T.R | Title | User | Personal Name | Date | Lines |
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2305.1 | A fair system of protection... | NZOV01::MCKENZIE | Nuke the Leprechaun! | Thu Mar 02 1989 15:20 | 15 |
| One onf the most novel protection systems Ive seen is that used
by Magnetic scrolls in their games, "The Pawn" and "The Guild of Thieves"
There is NO copy protection on the actual disk, but the game object
is compiled with a full "dictionary" type file containing every
word in the booklet that comes with the game. Periodiclly (I suspect
when a random number is drawn) the game pauses and asks the player
to turn to page x,column x , line x, word x and type the word. The
user gets three chances to get it correct - if the correct word is
not entered on the 3rd attempt the game stops.
Now....You all might think "SO - JUST COPY THE MANUAL" but think
when was the last time you saw a pirated game WITH documentation??
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2305.2 | I'd never buy from people who use this method!! | NZOV01::MCKENZIE | Nuke the Leprechaun! | Thu Mar 02 1989 15:23 | 7 |
| The nastiest protection scheme would have to be that used by the
people who make "Winter Olympics" - a reliable source has informed
me that attempts to copy this disk result in a Virus, hidden on
the source disk to be copied to the boot block of the copied disk
AND THE SOURCE, if the source is not write-protected.
The Virus, from all accounts seems to be the BYTE BANDIT Virus
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2305.3 | My impressions... | NZOV01::MCKENZIE | Nuke the Leprechaun! | Thu Mar 02 1989 15:54 | 45 |
| Ok sportsfans! heres an item that might interest you...
For years the "viscious-circle" syndrome involving copy-protection
schemes has been battled out!
Software Developers claim that Pirates are the reason for
copy-protection schemes and the high software prices! Software
developers say that if everyone honestly purchased their products
the prices would come down....
Pirates claim That the reason they pirate software is that its so
damn expensive to purchase. (I tend to support this argument - I
would have NO qualms about spending $30 on a game but $120 to me
just aint worth it!) Pirates say that when software prices are reduced
to what the general consumer would regard as reasonable then Pirating
will stop - It's a simply matter of economics. Why spend
X+++ hours cracking a disk that you could buy for around $30?
When I look at how this circle has evolved (developers writing smarter
protection schemes - hackers/pirates cracking them) I realise that
the only people REALLY making money are those who write the fancy
copy programmes to beat the "protection racket" (no pun intended)
Developer have even had the gall to blame prices on import
duties/retail markups etc etc etc...while this is partially
true its not the whole truth by any stretch of the imagination!
But the final circle-breaking proof is this; Last year a software
retailer near where my Father lives in Tauranga,New Zealand was
stocking games for the Amiga at $25 each. AND HE COULD NOT KEEP
UP WITH THE DEMAND FOR THESE GAMES. The games on his shelves that
were around the $100 mark are still there - or so I'm told!
So thats it - The day developers start being realistic is the day
they will stop the bulk of the pirating trade.
Comments folks??
Phil
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2305.4 | | LEDS::ACCIARDI | | Thu Mar 02 1989 18:12 | 25 |
|
I've personally seen a few cases where a developer deliberately ships
a buggy product because they desperately need money to continue
work. I find this practice abhorrent. I remember plunking down
$90 for ProWrite 1.0 and rushing home, delighted to finally have
a decent WP for the Amiga.
Within 1 minute of starting the program, I was treated to several
fatal crashes. The bugs were so obvious that if the software
had been beta tested for even 30 seconds the errors would have been
spotted.
The fact that ProWrite is NOW a fine product does little to erase
my animosity. Imagine if a car dealer expected you to wait six
months for your new car (for which you already paid) to work properly?
What does all this have to do with piracy? Perry Kivolowitz of
ASDG long ago proposed a contract between software developers and
users. The contract was a guaranty that the Seller would provide
quality, bug-free software that performed as advertised. The Buyer
would agree to pay for said software. As far as I know, not much
progress has been made on the first, ie, PageStream.
Ed.
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2305.5 | | DECWET::TBAKER | Tom Baker - DECwest CSSE | Thu Mar 02 1989 20:50 | 9 |
| I'm still interested in technical explanations of hard copy protection
schemes (disks that can't be copied). How do you make a disk that can
be read and booted but not copied - even by a physical byte for byte
copy program. There must be many different methods because Marauder
had to be continually upgraded for new programs (before they decided
there was more profit in copy protected games). Has anyone seen any
articles written about copy protection?
tom
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2305.6 | | BCSE::LIMBERT | The Night Belongs to Anchor Steam. | Fri Mar 03 1989 09:55 | 19 |
| It's pretty easy to make a disk so it can't be copied with normal
operating system commands. Protecting a disk against a 'bit copier'
(which bypasses the OS and talks directly to the hardware) is harder
and usually involves either
(a) taking advantage of the fact the most disk controllers and drives
are capable of reading things which they can't write. For
example, if a diskette is written while rotating at a slower
than standard speed, more data can be squeezed onto it. A normal
speed drive will be able to read this extra data, but probably
won't be able to write it out to another disk.
(b) physically altering the disk in some way. Some methods burn a
small hole in the disk with a laser. Obviously, no copier can
reproduce this.
An issue of PC Tech Journal from late (maybe December?) 1985 had a good
article on the subject. It deals with IBM-style PCs, but the methods are
pretty generic.
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2305.7 | | BAGELS::BRANNON | Dave Brannon | Fri Mar 03 1989 12:20 | 12 |
| another trick is to write more tracks on the disk. This scheme
is/was popular in the ST market, but... the disk drive makers
only guarantee that the drive can read 80 tracks, not 81-85.
So there is a distinct possibility that the scheme will fail
on a number of customer systems.
The flexibility of the software design of the Amiga disk controller
means it can read/write things that an ibmpc disk controller can't.
It also means that the copy protection writers have lots of flexibility
in what they can do to a disk format.
-Dave
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2305.8 | For more info see... | R2ME2::MULLEN | Dan Mullen, Run-Time Libraries. | Fri Mar 03 1989 18:34 | 5 |
| A mid 1986 issue of IEEE spectrum (which should be available in some form at all
DEC libraries) covered some copy protection methods. This issue also discused
and compared some PC's. The Amiga was one of them I'm happy to say.
..Dan
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2305.9 | Abacus book - $30 | BOMBE::MOORE | So many holes to plug | Fri Mar 03 1989 19:08 | 2 |
| Abacus publishes "Amiga Disk Drives - Inside & Out". I haven't looked
at it, but their ad claims it discusses copy protection schemes, etc.
|