T.R | Title | User | Personal Name | Date | Lines |
---|
2426.1 | Shareware Star Trek | AKOV11::SMITH | Ed... | Mon Apr 03 1989 15:00 | 7 |
| I haven't tried it yet but would like to. Can you upload it or
is it already available somewhere on the NET?
Thanx,
...Ed
|
2426.2 | Me Too | WJG::GUINEAU | | Tue Apr 04 1989 09:17 | 7 |
|
I'd like to get this game also. It got an excellent review in this months
COMPUTE!'s AMIGA RESOURCE magazine.
Is it on the net somewhere??
John
|
2426.3 | Ditto | GERTA::MCGHIE | | Tue Apr 04 1989 09:55 | 2 |
| Mike
|
2426.4 | Y.A.D. | DNEAST::SEELEY_BOB | | Tue Apr 04 1989 13:08 | 2 |
| This game also caught my interest when I saw the review.
Yet Another Ditto (Y.A.D).
|
2426.5 | S.Y.A.D | GRYHWK::WITHERS | So shines a good deed in a weary world.. | Tue Apr 04 1989 13:34 | 4 |
| Still Yet Another Ditto
-(gaw)
|
2426.6 | ME TOO ! | DISCVR::HAXTON | | Tue Apr 04 1989 16:37 | 1 |
|
|
2426.7 | YOU TOO ME THREE | LINCON::MGAINES | | Wed Apr 05 1989 10:19 | 1 |
| ME THREE, WHERES IT LOCATED?
|
2426.8 | it's a big one | AUNTB::PRESSLEY | | Thu Apr 06 1989 12:40 | 3 |
| In my opinion the game is too large to upload (2 disks worth).
I will gladly send anyone a copy who supplies me the post-paid
envelope. Send me vax mail and I'll give you my address.
|
2426.9 | one moment captain... | NWD002::FREEMANRO | FIREWALKER | Thu Apr 06 1989 15:36 | 7 |
| Just a few questions....how much memory does this require( you
mentioned 2 disks worth of data)? Do they stay in all the time?
And how much sharing is the author asking for? It sounds like a
lot of fun and it is something I want to get. I'll send you the
required material.
Rob
|
2426.10 | Hmm... do I detect a masochistic streak? ;-) | ATLS17::MCDONALD_J | Surly to bed, surly to rise... | Thu Apr 06 1989 15:43 | 16 |
| > In my opinion the game is too large to upload (2 disks worth).
> I will gladly send anyone a copy who supplies me the post-paid
> envelope. Send me vax mail and I'll give you my address.
Careful. I think you're inviting an avalanche of E-mail requests. (I aborted
in the middle of sending you mail, since I figured EVERYONE in this notesfile
has probably done so already.)
Maybe we could talk someone with a fast AMIGA<=>VAX link (like an amiga at
work) into getting the game, ZOOing it, and uploading it to NORSE or
someplace? I believe folks would think it worth downloading, even if it IS
huge, but if you get 100,000 requests for copies of the game, your drive'll
wear out before you can get it to everyone. :-)
John
|
2426.11 | | CSC32::J_PARSONS | All Ryche's Reserved! | Thu Apr 06 1989 16:14 | 9 |
| re .10
I'd like to echo the thoughts echoed in this note, surely there
is someone who could upload the disks to NORSE or elsewhere. I'd
like to ask that if someone DOES do this that they use WARP instead
of or in addition to ZOO.
If no one with a high-speed link to the vax wants to upload, I'll
be glad to get the disks and do it myself.
|
2426.12 | | STOUT::MCAFEE | Steve McAfee | Thu Apr 06 1989 17:50 | 11 |
| I'd like a copy myself, if someone could upload it. But, please, don't
use Warp. Those of us who do not have reliable phone lines cannot
download an entire Warp file without something going wrong. Zoo is
fine due to the fact that we have VMS zoo (i.e. I can break the file up
if I want.) WARP doesn't seem very reliable to me anyhow. I've had it
comeback and say the un-warping didn't work when in fact it did and
visa versa. Also I don't believe you can unWARP to/from a hard disk.
Although WARPing Star Trek does seem oddly appropriate :-).
- steve
|
2426.13 | Seconded | AYOV28::ATHOMSON | C'mon, git aff! /The Kelty Clippie | Fri Apr 07 1989 05:02 | 18 |
|
�< Note 2426.12 by STOUT::MCAFEE "Steve McAfee" >
� I'd like a copy myself, if someone could upload it. But, please, don't
� use Warp. Those of us who do not have reliable phone lines cannot
� download an entire Warp file without something going wrong. Zoo is
� fine due to the fact that we have VMS zoo (i.e. I can break the file up
Seconded ! but for different reasons. I (and I'm sure a few others)
have to download via sneakernet (VAX->VAXmate then PC->Amiga) which
is limited to 360k disks. If the file is created using zoo or arc
I can chop it up and repack it on the vax quite happily. The only
way it can be done with warp is in three sections (tracks 0-27,
28-55, 56-79 or similar) which would mean that for a two disk game
there would be six files.
Please use a packing/compression utility that has a VAX version !
Alan T.
|
2426.14 | | IGETIT::ELLISM | Purring on a straight six.... | Fri Apr 07 1989 13:32 | 8 |
| Two disks is not too much. We have the WALKER demo on-line, and
that's two disks. Someone, please upload it. There is no problem
putting it on NORSE.
This must be good. It's even been reviewed in a Magazine here in
the UK, and got a good review.
Martin
|
2426.15 | | LEDS::ACCIARDI | | Fri Apr 07 1989 13:53 | 13 |
|
I've played the Star Trek game. I'd say two things about it...
1. It is an outstanding example of just how wonderful the Director
software is.
2. Playability really suffers on a floppy based system. It's kind of
like using Hypercard on a floppy based Macintosh. If you really
want to play the game, you should (and can) install it on a hard
drive.
Ed.
|
2426.16 | alright already | AUNTB::PRESSLEY | | Fri Apr 07 1989 17:17 | 7 |
| The game will allow you to copy the sound disk to RAD if you have
at least 2 megs of memory. The game itself requires 1 meg.
The files are in warp format plus some text files. Since I'm not
playing golf this weekend, I'll give the uploading idea a shot.
It takes several hours at 2400 baud. I will arc all the text and
warp files together and pray that a thunderstorm doesn't hit when
I'm 95% finished.
|
2426.17 | What's your twunny | AUNTB::PRESSLEY | | Fri Apr 07 1989 17:25 | 4 |
| location will be
auntb::$1$dus13:[pressley.amiga.public]
|
2426.18 | hardware failure | AUNTB::PRESSLEY | | Mon Apr 10 1989 10:29 | 4 |
| I tried to upload this weekend, but my modem kept failing in the
middle of the transfer. Can you believe it? I had problems with
a Scholar Modem. I will attempt to get a new modem from the office
today.
|
2426.19 | got it.. | CGOFS::OAKLEY | BCNU2 | Mon Apr 10 1989 14:04 | 12 |
| I was able to upload it successfully. The files reside in
cgou01::amnew: and are called Startrek1.zoo and Startrek2.zoo.
I haven't yet played it (got my copy home at 23:00 last night and
zoo'd/uploaded right away) but the person I got the copy from said
it works.
I shall copy the files to NORSE::amiga:[upload] so if you can't
find it on cgouo1 try norse cause were real short of disk space
here.
wayne
|
2426.20 | | HYSTER::DEARBORN | Trouvez Mieux | Mon Apr 10 1989 16:18 | 8 |
| RE -1
What form are the files (Stream_LF or something else?) I don't
want to spend hours downloading only to have them crash the Amiga
when I try to un-zoo them.
Randy
|
2426.21 | everybody wants a copy! | CGOFS::OAKLEY | BCNU2 | Mon Apr 10 1989 19:51 | 14 |
| The files are Stream_LF and were uploaded with Zmodem. In this
format they are also compatible with VMS Zoo, to use VMS Sweep you
will need to convert them to Fixed.
Due to the popularity of these files (I was unable to login to the
system after lunch due to 18 decnet links) these files will be
protected from 08:30 to 17:00 MST for the next little while.
I have not been able to reach NORSE today so I shall copy the files
to TAPE::user1:[upload] tonight, after which I'm sure they will
be relocated to some appropriate directory.
wayne
|
2426.22 | | ELWOOD::PETERS | | Tue Apr 11 1989 10:39 | 9 |
|
The star trek files have been moved to
TAPE::USER1:[AMIGA.ZOO]STARTREK*.ZOO
Steve
|
2426.23 | On NORSE | IGETIT::ELLISM | Purring on a straight six.... | Tue Apr 11 1989 13:37 | 8 |
| They should also be in
NORSE::AMIGA:[GAMES] very soon.
Sorry 'bout the unavailability. We had a power-down. In future I
shall announce power downs in the conference.
Martin
|
2426.24 | Almost made it ! | HPSCAD::GATULIS | Frank Gatulis | Wed Apr 12 1989 01:43 | 14 |
|
I successfully downloaded the 2 files from Norse:: and ran into
a slight problem! When I do the Zoo Extract all the files are
there but the directory structure is lost.
A listing of the Zoo file tells me what the directory structure
should be so I guess I can rebuild. Is there something I can
do to get the files out of the archive and get the directories
rebuit automatically?
Thanks
|
2426.25 | There's a lot of information in this note file. | VCSESU::MOORE | Tom Moore MRO1-3/SL1 297-5224 | Wed Apr 12 1989 02:50 | 6 |
| < When I do the Zoo Extract all the files are
< there but the directory structure is lost.
Take a look at note 1570.20
-Tom-
|
2426.26 | shareware | DISCVR::HAXTON | | Wed Apr 12 1989 08:51 | 12 |
|
I too have downloaded StarTrek and am most impressed with it, as
apparently alot of other people are. Thanks for making it available.
Although it should not be necessary, don't forget the extremely
reasonable ($5) shareware contribution requested from the author..
'Nuff said..........right?
Sorry to have to plug for shareware but we all know that it keeps
it alive...
Kevin
|
2426.27 | Am I missing something? | SHARE::DOYLE | | Wed Apr 12 1989 09:19 | 30 |
| Help!
I copied the startrek files to my directory, then copied them from
my m: drive, (using pcsa) to my a: drive (floppy).
Then I brought them home to my Vaxmate and proceeded to U/L them
to my Amiga VIA a null modem at 19200 baud.
When I tried to un-zoo them I received bad crc in header warnings.
Things used and tried:
Copied to my directory from tape::user1 (hooked in at 19200 baud).
Ran cvtarc on them to make them kermitable.
Copied from M: drive (networked) to A: drive using PCSA
Brought home and tried transfering to my Amiga at 19200 baud using
Handshake (Amiga), Procomm (Vaxmate)
then -
Handshake (Amiga), Kermit (vaxmate)
then -
Xmodem protocol on both.
Kermit (7&8 bit) on both.
Send smaller pcket size(50) using kermit.
But always ended up with the same error when un-zooing.
I know that I'm doing something wrong, but what?
Also this is not an Isolated incident as I seem to be having
the same problems with many other files either arced, or zooed.
Its enough to make me quit...
Is there anyone out there who can help?
Thanx.
P.S. What is VMS zoo? VMS sweep?
Do these run in the network enviroment?
Ed.
|
2426.28 | 1570.20 is an important note! | HPSCAD::GATULIS | Frank Gatulis | Wed Apr 12 1989 09:44 | 12 |
| re .25
Thanks Tom ....
Was able to de-zoo correctly thanks to your pointer to note 1570.20
There IS a lot of good stuff in this notes file. Finding it however
is often quite another matter. Thank goodness for patient, helpful,
sympathetic noters.
Frank
|
2426.29 | where is VMS zoo | IGETIT::ELLISM | Purring on a straight six.... | Wed Apr 12 1989 13:35 | 5 |
| CAn anyone tell me where VMS Zoo is please
I've looked on TAPE and NORSE
Martin
|
2426.30 | look on [.tools] on Tape | DISCVR::HAXTON | | Wed Apr 12 1989 14:12 | 4 |
|
VMSZOO is on TAPE in the [.tools] directory
Kevin
|
2426.31 | A plonker replies | IGETIT::ELLISM | Purring on a straight six.... | Wed Apr 12 1989 18:40 | 5 |
| My aplogies I'm a plonker
I did a dir on zoo*, should've tried *zoo*
Martin
|
2426.32 | doesn't work | HYSTER::DEARBORN | Trouvez Mieux | Thu Apr 13 1989 10:16 | 15 |
| Well, I have correctly un zooed my copies, but I cant't get them
to work. What should the disks be called? Right now mine are called
StarTrek and StarTrek2. Everything seems to work fine when I boot
with the disks. When I start the game, the game loads for about
30 seconds, the screen goes blank and then nothing.
Any ideas?
This screen blanking thing seems to be happening more often, so
it might be a problem with my system. When I un zooed the files,
the screen would go blank for no reason at all. The system would
continue to un zoo, but only a reboot would bring the screen back.
Randy
|
2426.33 | | MEIS::ZIMMERMAN | Fresh from the sewer! | Thu Apr 13 1989 10:56 | 12 |
|
StarTrek and StarTrek2 are the right disk names.
This program really seems to want every last byte of mem on a 1meg
machine. I've got three floppy drives, and ST wouldn't work until I
switched one off (a nice feature on the MAST twindrives, btw). The
main display would come up, but the first couple of gadget pushes
would cause a guru. The game works okay now with the third drive
disabled, but I've yet to see the startup graphics Jimbo says are in
there.
- Cliff
|
2426.34 | | HPSCAD::GATULIS | Frank Gatulis | Thu Apr 13 1989 12:40 | 29 |
|
It may be normal. According to the read-me, the screen is supposed
to go blank. Indeed, mine does, for about 30seconds in the middle
of the load it turns grey and the disks go silent (it's documented).
Then they take off an the load continued. When I ran it the first
time (according to the instructions) the credits never appeared
and I thought something was wrong. It was actually due to the fact
that the game was ZOO'd after being played once and the intro
animation is bypassed. You can re-enable it from a menu when the
game starts (IMO - the intro is the best part).
I guess is a good game considering it's shareware but I personally
don't care for it (I'd never buy it if it were commercial). I found
it slow and boring (cute for the first 15 mins but after that it
didn't seem very interresting). Load/wait times are terrible
from floppy and I didn't like it enough to bother putting it hard
disk. User interface seems to be locked out each time the game
goes to disk for something. I had it running with absolutely
nothing else and it still freezes on me occasionally.
I guess it's not my type of game, but then I own Dragon Lair and
hate it also (nice demo but not much fun).
Frank
|
2426.35 | | AUNTB::PRESSLEY | | Fri Apr 14 1989 18:04 | 2 |
| I load the second disk into rad so the game runs fast enough, but
it's too easy to beatup on the klingons and romulons.
|
2426.36 | Two dimensions, how quaint! | MEIS::ZIMMERMAN | Fresh from the sewer! | Mon Apr 17 1989 03:30 | 22 |
|
I agree with .34 - the digitized sound is a nifty gimmick, but
the game isn't great.
For one thing, 2D space games are very tacky - they're holdovers
from the days when games were written in Tiny Basic on 4K machines.
These days a decent space game should have 3 or maybe even 4 or more
dimensions.
For another, the game doesn't seem to be well thought out. For
example, if one of the game objectives is to complete missions, then
it might be interesting to optimize travel. But the game doesn't
give any distances or directions to the various planets and bases,
so you don't know what's close to what. There aren't enough
missions, either, so you spend a lot of time just hanging around.
Exploring's no fun because you already know what's in the galaxy
(even though you don't know where it is).
Jimbo's got a way to go before this is the "best Star Trek game
ever".
- Cliff (the Merciless)
|
2426.37 | Need a map? | WJG::GUINEAU | | Tue Apr 18 1989 09:39 | 24 |
|
I agree this could be much better, but it is a *good* start.
re .-1
> For another, the game doesn't seem to be well thought out. For
> example, if one of the game objectives is to complete missions, then
> it might be interesting to optimize travel. But the game doesn't
> give any distances or directions to the various planets and bases,
> so you don't know what's close to what. There aren't enough
> missions, either, so you spend a lot of time just hanging around.
Actually, if you select MAP from the screen type display, you get the
2D (yes, ARGH!) coordinates of each place. My roomate has made a real good
detailed map of the entire StarTrek galaxy on paper. If anyone wan't
one, mail me and I'll put a copy in the mail to you. (Hey, maybe my sister would
scan it in and I could post it..., Hmm). Anyway, from this map it's easy to
see what's where.
I agree it needs more missions and 3D space. Maybe next version...
BTW - Put it on a Hard Disk, you'll like it even better!
John
|
2426.38 | Trouble with Trek. | SHARE::DOYLE | | Tue Apr 18 1989 11:51 | 24 |
| I finally got it downloaded to my ami.
But I still can't get it to run.
My equipment; Amiga 500 512k, expansion memory 512k, subsystem
500 with drive. 1084 monitor.
Scenario 1.
Placed Startrek in df0: startrek2 in df1: and tried
to reboot, no-go.
Scenario 2.
Booted workbench 1.3, replaced with Startrek,startrek2.
Opened Startrek, double click icon, close startrek window, click
"O.K.", screen turns blue and game hangs up.
Scenario 3.
Start out same as scenario 2 switch workbench 1.3 in
and out of drive, game starts to run, get to the "bridge screen",
click a couple of choices..... game locks up and goes guru.
Anybody have this game running on a one meg amiga, with 2 drives?
How'd you do it?
Thanx;
Ed
|
2426.39 | | TALLIS::MCAFEE | Steve McAfee | Tue Apr 18 1989 12:05 | 5 |
|
With Scenario 1 did you AmigaDOS INSTALL the "startrek" disk? Should
boot fine if you do this...
- steve
|
2426.40 | | CSOA1::LEN | David M. Len | Tue Apr 18 1989 12:12 | 8 |
|
RE: -1
Before you attempted scenario 1, did you use the INSTALL command
on the Startrek disk to make it bootable? While WARP can load the
boot blocks, ZOO cannot. Therefore, before you can boot any disk
loaded with ZOO or ARC, you must use the INSTALL command to load
the boot blocks.
|
2426.41 | Thanx for the info. | SHARE::DOYLE | | Tue Apr 18 1989 12:47 | 7 |
| NOPE, I didn't install the disk.
I do have a question though...
If I install a disk, will it corrupt the data on it?
Should this be done on empty disks only?
Thanx for the help..
Ed
|
2426.42 | Install is OK on a loaded disk | SAUTER::SAUTER | John Sauter | Tue Apr 18 1989 14:28 | 3 |
| No, Install writes only the boot block area---it doesn't harm the
data area.
John Sauter
|
2426.43 | Thank you. | SHARE::DOYLE | | Wed Apr 19 1989 08:43 | 3 |
| Thanx, I got it to work yesterday.
Ed
|
2426.44 | tell the author | DECWET::TBAKER | Tom Baker - DECwest CSSE | Fri Apr 28 1989 20:34 | 29 |
| re. - several complaints about playability
=============================================================
From decwrl!labrea!rutgers!gatech!udel!mmdf Fri Apr 28 11:02:50 PDT 1989
Article 27594 of comp.sys.amiga:
Path: rust!decwrl!labrea!rutgers!gatech!udel!mmdf
>From: Ericgus%[email protected]
Newsgroups: comp.sys.amiga
Subject: STAR TREK
Message-ID: <[email protected]>
Date: 27 Apr 89 13:00:49 GMT
Sender: [email protected]
Lines: 13
Ok, I would like to hear some suggestions or comments about my
STAR TREK game before I go into my annual summer programming coma.
If you have any ideas or features you would like to see in the next
version please speak now before my bit-net access ends on May 4th.
Some comming attractions: Animated video segments, totally re-written
from the ground up, easier star selection, more sound bytes (sorry
about the pun), full color digitized screens in HAM. The rest is a
supprise. I figure I should have the next version out by the end f
of summer, (I like to enjoy my time off too!!).
Well, the ball is in your court, what would you like to
see!!
Live long and prosper
Eric Gustafson
|
2426.45 | Is it the same one? | TCC::HEFFEL | Pigs and Ponies | Sat Apr 29 1989 23:39 | 5 |
| Hmmm. The author of the Star Trek game I've been playing is Jimbo
Barber. There must be 2 games out there.
Gary
|
2426.46 | wrong author | DECWET::TBAKER | Tom Baker - DECwest CSSE | Mon May 01 1989 12:46 | 6 |
| re .-1
You're right. I read the usenet article at work and didn't check to see
if the author was the same. Has anyone seen this other Startrek game?
tom
|