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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

893.0. "Silver vs. Sculpt-3D?" by HOUSE::FRACTAL () Wed Nov 11 1987 21:18

    
    I called the Memory Location the other day, and one of their newest
    arrivals was Silver - the combo ray tracer/animator for $169. Has
    anybody out there purchased this beast? The salesman I spoke to
    said that the main advantage it has over Sculpt is its speed, other
    than that, he hadn't used it much. Can somebody give us a review?
    
    
    thanks,
    
    -ph
    
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893.1It's OK, but...LEDS::ACCIARDIThu Nov 12 1987 08:4378
    I picked up Silver at the Software Shop for $115.
    
    A few things you should know first; Silver is a combined Ray Tracer
    AND animation program.  No need for a seperate animation module.
    
    Like all normal people, I ripped open the package as soon as I got
    home.  I fired it up without even glancing at the manual.  Well,
    I could make no sense whatsoever out of the menu bars.  I tried
    opening some files, but had no luck.  Back to the manual.
    
    The program uses several custom screens.  The opening screen resembles
    a strip of 35mm film.  Each frame of film represents a frame of
    animation, called a cell.  You may have up to 512 cells per file, and
    you may chain files.    
    
    From this screen, if you select NEW from the menu, it will prompt
    you for a file name.  It will then build several subdirectories
    such as FILENAME.CEL, FILENAME.ANIM, FILENAME.SCL.
    
    After starting a new file, you can double click on any cell on the
    strip of film.  A new custom screen will open, dropping you into
    the editor window.  Here's where you really get confused.  The object
    editor can't hold a match to Sculpt for ease of use.  First of all,
    you are only allowed to see one view of your scene at a time, ie
    Top, Front, or Right.  This is a big mistake in my opinion.  You
    can select which view to use from a drop down menu, but you can only
    see one at a time.  This makes construction of complex scenes very
    difficult, unless you completely sketch out an isometric view on
    graph paper before hand.
    
    The way that entities are added is also very cumbersome.  You add
    an 'object' to the scene first, then you must go back and define
    the object.  Wierd.
    
    Silver has a big advantage over Sculpt regarding placement of objects,
    though.  You get to type in the X Y and Z coordinates of every thing
    on the screen.  By selecting an object, you can reposition it very
    accurately with respect to other objects.
    
    There is also much greater control over surface properties and terrain
    properties.  You can import any IFF graphic as a backdrop or horizon.
    
    The manual IMPLORES you to read every page before starting, and
    then re-reading it.  They know it's an intimidating program.
    I read the step by step tutorial and created a simple one-sphere
    cell with a sky and ground.  Following the instructions made it
    easier, but it still is nowhere near as easy as Sculpt.  But get
    this:  the sucker is FAST!  This scene rendered in 400 line HAM
    mode in under 7 minutes!  Sculpt would have taken several hours.
    I did not try to build any animations, but that part seems very
    simple, based on the loop of film concept.  Just create your cells,
    define the order and speed at which they are to be played, and your
    finished.  Silver will animate overscan hi-res HAM images at 60
    frames per second.  
                                                           
    I did notice a few bugs; the file requestor window would not recognize
    my DH0: or DH1: or RAM: directories.  Also, I couldn't get the Ray
    Traced image off of my screen after it had been generated.  I could
    slide the screen up and down all day long, but there were no close
    gadgets, and ESC, ^C, etc all failed to erase the screen.
    
    So, I still haven't finished reading the manual, so I really don't
    have any right to bitch yet.  In summary, Silver seems incredibly
    powerful and fast, with fantastic control over lighting, camera
    parameters, and surface properties.  But I found the editor very
    cumbersome, and maybe a few bugs here and there.
    
    DISCLAIMER:  I have been doing 3d design on UniGRAPHICS for about
    six years now, using a 13 MByte program on 32-bit minis, so I
    have some preconceived notions of how a 3d modeler should work.
    In fact, I'm totally spoiled.  However, I think Sculpt is more true
    to the concept of how a 3d wireframe should be built than Silver.
    
    Ed.
    
    
          
    
893.2How about textures? specialties?HOUSE::FRACTALThu Nov 12 1987 18:107
    	Thanks for the review. What does it offer for textures? i.e.
    fractals,water,haze,snow etc...
    
    Thanks,
    -ph
    
893.3...LEDS::ACCIARDIThu Nov 12 1987 20:1851
    It's not so easy to specify textures of objects.  In Sculpt, you
    merely pick DULL, SHINY, GLASS, MIRROR, or LUMINOUS.  Silver gives
    much greater control.  However, you have no idea what your texture
    will be like until you try it, although the manual does give you
    some hints on how to achieve certain effects.
                              
    After creating an object, you have several pull down choices to
    adjust.  The PROPERTIES sub menu will throw up a window with slider
    controls for SMOOTHNESS, REFLECTIVITY, and SPECULAR, which they
    define as the sharpness of reflections off of an object.
    
    The COLORS sub-menu will produce the standard R G B slider window.
    
    FILTERS pops up sliders for the RGB values that you wish to reject,
    just like a real camera.
    
    SURFACE offers MATTE, SHADED, GENLOCK (yes, you can overlay a genlock
    signal and your objects will be seen on a live video background)
    and BRIGHT.
    
    The menu choices for the TERRAIN are MATTE, IMAGE (IFF) CHECKER,
    SPACE, GENLOCK, SHADED, BRIGHT, MAGNIFY.
    
    HEURISTICS allows you to control the sharpness of the transition
    between forground and background objects.  Sounds like a fancy word
    for aliasing.
    
    EDGE LEVEL and PERTURBANCE are pretty slick.  PERTURBANCE selects
    a random color mix for the terrain for each frame.  By setting the
    PERTURBANCE to 100%, you will get random patterns for each consecutive
    frame.  You could simulate a blizzard or wind blowing through a
    field of grass with this effect.
    
    Lots of features, but a pain to learn.  By the way, the 125 page
    manual is very poorly written, in my humble opinion.  Some sentences
    make no sense whatsoever.  The layout is also poor, jumping from
    topic to topic without much logic or reason.
    
    I really have mixed emotions about this program.  I'd go try it
    out myself before buying it, or wait for a real review of it.
    
    Ed.
    
    
    
    
    
    
    
    
893.4ThanksHOUSE::FRACTALFri Nov 13 1987 20:1713
    
    Thanks for the help. Sounds like you can't win. You either get a
    tracer with a great editor and nil features or one with a crappy
    editor and loads of features.
    
    
    Oh well,
    
    
    
    Anybody know a of good MERGE program ;-)?
    
    
893.5I like glass spheres, but 24 hours...BPOV06::I_SHAWI hate LJ252-Amiga problems.Wed Jul 26 1989 17:038
	Can anyone add any new information about Silver?  Upgrades, new
versions, etc.?  I have used Sculpt-3D and I think the interface is fine,
but I left the thing on for 8 hours and got an eighth of a page.  I like
the sound of faster drawings, better textures, and animation.  Does anyone
have anything else to say about this product (before I go out and buy it!)?

thanx,
--mikie--
893.6Sculpt 3D XLWJG::GUINEAUWed Jul 26 1989 17:367
I've never used Silver, but Byte By Byte came out with SCULPT 3DXL which
is MUCH faster than the old Sculpt.

And it has a 68020/68881 version which *screams* on a A2500 :-)

John