T.R | Title | User | Personal Name | Date | Lines |
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1483.1 | Peek under the hood... 8) | BOMBE::MOORE | Where do you go when you're Toad Away? | Sat Jun 18 1988 01:03 | 8 |
| Look on the second disk. There should be a couple of files with
names ending in ".MSG". Type (or print) these files and you'll
probably get all the hints you need. (They contain the text for
messages from ART along with some comments describing the circumstances
where each would appear.)
There's also a .DOC file that appears to be a working draft of scenario
outlines used by the developer(s)...
|
1483.2 | GOOD GAME? | REGENT::DITTMER | | Sat Jun 18 1988 12:05 | 4 |
| Is this game any good? I've heard alot about it going both ways.
Could you tell me a little about it?
Dave
|
1483.3 | Thanks for the info. | USAT05::KASPER | Life is like a beanstalk, isn't it... | Sun Jun 19 1988 22:15 | 17 |
| RE: .1
Thanks! I'll give them a try.
RE: .2
I think it's pretty good. I haven' played too many 'adventure' type
games but from what I've seen so far it could be interesting.
There are 14 episodes. In each one you have some underwater tasks to
complete (missions to 'save the world'). Once underwater there's alot
to keep track of. You also have five characters that you can question
for info, but I haven't found them to be too helpful.
I'll let you know more after I try out the hints in reply.
Terry
|
1483.4 | The fourth one is difficult | CLT::UTZ | | Mon Jun 20 1988 10:16 | 37 |
| Yes, the fourth adventure is a difficult one. I have ruined two
characters trying this one over and over again.
First a short description of the game and then I'll give some hints
on adventure.
The game is an underwater set of missions. You control a diver
in real time as he swims about trying to complete his mission.
The missions usually involve locating something that has been lost
underwater and beaming it up to your vessels. Then you need to
find the correct location and beam it back down. The sequence of
moves to beam something down is very complicated. I always have
to pause the game <esc> and reread the manual to get all the steps
straight. Then just to make thins a little more interesting, there
are the crabbots. These are crabs that drop little depth charges
on top of you. I have found it next to impossible to hit one with
my pistol. I just avoid them if at all possible....
fourth adventure... possible spoiler.
The objective is to find three packages of medicine and deliver
them to the Aquacity. The first step is to do a scan. I usually
find three groups of green dots. The furthest one away is usually
Aquacity and I send RUF there to verify that. The dots most spread
out are usually the medicine. The problem comes in that there are
many more packages than three. Most of them are poisonous. I have
found a toxicity meter to be essential. However, it is not the
easiest to use. Remember that if the meter is not pointing in a
given direction to check the tool belt because it may indicate you
are right on top of the poison. I have also found that a current
meter is helpful. The current seems to be real strong in the Med.
Finally, if you don't have a radio transmitter then you need to
find the radio beacon. It is usually in the same area as the packages.
So, I would not start this adventure unless you have a current meter
and a toxicity meter. (I have found the toxicity meter on adventure
3). A radio transmitter is also helpful.
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