| Title: | AMIGA NOTES |
| Notice: | Join us in the *NEW* conference - HYDRA::AMIGA_V2 |
| Moderator: | HYDRA::MOORE |
| Created: | Sat Apr 26 1986 |
| Last Modified: | Wed Feb 05 1992 |
| Last Successful Update: | Fri Jun 06 1997 |
| Number of topics: | 5378 |
| Total number of notes: | 38326 |
Found these notes in the ibmpc conf, looks like the game market
over there finally discovered great graphics & music. Know of any
Amiga games with 40 minutes of soundtrack?
(stereo was one of the major reasons I bought an Amiga)
-Dave
<<< NAC::WORK$01:[NOTES$LIBRARY]IBMPC.NOTE;1 >>>
-< IBM PCs >-
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Note 2101.12 New SIERRA games information 12 of 20
MEMV02::RICHMOND 21 lines 2-OCT-1988 11:34
-< Just got King's Quest IV! >-
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I just purchased King's Quest IV from Electronics Boutique in Nashua,
NH (Pheasant Lane Mall). It should be in more stores in another
week or so. I haven't had a chance to play it yet-I don't have
a computer that can run it so I have to go into Boston to play it
on my friends PS/2. Here's what I can tell you about it so far:
Price: $42.50 at Electronics Boutique (list is 49.95)
Comes with both 5 1/4 and 3 1/2 disks: (9) 5 1/4 or (4) 3 1/2.
It takes up 3.5 MB of space on your hard disk. Supports everything
from CGA through VGA, as well as several music cards (it contains
40 minutes of soundtrack written by William Goldstein). It also
supports a mouse and joystick, and has pull down menus which you
can access with a mouse, joystick or keyboard.
My friends only have a monochrome monitor, so I'm curious to see
what someone with color VGA thinks of the graphics. I'll post more
info after I've had a chance to play.
Andrew Richmond
<<< NAC::WORK$01:[NOTES$LIBRARY]IBMPC.NOTE;1 >>>
-< IBM PCs >-
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Note 2101.13 New SIERRA games information 13 of 20
SYSENG::BITTLE 26 lines 3-OCT-1988 21:38
-< KQ4 + MUSIC CARD = AWESOME !!! >-
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Last weekend at the new Software,Etc. store on the second floor
at Burlington mall, I saw KQ4 running as a demo on a PS/2 model
30. Being totally unfamiliar with Sierra games I picked up the
game box to read more about the game. I practically did a cartwheel
in the store when I read that the game supported the IBM PC music
card!!! I have 2 IBM PC music cards and 1 Roland MPU-401.
THE MUSIC IN THIS GAME IS INCREDIBLE !!!
I immediately bought the game (ouch - $49.95), went downstairs to
Radio Shack and bought a cheap amplifier and tiny speakers (to reroute
the sound from my Roland piano to the speakers), and rushed home.
Within 30 minutes I was listening to William Goldsteins beautifully
orchestrated music while watching the animated tale of poor King
Graham and Rosella. It truly adds another dimension to the game.
The graphics were the best I've seen for a game. They seem to take
advantage of EGA+. My display consists of a NANOA 8060s FlexScan
with a Genoa Super Hi Res+.
It would seem that this programs performance could be most improved
with a disk-caching program - the longest waits are between screens.
Rosella could walk a little faster, too.
Overall, however, I am thrilled with this game.
nancy b.
| T.R | Title | User | Personal Name | Date | Lines |
|---|---|---|---|---|---|
| 1744.1 | sound card needed | LEDS::ACCIARDI | Tue Oct 04 1988 22:45 | 8 | |
Hmmm, those notes seem to imply that the PS/2 doesn't come with
any decent kind of built on sound, since the game requires a 'sound
card'.
Wann bet that a sound card costs almost as much as an A500?
Ed
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| 1744.2 | out of my reach | MAMIE::LEIMBERGER | Wed Oct 05 1988 04:18 | 12 | |
3.5mb on my hard disk?I have a 2000 with 2 floppies,and the standard
1meg of memory.I tend to feel that the overhead for this game can
hardly be justified,unless of course you already own a PS/2 with
music card(probably has the megs of ram needed for this kind of
sound application),and a color monitor.If it comes to the amiga
in a scaled down version it may be interesting.It sounds like the
music plays great.Does anyone know how the game plays?The fact that
someone will target a game to a market that at this time ,must not
be very large shows the drawing power "IBM" has.I always felt that
the market for games on systems of this type would have been limited
I guess you learn a little every day.
bill
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| 1744.3 | LEDS::ACCIARDI | Wed Oct 05 1988 07:52 | 14 | ||
Actually, I just remembered that I've seen several games for the
Atari ST that would play a sound track through it's built-in MIDI
port.
I also just remembered that I saw Flight Simulator II running on
a PS/2 model 25. The screen looked just like the Amiga version,
but the screen update rate was pathetic compared to Amy. Of course,
that was a mere 8087 machine. I imagine that it must speed up a
tad on a 25 MHz '386 model.
Ed.
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| 1744.4 | BAGELS::BRANNON | Dave Brannon | Wed Oct 05 1988 11:43 | 14 | |
re: sound card
but remember the volume pricing in the ibmpc world. Those cards
will get cheaper if there is enough demand. Games like that could
create that demand.
re: 3.5Mb on harddisk
Actually, Amiga games are almost there. Dragon's Lair should take
up more than that if it can be installed on a harddisk. I wonder
how much of the 3.5Mb is padding (40 minutes of music takes up
a bit of space)
-dave
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| 1744.5 | music memory use depends on coding abstraction | ANT::JANZEN | Performance Art is Life with Publicity | Wed Oct 05 1988 12:05 | 10 |
Oddly enough, I have written a 40minute piece of music on the amiga.
It took 150000 bytes, I think. that's because the score was encoded
by key number; it wasn't the digital sound samples. The Amiga sound
device accepts waveform, pitch, duration, thereby making it unecessary
to store long digitally encoded sound records, unless you want to.
This is quite an advantage if the other vendors don't have a
musically-oriented sound device.
I may buy C someday to do granular synthesis in 16 bits with 512-byte
sound records.
Tom
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| 1744.6 | One man's small market is another man's large one | TLE::RMEYERS | Randy Meyers | Wed Oct 05 1988 15:10 | 27 |
Re: .2 >The fact that someone will target a game to a market that at this time, >must not be very large shows the drawing power "IBM" has. I always felt >that the market for games on systems of this type would have been limited. You note brings up a couple of interesting points: First of all, there has been a lot of press about the dismal marketing failure of the PS/2 line. The press is right about the failure because IBM does sell in the clone market. So their one or two million PS/2 systems sold in a year looks pretty bad. Of course, there is less than two million Macintoshes total in the world (after 5 years of sales). And there is only about three-quarters of a million Amigas in the world after 3 years of sales. But then 80% of all Amigas sold have been sold since the Amiga 500 and 2000 were introduced last year. Some one once told me (I haven't seen the number in print) that there are over 40 million clones in the world. By the way, the largest selling software category for all types of personal computers (from '386 clones to Commodore-64s) is games. The personal computer market will support full time games programmers before it supports full time application programmers. | |||||