T.R | Title | User | Personal Name | Date | Lines |
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2134.1 | look out it's going fast | ECAVAX::STOUGHTON | | Fri Jan 27 1989 09:24 | 11 |
| I saw OUT RUN at the softwarehouse in Kalamazoo, Mi. last night.
They commented that it could have been better as it isn't amigatized,
but ported from the Sega game system.
The price was $39.95.
Software at this place really moves as the cost is generally less
than what you pay in the larger cities.
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2134.2 | Out Run in the US! | WJG::GUINEAU | | Fri Jan 27 1989 12:53 | 6 |
|
Software Shop has it now ($35?). My roommate picked it up the other
day and I haven't seen him since (Although I do hear an occasional screeeching
sound comming from his room!
John
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2134.3 | Sound and time... | LEDS::SKRALY | Sam Skraly, DTN 291-7244 | Thu Feb 09 1989 13:08 | 21 |
| Re: .0
>>> The sound track is great ... The title screen (similar to the coin-op)
>>> appears and a deep gruff voice announces "SEGA presents OUT RUN"
>>> or some words like that. From then on you have the choice of 4
>>> different tunes with optional sound effects (engine noise, skidding
>>> etc).
How do you select the different soundtracks? I didn't see anything in the
manual about it, and the game has never offered me any choice.
>>> The main problem with the game as far as I can see (which isn't
>>> very far as I can't get beyond the 3rd stage) is lack of variety.
Some earlier note said that there was insufficient time to even get past the
FIRST stage. Do you have 85 time units for your first stage? If so, how did
you get past it? I have run without a crash, although I do downshift on turns
(suggested by manual), yet I can't finish the stage.
Thanks,
Sam
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2134.4 | maybe I got a demo version | GUCCI::HERB | | Thu Feb 09 1989 15:00 | 5 |
| I think I only started with 70 seconds. I don't have the game anymore
I got rid of it.
Matt
|
2134.5 | T for Tune | BELFST::MCCLINTOCK | Peter | Tue Feb 14 1989 15:18 | 33 |
| Re .3
> How do you select the different soundtracks? I didn't see anything in
> the manual about it, and the game has never offered me any choice.
T = Changes between the various tunes.
F = Sound effects off
J = Transfer to Joystick
M = Transfer to Mouse
Space = Pause / menu options
Esc = Restart
Sound effects off do enable you to hear the music better but the engine
noise can be helpful to prompt you to change gear when you haven`t time
to look at the speed/revs.
> Some earlier note said that there was insufficient time to even get
> past the FIRST stage. Do you have 85 time units for your first stage?
> If so, how did you get past it? I have run without a crash, although I
> do downshift on turns (suggested by manual), yet I can't finish the
> stage.
The game starts with 85 secs and on a perfect run (no crashes, spins
or changes down) the first stage can be completed with 14 seconds
to spare. You appear to get about 70 seconds for the subsequent
stages and some of the bends require gear changes so you can`t afford
more than about 1 crash.
I can get to near the end of most of the 4th stages but have never
completed them to get on to the fifth. Some friends have managed
it on the Atari ST and say it`s easy!
Peter
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