T.R | Title | User | Personal Name | Date | Lines |
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2403.1 | | MEIS::ZIMMERMAN | Fresh from the sewer! | Tue Mar 28 1989 12:56 | 7 |
|
Abel Supply has DPaint III listed for about $90, so the question is
whether it's worth that amount.
I've got my copy on order.
- Cliff
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2403.2 | Here's what I've heard | HYSTER::DEARBORN | Trouvez Mieux | Tue Mar 28 1989 15:13 | 22 |
| I saw a rewiew of it in some current magazine (INFO or AmigaWorld)
and it looked like a vast improvement over DPII. There is a new
animation menu. It seems to work in a similar manner to MovieSetter
by Gold Disk. You can make brushes move around the screen at
pre-determined speeds.
Fonts are now selected from a requester like the one used for disk
files, not a pull down menu.
File requesters are improved and display actual mounted drives.
The screen tools are same as the old ones, so the package looks
the same.
ExtraHalfbright is now available, letting you use 64 colors at once
(two shades of 32 colors). They use this in an interesting way
to create automatic dropshadows.
Sounds good enough for me.
Randy
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2403.3 | DPaintIII is shipping | VCSESU::MOORE | Tom Moore MRO1-3/SL1 297-5224 | Sat Apr 08 1989 20:52 | 9 |
| My copy came in a few days ago. It's on three disks(DPaint, ART, & ANIMATION).
I have a 1 meg system and some of the animations would not run for lack of
memory. This may be caused by how I boot my system. I have transferred it to my
hard disk as per the manual using the workbench. I had to do one assign. The
manual is about 50% bigger. There is a "pocket guide" that lists the keyboard
equivelents for commands etc. I haven't had time to explore it much, but my
kids showed me some of the animations. They like it a lot and have already done
some animations. Just thought you guys would like to know that they're shipping
it out. -Tom-
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2403.4 | Worth evry penny | MQOFS::DESROSIERS | Lets procrastinate....tomorrow | Sun Apr 09 1989 23:59 | 6 |
| I bought a copy last week. If you liked DpaintII, you will LOVE
the new version. Everything is just better. Dan Silva (the author)
deserves a pat on the back.
Jean
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2403.5 | | HYSTER::DEARBORN | Trouvez Mieux | Mon Apr 10 1989 10:16 | 8 |
| Can someone explain how the upgrade program works for this? What
is the procedure. I haven't heard anything from EA for years, even
tho I sent in all my warranty cards.
Does DPIII do perspective and shaded fills any faster? DPII used
to be REAL slow.
Randy
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2403.6 | | MTWAIN::MACDONALD | WA1OMM 7.093/145.05/223.58 AX.25 | Mon Apr 10 1989 10:24 | 10 |
| RE: .4 Yeah, I agree. No bugs yet! It seems to manage memory much
better as well.
RE: .5 Sure. Write out a check for $50 to Electronic Arts. Take
the front cover of your DPaint II Manual and send it along with
the check to EA for the upgrade. It'll arrive within a couple weeks.
Paul
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2403.7 | | ELWOOD::PETERS | | Mon Apr 10 1989 12:31 | 10 |
|
re .5
I just recieved a flyer from EA. This is the first information
I have seen from them in a very long time. As .6 stated you send
$50 and the manual cover from Dpaint I or Dpaint II.
Steve Peters
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2403.8 | where? | HYSTER::DEARBORN | Trouvez Mieux | Mon Apr 10 1989 12:35 | 5 |
| Sorry to be a pest, but is there any special address for the upgrade
deal, or is it the one on the manual?
Randy
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2403.9 | Address on the flyer | HARRY::OSBORNE | Blade Walker | Mon Apr 10 1989 13:40 | 12 |
|
Re: -.1
> is there any special address for the upgrade deal, or is it the
> one on the manual?
The flyer ("UPGRADE NOW AND SAVE $92.95") has this address:
Electronic Arts
P.O. Box 7530
San Mateo, CA 94403
In small print, the flyer says "Note:Product requires 1MB of RAM"
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2403.10 | It arrived last night. | HYSTER::DEARBORN | Trouvez Mieux | Fri Apr 28 1989 11:19 | 11 |
| My copy came yesterday. If you haven't upgraded to III, do it now.
This is a vast improvement over DP and DPII. I feel the changes
are well worth the $50.00 for the upgrade. The animation features
are very slick. Being able to paint directly to the overscan screen
is a terrific improvement. Perspective fills are faster.
Still the best paint program for the Amiga. A must have for desktop
video.
Randy
|
2403.11 | Mine too. | TCC::HEFFEL | Pigs and Ponies | Sat Apr 29 1989 23:37 | 5 |
| As one who never upgraded to DPaint II, I have to say III is one world of
a jump from the original DPaint. My mind is boggled with all the
new stuff. A must for all!!
Gary
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2403.12 | | MEIS::ZIMMERMAN | Fresh from the sewer! | Mon May 01 1989 10:10 | 6 |
| Don't forget to try the keyboard equivalents of the toolbox
selections. They're easy to learn and they really speed things up!
What we need now is an upgrade to Deluxe Music.
- Cliff
|
2403.13 | Not enough memory.......... | GIDDAY::LAWSON | | Thu Aug 24 1989 06:06 | 13 |
| Frustration abounds. I'm trying to do some hi-res work on graphs
generated on a spreadsheet. The intent is to beef 'em up using the
HR136 technique and zap the result over to my VAX and then to wow
everybody at work with the mind boggling grafix.
I'm trying to do this on a 1 meg A500. Sure, I know that one meg is the
min that DPIII asks for.
My problem is that I dont understand why i get "not enough memory..."
type messages and there is 300k of fast Ram sitting idle. Aynbody out
there care to put me straight??
Glenn
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2403.14 | Not all memory was created equal... ;-) | FRAMBO::BALZER | Christian Balzer DTN:785-1029 | Thu Aug 24 1989 06:31 | 13 |
| Re: .13
Your problem is probably not the amount of free memory, but the
size of the largest chunk of CHIP mem. To open a 640 by 200 4 bit
planes screen, Amy needs 128 KB of consecutive CHIP mem. To improve
your situation:
1. Don't load Workbench, it takes up some CHIP mem,
2. reduce the number of CLI's and other windows to a minimum (=1)
3. Use the Overlay load option on DPaint startup.
Should help,
<CB>
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2403.15 | Still having memory probs. | GIDDAY::LAWSON | | Sun Aug 27 1989 19:23 | 7 |
| Christian,
Thanks for the help but, sorry to say....done that. I even modified
the startup-sequence to go directly into Dpaint. Maybe I'm looking at a
design feature?
Glenn.
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2403.16 | Yeah, looks like a "feature" :-( | FRAMBO::BALZER | Christian Balzer DTN:785-1029 | Mon Aug 28 1989 05:26 | 11 |
| Re: .15
Strange...
but it's hard to simulate the EXACT environment of an 1 MB A500 with
an 5 MB A2500... ;-)
I'll bring the offender (DPaint) along to the office tomorrow and
try it on the 1 MB A500 I'm currently hacking this note in...
Regards,
<CB>
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2403.17 | Watch those chips | HYSTER::DEARBORN | Trouvez Mieux | Mon Aug 28 1989 11:06 | 15 |
| Here's another new problem with DP III:
The Anim function will not work on machines with 1 Meg and the
new Fat Agnus chip. It will only work if you have additional
fast ram. EA is making a fix. If you have a problem with this,
call their support line and give them your name.
Count yourself lucky. I have DeluxeProductions. It will not run
at all on my machine. EA says that they have had only a few
complaints about this, and do not plan to do anything about it
(!!!!!!!) because it seems to be random. Isn't Fat Agnus
great???
Randy
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2403.18 | Nah, shoot those programmers... ;-) | FRAMBO::BALZER | Christian Balzer DTN:785-1029 | Tue Aug 29 1989 04:09 | 14 |
|
Re: .17
Well, I know of at least ONE bug in the "super" Agnus, but I'm positive
that this one has absolutly nothing to do with your problem.
DPaint-III (and other EA software is SEVERLY braindead when it comes
to memory requirements and management, as your's and others peoples
complaints as well as my own experience show.
Don't blame the hardware for software faults...
Regards,
<CB>
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2403.19 | New fat Agnus Bug? | WJG::GUINEAU | In the calm calculus of reason | Tue Aug 29 1989 08:43 | 3 |
| What Bug, <CB>?
John
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2403.20 | There ya go... | FRAMBO::BALZER | Christian Balzer DTN:785-1029 | Tue Aug 29 1989 10:11 | 27 |
| Re: .19
I knew it, I knew it, I knew it! :-)
Ya fellas just don't have no self discipline. ;-)
Oh well, since CBM failed to fix this for six months now, I guess
I can tell ya...
In PAL mode the the mouse pointer (sprite 0) is broken in the PAL
area of the screen (lines 200/400 to 256/512). It will leave an
image of itself in this areas of the bitmap. Confused? OK, an example:
If you double-click an icon in this area of the screen, you'll get
your usual freely moveable Zzz pointer PLUS a frozen image of the
arrow pointer on the icon. This also results in "features" like
any mouse-blanker being unable to blank the pointer in this area...
I'm pretty mad at CBM about this one, because I reported this bug
VERY early (in February) and twice again in the mean time, but besides
several FALSE statements from Q/A that this is fixed nothing happened.
There's another feature... but this I'm not going to discuss here
for some weeks to come.
Regards,
<CB>
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2403.21 | It works for me (again!) ;-) | FRAMBO::BALZER | Christian Balzer DTN:785-1029 | Wed Aug 30 1989 05:54 | 10 |
| Re: .13-.16
Well, I just tried DP-III on my trusty 1MB A500 here in the office
and it will open a 4bit planes deep, 640 by 400 (NTSC) hires screen
just fine...
I selected overlay and started DP w/o loading the workbench.
Just that ya know,
<CB>
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2403.22 | More info on "not enough memory" | GIDDAY::LAWSON | | Thu Aug 31 1989 19:40 | 13 |
| re .21
I dont have a problem opening a 640 x 400 hi res screen. My problem is
that I cant do a lot with it. i.e, Import a graph from maxiplan (which
is not the right physical size for the DPIII sreen), make a brush out
of it and try to re-size the brush UP. Then I get the "not enough
memory to proceed" message. <ctrl>A tells me that I've got 300K of Fast
ram available. What gives....
BTW, I'm using a U.S. version on a PAL machine. THis shouldn't make any
difference.
Glenn
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2403.23 | Page size on DPIII | GIDDAY::LAWSON | | Mon Jan 22 1990 16:18 | 18 |
| re .22
I think I told a mis-truth. I bought my DPIII in the U.S. (NTSC
version), however, I'm running it on a PAL machine. Try as I might, I
dont seem to be able (via the screen size thingie) to resize the screen
to a 320 X 200 or 640 x 400 display. It always defaults back to 320
x 256 or 640 x 512. The book doesn't offer any explanation for this
phenomenon. Seems like my system is saying, "I'm a PAL machine and I'm
gonna give you the extra lines whether you want 'em or not".
I was once able to fluke a 640 x 400 screen and it freed up enough
memory to give me some extra colours.
Does anybody out there know of a utility or patch that will allow
me to (heaven forbid!!!) force this thing to think it's NTSC??
Cheers
Glenn.
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2403.24 | not much help but... | FNYMV4::PELLATT | Conan the chain-store fugitive | Tue Jan 23 1990 03:19 | 11 |
| Re .23
The "New PAL Version" of DPIII has a switch on the screen setup form
to change between PAL and NTSC - so the PAL version will run on
either standard quite happily, and let you work on NTSC sized images
on a PAL machine.
Maybe you should call EA and see what they say - perhaps you'll have
to track down a PAL version...
Dave.
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2403.25 | | SUOSW4::MOEGENBURG | | Wed Nov 07 1990 06:25 | 14 |
| DGM-Software Germany
R .22
The Error Message "No enough memory" is correct. There is a difference
between CHIP-MEM and FAST-MEM. For graphic, and a Brush or a Bitmap is
graphic, you only can use CHIP-MEM.
I hope, this will be answer you question and please excuse my bad
english, aber ich wei� ja nicht ob Ihr auch Deutsch versteht.
DGM-Software
Germany
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