LINCON::MGAINES | | Wed Apr 05 1989 23:54 | 5 |
| Amen! Thanks for the input, any others, c'mon there's got to be
more stuff out there... isn't there? Anyone else have something
else they would like to comment on, regarding educational software?
Mike
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2441.3 | Some quick research | NACMIS::WILLETT | | Thu Apr 06 1989 10:04 | 13 |
| After reading this note and replies I hit my software catalog for some
answers. What I found surprised me a bit. I have kids at home 4, 7, and
9 and they love the computer. We use the Sticky Bear series a lot as
well as most of the Learning Company titles. Those are two of the
biggest suppliers to the educational market. Another big one that we
haven't tried yet is Davidson & Associates. The problem appears to be
that none of those companies have developed anything for the Amiga yet.
They have titles for the IBM compatibles, Apple II/GS series, and
Commodore 64/128 series. Is this common practice in the Amiga world?
If anyone knows of any other developer of educational software, let me
know and I'll look it up for you.
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2441.4 | Give them "Sex Vixens from Space"! 8^) | EUCLID::OWEN | In a Locst wind coms a RATTLE AND HUM | Thu Apr 06 1989 10:14 | 1 |
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2441.5 | Write Your Own ??? | THRUST::MCGHIE | | Thu Apr 06 1989 11:17 | 1 |
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2441.6 | GET SERIOUS, OK. | LINCON::MGAINES | | Thu Apr 06 1989 14:39 | 11 |
| Geee whiz... a couple of you guys aren't taking this to well...
Must not have kids, or don't like em or something like that. Please
respond only to educational software reviews as indicated in the
note. I don't think SEX VIXENS from OUTER SPACE would be appropiate
for anyone's children. The reply on that would be better suited
for the JOKE's note file... The idea on writting my own software
is interesting, but like most folks, we usually don't have the time
or man power or necessarly the experience to write our own high
quaility programs etc...
mike
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2441.7 | | THRUST::MCGHIE | | Fri Apr 07 1989 11:02 | 19 |
| Hi Mike,
well I was being serious about writing my own. I have a 4 year old
daughter.
As you point out time is always a problem. However, when I get a
decent compiler I intend to write some 'edu' type software. A few
years ago I was writing courseware for high-school level for my
previous employer. Writing educational software was one of the reasons
I bought an Amiga as it has good colour graphics, sound, speech
synthesis etc. It makes it ideal for kids.
I'm not quite sure whether to use koystick or mouse for control/input
for kids or not. My daughter seems to have picked up on the fact
that it does move the little arrow thing on the screen, so maybe
it would be ok ?
regards
Mike
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2441.8 | | STAR::ROBINSON | | Fri Apr 07 1989 13:27 | 20 |
| >I'm not quite sure whether to use koystick or mouse for control/input
>for kids or not. My daughter seems to have picked up on the fact
My three year old does fine with a mounse. I was surpised at how
quickly she got used to pointing and clicking. I wouldn't avoid
it thinking it is harder than a joystick.
Also, I saw a short item in one of the Amiga magazines about an
"authoring system" designed to help people write educational software.
I think the name was Claz, but I'll try to find out more. If
anyone knows about this it might deserve a new note. I assume
"authoring system" implies AI or a high-level language optomized
for educational software. Interesting idea.
I agree that the educational software is inferior to the game
programming. But sometimes game programs teach too. The PD game
Bally on a recent FF disk is teaching my 7 yr old about percentages.
Dave
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2441.9 | .7 & .8 | LINCON::MGAINES | | Fri Apr 07 1989 14:25 | 16 |
| .7 (MIKE) I think the mouse is a good idea as well, unless its an
adventure type learning game, where one must jump over stuff etc.
When you write it ask some of us to help you work the bugs out like
the fellow did earlier with his space game, I don't remember which
note but its in here.
.8 Balley, I'll have to look for it. Sure wish there was more out
here, even simple stuff like adding, subtraction, multiplication,
division, reading, counting money. Speech included would be nice
especially with reading. the AMIGA is such a nice machine, you
would think software developers would want to program on nothing
else. Now that AMIGA has sold its 1,000,000 th machine, maybe we
will see a big change...
mike
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2441.10 | On rolling your own ... | MEIS::ZIMMERMAN | Fresh from the sewer! | Mon Apr 10 1989 15:34 | 18 |
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Back when DEC thought it was in the personal computer business,
Digital Press published a book by Keith Reid-Green called "Create
Your Own Games Computers Play" that I think is one of the better
beginning do-it-yourself game books. Unlike books that are just
collections of programs that you type in, this book gives brief
explanations of bit-map graphics, random numbers, perspective,
gravity, mazes, plus much more. It also includes code snippets in
Basic that you can port to any machine that supports simple
move-and-draw graphics primitives. This book would be a good
companion to a machine-specific book, eg one that explained how to
get at Amiga features using AMiga Basic.
I don't know whether the book is still available or how much it
costs. It was published in 1984 by Digital Press, DEC# EY-00025-DP,
ISBN 0-932376-29-0.
- Cliff
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2441.11 | | WELSWS::FINNIS | | Thu Apr 13 1989 08:25 | 10 |
|
Hi,
Have you seen the note in 2440.1
I've heard of a similar package for the 'ATARI' but did not know
it was available for the Amiga.
I've got 5 kids aged 7 downwards..and am also trying to write
my own
Pete..
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2441.12 | DR. WACKOS | LINCON::MGAINES | | Mon Apr 17 1989 16:12 | 6 |
| I belive the version for the ATARI was DR. WACKO'S, I've got it
but never used it... There should be more hours in a day for play...
Mike
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2441.13 | | ADO75A::MCGHIE | | Sat Apr 22 1989 05:00 | 10 |
| The book mentioned a couple of replies back is still listed in the
Digital Press catalogs. I might check the price and order a copy.
A subsequent note also querying educational software indicated a
couple of decent packages. It may be worth getting one to get a
feel on how the "professional" educational software writers for
the Amiga are using the machine's facilities. (maybe next pay ?)
regards
Mike
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2441.14 | the reference | ANT::JANZEN | T - 500 picoseconds and counting | Sun Apr 23 1989 19:58 | 10 |
| Create Your Own: Games Computers Play by Keith Reid-Green, RCA Labs
Learn to design and program games on a any personal computer
with this fun-to-8se book. Sixteen pages of four-color photos and
150 lines drawings illustrate procedures.
1984/Paperboud/256 pages ISBN 0-932376-29-0
Order NO. EY-00025-DP-B5 $25.00
Hm.
From the catalog of digital press.
Sue me.
Tom
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2441.15 | MicroEd | WAV12::HICKS | I could have had a DS3100!!!! | Wed Apr 26 1989 20:20 | 1 |
| Has anyone tried the titles available from MicroEd?
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