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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

2141.0. "Sprite/Bob Editor?-User Groups?" by SHARE::DOYLE () Sun Jan 22 1989 21:53

     I just got a Amiga 500, and was wondering if anyone knew where
    there might be a good PD Sprite/Bob editor.
     Maybe it's me but the one in the demo's file underwhelms me.
     Also, does anyone know of any Amiga user's groups in the Lowell,Ma.-
    Nashua,N.H. area?
    							Thanks;
    								Ed
    
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2141.1one viewpointAITG::WISNERPaul WisnerWed Jan 25 1989 11:1434
    There are Sprite and Bob editors available on Fred Fish PD disks (many
    Amiga dealers keep these around and let you copy them for a dollar or
    two, disk contents are listed in the back of Amazing Computing
    Magazine).  One such program is called SpriteMasterII.
    
    When developing a program that uses Sprites and Bobs, finding a good
    way to do the art work and get it into your program is a problem.  Once
    you overcome this barrier, the fun really starts.  I urge you not to
    use a Sprite/Bob editor, but instead use a paint program such as deluxe
    paint.  Generally, paint programs offer superior editing facilities. 
    You can save a small picture as a BRUSH.  All the Amiga paint programs
    I know of use the same file format to store brushes: the IFF format.  
    
    Assuming you are using C.
    
    To get the images into Bob/Sprite format. You have a few choices.  The
    best one is the learn the IFF file format and write a file reader.  Or
    steal an IFF image file reader routine from another PD program.  
    Another way to go is to get a conversion program.   Such as "BRUSH2C"
    which reads an IFF brush file and writes out a text file with a
    corresponding C structure.  The dissadvantage is that you have to
    recompile everytime you alter an image.
    
    A few more points,  Bobs and Sprite images are stored in different
    formats.  A problem for Bob and Sprite editors if they only output one
    type of image but not the other.
    
    Before you use Bobs and Sprites, see if you really need them.  You
    could just set up a BitMap structure, read in the image, and use the
    BltBitMapRastPort or BltMaskBltMapRastPort routines to render the
    image.  The GEL system (bobs and sprites) has some nice features, but
    it takes alot of coding and manual reading and re-reading to use it.