T.R | Title | User | Personal Name | Date | Lines |
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2258.1 | Unusual copy-protection? | SANFAN::BARRETODE | | Wed Feb 22 1989 18:30 | 16 |
| I know the owner of the local Amiga store here in Reno, We played
around with the Middle Earth program for a couple of hours. The
disks weren't copy-protected as such but we did run into something
interesting while running on 2 backup disketts.
After about half an hour of playing, the program put up a requestor
asking for map co-ordinates of a town. If you don't have the large
fold-out map, you can't play any longer. Unfortunately, even though
we entered the co-ordinates, the system still stayed locked.
It looks like an extremely good game although it seems as though
you don't have as much control over the characters as I would like.
Please do your review so I can decide whether or not it's worth
investing the money.
Terry,
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2258.2 | but how.... | WILKIE::LEIMBERGER | | Thu Feb 23 1989 03:56 | 14 |
| I bought the game last night.The starting graphics,and music are
great.However I seem to be missing something when it comes to
controlling the characters.The documentation is fun,and all but it
lacks real concise info on actual game play.I have skipped through
the manual looking for answers to several questions but had little
luck.I like to solve adventures,but don't feel game controll should
be one of them.I have had several characters walk by me without
being able to interact with them.Of course this can be done,but
not by me just yet.The game looks to have great potential and I
am looking forward to playing it but first I have to learn how.It
must be something very simple I missed because the options seem
limited.Can anyone tell me what I missed?
bill
|
2258.3 | JRR Tolkein's Middle Earth? | SUBSYS::BUSCH | Dave Busch, NKS1-2/H6 | Thu Feb 23 1989 17:58 | 8 |
| Being somewhat of a fan(atic) of Tolkein's works, I'm curious. Is this program
in any way related to The Hobbit/Lord of the Rings literature? I had the C64
version of The Hobbit but found that the game didn't really follow the book that
well.
Dave
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2258.4 | seems close | WILKIE::LEIMBERGER | | Fri Feb 24 1989 03:51 | 7 |
| The manual seems close to the books,as fa as I can remember.All
the characters are there,and the object of the game is too get the
ring to to Mt. DOOM and destroy it.I remember seeing a reference
to "permission of the Tolkeins estate".I don't imagine you will
ever see a game that follows the books any closer.I even find myself
thinking about picking up the Triligy again.
bill
|
2258.5 | almost too close | GRYHWK::WITHERS | No life I know can compare with pure imagination.. | Fri Feb 24 1989 12:31 | 32 |
| It almost seems to follow too well. I still have only played a little
(I'm an actor currently entering production week for a show so my Amiga
has been lying dormant :-) ) and haven't seen a whole lot.
As for copy protection, it is based on the middle earth map. But the
people who wrote the game we're angling for a ..<gasp>.. MS-DOS sort of
angle. So to install it on a hard disk would require two partiations
mounted named, you guessed it, A: and B: Aaarrggh.
On following the book, it seems to follow pretty well. From the simple
flight from the Shire to Tom Bombardills house, and to Barrow Downs
(darn those wights! :-)) all is pretty much as written ...but...
<minor possible spoiler but also nit with game>
On the final bridge into Rivendell (city of the Elves), in the book the
party is ambushed by Nazguls. In the game it happens too. After twice
going through and watching it happen, my roomate saw the bridge and
ordered the party to move north and received a requester saying "I
won't follow your orders, right now." (<- or to that effect). The
party marched across the bridge, was ambush, losses we're taken, and
then you had control over the party again.
So, unless we we're doing something worng (<- little joke.. :-)) then
it seems you only have *some* control and have to, at least to an
extent, conform to the story. It's not exact. Often coming from the
shire we are beset by wolves and a few times Sam, or Merry, or Pippin
have bought the farm. I don't know. More information later as I have
more time to play.
George
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2258.6 | WiME from HD, Why not? | MQOFS::LEDOUX | Reserved for Future Use | Mon May 29 1989 10:36 | 39 |
| In response to George in .0
It is possible to run WiME from Hard drive, here is what I did.
(There are probably other alternatives though)
1) Copy both WiME disk in a HD directory (I used DH1:WiME/)
2) Patch (I used NewZap) the program WarInMiddleEarth
2.1 (first copy WarInMiddleEarth to War)
2.2 Patch ALL string "B:" to "A:" *EXEPT* the one in block 175
(The only one not just before a file name) of War.
3) Create a file in DH1:WiME/StartWar containing:
ASSIGN A: DH1:WiME/
ASSIGN FONTS: A:
ASSIGN LIBS: A:
ASSIGN DEVS: A:
ASSIGN L: A:
War
Once this is done then you can run from Hard disk in the following
manner:
1) Make the mouse pointer disapear (Leave a dot) or else you will
end up with 2 pointers in the game, does any body have a better
fix?
2) using shell, Change Directory to DH1:Wime/
then EXECUTE STARTWAR
3) MAKE SURE you leave disquette 2 in DF1: it needs it few seconds
once at startup (protection?)
P.S. I tried to copy disk 2 in a directory but somehow the system
"Guru" always if "B:" is not defined to DF1:
Anyway, it works and it increased the speed to about 6 to 8 seconds
on HD from about 8 to 21 seconds between screens.
Have Fun, may the grey orb be with you!
Say Hi to Gandalf for me.
Vince.
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