T.R | Title | User | Personal Name | Date | Lines |
---|
1494.1 | Post it Ed! Please! | ELWOOD::WHERRY | Software Commandoes Ltd. | Wed Jun 22 1988 12:07 | 3 |
| Please do!
brad
|
1494.2 | Please Do. | MTBLUE::SEELEY_BOB | | Wed Jun 22 1988 13:25 | 7 |
| I'm brave also. Please post it's location. I read about this one
a few weeks ago and I was hoping that someone would be nice enough to
present it to all of the graphics junkies that are looking for another
'fix' in this notesfile :-)
Please Do.
|
1494.3 | Worth every second! | KYOA::WEGER | Bruce Weger | Wed Jun 22 1988 15:00 | 8 |
| Oh Yeah,
I saw this at a recent user group meeting. I was really impressed.
The sound includes a digitized voice and ball clicking/pocket clunking.
It's definitely worth the D/L time.
Thanx
-bw
|
1494.4 | I haven't given up on this stuff (yet) | COOKIE::WECKER | Good old 6844A7B7A5000965D0 | Wed Jun 22 1988 17:41 | 8 |
| I know this subject is somewhat off limits for me but.... just in case you're
interested I've just completed a new "micro" ray tracer with better image
quality than DBW_Render and if I'm able to implement a new algorithm I found,
it could run up to 100 times faster.
Now don't start drooling.....
dave
|
1494.5 | another vote for this animation | LEMAN::BLANC | Phil Lausanne-CH 23-JUN-1988 09:35 | Thu Jun 23 1988 04:43 | 9 |
|
re: .0 Yes please download, (I can download at 9600 baud so....)
re: .-1 wouaaaaa...100 times faster.....and better quality for
the images........That will be fun...
Phil
|
1494.6 | a plea.. | LEDS3::ACCIARDI | I Blit, therefore I am... | Thu Jun 23 1988 09:34 | 14 |
|
Here's a request to anyone who may be working on math-intensive
software... :^)
Please try to implement the new math library that will automatically
call the math chip if present. So far, under 1.3, I've only found
a few programs that use the AmigaDOS double-precision math library.
Sculpt-3D apparently does all of it's math internally. Bummer.
By the way, looks like I won't be able to upload this stuff until
Friday 6/24 or later. I tried last night, but there was a monsoon
going on that affected my phone lines.
Ed.
|
1494.7 | Look in... | WINNER::JBERNARD | John Bernard YWO/292-2591 | Thu Jun 23 1988 12:35 | 10 |
| I have GhostPool on Amy here at work. I'll upload it today.
Check in WINNER""::Disk$User_1:[Bernard.Amiga]
I'll upload GhostPool.doc first and then make an archive with all
the associated files (GhostPool.arc).
If anyone is in the area, stop by and I'll make you a disk...
John
|
1494.8 | redirect.. | WINNER::JBERNARD | John Bernard YWO/292-2591 | Thu Jun 23 1988 15:00 | 6 |
| Woops.... Make that area [JBERNARD.AMIGA]
sorry...
john
|
1494.9 | No .ARC yet | EVER11::EKLOF | We're everywhere. | Fri Jun 24 1988 23:11 | 6 |
| re: .7,.8
When will the .ARC be there? It's not now.
Mark
|
1494.10 | Finally... On its way... | WINNER::JBERNARD | John Bernard YWO/292-2591 | Tue Jun 28 1988 20:44 | 22 |
| Ghostpool, at least the major piece has been uploaded. That sucker
is LOONG. I'll upload the sound and movie files Wednesday. I've
been out of the office.
You must have Movie 1.2 or higher. I have uploaded Movie 1.3.
If you have done anything�strange to your environment with Morerows,
or whatever, you may get "can not open window". The animation is
not brain dead. You'll have to use a clean copy of Workbench. This
lead me down the path for a few minutes.
The files are unarced in my account since I didn't have the time
to re-arc them.
If anyone wants a disk with ghostpool, raisin (California Raisin
Animation), Movie 1.3, etc on it, due to the download time, send
me mail on WINNER::JBERNARD, and I'll send you out a copy. Just
send me a blank disk when you receive it.
John
|
1494.11 | Who's "Meg"? | CRISTA::CAPRICCIO | What about pointed sticks? | Wed Jun 29 1988 00:01 | 9 |
|
Re: .0
> However, there are digitized sounds, too, so you really need a 1
> meg Amiga to play it.
Does this mean it won't run at all on a 512K machine, or just no sound?
Pete
|
1494.12 | 512K amiga | REGENT::VAILLETTE | | Wed Jun 29 1988 08:32 | 19 |
|
RE: .-1
Interceptor requires at least 512 K bytes. On 512K byte machines, it
is recommended that the external drive be disconnected for improved sound.
It is recommended that you have 1 megabyte of memory to maximize
sound capabilities, as well as to view the demonstration flight in full.
I noticed that only about 25% of the demo flight ran when I first
booted my disk after seeing the full demo at the store. I don't know exactly
what sounds we're missing, but the basic engine roar seemed the same as
with more memory. (I didn't have the drive disconnected).
I then added the addmem command to the Interceptor startup-sequence
to configure my spirit 1.5 meg internal Ram and can now run the full demo
and hear all the sounds.
Gary
|
1494.13 | oops! "never mind" | REGENT::VAILLETTE | | Wed Jun 29 1988 09:27 | 14 |
|
RE: -1 oops!
Sorry, I thought I was reading an Interceptor note. Can my reply
be deleted or moved to the Interceptor note ?
RE: -2
I have 2 meg, so I can't answer your question about 512K, but I
downloaded GhostPool last night. Thanks John, great animation. I can hardly
wait for John to upload the sound files.
Gary
|
1494.14 | All there now.. | WINNER::JBERNARD | John Bernard YWO/292-2591 | Wed Jun 29 1988 14:29 | 11 |
| Sound files are now uploaded for Ghostpool. I also uploaded another
animation called "Raisin" along with Movie 1.3.
There is also am IFF picture file "Samples.pic" that I uploaded
that shows a few new fonts I got from a PD disk.
Sorry for the delay, but it's been crazy around here the last few
days (weeks...months...).
John
|
1494.15 | Damn that DRAM | CRISTA::CAPRICCIO | What about pointed sticks? | Wed Jun 29 1988 22:36 | 12 |
|
From GHOSTPOOL.DOC:
> Note that there is also a non-interlaced version of GhostPool available,
> which will run in a 512K Amiga.
> Dr. Gandalf, AKA Eric J Fleischer, MD
Anybody out there have this one for us little guys?
Pete
|
1494.16 | Non-interlaced ??? | PUERTO::ALVAREZ | Miguel,from sunny Puerto Rico | Thu Jun 30 1988 09:33 | 15 |
| Re. .15
> Note that there is also a non-interlaced version of GhostPool available,
> which will run in a 512K Amiga.
> > Dr. Gandalf, AKA Eric J Fleischer, MD
> Anybody out there have this one for us little guys?
> Pete
Yea, somebody has it ???
Miguel A.
|
1494.17 | | VIDEO::LEIBOW | Michael Leibow | Fri Jul 01 1988 07:48 | 13 |
| I uploaded ghostpool and tried it. I don't think it is very good
at all. I was very unimpressed. It seems like a huge (enormous)
waste of time to raytrace all of those frames, when a few icons
could have been manipulated from BASIC to produce a "movie" of the
same quality.
I am not a fan of BASIC, and don't even remember how to program
in it, but I'm sure I could implement a ghostpool like animation
in less then the time it would take to ray trace one or two frames.
--Mike
PS: I woke up on the wrong side of the bed this week.
|
1494.18 | how's Raisin? | WJG::GUINEAU | | Fri Jul 01 1988 08:41 | 6 |
|
I have to agree with you, Mike. Niether me nor my roomate were impressed at
all..
John
|
1494.19 | More to come... | WINNER::JBERNARD | John Bernard YWO/292-2591 | Sat Jul 02 1988 15:50 | 13 |
| Raisin is just "cute", absolutely will not blow your socks off though.
I have a couple of other animations I'll upload to my area when
I get a chance.
One is of the Boing ball crashing through two walls...
The other you'll have to see to believe...
More in a bit.... got to go...
John
|
1494.20 | Ain't It Awful! | DRUMS::FEHSKENS | | Tue Jul 05 1988 14:01 | 7 |
| Actually, it speaks rather highly of the Amiga that we have become
so jaded that animations that a few years ago would have been
considered science fiction now rate a "ho hum" response.
len.
|
1494.21 | Did anyone REALLY want speed? | COOKIE::WECKER | Good old 6844A7B7A5000965D0 | Sat Jul 09 1988 15:11 | 12 |
| re: .4
Well... I told you not to drool. Sure enough, the new algorithm is "100 times
faster than a standard ray-tracer"... unfortunatly their definition of a
"standard ray-tracer" is a ray-tracer without any extents. All my ray-tracers
have oct-tree extents and guess what? They're already 130 times faster than
a "standard ray-tracer"!!!
Oh well.. back to the drawing board. (Don't worry... I'm not giving up yet!)
dave
|
1494.22 | extents? | SAUTER::SAUTER | John Sauter | Sun Jul 10 1988 14:00 | 2 |
| re: .21--What are "extents"?
John Sauter
|
1494.23 | Extents | BARDIC::RAVAN | | Mon Jul 11 1988 14:02 | 8 |
| "Extents" are bounding volumes defined around an object by the software
to allow a quick check for determining whether or not a given light ray
might have hit it. One of the attributes of extents are how tightly they
cover the original object which determines how many times the bounding
volume check says "yes, go do the expensive intersection check", but
then the expensive check ends up saying there was no hit after all.
-jim
|
1494.24 | More Animations and Tools | WINNER::JBERNARD | John Bernard YWO/292-2591 | Mon Jul 25 1988 12:33 | 49 |
| Since this seemed like a likely place to post this...
I have uploaded the following files to WINNER""::DISK$USER_1:[JBERNARD.AMIGA].
DISPLAY.ARC Display is a replacement for ShowAnim and will play animations
DISPLAY.DOC in HASH and ANIM formats. It supports the -C and -L modes of
anim files. In addition, the user may change the playback
speed, freeze frame, and single step through the animation
as it is playing. I have had very good luck with this utility
showing animations I could not play previously without
rebooting with a "normal" workbench.
Display will not show "movie" format animations, so
it looks like the animation players you need in your
toolbox are Movie and Display...
Display will also show IFF picture files.
I extracted the .doc file for further info....
Berserk.arc This animation is an update to Leo's original, using a couple
new utilities on the market. I downloaded this last night
from PLINK.
CUDA.arc This is an animation of a shipwreck with barracuda swimming
by. Nicely done animation.
STCREW.arc A nice picture of Capt. Picard and Yar, all done freehand.
Downloaded from PLINK.
TUNAJune.txt News and Rumors text file.
Select A startup-sequence command utility. This program allows you
to Select a startup script from several possible choices.
Usage:
SELECT NORMAL-BOOT BACKUP-BOOT VSCREEN-BOOT [etc..] [etc..]
You would put the above in startup-sequence and a requestor
would appear asking you to click on one of the included scripts.
This would be handy if you had several environments that you
normally used.
Enjoy,
John
|
1494.25 | BoingThrows?? | KYOA::WEGER | Bruce Weger | Mon Jul 25 1988 15:37 | 5 |
| While we're on the subject of animations, does anyone have a copy
of "BoingThrows" squirreled away somewhere on the net. If you haven't
seen it, its a guy (robot?) shooting baskets. Nice.
It's supposed to be on one of the Fish disks, but I can't locate
it on the net where the other Fish disks are.
|