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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

1471.0. "Interceptor" by WJG::GUINEAU () Mon Jun 13 1988 09:41

Well Ed, I took you advice...

Now I've racked up about 10 hours on Interceptor (in just 1 short day!).

This simulator is wild! I did many a "Free Flight", only to get blown
away in real combat.. I've yet to finish the training and qualification,
but what the heck!
                                 
Ed, does this work with an analog joystick? I can see where one would be
real nice for this game. Landing is hard enough with the switch type (not that
I can land the thing :-)

The scenery and smoothness have to be seen to be believed. The graphical
representation of your plane actually *looks* like a plane! The sounds
must have been digitized from the real thing. 

I wonder if they will make modem play and other scenery disks available?

John
T.RTitleUserPersonal
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1471.1I'm stumped...LEDS::ACCIARDII Blit, therefore I am...Mon Jun 13 1988 09:5842
    Hmm.. I see we've started a new note on Interceptor... oh well..
    
    No, I couldn't get my analog joystick to work.  Nothing at all happened
    when I plugged it in.
    
    So, assuming that everyone has run out and bought Interceptpr, it's
    time to start trading hints etc.
    
    I had no trouble qualifying (landing on the carrier), or completing
    the first two missions.  For the uninitiated, the first few missions
    are:
    
    1.  Visual confirmation - Scramble and identify an approaching
    aircraft.  You must not fire unless fired upon.  When confirmation
    is made, you must return to base and safely land.  Piece of cake.
    
    2.  Save Air Force One - The President's jet is under attack by
    MiGs.  You are ordered to intercept and destroy the invaders.  A
    little trickier, but still cake.
    
    3.  Recover the F-16s - A pair of advanced F-16s have been stolen
    by terrorists and are escaping to the Soviet Union with a pair of
    MiGs for escort.  You are ordered to scramble and force the return
    of the F-16s without any shooting (unless you're fired upon first).
    
    This last one has had me stumped for 9 flight hours.  I can easily
    overtake the F-16s, but there seems to be no way to get them to
    turn back.  I've tried flying in front of them, buzzing them at
    high speed, etc, but they just keep heading towards the USSR.  I've
    even fired machine gun bursts over them, but to no avail.  After
    10 minutes of buzzing them, the MiGs will attack.  I can destroy
    them and return to base, but the game chides me for not completing
    the mission.  I've also destroyed the F-16s to prevent them from
    reaching the USSR, but that still doesn't count as a completed mission.
    
    I know some hotshots on PLINK are up to missions 5, 6, or 7, but
    I'm absolutely stuck here.  My flying skills aren't the problem,
    it's my strategy.  Any ex-fighter jocks out there have any theories
    on how to force an enemy to turn back?
    
      //
    \X/  Ed.
1471.2I can Rocket to youBONKER::DUPREThe Sherrif of Noting-hamMon Jun 13 1988 10:3251
		I have completed all 6 missions.  I, too, have had no sucess
	at turning the renegade F-16s back, however, the orders are to insure
	that they don't get away so I shoot them down thus completing the job.
		I don't play around with the Migs, I hit them hard as soon as
	they are in range but I guess it doesn't impress the F-16s.
		This is my favorite flight simulation I just wish there were
	more missions.  BTW I prefer to fly the Falcon rather then the Hornet. 

							JimBo
P.S.

After you save the president's plane, if
you hot-foot it, you can get to Air Force 1
in time to watch it land.

P.P.S.

Here is a synopsis of the six missions:

    1.  Visual confirmation - Scramble and identify an approaching
    aircraft.  You must not fire unless fired upon.  When confirmation
    is made, you must return to base and safely land.  Piece of cake.
    
    2.  Save Air Force One - The President's jet is under attack by
    MiGs.  You are ordered to intercept and destroy the invaders.  A
    little trickier, but still cake.
    
    3.  Recover the F-16s - A pair of advanced F-16s have been stolen
    by terrorists and are escaping to the Soviet Union with a pair of
    MiGs for escort.  You are ordered to scramble and force the return
    of the F-16s without any shooting (unless you're fired upon first).
    
    4.  Rescue the downed pilot - You must find him and deploy a rescue
    pod close enough.  There are also two bandits flying in the area to
    engage as well.

    5.  Intercept the cruise missile - You must intercept and destroy
    a cruise missile and it's escorts.  I found this one to be the
    hardest until I figured out how to find the cruise missile.

    6.  Destroy the Sub-Carrier - You must destroy the submersible air-
    craft carrier that has been launching enemy Migs and it's escorts.

		This one is cute,  I destroyed the escorts and was sneaking
	up on the sub at 100ft altitude to avoid detection when the damned
	thing launched a cruise missile!  After I got over my surprize I
	broke off the sub attack, chased down and destroyed the cruise missile
	then went back and clobbered the sub.


1471.3MTWAIN::MACDONALDWA1OMM Listening 52.525Mon Jun 13 1988 11:352
    
1471.4moreNOBHIL::BODINE_CHMon Jun 13 1988 14:5518
    I also completed the 3rd mission by blowing up the stolen f-16s.
    The fourth mission was tougher. It was difficult deploying the rescue
    pod close enough to the downed pilot.
    
    I am on the 5th mission now. I am a little befuddled because I blew
    up the cruise missile destroyed the russian mig and returned to
    the carrier but didn't get credited with the mission.
    
    The first time I tried the 5th mission, I looked on my radar to
    try and identify the missile. I picked the wrong blip and wound
    up in a dog fight with a russian mig. When I had destroyed the mig,
    I went after the missile with my afterburners on. However, it was
    too late. Vast nuclear destruction was the penalty. This game is
    amazing.
    
    I hope they come out with additional mission disks.
    
    Chris
1471.5I'm actually addicted (when my roommate's not playingWJG::GUINEAUTue Jun 14 1988 08:0819
All Right!  I can finally land the thing on a carrier! In fact I even had to
shoot down a Mig during that part of qualification...

 

>    too late. Vast nuclear destruction was the penalty. This game is
>    amazing.


What! Did the "world" actually blow up?!?  Your right, this game is amazing!!!
The attention to detail is fantastic. 

Everyone, listen to Ed's request:

	GO OUT AND GET THIS GAME :-)

John

1471.6I won't tellNOBHIL::BODINE_CHTue Jun 14 1988 14:3413
>>    too late. Vast nuclear destruction was the penalty. This game is
>>    amazing.


>What! Did the "world" actually blow up?!?  Your right, this game is amazing!!!


    I don't want to spoil it for you. I did finally get through the
    fifth mission and started the 6th mission. I didn't complete it
    though. I want to savor this game. It's like a good book, you don't
    want to get to the end.
    
    
1471.7Can you land in the wrong direction?WINERY::COLLUMTue Jun 14 1988 16:118
    I must be doing something wrong. I've landed during qualification,
    I've landed after shooting a Mig, and I've landed after shooting
    2 Migs.  I think I've used the hook to stop. (come to think of ,
    i've always had to brake and set throttle to 0).  I've never seen
    a 'you have now qualified' message.  I can fly any of the first
    4 missions, but always as 'R'. Any suggestions?
    
    
1471.8LEDS::ACCIARDII Blit, therefore I am...Tue Jun 14 1988 16:299
    You definitely have to land on the carrier in the same direction
    in which you launched.  The visual cue is that the arrestor lines
    are at the beginning of the landing strip, not the end.  The arrestor
    lines should be the first thing you hit, not the last.
    
    An easier cue is that the carrier's superstructure should be on
    your right side, not your left.
    
    Ed.
1471.9any help on carrier landings?JENEVR::SNIDERTue Jun 14 1988 16:3610
    
    I have landed on the water without crashing or sinking.  Can anyone
    give hints about aircraft landing and what are the white dots on
    the water for?
    
    Also, after bailing out one time, after being hit, that a missle
    was fired at me. Has anyone been killed on the way down?
    
    
    
1471.10GAME PLAY QUESTIONPOLAR::GOSLINGThink KANATA INC.Tue Jun 14 1988 17:3621
       I get the impression that after you complete the 6 missions, you
       package Interceptor up and sell it to a friend!
       
       Are there no variables that can be either played out (don't take
       off until the MIGs have closed in on your position) or
       "programmed" in (like choosing at startup one of 'Beginner -
       Intermediate - Expert - Tom Cruise' proficiency levels) that
       change the game play through the addition of MIGs, making them
       harder to hit, forcing you to fly with less than full power
       available, change weather conditions (like FSII), etc., etc?
       
       Is there any indication from EA that Mission disks will be
       available?
       
       OR - are you guys who are finished all 6 missions, really wing
       bearing, weekend F-14/16/18 jockeys, and as such enjoy a totally
       unfair advantage over the rest of us who may find starting the
       engines a 2 week challenge?
       
       Art
        
1471.11WJG::GUINEAUTue Jun 14 1988 17:4915
RE .-?

I've landed on the water several times (just thirsty I guess). Funny thing
is that you don't crash or sink, but you can't take off again either.

The white dots on the water signify waves (?)

RE .-??

(Well, I feel better that I was landing on the right end of the carrier!)

On my first landing (I was so happy :-) I forgot to shut down the engines
and slowly rolled off the other end of the carrier!

John
1471.12It's intelligent, sorta..LEDS::ACCIARDII Blit, therefore I am...Tue Jun 14 1988 18:1512
    From messages on Plink, I gather that the missions become much more
    difficult as you repeat them.  I've noticed that mission #2, which
    I successfully completed, was much tougher when I went back to practice
    it again.
      
    Remember, the game keeps a running log of your success and failures
    that it writes to disk.  It even keeps track of how many missiles
    and machine gun rounds were fired.  I believe it uses this info
    to determine the level of intimidation it should present the player.
    
    Ed.
    
1471.13How is it protected?CIMNET::KYZIVATPaul KyzivatTue Jun 14 1988 19:047
    Is Interceptor copy protected up the kazoo like other EA games?
    If so, does Marauder know how to copy it yet?

    While the game sounds great, I don't want to buy it if I can't back it
    up or use it without great pain. 

	Paul
1471.14copy protection myWJG::GUINEAUTue Jun 14 1988 19:1112

You can make copies, in fact they recomend you do.

Instead they use a %#%$# "flight computer".  This is a spint the wheel
to match the number on the screen then type in the result...

Wouldn't be so bad if they asked ONCE at boot time. Instead they hit you
for EVERY thing other then a demo flight... Pain in the ^%$#

John

1471.15Dots??? What dots??BONKER::DUPREThe Sherrif of Noting-hamWed Jun 15 1988 10:1510


		The little dots on the surface of the water and land are
	height/velocity indicaters and, as such, they aid the illusion 
	of motion over the surface.
		The manual does say that the missions become more difficult
	as they are played repeatedly.

							JimBo
1471.16Landing tipsBONKER::DUPREThe Sherrif of Noting-hamWed Jun 15 1988 10:2917
< Note 1471.9 by JENEVR::SNIDER >
    
<    I have landed on the water without crashing or sinking.  Can anyone
<    give hints about aircraft landing and what are the white dots on
<    the water for?
    
    
		You can maintain altitude with a throttle setting of 20%
	or higher, of course, at 20% you are very close to the stall point
	of the F-18 and any sharp turning will cause a stall.  The idea
	behind a successful landing is to be lined up on the runway, close
	but not to close to stall speed ( approximatly 144kts I like 30%
	throttle) and 400-300ft altitude as you cross the begining of the
	runway.  The glide angle should be steep rather than shallow then
	hit the brakes and flare just before touchdown.    

						JimBo
1471.17..NOBHIL::BODINE_CHWed Jun 15 1988 14:5120
>    	runway.  The glide angle should be steep rather than shallow then
>	hit the brakes and flare just before touchdown.    
 
    
    Why do you hit the flare? 
    
    I generally lower my gear, lower my arrestor hook and even put my
    breaks on while I am still in the air. I also find that 30%[F3]
    to 40%[F4] works well for thrust just before touch down.
    
    Also, one way I have found to get away from missiles fired at you
    is:  Head your f-18 straight up with your afterburners on. Release
    flares and chaff as you see the missile coming closer to you on
    your radar screen (missiles are indicated as white dots). Of course
    this doesn't work if you are already at 40000+ feet since you cannot
    go up from there.
    
    The 6th mission is the funnest.
    
    Chris
1471.18MTWAIN::MACDONALDWA1OMM Listening 52.525Wed Jun 15 1988 17:122
    "Flaring" is a term used to describe a rapid descent craeted by
    dirtying up the airfoils of an aircraft.
1471.19EVER11::EKLOFWe&#039;re everywhere.Wed Jun 15 1988 18:2711
Re: .18

>    "Flaring" is a term used to describe a rapid descent craeted by
>    dirtying up the airfoils of an aircraft.

	No, it's not.  At least not by myself or any other pilot I know.
To flare is to hold the aircraft just above the runway while airspeed bleeds
off.  

Mark

1471.20BAGELS::BRANNONDave BrannonWed Jun 15 1988 18:4411
    
    I use the low and slow approach, pulling up to the height of the
    deck just before I hit.  I tried flaring, kept hitting the deck
    too hard or missing the wires.
    
    I got thru the qualification and the first mission.  Very impressive
    game.  I'd put it in the "If you have an Amiga, you must have this
    game" category (other titles are Firepower, FaeryTale Adv,
    MarbleMadness, and Awesome Arcade Action Pack vol 1)
    
    -Dave
1471.21OH!NOBHIL::BODINE_CHWed Jun 15 1988 20:3519
>>    "Flaring" is a term used to describe a rapid descent craeted by
>>    dirtying up the airfoils of an aircraft.

> No, it's not.  At least not by myself or any other pilot I know.
> To flare is to hold the aircraft just above the runway while airspeed bleeds
> off.  
  
    That's what I like about this game. I would have thought that "flaring"
    meant throwing up a flare, yet I've landed the jet probably 50 times.
    
    I have to admit that it's not quite as realistic as FSII. For instance,
    if you go into a roll, you seem to stay in the roll indefinitely. Also,
    the instrument panel is not quite as detailed, you don't have different
    weather conditions, etc.
    
    But who cares, it's about 100 times as fun as FSII.
    
    Chris
    
1471.22MTWAIN::MACDONALDWA1OMM Listening 52.525Thu Jun 16 1988 11:101
    Well, I was close!
1471.23Is a joystick required? GLORY::CROWNRoger I. CrownThu Jun 16 1988 14:1210
I'm new to the Amiga world so please ignore my ignorance ... 

Do you need a Joystick for Interceptor? 

OR is it a case of being optional but you wouldn't want to be without one?

Also, is this available on anything else besides the Amiga? If so, how does 
it compare? 

Thanks,
1471.24WJG::GUINEAUThu Jun 16 1988 14:2514
> Do you need a Joystick for Interceptor? 
No

> OR is it a case of being optional but you wouldn't want to be without one?
I think so. But I havent tried using the keys...


>Also, is this available on anything else besides the Amiga? If so, how does 
>it compare? 

I believe this is the "first simulator written exclusively for the AMIGA"

JOhn
1471.25LEDS::ACCIARDII Blit, therefore I am...Thu Jun 16 1988 14:2624
    
    A joystick is not required.  You can control the jet by using the
    function keys.
    
    Interceptor is exclusively available for the Amiga.  I've seen some
    excellent game/animation stuff running on the Atari ST, but I
    doubt if it could match the sound quality and smoothness of animation
    of the Amiga.
    
    Forget the Mac; I've seen Falcon running on an SE.  Phooey.
    In fact, my brother-in-law, a dyed in the wool Apple zealot, showed
    me Falcon on his Mac SE.  Then I showed him Interceptor.  He turned
    an interesting shade of green and inquired as to the current price
    of Amiga 500s.
                           
    IBM PC/XT/ATs haven't got much balls in this area.  The new VGA
    machines have gorgeous graphics, but they're pretty static.  You
    won't see any action simulations running in 640 x 480 VGA mode.
    
    To summarize, the Amiga was created to do precisely this kind of
    stuff.
    
      //
    \X/  Ed.
1471.26The real application for the AmigaELUDOM::RMEYERSRandy MeyersThu Jun 16 1988 15:0812
Re: .25    

>    To summarize, the Amiga was created to do precisely this kind of
>    stuff.

Literally.  At AmiExpo in New York, Jay Miner said that this motivation
for building a home computer with custom graphics chips was that a
friend had let him play with a zillion dollar flight simulator for the
military.  Jay thought that if he could get investors to let him spend
$50 million dollars developing a personal computer, he might get a decent
platform for a home version of the flight simulator.  (He didn't say so,
but I bet he was pretty disappointed in Flight Simulator ][.)
1471.27request for hintsREGENT::VAILLETTEThu Jun 23 1988 19:1833
	I pickup up a copy of Interceptor and had the pleasure of meeting Ed
Acciardi at the software Shop in Worcester.

	I too have been ignoring many other responsibilities (like sleeping)
with this game.  I enjoy just experimenting with "free flight", flying through
the tower (using the tower view), and driving down the highways while hearing 
the tires screech as I try to stay on the road at close to 1,000 miles an hour.
I don't know the address of EA, so I haven't tried blowing up their building.

	I finally made it past the third mission thanks to the hint of shooting
down our F16s if they don't surrender.  I've had one of them follow me back
after I thought I hit it.  I suspect that maybe only one of them needs to be
shot down and the other will smarten up.  Unfortunately I didn't survive landing
when I had the recovered F16 with me.

	But, I have a few questions:

	How do I use the range finder ? (that little dot on the sighting circle)
 	
	When I have a MIG locked in, I hear beeps, but sometimes I additionally 
	hear a solid tone.  Does anyone know the significance of the solid tone?
	(locked on?, and the beeps mean "in sight"?).  Will I have a higher
	percentage of hits if I wait for the tone ?

	Has anyone used the M16 machine gun successfully ?  Are there any tricks
	or is it just practice?	

	Thanks and happy flying,

ps. I always assumed the white dots were small boats, but whatever, they add a
great perspective.

	Gary		
1471.28..NOBHIL::BODINE_CHThu Jun 23 1988 21:3014
    re:.-1
    
    If you hit the "R" key your range will toggle between 2, 10 and
    40 miles. This is the key I use the most I think.
    
    The beeping noise means that your range finder has found a target.
    
    The solid tone when you are locking on a target means that you have
    your target locked in. If you fire a missile once you  hear this
    tone, you are almost assured of knocking down the MIG. This is not
    to say that you necessarily always need to hear this tone to
    successfully shoot one down. 
    
    
1471.29MAADIS::WICKERTMAA DIS ConsultantThu Jun 23 1988 22:1323
    
    re: .-1
    
    I think you'll also notice that a solid tone also has the words
    "in range" at the bottom right corner of the HUD. This means exactly
    what it says. However, since you probably have a high closure rate,
    espcially if it's a head-on shot, by the time the missle actually
    launches it'll probably be in range no-matter what. In fact, it's
    probably a good idea to fire a tad before that solid tone if it's
    a head-to-head because a missle can only "turn" so much before the
    target is out of it's tracking cone and if the target passes you
    just as you launch, or just after, there's a good chance the missle
    will lose lock-on.
    
    re: .-2
    
    I think the range ring you refer to is the "blip" on the targeting
    ring, right? If you notice, the closer your target gets the more
    the blip moves in a counter-clockwise motion. I don't know what
    it's calibrated at but if it's at 6 o'clock it's closer than 9 o'clock.
    
    -Ray
    
1471.30MTWAIN::MACDONALDWA1OMM 7.093/145.05/223.58 AX.25Thu Jun 23 1988 23:133
    Guess I'll be warping down to the SS Saturday morning.
    
    Paul
1471.31VIDEO::LEIBOWMichael LeibowFri Jun 24 1988 12:145
    I think we should all go to the SS on Saturday morning and have
    a party.
    
    	--Mike
    
1471.32MTWAIN::MACDONALDWA1OMM 7.093/145.05/223.58 AX.25Fri Jun 24 1988 13:531
    Sounds good.
1471.33fyiVTHRAX::KIPNo Dukes.Fri Jun 24 1988 15:094
    Re: .30 and beyond...
    
    SS is currently out of Interceptor; they said they expect a shipment
    of it on Monday.
1471.34misbehaviorVIDEO::LEIBOWMichael LeibowSat Jun 25 1988 17:4218
    I killed the cruise missile on the first try.
    
    When I decided it was fun, and I wanted to do it again, I retried
    the mission.  After I was positioned on the carrier, and ready to
    launch, it said: Congradulations!  I didn't even move off of the
    carrier yet.  So, I tried again:  This time Norad was at DEFCON
    2, and the missile was aimed right at me.  However, it missed. 
    I decided to watch it destroy the world instead of shooting it.
    Actually, it was a quite boring explosion.  I was expecting a huge
    mushroom cloud, but all I saw was various grey circles similar to
    the smoke trail left by the trainer.
    
    Have you seen any weird behavior from Interceptor yet?  I've seen
    the above, and also, the landing-on-water-while-trying-to-keep-below-100
    -ft-business.
    
    	--Mike
    
1471.35count me inSAUTER::SAUTERJohn SauterSun Jun 26 1988 09:0413
    I bought a copy from Memory Location yesterday.  I'm not much of
    a pilot (but I'm still working at it!).  Bailing out at 25,000 feet
    lets you observe the landscape in a leisurely fashon.
    
    I have observed one wierdness: once I landed in the hills of San
    Rafael with my gear up.  After landing I couldn't move, even with
    afterburners running!  I could still shoot, but I couldn't aim!
    I ended the session by bailing out.
    
    By the way, the "practice" session took off from the carrier.  You
    can tell by switching to the ``control tower'' view.
        John Sauter
    
1471.36Can an F-16 take off from a field?LEDS::ACCIARDII Blit, therefore I am...Sun Jun 26 1988 11:496
    
    I'm pretty sure that not being able to take off from rough terrain
    isn't a bug.  I've landed and taken off again from interstates and
    city streets, but if I land on green terrain, I'm stuck.
    
    Ed.
1471.37cheap qualification; bridges hazardousSAUTER::SAUTERJohn SauterMon Jun 27 1988 09:5517
    Yesterday my 12-year-old son, who is already a better pilot than
    I am, found a cheap way to qualify: you take off from the carrier
    and do an inside loop.  Because there is no wind and the carrier
    doesn't move, you are precisely lined up, and can land easily.
    
    I found another strangeness: you can't taxi over the Dumbarton bridge
    (near the EA offices).  If you try you get stuck, as though you
    had landed on water.  I haven't tried the Bay Bridge or the Golden
    Gate bridge yet.
    
    In the scenery department, I was disappointed that 101 did not extend
    north into Marin County.  I wanted to try flying through the tunnels
    just north of the Golden Gate Bridge.
    
    It seems strange to complain about such a good game.  I guess it's
    human nature to always want more.
        John Sauter
1471.38BAGELS::BRANNONDave BrannonMon Jun 27 1988 20:1311
    I finally got thru the sub mission.  Just like they've been saying
    on Usenet, you just need to shoot down enough planes and/or cruise
    missle (more than the initial two).
    
    Then the missions sequence starts over, with nastier enemies.
    
    After the first few times of getting stuck in the grass or on the
    water, it rapidly looses its appeal.  I just started flying faster.
    That way you either bounce or crash (I crash a lot).
    
    -dave
1471.39You want this! (really :-))MDKCSW::DAVISThat&#039;s not a BUG, it&#039;s a FEATURE!Fri Jul 01 1988 09:279
Hey guys, I may have something that you would be interested in.  Unless this is
old news, you will want it!  Check out MDKCSW::DUA2:[DAVIS.AMIGA]INTER.ARC for
a little text file that will make your Interceptor life much easier and more
fun.  (No, I haven't got Interceptor yet :-(( )

						Enjoy!

						...richard

1471.40What is it?MEMORY::BERKSONWhat&#039;s that in the road - a head?Fri Jul 01 1988 10:018
    re .39:
    
    Could you give a short description of what this is? Also if it's
    a text file, do you have it somehwere unarced for reading on the
    VAX? Also I think you need to set protection because I couldn't
    copy the file. Thanks.
    
      micth
1471.41oops!MDKCSW::DAVISThat&#039;s not a BUG, it&#039;s a FEATURE!Fri Jul 01 1988 18:593
Uhhhh, sorry.  I was in a hurry this morning when I uploaded it and forgot
to set the file protection to w:r.
						...richard
1471.42The Often Talked About but Rarely Seen "Patch"MTWAIN::MACDONALDWA1OMM 7.093/145.05/223.58 AX.25Sun Jul 03 1988 18:4652
    By the way guys ... this is not intended for general distribution. That
    applies to all notes on here!


    -------------------------------------------------------------------------------
    
	Patching "F-18 Interceptor" to Eliminate the Flight Computer

	This patch for F/A-18 Interceptor is not intended to promote
	piracy of the product, but rather to eliminate the inconvenience
	that legitimate consumers have experienced with the infamous
	"F/A-18 Interceptor Flight Computer."

	----------------------------------------------------------------

	Perform the following patch on a backup copy of your disk!

	Use NewZap or similar disk sector editor:

	1.  Go to sector 231 of the "F-18 Interceptor" file. The
	    four changes you need to make are on that sector.

	2.  Search for hex string $0240000F. It appears three times. 
	    Replace each occurrence with $02400000.

	3.  Next, search for $0241000F which appears once. Replace
	    it with $02410000.

	That's all there is to it. Whenever a request for a countercode
	appears, just type 0000. No need to hit RETURN since the fourth
	0 you type enters the countercode.

	-----------------------------------------------------------------

	Running "F-18 Interceptor" from a Hard Disk

	Be sure you use a backup copy of your program disk!

	So you want to run the program from a hard disk. That's simple
	too. Using NewZAP, or a similar disk sector editor, search for
	every occurrence of DF0: and replace it with F18:. Be patient,
        there are quite a few to replace!

	Next, copy the entire disk to a separate directory on your hard 
	disk. Let's assume you have named the new directory "Interceptor"
	on drive DH0:. In your startup-sequence file, add the following
	line:

	ASSIGN F18: DH0:INTERCEPTOR

	This forces the program to look in your new hard disk directory
	for all the supporting "F-18 Interceptor" files.
1471.43Yeah, what he said!MDKCSW::DAVISThat&#039;s not a BUG, it&#039;s a FEATURE!Sun Jul 03 1988 21:2611
re < Note 1471.42 by MTWAIN::MACDONALD "WA1OMM 7.093/145.05/223.58 AX.25" >
              -< The Often Talked About but Rarely Seen "Patch" >-

>    By the way guys ... this is not intended for general distribution. That
>    applies to all notes on here!

Right, Paul.  I wasn't even sure if it was proper material for the notes file
which is why I left it ARC'ed in my AMIGA directory.  I know I'll appreciate
being able to use the patch when I buy my copy.  (Soon, I hope ;^) )

						...richard
1471.44Twisting BytesMTWAIN::MACDONALDWA1OMM 7.093/145.05/223.58 AX.25Mon Jul 04 1988 18:506
    There's nothing wrong with it .... I would only hope that people
    don't forward it with my mail header on it!
    
    Of course, its freely available on many BBS's, and there ain't nuttin'
    in EA's copyright notice that says I cannot take my disk and twist
    a few bytes!
1471.45program to do the patches...caveat emptorMVCAD3::BAEDERD. Scott DTN 237-2961 SHR1-3/E19Wed Jul 06 1988 15:16258
    here is some stuff of usenet...same idea as the "manual" method"
    
    scott (who is also not yet an interceptor, but may be soon)
    
    
    Newsgroups: comp.sys.amiga
Path: decwrl!labrea!rutgers!gatech!udel!mmdf
Subject: WARNING -- Interceptor Patch
Posted: 4 Jul 88 14:37:25 GMT
Organization: 
 
[posted to the generic ARPANET amiga-relay list]
 
Recently a "patch" for the brain-damaged F/A-18 Interceptor copy
"protection" was posted (S. Casey was the poster). This patch will only
work if the version of Interceptor you have is the one that
this patch was written for. If ONE BYTE is different, you get a
destroyed copy. A "better" patch program would check the context of
the changed locations FIRST, verifying that things are the same, THEN
changing the locations. Though I know of no "other" versions of
Interceptor out there, it IS possible, so caution is suggested. All
zeroed out values should have been 0xF prior to change and you should
NEVER modify your original. Be sure to make that copy and modify the copy
only.
 
[Note that one "bug fix" on EA's part is sufficient to render that
patch program invalid. Bug fixes do not necessarily result in new version
numbers...]

Newsgroups: comp.sys.amiga
Path: decwrl!ucbvax!bloom-beacon!tut.cis.ohio-state.edu!ukma!sean
Subject: F/A-18 patch program. Source and uuencoded executable.
Posted: 4 Jul 88 12:56:07 GMT
Organization: The Leaning Tower of Patterson Office @ The Univ. of KY
 
 
F/A-18 Interceptor is a marvelous program. Unfortunately, for $50, you
have to turn a cardboard "code wheel" every 5 minutes. This is idiocy.
I refuse to be humiliated this way after I paid so much money for the
program.
 
Someone sent me patch instructions to use with newzap, and I incorporated
them into a program to automate the patching. I suppose someone could come
up with a better patch, but this can do for now. You still have to answer
the question, but the answer is always 0000.
 
Instructions:
 
Use a copy of your original disk.
Unshar and uudecode.
Run f18fix and put your copy in DF0: when asked.
The disk whirs a few seconds and it's done.
The code response will always be 0000 from this point on.
 
DISCLAIMER
 
I am not responsible if you trash your disks with this program. Use
it at your own risk.
 
If you don't like what I'm doing, or think I advocate software piracy,
get stuffed. If you do like what I'm doing, may you live a long life,
your children have the normal number of limbs, etc...
 
* F/A-18 Interceptor is a Trademark of Electronic Arts and probably Robert
  Dinnerman too.
 
 
#! /bin/sh
: This is a shell archive, meaning:
: 1. Remove everything above the '#! /bin/sh' line.
: 2. Save the resulting text in a file.
: 3. Execute the file with /bin/sh '(not csh)' to create the files:
:	'f18fix.c'
:	'f18fix.uu'
: This archive created: 'Mon Jul  4 08:36:22 1988
'
: By:	'Sean Casey (The Leaning Tower of Patterson Office @ The Univ. of KY)'
export PATH; PATH=/bin:$PATH
echo shar: extracting "'f18fix.c'" '(565 characters)'
if test -f 'f18fix.c'
then
	echo shar: will not over-write existing file "'f18fix.c'"
else
cat  >'f18fix.c' <<'SHAR_EOF'
/*
 *	f18fix.c by Sean Casey, PUBLIC DOMAIN.
 */
 
#include "fcntl.h"
 
main()
{
	char s[8], zero = 0;
	char *fn = "df0:F-18 Interceptor";
	int fp;
 
	puts("Insert copy of F-18 Interceptor into DF0: and press RETURN:\n");
	gets(s);
 
	if ((fp = open(fn, O_RDWR)) < 0) {
		puts("Couldn't open file \"DF0:F-18 Interceptor\"\n");
		exit(-1);
	}
 
	lseek(fp, (long) 0x1cd8d, 0);
	write(fp, &zero, 1);
	lseek(fp, (long) 0x1cd9d, 0);
	write(fp, &zero, 1);
	lseek(fp, (long) 0x1cdad, 0);
	write(fp, &zero, 1);
	lseek(fp, (long) 0x1cdbb, 0);
	write(fp, &zero, 1);
	close(fp);
}
SHAR_EOF
if test 565 -ne "`wc -c < 'f18fix.c'`"
then
	echo shar: error transmitting "'f18fix.c'" '(should have been 565 characters)'
fi
fi # end of overwriting check
echo shar: extracting "'f18fix.uu'" '(7035 characters)'
if test -f 'f18fix.uu'
then
	echo shar: will not over-write existing file "'f18fix.uu'"
else
cat  >'f18fix.uu' <<'SHAR_EOF'
begin 644 f18fix
M```#\P`````````#``````````(```1Q````A0````$```/I```$<4[Z!8).
M5?_P0BW_]T'Z`.(K2/_R2'H`[TZZ!3!83TAM__A.N@%*6$\_/``"+RW_\DZZ
M`U!<3SM`__!*0&P42'H!`DZZ!0983S\\__][email protected]$]"9TAY``'-C3\M__!.
MN@*24$\_/``!2&W_]S\M__!.N@V24$]"9TAY``'-G3\M__!.N@)N4$\_/``!
M2&W_]S\M__!.N@UN4$]"9TAY``'-K3\M__!.N@)*4$\_/``!2&W_]S\M__!.
MN@U*4$]"9TAY``'-NS\M__!.N@(F4$\_/``!2&W_]S\M__!.N@TF4$\_+?_P
M3KH/+E1/3EU.=61F,#I&+3$X($EN=&5R8V5P=&]R`$EN<V5R="!C;W!Y(&]F
M($8M,3@@26YT97)C97!T;W(@:6YT;R!$1C`Z(&%N9"!P<F5S<R!215154DXZ
M"@!#;W5L9&XG="!O<&5N(&9I;&4@(D1&,#I&+3$X($EN=&5R8V5P=&]R(@H`
M`$Y5``!(YP@@)&T`"$ZZ`#8X`+!\__]G#KA\``IG""!*4HH0A&#F0A*X?/__
M9A"U[0`(9@IP`$S?!!!.74YU("T`"&#R3E4``$AL@`).N@`(6$].74YU3E4`
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M``XO`"\M``HO$DZZ"YPJ`+"\_____T_O``QF#$ZZ"U(Y0('.</]@M"`%8+!.
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M50``+PI(>0`!```P+(&ZP?P`!B\`3KH+$BE`@<I03V840J=(>0`!``!.N@K6
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MJ``$4(`I0('<(&R!W""\34%.6$*G3KH*QB1`2JH`K%A/9RXO+0`,+RT`""\*
M3KH`KCE\``&!X"!L@<H`:(````0@;('*`&B````*3^\`#&!"2&H`7$ZZ"N!(
M:@!<3KH*HBE`@>(@;('B2J@`)%!/9Q`@;('B(F@`)"\13KH)F%A/+RR!XB\*
M3KH":"EL@>*!YE!/3KH)F"!L@<H@@$ZZ"<8@;('*(4``!F<62'@#[4AZ`"I.
MN@FB(&R!RB%```Q03R\L@>8_+('J3KKXX$)G3KH'LE!/)%].74YU*@!.50``
M2.<,,"1M`!`@;0`(2J@`K&<8(&T`""`H`*SE@"@`($0@*``0Y8`F0&`$)FR!
MO!`32(!(P-"M``Q4@#E`@>Q"IS`L@>Q(P"\`3KH)I"E`@>Y03V8(3-\,,$Y=
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M#B\*+RR![DZZ`3H@;('N0C!0`#E\``&!ZC`%2,#0K('N)D!2BR1+3^\`%!`3
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M$P`B9BY2BR!+4HL0$$B`.@!G'B!*4HH0A;I\`")F$`P3`")F!%*+8`9"*O__
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M"F<(($I2BA"%8,X@2E**0A!*168"4XM2;('J8`#_6D(20J<P+('J4D!(P.6`
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M(``P/'__8`0P+P`,(&\`!$H89OQ32")O``A30!#95\C__&<"0A`@+P`$3G5,
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M3V=22'H`;2!$+R@`-DZZ"`HF0$J`4$]G-$AX`^TO"TZZ!PPL`%!/9R0@!N6`
M*@`@125H``@`I"5&`)Q(>`/M2'H`.$ZZ!N@E0`"@4$\O!$ZZ!]983R\L@?).
MN@<Z0JR!\EA/8(!I8V]N+FQI8G)A<GD`5TE.1$]7`"H`3E4``$AL@!@_+0`(
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M2.<(("1M``AX`"`*9@IP_TS?!!!.74YU2BH`#&=0""H``@`,9PP_//__+PIA
M4C@`7$\0*@`-2(`_`$ZZ!1R(0`@J``$`#%1/9PHO*@`(3KH"+EA/""H`!0`,
M9Q(O*@`23KH"P"\J`!).N@(44$]"DD*J``1"J@`(0BH`##`$8)!.5?_^2.<(
M("1M``A!^O]&*4B!]@@J``0`#&<*</],WP003EU.=0@J``(`#&<P(%*1Z@`(
M.`@_!"\J``@0*@`-2(`_`$ZZ`H"P1%!/9Q`(Z@`$``Q"DD*J``1P_V#`#&W_
M_P`,9A`(J@`"``Q"DD*J``1P`&"H2JH`"&8(+PI.N@":6$\,:@`!`!!F*AMM
M``W__S\\``%(;?__$"H`#4B`/P!.N@(BL'P``5!/9J`P+0`,8`#_:B2J``@P
M*@`02,#0J@`()4``!`CJ``(`#"!24I(0+0`-$(!(@,!\`/]@`/\^3E4``"\*
M0>R``B1(2BH`#&<8U?P````60>R!NK7(90AP`"1?3EU.=6#B0I)"J@`$0JH`
M""`*8.I.5?_\+PHD;0`(/SP$`$ZZ`,`K0/_\5$]F&#5\``$`$"!*T?P````.
M)4@`""1?3EU.=35\!```$`CJ``$`#"5M__P`"!`J``U(@#\`3KH`XDI`5$]G
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M9NA"K('&3-\,`$Y=3G5.50``+PI!^O_&*4B!^D*G("T`"%"`+P!.N@0F)$!*
M@%!/9@AP`"1?3EU.=22L@<8E;0`(``0I2H'&(`I0@&#F3E4``'``,"T`""\`
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MWPP`3EU.=2`+9P0FDF`$*5*!QB`J``10@"\`+PI.N@/*<`!03V#83E4``"\*
M,"T`",'\``8D0-7L@<I*;0`(;0XP+0`(L&R!NFP$2I)F#CE\``*!SG#_)%].
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MP'P``V8*.7P`!8'.</]@Y'``,"T`#B\`+RT`"B\23KH"D"H`L+S_____3^\`
M#&8,3KH"&CE`@<YP_V"X(`5@M$Y5__Q(>!``0J=.N@+T*T#__`@```Q03V<2
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M/``!3KH`#D_O``Y.74YU7D,*`$Y5``!*K('V9P8@;('V3I`_+0`(3KH`"%1/
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M"KAL@;IL!$J29A`Y?``"@<YP_TS?!'!.74YU""H`!P`$9@@O$DZZ``I83T*2
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M`B(O``0L;('83N[_IDSO``X`!"QL@=A.[O_02.<!!$SO((``#"QL@=1.KO^4
M3-\@@$YU3OH``B)O``0L;('43N[^8DSO``,`!"QL@=1.[O\Z(F\`!"QL@=1.
M[O[:+&R!U$[N_WPB;P`$("\`""QL@=1.[O\N(&\`!"QL@=1.[OZ,+&R!U")O
M``0@+P`(3N[]V")O``0L;('43N[^ADSO``,`!"QL@=1.[O[.(&\`!"QL@=1.
M[OZ`3.\#```$+&R!\D[N_Z`@;P`$+&R!\D[N_Z8@;P`$+&R!\D[N_[(`````
M`^P````!`````0``!?@````````#\@```^H```!Q`````````````````0``
M```!``````````````````````$!`````0`````````````````````!`@``
M``$`````````````````````````````````````````````````````````
M````````````````````````````````````````````````````````````
M````````````````````````````````````````````````````````````
M````````````````````````````````````````````````````````````
M````````````````````````````````````````````````````````````
M````````````````````````````````````````````````````````````
M````````````````````````````````````````````````````````````
M````````````````````````````````````````````````````````````
M````````````````````````````%`````````````````/R```#ZP````$`
#``/R
`
end
SHAR_EOF
if test 7035 -ne "`wc -c < 'f18fix.uu'`"
then
	echo shar: error transmitting "'f18fix.uu'" '(should have been 7035 characters)'
fi
fi # end of overwriting check
:	End of shell archive
exit 0
-- 
***  Sean Casey                        [email protected],  [email protected]
***  The IPCF Roto-Rooter man.         {backbone|rutgers|uunet}!ukma!sean
***  U of K, Lexington Kentucky, USA   Internet site? "talk [email protected]"
***  ``I'm not bad. I'm just drawn that way.''

1471.46Hopefully helpful hintsSANFAN::BARRETODETue Jul 12 1988 18:449
    I accidently erased my flight log last night and had to re-qualify.
    A couple of hints: circling and re-landing doesn't always work.
     Both times I've had to qualify, it was necessary to find and shoot
    down MIGs before landing on the carrier.
    Also, the program favors an aggressive style.  Ignore the warnings
    not to shoot first...hit them hard and fast, you won't be penalized.
    I think another note may have already mentioned the only way to
    get the stolen F-16's to return is to shoot one down.
    
1471.47Sneak up on 'emBONKER::DUPREThe Sherrif of Noting-hamWed Jul 13 1988 11:4420
< Note 1471.46 by SANFAN::BARRETODE >
    I accidently erased my flight log last night and had to re-qualify.
    A couple of hints: circling and re-landing doesn't always work.
     Both times I've had to qualify, it was necessary to find and shoot
    down MIGs before landing on the carrier.
    Also, the program favors an aggressive style.  Ignore the warnings
    not to shoot first...hit them hard and fast, you won't be penalized.
    I think another note may have already mentioned the only way to
    get the stolen F-16's to return is to shoot one down.
    

		To get the stolen F-16s to return you fly up behind them
	as close as possible and match speed and altitude.  You will get
	a "Well Done return to carrier" message and the F-16s will turn
	around and head back.  If you follow them they will almost make
	it back to the airfield then turn around and bug out again.  I
	usually shoot them down when this happens. Heh Heh Heh!

							JimBo

1471.48mission #6HUSKER::PETERSONWed Jul 13 1988 18:134
    mission #6
    question. . . . . how does one sink the carrier? ? ?
    please reply soon. im slowly losing patience with this mission.
    thanks...
1471.49sink a CARRIER??JFRSON::OSBORNEBlade WalkerThu Jul 14 1988 10:2628
Re: -.1
>    mission #6
>    question. . . . . how does one sink the carrier? ? ?
>    please reply soon. im slowly losing patience with this mission.

Haven't tried it, but apparently carrier cannot be "sunk". The latest
info is that a strafing run, approaching "on the deck" (altitude < 150 ft.)
is about all the game expects for an "attaboy".

That's pretty realistic, actually. The F/A-18 is equipped with air-to-air
missles and a fairly small-bore cannon. Expecting it to do much to a large
ship is asking a lot. (Unless it's got an Exocet or similar missle just
for this mission, in which case you can strike from 5 miles out...) It's
possible to disrupt operations by damaging the control tower, elevator,
or radar array, maybe. I thought that maybe crashing on the flight deck
might be effective (bailing out at the last second, of course...), but it's
not realisticly cost-effective- it STILL wouldn't SINK a carrier (after
all, they have to withstand accidental crashes...).

For comparison, SQADRONS of American planes managed to destroy 4 Japanese
carriers (which were quite small by modern standards) at Midway, but they were
carrying 1000-pound bombs and torpedoes, designed to sink ships. The
air-to-air fighters only provided cover. The Japanese co-operated by
having most of their planes, bombs, torpedoes, and fuel out on the flight
decks (which were WOODEN), so we could blow them up.

Happy flying,
John O.
1471.50MTWAIN::MACDONALDWA1OMM 7.093/145.05/223.58 AX.25Thu Jul 14 1988 21:525
    Approach the carrier at an altitude of less than 100 ft. If you
    exceed that altitude, a cruise missile will launch, virtually ending
    your chances for a successful mission. As you approach the carrier,
    pull up an overfly it, then go after the MIGs. No need to fire missiles
    at the carrier.
1471.51Does the patch work on your F-18?ROMULN::MYEEweave it from moonbeams and starlight...Tue Aug 02 1988 14:1811
    
    	I bought F-18 Interceptor a week ago and haven't gotten any sleep
    since.  I tried the newzap patch described in 1471.42, but it didn't
    work for me.  Has anyone gotten this to work?  I haven't tried the
    patch in .45 (maybe I'll try it tonight).  I'm thinking that EA fixed
    F-18 so that the known patch procedures stop working ??  What do you
    think?
    
    -Mike
    (a-nocturnal-amiga-user)
    
1471.52WWI InterceptorRBW::WICKERTMAA DIS ConsultantTue Aug 09 1988 12:3712
    
    I've been thinking. You know what would be great?
    
    Imagine the same quality work done on Interceptor but, instead of
    modern aircraft, it used WWI or WWII aircraft? Wouldn't be great
    flying around in a Sopwith Camel or Spitfire at low speeds instead
    of Mach 1.5! 
    
    You'd be able to see the other plane and use guns!
    
    -Ray
    
1471.53Anyone have a gun kill?RBW::WICKERTMAA DIS ConsultantTue Aug 09 1988 12:468
    
    By the way, has anyone scored a gun kill yet?
    
    I managed to down the F-16s with guns but I mean a target that isn't
    flying straight and level...
    
    -Ray
    
1471.54LEDS::ACCIARDII Blit, therefore I am...Tue Aug 09 1988 15:464
    
    I must be getting good at this; I've scored lots of gun kills.
    
    Ed.
1471.55BAGELS::BRANNONDave BrannonTue Aug 09 1988 18:0417
    same here, you develop the skill when you run out of missles
    far from the carrier.
    
    re: slow planes
    
    how about F-18 vs. WWI airplanes?  Missles designed to track the
    heat of a jet might not be able to find a WWI airplane.  Can the
    F-18 slow down enough to dogfight a WWI airplane?
    
    I tried StarGlider II at the Memory Location, first thing I did
    was try to loop it - nope, it will let you leave orbit but not
    loop.  It has the promised solid shapes instead of wireframe,
    but after F-18, that kind of thing isn't as impressive anymore.
    
    So when will the F-18 scenario disks ship? :-)
    
    -Dave
1471.56Splash 2 Zeros!RBW::WICKERTMAA DIS ConsultantTue Aug 09 1988 23:237
    
    I know an F-14 can splash a Zero!
    
    I saw it at the movies (Final Countdown) so it must be true, right?
    
    -Ray
    
1471.57AGNESI::EKLOFWe&#039;re everywhere.Wed Aug 10 1988 01:237
Re: F-18 dogfighting a WWI aeroplane.

	Why bother dogfighting?  Make a close supersonic pass and the shock
waves will rip the WWI aeroplane to shreds.

Mark

1471.58A Hawk Among SparrowsSANFAN::BARRETODEThu Aug 11 1988 14:5120
There was a story in Analog Magazine years ago about a modern supersonic fighter
that somehow landed on an airfield in France during World War I.  The pylot faced 
ed the same problems--his heat-seekers couldn't see the heat of an Internal
Combustion engine.  He also found the same solution--a fly-by at Mach 2 which
tore the fragile fighters apart.
I think it was call "A Hawk Among Sparrows"

Terry
< Note 1471.57 by AGNESI::EKLOF "We're everywhere." >
                                     -<  >-

Re: F-18 dogfighting a WWI aeroplane.

	Why bother dogfighting?  Make a close supersonic pass and the shock
waves will rip the WWI aeroplane to shreds.

Mark


1471.59Scenery Disks???!!!SANFAN::BARRETODEThu Aug 11 1988 15:024
    What's this about scenery disks?  Are we talking official news,
    unofficial news, or wishfull thinking?
    
    
1471.60BAGELS::BRANNONDave BrannonThu Aug 11 1988 18:0215
    re: .58
    
    I must admit, I have that Analog magazine.  Great cover painting,
    good story.  But it did mention he had some concern about encountering
    bullets from those WWI planes (a slow bullet hit at Mach 2 could
    do a bit of damage).
    
    re: .59
    I believe it's third hand info from Usenet.  Somebody talked to
    Moses Ma at a user group meeting about F-18 futures.  Amazing Computing
    had a couple mentions of it.  Basically, it seems that EA doesn't
    want to do add-ons like scenery disks.  So it will be another company
    that will does it.
    
    -dave
1471.61Moses Ma, Inc.TLE::RMEYERSRandy MeyersFri Aug 12 1988 18:3413
Re: .60

>Basically, it seems that EA doesn't want to do add-ons like scenery disks.
>So it will be another company that will does it.

I interpreted the story in a different light.  Moses Ma sees he has a really
hot program and sees no reason why he should cut Electronic Arts in for
a piece of the action.

Isn't this what happened with Flight Simulator?  The versions for the IBM
pc and Mac were published by Microsoft, but the developer knew he had a
hot property and decided to start his own company to market the versions
for all other pcs.
1471.62BAGELS::BRANNONDave BrannonFri Aug 12 1988 19:0310
    re: .61
    
    Could be.  Guess it depends on what kind of contract EA has with
    him.  Whatever the situation, he had better get something out soon
    if he wants to cash in on the popularity of F-18.  He created
    a new level of expection for Amiga flight simulators, showing
    there is a big potential market for the first competitor that
    comes out with something better than F-18.
    
    -Dave
1471.63Rescue the pilot (How to ?)PUERTO::ALVAREZMiguel,from sunny Puerto RicoFri Sep 02 1988 09:386
    	Question on mission number 4 (Rescue the pilot).
    I haven't had trouble finishing the two MIG's that appear and then
    fly slow and low around the plane in the Farallon Islands. How do
    I get that rescue pod to the pilot ? What's the catch ?
    
    Miguel A. Alvarez
1471.64drop it right on himLEDS::ACCIARDIHeisenberg may have slept hereFri Sep 02 1988 09:597
    
    You practically have to hit him over the head with the rescue pod.
    It took me quite a few passes to drop it close enough.  frequently
    I'd make a good drop and then slam into the mountain a few seconds
    later.
    
    Ed.
1471.65Thanks, but how do I get that pod ?PUERTO::ALVAREZMiguel,from sunny Puerto RicoFri Sep 02 1988 10:286
Re. 64
        	I don't have the documentation on hand, so I'm surely missing
    something, but how do you get a rescue pod (is it always on the
    plane) and drop it ? What are the actual commands ? (if any )

    Miguel A.
1471.66Save a PilotBONKER::DUPREThe Sherrif of Noting-hamFri Sep 02 1988 10:4120
< Note 1471.65 by PUERTO::ALVAREZ "Miguel,from sunny Puerto Rico" >
Re. 64
        	I don't have the documentation on hand, so I'm surely missing
    something, but how do you get a rescue pod (is it always on the
    plane) and drop it ? What are the actual commands ? (if any )

    Miguel A.

Miquel,

		I approach from the east at 200/300 ft with a throttle setting
	of 20%.  You will have to pull the nose up quite a bit to keep from
	stalling; just watch that your air speed doesn't drop below 144kts.
	With the radar set on the 2 mile range, punch the SHIFT F keys to drop
	the rescue pod when the pilot's blip is on the center of the radar
	screen.  I tried using direct visuals (i.e. bottom view) but I couldn't
	get close enough, the above procedure works consistantly.

							Happy Flying,
								JimBo
1471.67Correction to .66BONKER::DUPREThe Sherrif of Noting-hamFri Sep 02 1988 11:049

		On rereading my reply after it was posted I saw an error,
	you have to pull the nose up to keep from loosing altitude not
	stalling in fact if you pull the nose up too far you will stall.
	So the optimum is to pull the nose up to the point where you
	neither gain or loose altitude.

						JimBo
1471.68Thanks a lot, pilot will be saved tonightPUERTO::ALVAREZMiguel,from sunny Puerto RicoFri Sep 02 1988 11:475
    	Thanks JimBo,
    You surely have saved a pilot from drowning (if sharks don't get
    first).
    
    Miguel A. 
1471.69Help! Brain-damaged Interceptor (or pilot?)WAV14::HICKSFan mail from some flounder?Mon Jan 02 1989 13:2037
    I hope this subject isn't too old to get a reply.  I'm stumped!!!
    
    I went throught the typical learning curve with Interceptor, qualified
    to fly missions, and had gotten as far as the third mission (stolen
    F-16s).  Then I decided that I didn't like all the recorded shot-down
    and failed missions, and wantet to change my name on the log, so
    I cleared it.  I re-qualified, and flew the first mission
    clean-as-a-whistle (even though sorely tempted to shoot the Mig
    down out of vain, macho, spite!).
    
    Now, the weirdness.  I started the second mission (save Air Force
    One).  When the mission description comes up, neither Air Force
    one nor the Bogeys are shown on the map.  I get a very tame description
    of the mission status, go down to launch, but the usual "YOUR VECTOR
    BLAH FOR INTERCEPT" message never appears, just "READY TO LAUNCH".
    
    Launch as usual.  Air Force One never shows up on radar.  Fly to
    where the Bogeys will show-up.  Only one Bogey on screen, shoot
    it down, go for next Bogey.  I start dog-fighting with the second
    Bogey, get ready to fire AND THE GAME FREEZES-UP!!!  Usually the
    screen is intact, the sounds keep coming, but everything else is
    frozen solid!  I have to reboot.  Once the screen turned to an
    alternating normal screen and change to corned-beef hash, cycling
    back and forth.
    
    I have gone back to recopy the release disk, doesn't seem to make
    a difference.  Now that I think of it, once I completed the mission,
    having shot-down both Migs, returned to the carrier, no other enemy
    planes showed up, sat on the deck with my engines shut off, and
    never got confirmation that I had completed the mission.  I never
    get the picture of AF-1 or anything!
    
    What gives here, folks?  Has anyone else ever had this happen? 
    I thought I'd see if you had any ideas before I try anything more
    drastic.  This is really frustrating!
    
    <<< Tim >>>
1471.70Delete "config"LOWLIF::DAVISThat&#039;s not a BUG, it&#039;s a FEATURE!Tue Jan 03 1989 10:0410
Well, Tim, if nothing else seems to work you might try deleting "config" from
the Interceptor disk.  I really can't figure why it would be weirding out on
you like that, but deleting config will force it to start you over again from
scratch.

By the way, I'm like you.  On the first mission, I just had to bag the MIGs.
It really shouldn't let you complete the mission since it plainly says "DO
NOT FIRE UNLESS FIRED UPON"  But, who am I to complain?? :-)

...richard
1471.71Awe, they're just lost...DIXIE1::MCDONALDSurly to bed, surly to rise...Wed Jan 04 1989 01:486
    Yea, but if you don't shoot the MIGs down, won't they fly to the
    carrier?  What damned fool would be stupid enough to land and call
    it 'miller time' with two enemy planes flying overhead?  
    
    
    					John
1471.72Blast'emBONKER::DUPREThe Sherrif of Noting-hamWed Jan 04 1989 08:3113
    Yea, but if you don't shoot the MIGs down, won't they fly to the
    carrier?  What damned fool would be stupid enough to land and call
    it 'miller time' with two enemy planes flying overhead?  
    
    
    					John


	Yes, and the Migs will fire on the carrier if you're still in the
	air.

					Jim
1471.73F/A-18 Hornet Question [moved by moderator]VFOVAX::BELLWed Apr 25 1990 10:047
    Can anyone tell me how to destroy the submarine aircraft carrier on
    the 6th mission of F/A-18 Hornet?  I've been stuck for days!
    
    Thanks,
    
    Mike Bell
    
1471.74Vanished without a trace...CRISTA::CAPRICCIOWhat&#039;s the part number?Wed Apr 25 1990 20:2633
    In the middle of entering this reply, the original base note was moved.
    Surprise! No message from notes or nothin', with the base note still on
    the screen. Pretty weird (No reflection on you, Mr. Moderator; you're
    just too damn fast! 8?). Anyways, thank the developers for REPLY/LAST...

    This has been discussed before (dir/tit=interceptor), but what worked
    for me follows (well, I got the "well done..." denoting a completed
    task but wound up crashing on the deck of my carrier on return):
    

    You don't have to actually destroy the enemy carrier to complete the
    mission. I believe (from experience and from the previous discussions)
    it's impossible to destroy it anyway. I've thrown everything I've got
    at it, from every conceivable angle, and still nothing. I've crashed
    into it kamikazee (sp?) style and even landed on it, but no luck.
    The keys here are to approach at an altitude under 100 feet (to avoid
    radar detection, says the manual) and make a strafing run at the
    carrier (don't even bother firing any missles, although it does give
    you an ego boost ;^). At this point, go after and destroy all the MIGs
    you can find (usually when you destroy the original two, more will be
    launched; I think a total of 4 or 5). Once this is done, you should get
    the "return to base" (or whatever) message. Just don't crash land like
    I did!
    One obstacle may be if a cruise missle is launched from the enemy
    carrier. Usually this happens if you approach from over 100 feet, but
    sometimes it'll happen even if the MIGs don't pick you up. In that
    case, you might spend a lot of time chasing cruise missles and then
    more are launched as you return to strafe the carrier. Not a good
    situation.

    Hope this helps,

    Pete