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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

1406.0. "THEXEDER" by CAMTWO::ARENDT (DDT - The first and still the best) Sat May 07 1988 23:56

    
    
    I just got a new game THEXEDER.  It is great !! I recomend it heartily.
    I also want to know if anyone out there has it.  It has 16 levels
    and you only get 1 life.  I connot for the life of me get thru the
    large space on the second level.  I have no trouble up to there
    and I always get killed after this.
    
    
       Help !!
    
    Thank you for your support.
    
    Harry Arendt DNC Developer
                 Frustrated THEXEDER player
    
    
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1406.1Good but not greatCSSE::WARDMon May 09 1988 14:508
    I too have THEXEDER.  I wouldn't recommend it!  It slows down like
    a ported version.  I wish there was a two-tier pricing for these
    ported games with ports at $25 and Amiga unique at the higher price.
    
    P.s.  My video store is now renting Ninetendo games.  Is this something
          new?
    
     
1406.2PLDVAX::SMCAFEESteve McAfeeMon May 09 1988 17:0410
    
    You can rent MAC and IBM software out of the back of most of the
    major rags.  They send you original documentation and everything. 
    Most major ($300+) titles can be rented for about 10-15% of the
    retail cost.  Sounds like a pirates dream.  Fortunately, we haven't
    seen this yet for the amiga.  Piracy is bad enough as it is...

    Sorry for the diversion.
        
    - steve
1406.3BAGELS::BRANNONDave BrannonMon May 09 1988 18:0910
    re: .0
    
    I'm getting killed there too.  Never seen so many nasties in one
    place.  Have you been hunting for the hidden critters?  Some build
    up your shields, but one is extremely nasty.
    
    I assume there is some trick to getting thru there.  Just haven't
    found it so far.
    
    -Dave
1406.4BAGELS::BRANNONDave BrannonMon May 09 1988 18:1813
    re: .1
    
    I agree, a good port.  You can tell it was first done
    on an Apple by the colors used and the screen updating.  But on
    the other hand... I've seen lots worse native Amiga games.
    
    my pet peeve is the startup that asks you to insert disks and
    then click on a close gadget.  Nice of them to let you run off
    of a work disk, but why not "press any key to continue" or "hit
    fire button to continue"?  I play this game with a joystick, NOT
    a mouse. 
    
    -Dave
1406.5How do you create work disk?CAMTWO::ARENDTDDT - The first and still the bestTue May 10 1988 10:076
    re .4
    
    Dave how do you create a work disk?  I did not see anything in the
    documentation about this.
    
    Harry
1406.6BAGELS::BRANNONDave BrannonTue May 10 1988 12:277
    re: .5, I didn't try to to create a work disk.  The prompting for
    the original disk and the play disk implied they were using a key
    disk protection scheme.  Maybe they put a readme file on the disk?
    
    I just used Marauder II to make a backup copy.
    
    -dave
1406.7Does Marauder II work good?CAMTWO::ARENDTDDT - The first and still the bestTue May 10 1988 18:544
    re .6
    
    Dave, How good does Marauder II work ?
    
1406.8BAGELS::BRANNONDave BrannonTue May 10 1988 21:3012
    It's only as good as the latest parameter file.  Guess how new
    programs test if the protection scheme is good enough...
    
    It can reproduce strange tracks, sometimes that is enough to let
    you backup disks protected against the "diskcopy" crowd.
    
    I don't remember exactly how I backed it up, will check.  The
    protection is still on the backup, I hear the disk head stepping
    across the disk.
    
    -Dave
    
1406.9It's a tough oneTRUMAN::LEIMBERGERWed Jun 22 1988 06:3512
    I run into problems at this point also.Before I reach this point
    I have found the hidden nasties,worked my enmax up to well over
    200,with energy to match.I can enter the large void quickly,zoom
    down and get into the chambers beneath the entry point but after
    that I am faced with "the void".The approach I am going to try next
    is to fly into the void then exit in hopes of getting some of those
    suckers to follow.(divide and conquer) The wall on the other side
    also proves to be a problem.One should be able to blow away the
    very top and sneak through,leaving nasties behind.Has anyone found
    out what the hidden nastie is that is in the lower left corner of
    this death pit.
    						bill
1406.10made itMAMIE::LEIMBERGERTue Jul 05 1988 14:3214
    I have finished level 2.what you want to do is make sure you have
    got all possible enmax and energy before leaving a level.If you
    have 99% energy and 100% enmax don,t shoot any energy giving critters
    until you have raised your enmax.at that time go back and absorb
    as much energy as possible.i try to have as much as possible when
    I enter the large space on level 2.I drop down and get the hidden
    nastie in the lower left corner.stay as close to the wall as possible
    and still be able to blast the wall away.After this turn and walk
    toward the center slowly.when you have advanced a short way you
    will be attacked.I found it is better to keep a constant shield
    up(10 enengry points per shield) than to lose energy without them.
    you should be able to eliminate the nasties withen 2 shields.
    
    							bill