T.R | Title | User | Personal Name | Date | Lines |
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1069.1 | | MAADIS::WICKERT | MAA DIS Consultant | Wed Jan 13 1988 08:41 | 5 |
|
What's the game look like?
-Ray
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1069.2 | Crystal Hammer Description | USRCV1::SORGE | | Wed Jan 13 1988 17:20 | 6 |
| Crystal Hammer is an arcade game. The top of the screen has blocks of
various colored tiles and bumpers. On the bottom of the screen is a "Hammer"
which moves across the bottom of the screen using the mouse. The object of
the game is to knock down all the tiles by bouncing a ball off of the hammer.
Catching tiles changes the parameters of the hammer or takes you to the next
level. This game has good graphics plus sound.
|
1069.3 | Is it *really* Public Domain? | CSC32::J_PARSONS | Don't mind me. I'm just here to observe | Wed Jan 13 1988 19:54 | 3 |
| Crystal Hammer is a pretty good clone of Arkanoid, in my opinion.
Basically just a fancy breakout. Graphics and sound are excellent,
so good that I wonder if this game is really PD.
|
1069.4 | Not really an answer | CRVAX1::ANDREWS | How come nobody told *ME*? | Wed Jan 13 1988 20:32 | 6 |
| This exact question has been going around the various BBS's in my
area. So far there has been no definitive answer yea or nay. No
one has seen anything that says "Yes, this is (free|share)ware" or
any copyrights that are owned by any company"
Rob
|
1069.5 | Thanks ! | PUERTO::ALVAREZ | Miguel,from sunny Puerto Rico | Thu Jan 14 1988 07:25 | 5 |
| Great game. Excellent graphics.
Thanks for uploading !!!!!!!
Miguel A. Alvarez
|
1069.6 | Mahhhhvelous | MDKCSW::DAVIS | That's not a BUG, it's a FEATURE! | Thu Jan 14 1988 10:18 | 11 |
| Crystal Hammer is great! Regarding: Is it public domain? I, too, looked
at some dumps of the file and could never find a copyright notice. Also,
the title screen does say "courtesy of..."
Question: Can anyone tell me how this compares in quality to Arkanoid?
From the ArkDemo I've seen, it looks almost as good and much, much cheaper!
:^)
Thanks for uploading!
...richard
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1069.7 | ditto! | LEDS::ACCIARDI | | Thu Jan 14 1988 10:50 | 8 |
| Yeah, incredible graphics and sound. I also find it hard to believe
that this is PD. I'll have to check PLINK to see if it's in their
library. They are usually pretty careful before they post this
kind of stuff.
Between Crystal Hammer and Amoeba, the PD stuff is getting better
than commercial.
|
1069.8 | | COOKIE::WECKER | A wholly owned subsidiary of DEC | Thu Jan 14 1988 11:15 | 9 |
| One warning... it will DESTROY VD0: when you run it. This happened to me even
when I turned off FASTMEM (twice.. so no fluke).
If you play the game, save everything you need from memory first. I also think
this is an early (read: pre commercial) release since there is no score
counter while you play, no help key or instructions...
But I DID find it addictive.. thanks!!!!
|
1069.9 | Invisible Score Counter | CSC32::J_PARSONS | Don't mind me. I'm just here to observe | Thu Jan 14 1988 13:11 | 6 |
| re: .8
But there IS a score counter, you just don't see it displayed. After
playing this game for a week or so, I finally made it into the high
score list last night. I got to enter my initials and the file on
disk was updated.
|
1069.10 | | USRCV1::SORGE | | Thu Jan 14 1988 16:17 | 7 |
| To the best of my knowledge Crystal Hammer is public domain. I believe
it's an advertisement for the Databus BBS, that's the name and phone number
in the title screen and also the BBS that I downloaded it from. In the past
they have had similar graphic/musical type ad's on their BBS. I will try to
find out more from the SYSOP if I can get on the BBS tonight.
Glenn
|
1069.11 | If you don;t have it yet, DL IT NOW! | WJG::GUINEAU | W. John Guineau, RD Buyout engineering | Fri Jan 15 1988 09:00 | 15 |
|
Well, ZOO is pretty cool, but Chrystal Hammer is *fantastic*!
I can't believe it's PD. This thing should be fifty bucks retail!
My roommate and I played it till late last night. We're going to hook
up the Amiga to his stereo and play it in "sensoround" (sp?)
I hit 13,000, got onto the list but it didn't save to disk... Oh well,
I'll NEVER beat "THE" up there at 68236789502 (or whatever nasty limit they put
there!)
|
1069.12 | | LEDS::ACCIARDI | | Fri Jan 15 1988 09:45 | 8 |
| Gasp! John, you mean you've been using your Amiga without an amp
and speakers hooked up all this time??? Barbarian! That's like
driving a Ferrari at 55 mph!
We're not speaking anymore until you remedy this horrible situation.
Ed.
|
1069.13 | :-) | WJG::GUINEAU | W. John Guineau, RD Buyout engineering | Fri Jan 15 1988 12:58 | 4 |
|
(With red face) Time to call Abel!
|
1069.14 | pretty good | STAR::BANKS | In Search of Mediocrity | Fri Jan 15 1988 17:32 | 24 |
| I own a legal copy of Discovery's Arkanoid, so with a fair amount
of curiosity, I downloaded Crystal Hammer last night.
It's pretty good. Value for the dollar is naturally better than
Arkanoid. But, it isn't as good as the real thing. Somehow, it
just doesn't play as smoothly as Arkanoid. After playing it for
a while, I just pulled out the Arkanoid disk and played it instead.
Disclaimers: For public domain software, I'm very impressed. I'm
not sure I'd spend as much for Crystal Hammer as I did for Arkanoid,
but it would be worth something to me just the same. I am a hard
core Arkanoid freak, so I'll naturally pick Arkanoid over Crystal
Hammer, because while the latter captures the spirit of Arkanoid,
it's really different in many ways, and doesn't even try to emulate
the arcade version.
Jeepers, Mr Science mode: In general, I can't believe the high
quality of public domain software I've seen on the Amiga. The one
terminal emulator I like the best is free, same for programmer's
(not word processing) editor. Same for many of the games (Space
Invader's clone, PacMan clone, Crystal Hammer). Sort of brings
back the hacker spirit that says software should be free and shared.
One of the more interesting, and unexpected features of owning an
Amiga.
|
1069.15 | The scores are there, but hiding | VTHRAX::KIP | Entropy isn't what it used to be... | Sat Jan 16 1988 06:55 | 21 |
| Re: .8 and .9 -
There really is a score counter, and it's not invisible. Playing
the other night I noticed a few pixels getting turned on and off
on the bottommost scan line of my monitor. Curiosity took over
and I adjusted the vertical size control on the back of my monitor
to reduce the raster's vertical height. After doing this, could
see 1- and 2- player scores and messages on the very last scan lines.
Not sure, but it seems to me either:
1) My monitor has been out of adjustment all this time --- seems
unlikely since with the monitor adjusted like this there is
a lot of wasted space at the top and bottom of the screen
2) The author(s) miscalculated the size of their screen, perhaps
because the monitor(s) they used to write it weren't adjusted
properly.
At any rate, this game is excellent, and addictive! Thanks for
making it available!
|
1069.16 | What about the orange tiles? | MDKCSW::DAVIS | That's not a BUG, it's a FEATURE! | Sat Jan 16 1988 16:15 | 4 |
| Ok, I've got a question: what do the orange tiles do for you? I just can't
seem to figure this one out!!
...richard
|
1069.17 | Extra life | CSC32::J_PARSONS | Don't mind me. I'm just here to observe | Sat Jan 16 1988 16:58 | 2 |
| The orange tiles give you an extra life. (Took me quite a while
to figure that one out too.)
|
1069.18 | Arkanoids wins, but for 45.00 it ought to. | CAMTWO::ARENDT | | Sun Jan 17 1988 00:58 | 14 |
| I have both Arkaniods and (since down loading today) crystal hammer.
I can honestly say that Arkanoids is a better game, it has a better
play feel and allows the user to pick from 20 different play fields
However it cost me 45.00 dollars, and Crystal Hammer was free. Crystal
hammer has good potential only I wish they a better placement of
the score and documented what each rotating piece did. Very good
PD softwre and it is one I will keep. Also if you like this game
then you will love arkanoids.
Thank you for you're support
DDT
|
1069.19 | | COOKIE::WECKER | A wholly owned subsidiary of DEC | Sun Jan 17 1988 14:12 | 35 |
| A couple of comments:
1) The definitly placed the whole screen incorrectly. It is shifted
down by 8-10 scan lines. It's far enough that the bottom of the
scores have wrapped around to the top of the screen. (You can only
see this if you shrink your vertical size on your monitor.
2) The number of balls you have left is on the lower left of the
display and is easy to see (I just never noticed them before).
3) Red definitely does NOT give you more balls... I still can't
figure it out (I did find what DOES give your more balls).
4) Anyone know how many screens there are? I haven't gotten past 3.
5) After the form-feed are the colors I have figured out (don't
hit return if you don't want to see them)
All the best,
dave
White = kills you
Green = causes ball to stick to the hammer
Blue = doubles the length of the hammer
Aqua = splits ball into 3
Yellow = slows speed of game down
Gold = gives you new balls (lower left corner display)
Purple = moves you to next screen
Red = changes type of hammer (picture)... I don't know what good it is
|
1069.20 | What red does | TOOTER::RIES | Frank W. Ries Jr. | Sun Jan 17 1988 14:29 | 9 |
| REP .-1
Red arms your hammer with lasers. Pushing the left mouse button will fire.
You can blow away crystals at warp speed!
Has anyone gotten it to write out new top scores?
Frank
|
1069.21 | | CSC32::J_PARSONS | Don't mind me. I'm just here to observe | Sun Jan 17 1988 14:45 | 7 |
| re .20
I have gotten it to write out new top scores many times. I had it
guru on me once last night though and it left my disk trashed.
re .19
It's the orange tiles, not the red, which will give you an extra
ball.
|
1069.22 | | COOKIE::WECKER | A wholly owned subsidiary of DEC | Sun Jan 17 1988 15:22 | 7 |
| re: .21
That's what I said... (except I called them gold... that's what I get for
using a SONY monitor :^)
time to try to lasers... thanks!
dave
|
1069.23 | | CSC32::J_PARSONS | Don't mind me. I'm just here to observe | Sun Jan 17 1988 16:44 | 10 |
| re .-1
Sorry Dave, didn't remember you mentioning the "gold" bricks in
your spoilers.
I've seen the first 5 or 6 screens. I've also found a way to start
on a different level.....
On the opening screen, if you press both mouse buttons simultaneously,
you get to start on a more advanced screen.
|
1069.24 | Purple | WJG::GUINEAU | W. John Guineau, RD Buyout engineering | Mon Jan 18 1988 09:38 | 9 |
|
I've seen 5 screens, although I havent gotten it to write high scores
to disk yet (but then who likes the guru?)
Also, Purple tiles get you to the next screen...
John
|
1069.25 | Not PD in Finland! | HSK03::HAKALA | Tuomo Hakala, ES Finland | Mon Jan 18 1988 12:58 | 6 |
| Crystal Hammer is super, indeed. It maybe PD in States, but a friend
of mine saw in on sale at a software shop here in Finland last
saturday. The price was 120 FIM (= $ 30) and he said it was
professionally packed, but could not remember the publisher.
- Tuomo
|
1069.26 | | STAR::BANKS | In Search of Mediocrity | Mon Jan 18 1988 13:54 | 24 |
| .25:
Hmm. Interesting. The first time I ran it and saw half the score
stuck down at the bottom of the screen, my first reaction was that
whoever wrote it did so on a PAL system (one which has more scan
lines than an NTSC system). Anyone suppose this is a bootleg of
a european game?
.*:
Anyone got any idea as to whether Crystal Hammer can be won? In
the case of Arkanoid, there are 32 "normal" rounds, and once you've
finished them, you get to a round 33 where you get a chance to use
the ball to punch some dude's lights out. Doing so wins the game
(although I'm not sure what exactly you have to do other than hit
the dude a lot). Not doing so loses the game. Both winning and
losing puts you back at square 1 (meaning that you can't restart
from the level where you left off as with the other 32 levels)
Is there a similar hack on Crystal Hammer? By getting at least
10,000 points each time and punching the right mouse button when
it tells me to, I was able to get Crystal hammer into a 7th or so
frame, but I lost interest at about that point. Just wondering
if there's a goal as with Arkanoid.
|
1069.27 | | Z::TENNY | Dave Tenny - VAX LISP Development | Mon Jan 18 1988 14:47 | 17 |
|
If anyone is interested (and hasn't figured it out); you can get
Crystal Hammer to work on hard drives; you need two assignments
assign "Crystal Hammer:" dh0:mumble/game/frobitz
assign cry: dh0:mumble/game/frobitz
where frobitz is the directory. CRY can be any 3 letter logical;
because you have to use a filezap utility on the LOADER and CRYING
modules to change DF0: to CRY:. Works like a charm.
Apologies if someone already mentioned this.
I can't wait to go try the laser; I couldn't figure out what the red
ones were supposed to do.
Dave
|
1069.28 | | LEDS::ACCIARDI | | Mon Jan 18 1988 14:55 | 6 |
| Hmmm.. I hate to sound like a fart, but if there's any doubt about
whether or not this game is PD, we should get it off the e-net pretty
soon. DEC lawyers have been know to read these notes, and they'd
want no part of any potential wrongdoing, whether intentional or
not.
|
1069.29 | As a ``BTW''. | BOLT::BAILEY | Steph Bailey | Mon Jan 18 1988 16:57 | 19 |
| I have heard from software developers (specifically, the developers
of Magic SAC and PC-Ditto for the Atari-ST) that this practice of
stealing software from the States and selling it in Europe can be
(marginally) legal.
From what I heard, it is really a sad state of affairs, but unless
you do something to explicitly ensure that your program can not
be pirated and re-sold in other countries, there is nothing to prevent
this sort of grey-market enterprise. I don't remember all the details.
That aside, try calling the author.
If the program has no explicit markings about PD or not, it is probably
not PD, since most PD programmers like to get recognition, and will
boldly advertise the gift status of their programs.
Steph
|
1069.30 | | USRCV1::SORGE | | Mon Jan 18 1988 17:03 | 16 |
| I finally got a response from the SYSOP of the DataBus BBS.
Date: 01-17-88 (20:00) Number: 72
To: GLENN SORGE Refer#: 70
From: SYSOP Recv'd: Yes
Subj: CRYSTAL HAMMER Sec'ty: Public Message
Glenn,
I downloded it from a bbs on the west coast. It contains no copyright
notice so I assume it is public domain. if anyone KNOWS that it is not,
please leave me a message. I do know that it was written by the same guy
who did Amegas. The score screen is identical.
TheBusDriver
|
1069.31 | Made in Germany | HSK03::HAKALA | Tuomo Hakala, ES Finland | Fri Jan 22 1988 07:11 | 16 |
| Yesterday I saw a (pirated) copy of Crystal Hammer at a friend of
mine. It it showed a load screen I assume to be original.
That screen showed the following data:
Created by Guido Bartels
Music by Karsten Obarski
Graphics & animation by GIB
Sounds Obarski
Background Uwe Grabosch
Hannover, November 1987
So, it seems that the game is commercial and originated from Germany.
following
|
1069.32 | | USRCV1::SORGE | | Fri Jan 22 1988 08:04 | 5 |
| Thanks for letting us know the true status of Crystal Hammer, I will
inform the sysop of our local board since he does not normally keep pirated
software on it. My copy will be deleted ASAP (as should everyone elses).
Glenn
|
1069.33 | looking for replacement | TRUMAN::LEIMBERGER | | Mon Jan 25 1988 06:26 | 7 |
| Well it was fun while it lasted.I reformatted the disk Crystal Hammer
was on.I guess now I will look into buying a similar game.Until
then I will amuse myself with "PLUTOS"(got it for christmas).
bill
|
1069.34 | Big sigh! | SOFTY::HEFFELFINGER | Give my body to science fiction. | Wed Jan 27 1988 21:04 | 4 |
| Yeah, sigh! I was getting real stuck on it. It was *really* hard
to trash that disk.
Gary
|
1069.35 | | HPSTEK::SENNA | | Wed Jan 27 1988 23:16 | 3 |
| I thought it was great for PD...but I'd rather play my Arkanoid!
I find it much more appealing to the eyes and ears...
|
1069.36 | Crystal hammer not PD...... | ANT::GERBER | Robert Gerber | Tue Aug 02 1988 17:42 | 4 |
| Crystal Hammer is not PD. Some one stole a pre-release copy and
broke the copy protection.
Anyway ARKANOID is much better (66 Levels, $30 List)
|