T.R | Title | User | Personal Name | Date | Lines |
---|
1003.1 | | LEDS::ACCIARDI | | Wed Dec 23 1987 09:10 | 5 |
| You have to select 'operate', then select the no-ghost bottle, then
click on the b*tch. She'll melt like the Wicked Witch of the West.
Ed.
|
1003.2 | She's had it! | WJG::GUINEAU | W. John Guineau III | Wed Dec 23 1987 11:09 | 6 |
|
Ding Dong the witch is dead...
Thanks Ed!!!
|
1003.3 | | SIMUL8::RAVAN | I got my facts blurrin' | Mon Dec 28 1987 10:31 | 4 |
| For more UNINVITED hints, see notes 489, 675, and 755 in the MACINTOSH
conference at RAINBO::FLG:[WASSER] (hit KP7 to select).
-b
|
1003.4 | Scarlett still zaps me!! | SNOC01::SFCDEV | | Thu Mar 17 1988 17:56 | 9 |
| re 1003.1
Ed, I did all you said and still got zapped!!!
Maybe she's an Australian ghost who hasn't seen Gone With The Wind??
Where am I going wrong?
Eleanor Brown
|
1003.5 | Open first, then operate. | BOMBE::MOORE | close B cloths mode on Deputy Dan | Thu Mar 17 1988 18:22 | 3 |
| re: .4
Yeah, we died several times following those instructions, then finally
figured out that the bottle must be OPENed before you use it!
|
1003.6 | Now I feel dumb | SNOC01::SFCDEV | | Fri Mar 18 1988 00:32 | 10 |
| re .5
Aw shucks - THANKS! - seems real obvious now you tell me how...
Can't want to get home and zap the @#$% and check out all the ground
floor rooms (first floor to all you yanks)
Wish me luck
Eleanor
|
1003.7 | let me in! | WJG::GUINEAU | | Sun Apr 10 1988 12:25 | 38 |
|
> -< Now I feel dumb >-
Now it's my turn :-)
Well, My Uninvited disk went bad a while back, and Mindscape sent me
a new one.
I've gotten back into playing this (they didn't recover my saved game :-( )
So now (even after reading the hints here and in the (gasp) Macintosh notes,
I have some (most probably stupid) questions:
Please spoil me, if even abstractly!
1. In the house, in the bedroom off to the left of the kitchen, there's a
picture on the wall that shifts to the left when you operate the lamp,
and reveals a ghost. Does this ghost conceal something usefull (there's
*something* in that hole he comes out of!) And how do I get by him?
2. I have the 3 elemental cards (mercury, gold and silver) and have watered
the plant in the green house but can't seem to get into the Magisterium.
I've tried putting the cards together, using the plant in unorthordox ways
etc.. I'm going to try some magic incantations again, but how do I get in??
3. I have gotten into the chapel, but can't get out the back door. I assume
I need something to ward off that ghost, but what? ANd where is the "spider
beneath the chapel" I see reference to in the clues? I can only find 2 ways
in/out of the chapel and one is the ghostly path...
4. Where is the garden maze?
John (who certainly feels uninvited now!)
P.S. Did anyone play with the ABOUT menu? It seems like it's just a list of
people who did the game, but if you select oe of the SUBMENU options,
dependng on which, you get some *real* wierd (sample?) sounds played back!
|
1003.8 | Some help and another question | BOMBE::MOORE | Where do you go when you're Toad Away? | Mon Apr 11 1988 22:54 | 25 |
| Some hints:
1. Yes, there is something behind the ghost in the bedroom. It's
probably not essential, but you'll probably find it helpful.
Read carefully the last line of the description of that room.
You need to find something to scare the occupant way...
2. Sorry, haven't solved this one yet either.
3. The item you need to get past the chapel ghost can be found
inside the chapel. The spider there is a dead end (very dead!),
but if you don't at least know where it is then you probably
need to look more closely at things in the chapel.
4. The maze lies beyond the chapel.
Now, my question...
We still haven't gotten the key from the chair. For whatever reason,
the method of "persuading" the chair eludes us. The "mobile" chair
would seem to be the likely candidate, right? We've tried several
magic phrases, operating various items on it, moving it around, sitting
in it, etc. Maybe someone could narrow it down a little to help
guide us to the solution, i.e. the right chair, method (words, items,
etc.). It's probably something obvious we've just missed. Thanks!
|
1003.9 | Some answers | SOFTY::HEFFELFINGER | Give my body to science fiction. | Mon Apr 11 1988 23:00 | 30 |
| Re: -1
I haven't finished it so I can't help with everything.
Spoilers follow form feed...
3. Regarding the back door, the ghost is frightened by something
in the chapel, but you must do something to it first.
A more blatant hint follows the next form feed...
Use your matches.
Re the spider: Attempt to grab every item in sight, even if it
might be considered blasphemous. If you truly want to see the spider
at this point, then ignore the computer's warnings.
4. Get through the back door.
That's about the best I can do. Interesting that you can hear sounds
when you select the designers names from the menu. I don't recall
that. My copy is an old one. Got it pretty much when it first
came out.
Gary
|
1003.10 | | SOFTY::HEFFELFINGER | Give my body to science fiction. | Mon Apr 11 1988 23:26 | 6 |
| Er.... Ooops. Seems someone else slid one in before my last one.
Every time I use Re: -1, someone slips in there and screws me up.
:-)
Gary
|
1003.11 | | WJG::GUINEAU | | Tue Apr 12 1988 09:14 | 82 |
|
Now I feel like I can get just a bit further! Man, I guess I need to
play more games to get this stuff down :-)
> We still haven't gotten the key from the chair. For whatever reason,
* gee, my very own spoiler! *
When the house door slammed shut behind you, you may have sat in an
"uncomfortable" chair whilst collecting your thoughts...
- Here are some new ones from the MACINTOSH notes file:
<<< RAINBO::$2$DUA9:[WASSER]MACINTOSH.NOTE;1 >>>
-< Apple Macintosh Forum >-
================================================================================
Note 755.15 Uninvited 15 of 15
ULTRA::SIMON "How can we know the dancer from the d" 52 lines 11-APR-1988 14:43
-< Some hints >-
--------------------------------------------------------------------------------
Arrgh ... it's been almost two years since I beat this game. I'll
try my best, but perhaps someone else's memory is fresher.
*Spoilers*
> 1. In the house, in the bedroom off to the left of the kitchen, there's a
> picture on the wall that shifts to the left when you operate the lamp,
> and reveals a ghost. Does this ghost conceal something usefull (there's
> *something* in that hole he comes out of!) And how do I get by him?
The ghost is important, but (sorry!) I can't remember right now
how to beat it. Anyway, it's not a dead end. (A lot of the trouble
in Mindscape games is figuring out the dead ends.)
> 2. I have the 3 elemental cards (mercury, gold and silver) and have watered
> the plant in the green house but can't seem to get into the Magisterium.
> I've tried putting the cards together, using the plant in unorthordox ways
> etc.. I'm going to try some magic incantations again, but how do I get in??
There's an interestingly shaped niche over the door, as I recall.
Looks like something used to be in there ...
(this is me! I've done *everything* I can think of to that niche, and still
haven't gotten in...John)
> 3. I have gotten into the chapel, but can't get out the back door. I assume
> I need something to ward off that ghost, but what? ANd where is the "spider
> beneath the chapel" I see reference to in the clues? I can only find 2 ways
> in/out of the chapel and one is the ghostly path...
The spider is a red herring. Forget it.
Ghosts don't like certain things. Only really bright people can
figure this one out ;-)
> 4. Where is the garden maze?
Past the ghost.
> P.S. Did anyone play with the ABOUT menu? It seems like it's just a list of
> people who did the game, but if you select oe of the SUBMENU options,
> dependng on which, you get some *real* wierd (sample?) sounds played back!
On the Mac, you get a whole show - the heads of all the programmers
come out of graves and pop up and down in time to Beethoven's Fifth.
Surprised they didn't duplicate the show on the Amiga.
Good luck!
-Rich
|
1003.12 | Thanks! | BOMBE::MOORE | Where do you go when you're Toad Away? | Tue Apr 12 1988 20:24 | 1 |
| Ah ha! All this time we've been molesting the wrong chair...
|
1003.13 | "every day a little madder, a little ..." | WJG::GUINEAU | | Wed Apr 13 1988 09:12 | 18 |
|
Well, thanks to the replies here, I've gotten MUCH further.
I probably should bash my brains a little harder, but:
(trying not to give too much away in my question for those who hate spoilers...)
I have mapped a simple path (zombieless!) into the "heart of the garden maze".
There I find what I need to get into a certian mysterious building on the
outside. There is the strangest creature I have ever seen there :-) guarding
this little gem of an object. I have released (and tried to feed salami to)
some nasty animals in cages, but this guy won't budge... And he won't listen
to reason!
Am I missing something?
John
|
1003.14 | | WJG::GUINEAU | | Thu Apr 14 1988 21:57 | 20 |
|
Finally got the little guy to give up his key.
Now for more questions:
1. Under the LAB, (trap door) seems to be a hard place to get back from!
Is there any reason for going down there?
2. The little gremlins key doesn't fit where I figured it would?
3. How do I get out dracans star and what's that little red one for?
I'm desparate since I can't get real far these days without "becomming
one with the undead..."
Just a couple more spoilers, huh?
John (who's *glad* he doesn't really have a little brother now!)
|
1003.15 | Bounce, bounce, bounce... | BOMBE::MOORE | Where do you go when you're Toad Away? | Tue May 10 1988 21:51 | 5 |
| I need a hint to get past the bouncing creature in the maze. We've
tried lots of phrases (he's not listening) and countless objects.
Would some kind soul give us a nudge in the right direction?
Thanks...
|
1003.16 | He's not so tuff! | WJG::GUINEAU | | Wed May 11 1988 08:17 | 20 |
|
If you get past there, and into the Magisterium, and then below there, let
me know how to finish! I am stuck once again...
Anyway, Having said many a (kind) thing to that *rat*...
Spoiler |
V
As you leave the house to the back yard, you pass through the "trophy room"
There is something there which can hold nasty animals, birds in particular!
Catch the bird in the maze, then give him to that fat bouncing mennace...
This was a NEAT part of the game!!
BTW, if you notice while he's bouncing, he conceals a "peculiar shaped object"
|
1003.17 | More magisterium... | BOMBE::MOORE | Where do you go when you're Toad Away? | Sat May 14 1988 22:55 | 10 |
| Well, we seem to have reached about the same position as .14, at
least we have the *same* unanswered questions.
We have an idea about the significance of the place under the lab,
but I think we need to remove the star from its box first...?
Still can't get the third door in the Magisterium to open. 8^(
We have the gremlin's key and don't know where to use it.
The "experiment" in the lab isn't important, is it?
|
1003.18 | Maybe someone who finished could help?!? | WJG::GUINEAU | | Sun May 15 1988 09:22 | 8 |
|
> The "experiment" in the lab isn't important, is it?
Especially after you try to move it or something! :-)
John (who was glad he saved *before* playing scientist!)
|
1003.19 | Still trying | NWGEDU::RAIJMAKERS | You trace 'm, I make 'm | Tue Jan 10 1989 04:48 | 15 |
| -<A bit late, but...>-
I gave up playing the game ages ago (or were it months) without
ever finnishing and a week ago I picked it up where I left.
Your notes have helped me a lot but I still don't know how to get
the key from the little running gremlin and what it is used for!
I tried to find the Mac-notes mentioned in repl.3 but they don't
seem to be there anymore.
Thanks in advance for your help.
Greetings, Harrie R. from Holland.
|
1003.20 | The Cookie Gremlin | WJG::GUINEAU | | Tue Jan 10 1989 08:21 | 10 |
|
Spoiler follows!!
(How do you insert a FF with DECwindows NOTES???)
Inside the Magisterium (I think) there is a jar of cookies. The little bugger
just loves 'em...
John
|