T.R | Title | User | Personal Name | Date | Lines |
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866.1 | I love it! | MAADIS::WICKERT | MAA DIS Consultant | Mon Nov 02 1987 19:03 | 7 |
|
I love it! Nicely done to say the least!
Thanks Ed!
-Ray
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866.2 | | PLDVAX::SMCAFEE | Steve McAfee | Mon Nov 02 1987 21:28 | 6 |
|
I have to agree. Who says nothing worthwhile is free?
Thanks,
steve mcafee
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866.3 | a classic | TRUMAN::LEIMBERGER | | Thu Nov 05 1987 04:24 | 8 |
| I was also pleased with the quality of this game.I loaded it with
the thought I'll check it out and file it and ended up playing for
quite awhile.It brings a true classic piece into your home with
all the look and sounds of the arcade.
Thanks,
bill
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866.4 | Sources? | MAADIS::WICKERT | MAA DIS Consultant | Thu Nov 05 1987 14:21 | 6 |
|
Did the author make any of the sources available as well? I'd love
to take a look...
-Ray
|
866.5 | Amusing... | LEDS::ACCIARDI | | Thu Nov 05 1987 15:36 | 8 |
| Sorry, no sources. You got the same ARChive that I got off of Plink.
Whats amusing about this game is that it seems to use absolutely
no CPU time. I've run it with Sculpt-3d chugging away, and it never
misses a beat. I've also monitored the CPU with ASDG's SysMon,
and it shows no CPU usage.
Ed.
|
866.6 | Good Job! | TLE::RMEYERS | Randy Meyers | Thu Nov 05 1987 19:04 | 11 |
| Re: .5
I also noticed that the game takes very little CPU time and uses only a
small amount of memory. In a way, I guess it makes since since Space
Invaders is a very old game, and so was originally implemented on hardware
we would probably laugh at today.
The same is solid, works perfectly, cleans up after itself, multitasks
well, and is fun. Most commercial games cannot claim all of that. Those
guys should go into business rewriting old classics for the Amiga. (But
then, they would probably start using copy protection, sigh!)
|
866.7 | games and multitasking | VIDEO::LEIBOW | | Fri Nov 06 1987 05:50 | 22 |
| As long as we are talking about good games...
I make an effort to put small games on my hard drive so that during
a compile or other large effort, I can play a game.
I have tried lots of games, but most of them won't work on a hard
disk because of software protection or stubborness.
stuff:
Amoeba Low MEM Low CPU Great
Missile Comm Low MEM Medium CPU Great
Othello Low Mem Almost NO CPU Ok
MindWalker Lots Mem Lots CPU Best
I love Mind Walker. Even though it takes more memory than others,
it works perfectly in a multitasking evironment. I was even able
to play it while raytracing with Sculpt-3D. I have 1 1/2 Meg of
ram. The only part that doesn't do well is the song at the end
of Mind Walker. Although, I have to play for at least 4 hours to
win.
--MIke
|
866.8 | ... | LEDS::ACCIARDI | | Fri Nov 06 1987 09:10 | 8 |
| After seeing Amoeba and Missile Command work well with other processes,
I no longer buy the argument that most games are too CPU bound to allow
multitasking. I think it's just programmer laziness, or port-itis.
Ed.
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866.9 | | PLDVAX::SMCAFEE | Steve McAfee | Mon Nov 09 1987 12:03 | 4 |
| I've been playing this in the background the last few days while
working at home. I've managed to get as high as 6400 pts (don't
laugh). How many screens are there before the aliens can't come down
any further? Anyone have a really high score?
|