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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

1352.0. "BARD'S TALE SPOILERS" by HYDRA::KOPP () Tue Apr 19 1988 19:32

    Some things about staffs:               
    
       shield staff
       sorceror staff
       conjur staff
       mage staff
       power staff
       troll staff
    
                   
    spoilers follow:
    
    
    
    
    
    
    shield staff -- lowers your AC, better than plain staff, apparantly
                    usable by any character, no other magical powers
    sorceror staff- usable by magic users, same effect on AC as plain
                    staff, in use, it casts spells (apparantly sorceror's spells)
    mage staff      usable by magic users, same effect on AC as plain
                    staff, no spells, but just carrying it around recharges
                    your spell points about the same as direct sunlight
    conjur staff--- usable by magic users, same effect on AC as plain
                    staff, no spells, but just carrying it around reduces
                    the cost of each spell to half (like doubling your
                    spell points). 
    power staff---- usable by magic users, same effect on AC as plain
                    staff, in use it casts spells like the sorceror's
                    mind jab, and it has a limited numbere of spells.
    troll staff---- usable by hunter and bard, it just about triples
                    the damage done in combat. No other magical properties
                    noticed.
                     
T.RTitleUserPersonal
Name
DateLines
1352.1Please use a <FF> to split notesMVCAD3::BAEDERD. Scott DTN 237-2961 SHR1-3/E19Tue Apr 19 1988 19:357
        just a comment...on spoilers, please include a formfeed char to
    separate the intro from the spoiler...just relying on 22+ lines
    isn't enough!
    
scott_who_uses_a_40_line_screen_on_a_gpx_and_a_48_interlaced_vt100_from_home
    
1352.2helpHOUSE::FRACTALWed Apr 20 1988 00:419
    
    Picked up a copy of bards tale about a month ago. Haven't had much
    time to play with it though. What and where is the first dungeon
    you should go into? Is it the wine cellar? I have yet to find the
    catacombs and the sewers.
    
    thanks,
    
    -ph
1352.3Sewers:REGENT::DITTMERWed Apr 20 1988 17:1712
    re .2
    
    	I got stuck there, too. The sewers are under the wine cellar.
    When you get ini the sewers, don't make the same mistake I did:
    All dungeons are on a 22*22 grid, each square being ine square in
    the dungeon. If you reach one end of the 22*22 grid, but the hallway
    continues onward, 'wrap around' to the other side of the grid, like
    you would do on a world map.
    
    By the way, how do you formfeed? (I should already know this, right?)
    
    Good luck!
1352.4Fin's FluteREGENT::DITTMERWed Apr 20 1988 17:2027
    Spoiler: tells use of Fin's Flute
    
    Somebody tell me how to formfeed!
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Fin's Flute lowers your Bard's Armor class, and if it does anything
    else, I haven't figured it out yet. Now what does Lak's Lyre do?
    
1352.5WJG::GUINEAUThu Apr 21 1988 08:4816


Insert a form feed by pressing ^L  (control L)

Here's one here



Mr Moderator, maybe you could move these notes to the end of the *long*
list of Bards Tale replies in that (?) other note.

And Another


:-)
1352.6the eyeREGENT::DITTMERTue Apr 26 1988 15:353
    What does the eye found in the square directly ahead of the spectre
    king in the catacombs do? Does it have any significant meaning int
    the game?
1352.7use the eye?? - yep!!NZOV01::MCKENZIETue May 03 1988 01:0341
    re .6
    
<spoiler follows>
    
    The eye is used in the Castle (level III). when you reach a particular
    spot in this level you will find a 
<spoiler follows>
        
    Statue of a 15 ft high warrior - if you approach it, the eye will
    levitate from the character that is holding it and go into the statues
    empty eye socket - the statue will then come to life...relates to
    the inscription...
    
    TO THE TOWER FLY
    A MAD ONE DIE
    ONCE LOST THE EYE
    
    Thus, the statue is, of course
    <Spoiler Follows>
    
    THE MAD GOD - once you have killed him (A MAD ONE DIE)
    (be careful to have as much
    protection as possible - a couple of my characters were turned to
    stone) you are teleported to the ....
<Spoiler Follows>
    
    base of Kylearans tower (TO THE TOWER FLY)    
    
    from here you may enter the tower or leave via the gates and go
    back into Skara Brae
    
    WARNING - YOU LOSE THE EYE WHEN YOU ARE TELEPORTED TO THE TOWER
    AND IF YOU GO BACK INTO SKARA BRAE THE GATES LOCK BEHIND YOU - THUS
    YOU HAVE TO GO BACK INTO THE CATACOMBS TO GET ANOTHER EYE.
    
    A good idea is to note the coordinates of the square with the statue
    and use apport arcane spell to teleport to this spot

    hope that clears up the matter...
    
    phil    
1352.8NZOV01::MCKENZIETue May 03 1988 01:055
    re .4
    
    to formfeed with the EDT editor use ^L
    
    phil
1352.9Level 2REGENT::DITTMERTue May 03 1988 19:135
    I am now mapping level III in the castle, but I have not yet finished
    level two. I can't seem to get into the center of level two, no
    matter what I try. Any hints?
    
    Dave
1352.10worth a go??NZOV01::MCKENZIEWed May 04 1988 00:256
    RE .9
    
    Cant remember exactly where the door is, but I'm pretty sure there
    is one - try using PHASE DOOR (PHDO) spell
    
    phil
1352.11ANY IDEAS??NZOV01::MCKENZIEThu May 05 1988 01:5810
    re .0
    
    Does anyone know what the following staffs are for
    
    War staff
    
    also - found speedboots which lower AC a little and a dragon wand,
    which I haven't found out how to use yet.
    
    phil
1352.12Amber TowerREGENT::DITTMERFri May 06 1988 23:2211
    I haven't figured out the use of the war staff yet, except that
    it lowers your armor class a little. The name suggests battle, so
    it might have something to do with extra damage.
    	Is there any direct way into the amber tower? I have made it
    inside, but I am stuck on the first magic mouth. I found the two
    hints it refers to, but I can't hit the right name. Could someone
    tell me if the answer is contained within the tower, or if it is
    to be found elsewhere?
    
    Thanks in advance,
    -desperate Dave
1352.13Sword of PakREGENT::DITTMERFri May 06 1988 23:253
    Sword of Pak: summons demons (lesser only, I think)
    
    -Dave
1352.14set mind/state=bards_taleNZOV01::MCKENZIEThu May 12 1988 05:583
    anyone know what a mournblade is used for???
    
    phil
1352.15Amber Tower is done! Now how about Mangar?REGENT::DITTMERSat May 14 1988 18:155
    How do you get into mangars tower? I have the onyx key and the silver
    triangle. The only place i have not fully mapped is the sewers,
    levels two and three. I believe I also need the silver circle, right?
    
    Dave
1352.16Whoops!REGENT::DITTMERSat May 14 1988 18:247
    re: -.1
    
    In reply #15 I said I have mapped everything except for the sewers,
    levels two and three. I also have not finished mapping th castle,
    level II.
    
    Dave
1352.17I operate - therefore I amNZOV01::MCKENZIEMon May 16 1988 02:484
    map the rest of the sewers next - quite important to do this as
    there are a couple of interesting things to be found
    
    phil
1352.18The Tower: Seven WordsREGENT::DITTMERTue May 31 1988 20:195
    I have all the seven words except one: the 5th. I know I could easily
    find it after bumping into walls for an hour or two on level three,
    so could someone just tell me it? 
    
    Dave (I can smell Mangar now!) 
1352.19SOFTY::HEFFELFINGERGive my body to science fiction.Tue May 31 1988 22:4811
    Okay, you win...
    
    
    
    "We speak of One God, eternal is he, his fifth is almost certainly...
    
    
    
    be."
    
    Gary
1352.20Consistant source of gold wantedAYOV10::ATHOMSONC&#039;mon, git aff! /The Kelty ClippieThu Jun 02 1988 09:0629
    Hi,
    	I've only had TBT for a few days now and I'm looking for clues
    already.... (no patience). I am still at the stage of wandering the 
    streets building up my characters and I have found a way accumulating
    reasonable experience points but no sure way to gain gold. With
    the result that I have a couple of 5th level magic users but I can't
    afford to pay for the new spells !!! Each fight will only net me
    1-50 gold pieces per character and it usually costs me at least
    that much to heal the damage earned in the fight !!!
    
    Does anyone have any tips, hints, spoilers etc. how I can earn more
    gold in a consistant manner ?? (without cheating, e.g. creating
    new characters and trading their gold in the AG.)
                             
    				Alan T.
    
    Spoiler for other new users to gain experience points follows.
    
    Attack the statues....
    
    The samurai is worth up to 200 exp.
    The ogre lord (near the stables at the west gate) is worth up to
    500 exp points. They are all reasonably easy "kills" just make sure
    that your fighters have good armour because if they get a hit in
    first it is quite severe.
    
    Then hot-foot it back to a temple for healing, then the AG, then
    back to the streets and hey presto the statues are back !! ready
    to be attacked again for another few hundred exp points.
1352.21Go for the GOLDCLOVAX::HERSHBERGERFri Jun 03 1988 09:119
         The only way to get more money is to enter the dungeons. The
    sewers are your best bet at your point in the games. The monsters
    are not that much harder if you know when to retreat and they give
    your more gold.  Hints for finding the sewer are either in this
    file or in the games note file.
    
         Good luck, Tom

    P.S. If you can't find the note on sewers I will give hints.
1352.22Well OK...AYOV10::ATHOMSONC&#039;mon, git aff! /The Kelty ClippieFri Jun 03 1988 10:576
    Thanks,
    	I found the cellars and I know the sewers are not far away ;-)
    but I'm not sure I'm ready for them yet.... but if thats the only
    way.......
    
    				Alan T.
1352.23Wots it 4?AYOV10::ATHOMSONC&#039;mon, git aff! /The Kelty ClippieTue Jun 07 1988 11:5810
    I'm doing fine now, many thanks for all the tips. I have one question
    though... 
    
    I bought the dragonsheild from the shoppe expecting a large drop
    in the characters AC but it only dropped it one point more than
    the towersheild it replaced. Now, 15,000 gold seems an awful lot
    to pay for one extra AC point... so, does it have another 'use'
    that I haven't found yet ???
    
    				Alan T.
1352.24it 4 shielding from dragonsHYDRA::KOPPTue Jun 07 1988 14:154
    re .23  your dragonshield reduces the damage done to your shielded
            character, by dragons. It sure seemed to me that it was
            expensive for what it did - not too effective.
    
1352.25ANGORA::SMCAFEESteve McAfeeTue Jun 07 1988 14:404
    
    Try using the dragonshield in battle.  You'll think it's worth it...
    
    Steve (Who got tired of the game before he finished mapping the sewers.)
1352.26H E L P !AYOV10::ATHOMSONC&#039;mon, git aff! /The Kelty ClippieThu Jun 16 1988 05:1516
    HELP !!!!!
    
    MAJOR spoiler wanted (! needed !!)
    
    Question follows
    
    
    Please can someone give me a mega hint (or even a complete spoiler)
    to let me know how I can light the "Darkness..." areas in the sewers?
    I've tried spells, tunes, torches, lamps, anti-magic in fact everything
    I can think of, but nothing......
    
    I guess that it may have something to do with the "Pass the light
    at night" message, but what ???
    
    				Alan T.
1352.27in a flashHYDRA::KOPPThu Jun 16 1988 10:298
    re .26 (help in lighting the dark areas)
    
    I think you're out of luck! I never found anything better than using
    a light wand or a little magic (MAFL, as I recall), and keeping
    a sharp eye on the screen for the short time the light lasted. After
    a while, you get better at remembering what you've seen, and you
    get better at fumbling in the dark 8^).
    
1352.28Ouch!-North-North-Ouch!-East-Ouch!REGENT::DITTMERThu Jun 16 1988 15:598
    I can stand the hours of mapping, the tedious, monotonous fights,
    but I can't stand the dark areas! A room, maybe a hallway is fine,
    but entire levels or close to that a pain in the *ss!  I don't know
    what possessed Michael Cranford to place these in the game, but
    maybe he was just feeling sadistic at the time.  I'd kill for a
    UNDA spell. (UNdo DArkness) Oh well. Happing Ouch!ing. :^) 
    
    Dave
1352.29Cats Eyes, anyone?AYOV10::ATHOMSONC&#039;mon, git aff! /The Kelty ClippieWed Jun 22 1988 08:1215
�    < Note 1352.28 by REGENT::DITTMER >
�                    -< Ouch!-North-North-Ouch!-East-Ouch! >-
�
�    I can stand the hours of mapping, the tedious, monotonous fights,
�    but I can't stand the dark areas! A room, maybe a hallway is fine,

    My magician is almost (! probably about a week) ready to reach level 13
    and gain his level 7 spells, so I was reading the manual to decide
    which (Sorceror or Wizard) to change to next. There is a level 4 or 5
    sorceror spell called (I think) Cats Eyes, described as "giving all
    members of the party perfect night vision - indefinitely". Have any of
    the more experienced players of TBT tried this spell in the "Darkness!"
    areas ????? 
    
    			Alan T.
1352.30not that easy...NZOV01::MCKENZIESet Mind/State=TAGThu Jun 23 1988 07:1711
    re .29 - yes = I have tried it - and it doesnt work!
    
    cats eyes is a handy spell however because it saves spell points
    by being Indefinite (ie you dont have to keep casting new light
    spells as the old ones run out of steam)

    I am now at the third level of Mangars tower and I have yet to find
    something that cures the "darkness" zones
    
    Phil
    
1352.31pass the light at night spoilerNZOV01::MCKENZIESet Mind/State=TAGThu Jun 23 1988 07:2213
    re .26
    
    <spoiler follows>
    
    the "pass the light at night" clue refers to a beam of intense heat
    in the sewers that is not passable. The beam is reflected sunlight
    from the land of the living and thus - the only way to pass it is
    to wait until nighttime when the sun has gone away.
    	There is another path in the sewers that allows you to get around
    this however but passing the beam at night is much quicker
    
    Phil
    
1352.32Even quicker.AYOV10::ATHOMSONC&#039;mon, git aff! /The Kelty ClippieThu Jun 23 1988 09:166
�    	There is another path in the sewers that allows you to get around
�    this however but passing the beam at night is much quicker
 
    PHase DOor is quicker still :-)
    
    				Alan T.
1352.33QuickestHYDRA::KOPPThu Jun 23 1988 15:408
    >   There is another path in the sewers that allows you to get around
    >   this however but passing the beam at night is much quicker
    
    > PHase DOor is quicker still
    
    Quickest is just aporting across :-)
    
                                Lowell
1352.34But I didnt have these...?NZOV01::MCKENZIESet Mind/State=TAGThu Jun 23 1988 18:279
    
    yep - your both right - but at the stage I entered the sewers I
    had neither spell (was still at Conjurer level)
    
    NO WONDER I GOT KILLED SO OFTEN!
    
    Ha Ha 
    
    Phil