[Search for users] [Overall Top Noters] [List of all Conferences] [Download this site]

Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

1442.0. "Empire" by WINERY::COLLUM () Fri May 27 1988 14:09

    I noticed that Intersel is marketing a version of Empire (developed
    by the original author) for the Amiga.  Does anyone know how this
    compares to the current version running on VAXen?
    
    
    						Jim
    
T.RTitleUserPersonal
Name
DateLines
1442.1I liked itOBLIO::K_CASSIDYI'm schizophrenic and so am IFri May 27 1988 15:3157
    What a coincidence!  I just bought Empire last night after wasting
    many hours of Digital's time playing it on vaxen (I finally had
    to delete it from my account in an effort to get useful work done
    :-) ).  As far as comparing Amiga empire to VAX empire, it depends
    on which version you are talking about.  The last VAX version I had 
    several years ago was labeled "experimental" and had several
    enhancements to the "original" version I used to play.  Armies got
    2 moves per turn, fighters could carry bombs, there were helicopters,
    etc.  The Amiga version does not have these features but seems to
    be a very straight forward port of the original game.  As a matter
    of fact, one of the guys written up in the back is supposed to be
    the original author of empire and it mentions the versions for PDP-11
    and VAX as well as saying the game has been distributed by DECUS
    since 1980.
    
    As for the game itself, the key assignments are different and they
    make some use of menues, but it basically is 99 and 44/100 % pure
    empire as played on your old VT100:   60 by 100 world map with ocean,
    land and cities which make armies, fighters and ships.  They do
    use cute icons instead of letters for the various units and the
    board looks prettier, but its all very familiar.  It seems to be
    slightly more cumbersome to control things than the VAX version,
    but that may just be my lack of familiarity with the new key/menu
    layout.  Offsetting any slight problem with controlling units are
    several new commands/modes which the Vax version did not have, some
    of which I have yet to fully understand.  One I like is the Group
    mode for issuing commands to a number of units at once.  Draw a
    box around all the units you want and issue a single key stroke
    (to wake up a bunch of armies in Sentry mode for example) instead
    of individually selecting each unit.  There are also a number of
    new commands I have not tried for automatic control of units.
    Destroyers may be assigned to "escort" mode around transports for
    example.  The only real nit I can find is with the cities reporting
    they have completed something at the end of a turn.  They put up
    an Amiga style requester box saying "City so and so has finished
    an army, OK?" and you have to hit return or click on "continue"
    to proceed.  Later on in the game this gets rather tedious as 10
    or 12 cities report after every turn.  But even that is not really
    a major problem.
    
    The program gives you a number of new startup options.  You can
    have up to three players which can be the computer or human, you
    can modify the "efficiency" of a given players units, and there
    are what seem to be complete tools for building your own world map
    (although I have not yet tried those).  There is also a bit about
    playing with other machines via modems, but this doesn't seem to
    be completely implemented yet.
    
    The bottom line is that I spent four hours playing a game last night
    (I won of course :-)).  I don't think I play it too often because
    it takes so long, but is nice to have an old favorite laying around.
                              
    Enjoy,
    
      Kevin C.
    
                                                      
1442.2VAXSIM::MOOREWhere do you go when you're Toad Away?Sat Jun 04 1988 01:057
    My brother and I have spent many enjoyable hours playing Empire over
    the last couple of weeks.  It's GREAT!
    
    RE: .1
    You can turn off the production notifications for armies and fighters.
    Look for the control gadget in the "DELAY" window (CTRL-D or ALT-D, I
    forget which).
1442.3A must!MAADIS::WICKERTMAA DIS ConsultantSat Jun 04 1988 21:5823
    
    I can't say how many hours I've spent playing Empire since I got
    it on Tuesday. It's a good thing I'm on vacation and my wife is
    out of town!
    
    As someone who's played Empire since it's very beginings I'd say
    this is a nice version. They fixed some of the more irritating things
    such as allowing armys to march into the ocean or building ships
    in landlocked cities. One thing I really like is they allow ships
    (only certain ones) to "bombard" armies without "breaking up on
    shore" like you used to. Cruisers are worth the price now, having
    one or two around makes invasions a lot easier.
    
    Have any of you played with the map creation feature? Going by some
    of the extra maps on the disk it's pretty nice. I'm currently playing
    one game in the Med with their special map. A lot of fun to see
    the Med take shape!
    
    All-in-all, I think this will be my most played game with interruptions
    for JET and INTERCEPTOR.
    
    -Ray