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Title: | AMIGA NOTES |
Notice: | Join us in the *NEW* conference - HYDRA::AMIGA_V2 |
Moderator: | HYDRA::MOORE |
|
Created: | Sat Apr 26 1986 |
Last Modified: | Wed Feb 05 1992 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 5378 |
Total number of notes: | 38326 |
1111.0. "A2000 vs. Psygnosis" by BAGELS::BRANNON (Dave Brannon) Wed Jan 27 1988 21:31
found this on usenet, any "over the pond" folks have news
of a fix from Psygnosis or CBM Germany? Or even details
on what is the internal difference?
Thanks,
-Dave
Newsgroups: comp.sys.amiga
Path: decwrl!decvax!ucbvax!sdcsvax!ucsdhub!jack!crash!pnet01!kirkb
Subject: Re: Terrorpods
Posted: 21 Jan 88 00:36:20 GMT
Organization: People-Net [pnet01], El Cajon CA
I have Terrorpods too, and it doesn't work on my 2000 either. But, I have a
friend who has a 2000 with one of the new style keyboards and it works fine.
I have one of the old keyboards with the small function keys, and my friends'
has the wide function keys.
There seems to be a correlation between the psygnosis games and the
older 2000's. Barbarian doesn't work right either. Is there a fix to the old
keyboard that allows these programs to work, or should we write Psygnosis and
hope for a new version?
|<ir|<
--
Kirk Baker {ihnp4, hplabs!hp-sdd, sdcsvax}!crash!pnet01!kirkb
(Don't use pnet01!kirkb; try crash!pnet01!kirkb -- Thanks!)
I need more CHIMP ram. Whaddya mean CHIMP ram? CHIMP ram is the memory
that all of the Amiga's custom thingies get to monkey around with!
Newsgroups: comp.sys.amiga
Path: decwrl!labrea!rutgers!cbmvax!daveh
Subject: Re: Terrorpods
Posted: 21 Jan 88 23:08:53 GMT
Organization: Commodore Technology, West Chester, PA
in article <[email protected]>, [email protected] (Kirk Baker) says:
>
> There seems to be a correlation between the psygnosis games and the
> older 2000's. Barbarian doesn't work right either. Is there a fix to the old
> keyboard that allows these programs to work, or should we write Psygnosis and
> hope for a new version?
It seems some, if not all, of the Psygnosis games bypass the OS and talk
directly to the keyboard. The early A2000s had German keyboards. They
speak with a German accent, which the OS understands clearly, but the
Psygnosis software obviously doesn't. If they used the OS like good little
Psygnostics, this wouldn't have happened. The best thing to do is to
contact them. There's nothing you can do to the early keyboards, short
of replacing them, to get the Psygnosis games to work. It's based on
implementation differences in the German keyboard.
I can understand some of these game companies bypassing some of the OS
(not that it's the correct to do, ever) to maybe push graphics or something
to it's limit. But the keyboard? That's already going faster than I can
type....
> Kirk Baker {ihnp4, hplabs!hp-sdd, sdcsvax}!crash!pnet01!kirkb
> (Don't use pnet01!kirkb; try crash!pnet01!kirkb -- Thanks!)
--
Dave Haynie "The B2000 Guy" Commodore-Amiga "The Crew That Never Rests"
{ihnp4|uunet|rutgers}!cbmvax!daveh PLINK: D-DAVE H BIX: hazy
"I can't relax, 'cause I'm a Boinger!"
T.R | Title | User | Personal Name | Date | Lines |
---|
1111.1 | now i'm really upset | BAGELS::BRANNON | Dave Brannon | Wed Feb 03 1988 21:28 | 8 |
| looks like Time Bandits will be added to the list of programs
that don't work on German keyboard A2000s.
I tried the demo mentioned in 1118 last night. It can read the
keyboard on the A1000 fine, gets very confused reading the
German A2000 keyboard.
-dave
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