T.R | Title | User | Personal Name | Date | Lines |
---|
730.1 | UPDATE PROCEDURE?? | POLAR::GOSLING | KANATA MFG I.S. | Mon Sep 21 1987 12:15 | 12 |
|
re: .0
What are the specifics regarding the update process. I haven't
seen the newsletter yet (although I'm a registered owner).
It's a long way to Canada via Cessna :-)
Thanks
Art
|
730.2 | update procedure | NAC::VISSER | | Mon Sep 21 1987 13:15 | 5 |
| The instructions are to mail in your original disk, ver. 1.0 (mine's
1.01), don't send any manuals(!), and the new disk would be sent
as soon as they receive yours. I sent mine in last Wednesday (so
I'm grounded), and I'll let you know when I receive the new one.
I also sent a note asking about the joysticks.
|
730.3 | more dope | NAC::VISSER | | Mon Sep 21 1987 18:14 | 5 |
| another possible issue for Amiga analog sticks versus IBM/Apple
II is the resistance range of the control pots: the one I bought
measures 0 to about 270K Ohms; Commmodore's spec is 528K maximum,
recommended 470k +/- 10%.
Any ideas?
|
730.4 | Off we go, ... | NAC::VISSER | | Mon Oct 05 1987 14:57 | 2 |
| Got the update, modified IBM/AppleII stick; works great! Any
questions, contact me. Regards, John
|
730.5 | please post! | MPGS::BAEDER | | Tue Oct 06 1987 19:54 | 4 |
| ok, I'll bite...post details on conversions, etc.
scott.
|
730.6 | O.K. | NAC::VISSER | | Thu Oct 08 1987 16:24 | 2 |
| Sorry, just got back from a standards meeting. I'l try to post
by the weekend. John
|
730.7 | Analog joystick connections | NAC::VISSER | | Mon Dec 21 1987 10:50 | 25 |
| So sorry for the long delay, but here are the basics:
Using an IBM compatible analog joystick, change the connector or
make an adapter according to the contact mapping below:
NOTE: DO THIS AT YOUR OWN RISK. I ACCEPT NO RESPONSIBILITY FOR
ANY DAMAGE YOU DO TO YOUR COMPUTER, JOYSTICK, OR YOURSELF AS A RESULT
OF THIS INFORMATION.
AMIGA Joystick
3 7
4 1
5 8
7 2
8 3
9 5
If you have an APPLE II/IBM stick, make sure its set for IBM mode.
Works great for me, esppecially the spring stick forces and trim
controls. I recently found out that many real aircraft provide
for elevator trim in exactly this manner, that is, by connecting
springs to the control column. Happy landings!
John
|
730.8 | More on analog sticks please | POLAR::GOSLING | KANATA MFG I.S. | Mon Dec 21 1987 12:55 | 12 |
| John,
Not knowing anything about analog joysticks and IBM compatible
ones in particular, could you please provide a make/model number
that I could look for.
Another question - How would you rank the improvement in control
of the aircraft over the normal mouse or non-analog stick - ie: is
it worth the money?
Thanks - Art
|
730.9 | how to do | NAC::VISSER | | Mon Dec 21 1987 15:30 | 26 |
| re.: .8
First, about aircraft control. The difference is absolutely astounding! I
just couldn't do it with the mouse, or the digital stick, probably because I
don't expect to displace the control, but rather to apply pressure to it. The
result is that while I could never land (maybe once, on the grass next to the
runway), now I can put her down from almost anywhere. I've even tried aborting
a takeoff from about 150' and turned more than 90 degrees to a good dead stick
landing. I only wish they had a tail dragger so I could try wheel landings.
The joystick I have is a Suncom TAC1+. On the box was the model number
SFC-090, printed with the warranty information. I've seen several Suncom
sticks in the stores from time to time, and the one I really wanted, but
couldn't find when I went to buy it, had thumbwheels on the bottom of the base
so you could selectively disable the x and y springs, to allow the stick to
flop around. This would be the preferred mode for a "mouse stick" control as a
workbench pointer. For flying you want the spring force, and the one I got,
with the springs always engaged, is fine. I bought it at Lechmere on sale for
about $20.00. Its usually $30.00. I made the adapter for the Amiga with one
each male and female 9 contact D-sub. connectors with short "cross-over" wires
between. I installed jackscrews on the connector the goes to the stick cord so
the adapter can't be installed in the Amiga, in reverse (it won't work, may
hurt, that way). Alternately, I could have amputated the cord's molded on
connector and installed a new one, but I hate custom hardware. If you need
help, let me know. John
|
730.10 | Great stuff! | STAR::BANKS | In Search of Mediocrity | Mon Dec 21 1987 15:32 | 21 |
| I really appreciate the directions for making an adapto-plug for
an analog joystick.
I can *pretty* reliably land the plane in FSII, but rarely where
I want to. And, the only way I can do that is with keyboard control,
and that's so sluggish that I have to plan things *real* far back
in advance.
Trouble with FSII (both the version I bought and the updated version
on sceneriy disk #11) is that when there's a lot of detail to update,
it does so at the expense of response to the input.device. The
really nasty edge of this, of course, is that the closer you get
to the ground, the more scenery there is to update, so the slower
the response to the mouse and keyboard. I punch a couple of ">"
keys to adjust the rudder, and sometimes it's a second later before
the program sees the characters.
Ever since I'd have FSII, I've wanted real badly to try it with
an analog joystick. Now, with thanks to NAC::VISSER, I can.
Of course, that doesn't mean I'm going to be any better at it. :-)
|
730.11 | how to fly | NAC::VISSER | | Mon Dec 21 1987 15:50 | 15 |
| Another thing occurred to me after reading reply 10: it helps to
know how to fly! The best single source on how to fly is
Langenweische's classic "Stick and Rudder", available at most flight
school shops and pilot's shops at small airports, as well as any
good bookstore. Two good tips from the book that work well in
FS II:
1. the throttle is the up/down control.
2. the elevator is the speed control.
Using these tips, decide on an approach/landing speed and hold it
constant with the elevator. Make the plane come down by reducing
power (usually to idle).
Happy (on-airport) landings!
John
|
730.12 | analog support | ERLANG::SLACK | | Mon Dec 21 1987 17:03 | 4 |
| Is special software needed to support the analog joystick? Does
this come with FSII or do you have a PD routine for it?
Or what?
|
730.13 | New Stick on the market ? | 30781::HARVEY | | Mon Dec 21 1987 17:16 | 9 |
|
Has anyone seen a ad ( Byte ? ) showing a semi real control
wheel and throttle joystick? I was waiting for a flight at the
airport and noticed the ad. It said that it supported the IBM pc
and the Atari ST and would be supporting the Amiga soon. Has anyone
tried this unit out or has any comments on it?
tnx Renis
|
730.14 | | NAC::VISSER | | Mon Dec 21 1987 17:32 | 10 |
| re.: .12, .13
The "special software" is the updated version of FS II. I got mine
back in October, and it included anaolg stick support, no copy
protection, etc.
I just saw the control yoke in a store in Santa Clara, Ca. called
Frye's. Its a beautifully made device which is actually an analog
joystick with nice "stick force" springs, fire buttons on top of
the "ram's horns" and a slide pot for the throttle. You would
need a new driver from Sublogic to take advantage of the throttle
control. The price was about $110.00. Kinda steep for a joystick.
|
730.15 | Control stick setup at Lechmere | CIMNET::KYZIVAT | Paul Kyzivat | Mon Dec 21 1987 17:35 | 23 |
| > < Note 730.13 by 30781::HARVEY >
>
> Has anyone seen a ad ( Byte ? ) showing a semi real control
> wheel and throttle joystick? I was waiting for a flight at the
> airport and noticed the ad. It said that it supported the IBM pc
> and the Atari ST and would be supporting the Amiga soon. Has anyone
> tried this unit out or has any comments on it?
>
Just this last weekend I have been seeing a control setup like the one
described above. I saw it at Lechmere yesterday. I couldn't tell from
the info on the box whether it would work with the Amiga. It did
mention being configurable in some way.
Not owning (or planning to own) flight simulator, I didn't notice the
price.
On the analog joystick interface: once rewired, is it compatible with
the digital joystick? In other words, can it be used for all the
various games which take standard joysticks? The junk joysticks I have
barely work for something as simple as PacMan.
Paul
|
730.16 | Duhhhhh... | LEDS::ACCIARDI | | Mon Dec 21 1987 22:04 | 14 |
|
Could someone please post a list of which pin corresponds to which
wire color on the Suncom analog joystick? I foolishly demolished
the male 9-pin D connector trying to find out (I didn't have a
continuity tester, so I was just going to look and see).
Also, just for us dumb folk, could someone sketch which pin is which
on the 9-pin D connector? Mine aren't numbered, and I don't have
a connector expert nearby.
Thanks.
Ed.
|
730.17 | joystick pinout | NAC::VISSER | | Tue Dec 22 1987 13:56 | 45 |
| O.K. sports fans, here it is:
Looking into the joystick connector, with the row of 5 pins horizontally
across the top, pin 1 is top left, pin 5 is top right, pin 6 is bottom left,
and pin 9 is bottom right. The Suncom internal wire color mapping for my
stick is:
color comment
1 BROWN button
2 ORANGE pot common
3 GREEN switch common
4 NC
5 WHITE pot wiper
6 NC
7 BLACK button
8 BLUE pot wiper
9 NC
NOTES:
1. NC means "no connection"
2. remember there is a Apple/IBM mode switch on the stick; there is more
circuitry involved in the joystick than is indicated here. I would post
my reverse-engineered schematic, but not only do I think that I made at
least one error, but some may consider the schematic to be "intellectual
property" of Suncom. See the adaptor in a previous reply for application
to the Amiga.
Amiga joystick connector:
1 unused
2 unused
3 button 1
4 button 2
5 POT X
6 unused
7 +5V
8 GND
9 POT Y
NOTE:
1. I think the Amiga docs may have swapped the X and Y designations.
The analog joystick won't function as a digital stick for programs
requiring a digital stick.
|
730.18 | grovel grovel... | LEDS::ACCIARDI | | Tue Dec 22 1987 14:12 | 12 |
| Thanks John. I feel like a real jerk (probably because I am a jerk)
but I just realized that the numbering would be a mirror image from
the male to the female arrangements.
I actually WAS able to relate a given pin to a wire color, but when
I wired it up, it acted brain damaged. I hope I didn't damage either
the Amiga or the oystick.
Thanks again.
Ed.
|
730.19 | | NAC::VISSER | | Tue Dec 22 1987 14:14 | 5 |
|
Ed,
Maybe my info on connections contains an error; I don't have
very good notes on it, I'll check. I'll try to post an end to end
pin list.
|
730.20 | ! | LEDS::ACCIARDI | | Wed Dec 23 1987 17:55 | 32 |
| Zowie!! This analog stick opens up whole new worlds! I always
assumed that I just had a few mis-wired ganglia or stray neural
paths in my gray matter, since I never had much success in flying
FS][. This new stick has infinite resolution, instantaneous response,
blah blah.... thanks a million John.
On the remote chance that there is someone out there who is marginally
dumber than myself, here's how I wired it... (Suncom Tac 1+)
Carefully hack off the standard connector on the joystick with a
dull axe. You'll find six severed wires colored black, brown, blue,
orange, green and white.
Looking into the Amiga male game port (sounds worse than it really
is) you'll see the following pin arrangement. Just get a female
9-pin D connector and wire as follows...
Blk Brn Blu
1 2 3 4 5
-------------------------------------
\ * * * * * /
\ /
\ * * * * /
\-----------------------------/
6 7 8 9
Orng Grn Wht
That's all there is to it. Have a ball.
Ed.
|
730.21 | absolutely amazing difference | FIGS::BANKS | In Search of Mediocrity | Tue Dec 29 1987 15:54 | 39 |
| Well, here's another pat on the back for NAC::VISSER:
Used to be, when I ran FS II, I could land the plane pretty reliably,
but it'd be a long drawn out process, with an equally long and drawn
out landing approach. If I wanted to go so far as land on a runway,
it'd be even more work, then only on those runways for which the
simulator provided an ILS beacon (or whatever they're called).
Even then, as often as not, I'd end up landing on a patch of ground
parallel to the intended runway.
In retrospect, I find most of this was due to how cruddy it was
trying to control the plane with a mouse and/or keypad strokes.
The closer the plane would get to the ground, the slower I'd go,
causing the plane to respond more slowly (as you'd expect). In
addition, the closer you'd get to the ground, the more stuff there'd
be for the program to update in the window, so the response to the
input.device would start getting lumpy. Because of this, I resorted
to lining up with the runway several miles back, and just coasting
in from altitude to the airport. I could get the landing ok, but
lining up so exactly from several miles back don't always make it.
Last night I went out and got an analog joystick. Wasn't a TAC1,
because they were out, so I got a Kraft instead. Half an hour to
wire up a pair of connectors as shown previously, and another half
an hour to remember/figure out that I have to type a "J" to get
the analog joystick to work (didn't have the documentation handy).
After that, I was able to update my landing procedures as follows:
1. Fly around and look for a runway that looks good.
2. Land on it.
Didn't crash once. Didn't miss the runway once. Felt almost like
I had the program under control for the first time. Worked first
time, every time.
All is right in the world.
;-)
|
730.22 | :-) | FIGS::BANKS | In Search of Mediocrity | Tue Dec 29 1987 15:57 | 5 |
| Oh yeah,
I will have to admit, though, that now, the simulated passengers
must be getting lots bigger cases of motion sickness than they used
to...
|
730.23 | | LEDS::ACCIARDI | | Tue Dec 29 1987 16:35 | 8 |
| Isn't it amazing how much more responsive the entire screen seems
to be? Used to be that you'd move the mouse and a little while
later the screen would scroll. Now, you can watch the screen bob
up and down in real time as you wiggle the joystick back and forth.
If only Genie's multiplayer Air Warrior supported analog joysticks!
Ed.
|
730.24 | Bug found in V1.1 of FS-II | COOKIE::WECKER | A wholly owned subsidiary of DEC | Thu Dec 31 1987 20:13 | 20 |
| Well.. Abel's came through and I am now the proud owner of V1.1. I also got
the Suncom analog joystick and it works fine (with the previously posted
rewiring).
HOWEVER... if you load the disk into memory (VD0:) and then try to run it
(``fs2'' as the documentation tells you) it works fine UNLESS you started
with an interlaced workbench. In that case, the right edge of the screen is
missing and the mouse hotspot is halfway down the right side of the arrow!!!
I know all about ``SETLACE'' for make a non-interlaced screen otherwise, but
is there a kludge around that will make an interlaced scrren non-interlaced
(without rebooting)????
OTHERWISE the ram feature is pretty useless for me since I only run interlaced.
Anbody have any help?
Thanks!
dave
|
730.25 | laceWB.arc | LEDS::ACCIARDI | | Fri Jan 01 1988 08:29 | 11 |
| Look in LEDS3::USER6:[ACCIARDI.AMIGA] for LACEWB.arc.
This short file (3700+ bytes) will allow you to toggle from 200
lines to 400 lines and back again from Workbench or CLI.
I haven't used this very much, so I can't say whether or not it
will help. But I have tried to run FSII in 200 line interlaced mode.
FSII kicks the Amiga back into 200 line non-interlaced during
the boot process.
Ed.
|
730.26 | LACEWB did the trick! | COOKIE::WECKER | A wholly owned subsidiary of DEC | Fri Jan 01 1988 16:34 | 29 |
| re: .25
Thanks ED! Works great. This is what I do:
1) Changed my kickbench disk to check if the file DF1:fs2 exists
and VD0:fs2 does NOT exist. If this is the case copy all root
directory files up from DF1: to VD0: (I added LACEWB to the
FS-II disk.
2) Now I come up like normal. If I want to play with FS-II I just
say: "LACEWB ; FS2" (While in the shell and sitting in VD0:)
3) I'm up right away.
Unfortunately two things I haven't been able to change yet:
1) Why do you have to save RAM to DF0: (why can't I give a
device name like VD0:).
2) Too bad a ``QUIT'' from FS-II will cause a reboot. Otherwise
switching in and out would be almost instantaneous.
Side item: What's the highest score anyones gotten in WW-I mode?
Any good hints?
Thanks for the help.. (and back to the simulator).. dave
|
730.27 | Multi-Player anyone? | COOKIE::WECKER | A wholly owned subsidiary of DEC | Fri Jan 01 1988 16:36 | 11 |
| Anyone interested in multi-player mode?
Anyone have the host program for a VAX?
Anyone have the communications specs (before I reverse engineer it)?
I'm thinking of writing a host program so that we could fly over the E-net.
Anybody interested?
dave
|
730.28 | Count me in! | LOWLIF::DAVIS | That's not a BUG, it's a FEATURE! | Fri Jan 01 1988 22:59 | 6 |
| Wow! Great! Awesome! Stupendous! Wonderful! and various other exclamatory
expressions. Flying on the E-net would be great!
It's got my vote...
...richard
|
730.29 | Oh well.... | COOKIE::WECKER | A wholly owned subsidiary of DEC | Mon Jan 04 1988 16:06 | 13 |
| re: .27
I spoke with subLOGIC and (after finally getting through to engineering) found
out that the ``greater than two planes in multi-player'' mode is really only
a dream at this point. There IS no protocol yet or any host programs of any
sort and they don't even have a guesstimate for it.
I will probably build a little "pass through" program so that at least 2
people can fly with each other over the network. Will keep everyone posted
in a seperate note (when/if) it happens.
dave
|
730.30 | | ANGORA::SMCAFEE | Steve McAfee | Mon Jan 04 1988 16:35 | 2 |
|
Could this be done for Air Warrier? Are the sources on Genie?
|
730.31 | Giving up on ENET/Multiplayer (for now) | COOKIE::WECKER | A wholly owned subsidiary of DEC | Wed Jan 06 1988 18:30 | 21 |
| re: .27
Oh well... the best laid plans....
I finally got an ULTRIX/DECnet program up and running that will pass raw
(binary) data back and forth from terminals over the net. I thought I was
done except... nothing worked!
After much brain sweat I finally figured out what was going on. The !@#$%s
at SubLogic are using "break" as their start of packet signal. This means
that if you are runnig on a LAT, you blow up because the "break" gets you
back to local mode.
If you are running directly into the host (via modem) everything appears
to work OK, but you never get anything from the other plane... since the
network is only passing "real" characters (the "break"s get dropped).
I don't feel that there is enough of a call for this (for now) to continue.
If anyone wants to pick up the gauntlet (VMS or ULTRIX) let me know and I'll
be happy to send you the program so far (only 2 pages of C code).
|
730.32 | Ode to Enet/Multiplayer | LOWLIF::DAVIS | That's not a BUG, it's a FEATURE! | Thu Jan 07 1988 11:12 | 18 |
| Hi Dave, sorry its turning out to be such an ordeal. It sounded like a
great idea! I have a couple of comments/questions:
Wouldn't 'SET PORT BREAK REMOTE' at the Local> prompt cause your program
to receive the break?
>If you are running directly into the host (via modem) everything appears
>to work OK, but you never get anything from the other plane... since the
>network is only passing "real" characters (the "break"s get dropped).
You mean you can't send the break character across the network link? What
about sending a ESCape sequence of some sort and then translating it back
at the other end? Is that feasible at all?
Just curious,
...richard
|
730.33 | Still trying | COOKIE::WECKER | A wholly owned subsidiary of DEC | Thu Jan 07 1988 12:50 | 43 |
| re: .32
>Wouldn't 'SET PORT BREAK REMOTE' at the Local> prompt cause your program
>to receive the break?
Yes it would BUT:
1) It requires LAT privilages.
2) It would change the physical port.. since we are on a 64 rotor
system that would mean if I got cut off, some poor sh**k would
get stuck with a line where break wouldn't work.
>>If you are running directly into the host (via modem) everything appears
>>to work OK, but you never get anything from the other plane... since the
>>network is only passing "real" characters (the "break"s get dropped).
>
>You mean you can't send the break character across the network link? What
>about sending a ESCape sequence of some sort and then translating it back
>at the other end? Is that feasible at all?
Exactly... I just don't want to write the protocol (and the code).
HOWEVER... after trying to go MODEM-MODEM last night (direct dial) we (Brad
Morgan and I) found that even though you set the program to 2400
baud, during certain menu selections it slips back into 1200 baud
mode!!!
We never did get it to work.. we got as far as coordinate transfer
but never saw the other plane. Our guess is that "send aircraft"
switches the machine back into 1200 BAUD mode.
=== NEWS FLASH ===
Brad just walked in (after talking to SubLogic). If the modems at both end
are not Hayes compatible.. FORGET IT!! (They (SubLogic) won't even acknowledge
a problem!).
I understand this since the program sends things like "+++" everytime you
try to talk to the modem (no way to turn it off).
We'll keep trying (SubLogic is supposed to call us back.. we'll see)
dave
|
730.34 | SubLoc protocol is SubDEC! | LOWLIF::DAVIS | That's not a BUG, it's a FEATURE! | Thu Jan 07 1988 18:37 | 8 |
| Sounds to me like it's time SubLogic to come up with FS III with a new modem
protocol! For what it's worth: a friend and I can hook our amigas (his:
1000, mine: 2000) together directly and run at 57,600 baud with no probs.
That is, "send aircraft" doesn't reset the _amiga_ to 1200 baud anyway.
I doubt that helps much, but good luck guys!
...richard
|
730.35 | OFF WE GO, INTO THE WILD BLUE YONDER | POLAR::GOSLING | KANATA MFG I.S. | Tue Jan 19 1988 10:32 | 16 |
|
The skies (or more importantly the airfields) are save again!
I finally got an analog stick (Kraft KC3), kludged a cable as per
.7 (2 female connectors) and took off into the wild blue yonder -
for the first time feeling in control. On the first flight, after
gaining some altitude, I was able to do a quick 180, line up on
the runway, and land - what a feeling....
"Playing" the WWI scenario is even fun - now that I can actually
sight in on the enemy and blast them!
Thanks to all those who provided pin outs and the like.
Art
|
730.36 | | LATNCY::MORGAN | Brad Morgan | Fri Jan 22 1988 02:53 | 60 |
| I purchased a CH products Mach II Joystick (IBM PC version). This joystick
has two switches on the top for disabling the X spring and/or the Y spring,
rotary extra-fine electrical trims, and two buttons. (The Mach III has 3
buttons, one on the stick, for only a few dollars more).
This joystick comes with a 15-pin male d-connector. The IBM PC pin
assignments for this connector are:
1, 8, 9, 15 +5
2, 7, 10, 14 Normally open buttons
2, 7 = 1st Buttons
10, 14 = 2nd Buttons
3, 6, 11, 13 Resistors (100K ohms)
3 = 1st X, 6 = 1st Y,
11 = 2nd X, 13 = 2nd Y
4, 5, 12 Ground
One side of the linear wound resistor is tied to +5, the other end floats
and the wiper is connected to the resistor pins.
The wire colors, 15-pin assignments, and Amiga 9-pin assignments (for FS2)
are:
Color 15-PIN 9-PIN(AMIGA) Amiga Function
Orange 2 3 Orange Button
White 7 4 Black Button
Black 6 5 X
Blue 1 7 +5
Green 4 8 Ground
Brown 3 9 Y
Shield 12
Clever readers will note from the above that X & Y in the joystick are
reversed. The next reply contains a BASIC program I wrote to read the
hardware registers associated with the gameports as I had problems getting
my joystick to work.
A previous comment about the Amiga hardware documentation being wrong is
incorrect. The joystick X & Y are stored in a 16-bit word in the same
manner as the mouse X & Y. As the above program shows, the Amiga hardware
pin assignment and the location of X & Y are consistent and correct as
documented, but FS2 reverses X & Y. This is a common mistake made by
programmers switching between the 68000 and the 8086 (or VAX)!
In addition, the Amiga hardware documentation calls for resistors up to
528K (nominal 470K +/- 10%) and again the above program shows that the
~100K ohms of the IBM PC specification joystick uses ~1/5 of the available
8-bit Amiga range (0-50 out of 0-255).
FS2 is hard-coded to accept these small values. A "proper" Amiga joystick
will not work! If you have problems with your analog joystick try changing
the center values with the trim pots. I adjusted my joystick using the
above program to have a symmetrical range (0-50, center 25) in both X & Y
and the FS2 control surface indicators would oscillate wildly when I
toggled to the analog joystick ("J" key). Re-adjusting to a center of
about 16 caused much better behavior although a hard right stick now
sometimes "overflows" to a hard left stick!
|
730.37 | BASIC program to read GAMEPORTS | LATNCY::MORGAN | Brad Morgan | Fri Jan 22 1988 03:05 | 118 |
| REM
REM Read the hardware registers associated with the Gameports.
REM B.S. Morgan
REM
REM Library command needed to define WaitTOF. Copy GRAPHICS.BMAP
REM from the EXTRAS:basicdemos directory if you don't put this program
REM in that directory.
REM
LIBRARY "df1:graphics.library"
REM
PRINT "Answer the following guestions with a Y or N."
PRINT "After the program starts, Hit any key to quit."
PRINT "(Y to next may cause a GURU on exit)"
INPUT "Use Basic functions on Gameport 0? ", p0$
p0$ = UCASE$(p0$)
PRINT "(Y to next causes screen to flash but no harm done)"
INPUT "Write POTGO (read proportional joysticks)? ", pgo$
pgo$ = UCASE$(pgo$)
REM
REM Clear the screen.
REM
PRINT CHR$(12)
REM
REM The following should be: b& = &hdff000
REM
b& = 14675968&
REM
REM The following should be: f& = &hbfe001
REM
f& = 12574721&
REM
REM Wait for beginning of frame.
REM
10 CALL WaitTOF
REM
REM Read Proportional input registers.
REM
p0y = PEEK(b&+&H12)
p0x = PEEK(b&+&H13)
p1y = PEEK(b&+&H14)
p1x = PEEK(b&+&H15)
REM
REM Read the right mouse (and unused mouse) buttons from POTGOR
REM
d1y = (PEEK(b&+&H16) AND &H40) / &H40
d1x = (PEEK(b&+&H16) AND &H10) / &H10
d0y = (PEEK(b&+&H16) AND &H4) / &H4
d0x = (PEEK(b&+&H16) AND &H1) / &H1
REM
REM Write the proportional start bit.
REM This causes the system to think the right mouse button
REM is being pressed and released. The screen flashes but
REM there seem to be no ill effects.
REM
IF pgo$ = "Y" THEN POKEW b&+&H34,1
REM
REM Read the fire buttons from PRA of the odd 8520.
REM
f1 = (PEEK(f&) AND &H80) / &H80
f0 = (PEEK(f&) AND &H40) / &H40
REM
REM Read the Joystick / Mouse Counters.
REM
j0y = PEEK(b&+&HA)
j0x = PEEK(b&+&HB)
j1y = PEEK(b&+&HC)
j1x = PEEK(b&+&HD)
REM
REM Use the basic functions to read a digital joystick in Port 0.
REM These functions seem to upset the mouse permanently.
REM The GURU will visit after the program exits.
REM
IF p0$ = "Y" THEN
s0 = STICK(0)
s1 = STICK(1)
END IF
REM
REM Use the basic functions to read a digital joystick in Port 1.
REM
s2 = STICK(2)
s3 = STICK(3)
REM
REM Output the results.
REM
LOCATE 1,1
PRINT " Fire MseX MseY DtrX DtrY PotX PotY� StkX StkY "
PRINT "Port 0";
PRINT USING " ####";f0;
PRINT USING " ####";j0x;
PRINT USING " ####";j0y;
PRINT USING " ####";d0x;
PRINT USING " ####";d0y;
PRINT USING " ####";p0x;
PRINT USING " ####";p0y;
PRINT USING " ####";s0;
PRINT USING " ####";s1;
PRINT
PRINT "Port 1";
PRINT USING " ####";f1;
PRINT USING " ####";j1x;
PRINT USING " ####";j1y;
PRINT USING " ####";d1x;
PRINT USING " ####";d1y;
PRINT USING " ####";p1x;
PRINT USING " ####";p1y;
PRINT USING " ####";s2;
PRINT USING " ####";s3;
PRINT
REM
REM Check for keyboard input.
REM
a$ = INKEY$
IF a$ = "" GOTO 10
REM
REM Attempt to fix the problem of using STICK(0) and STICK(1).
REM
IF p0$ = "Y" THEN m = MOUSE(0)
END
|
730.38 | Confused | GILBRT::BEAUREGARD | Roger Beauregard SHR1-3 | Thu Apr 21 1988 14:36 | 56 |
| I'm ready to give up!
I bought a Kraft KC3 analog joystick a while back and
dissasembled/rewired it. I worked fine (FS][) until I recently tried to
add the caps so it would work for jet. Now I can't get it to work
even on FS][ anymore.
Preveously, I hadn't bothered to connect pins 3 and 4 of the amiga
port since FS][ didn't really use a fire button. Since then I
disconnected all the wires and was begining to do a major overhaul.
There is a switch which selects either IBM or APPLE. I connected
the swich so I could select the fire function to be either on the
joy stick or on the controller body. In doing this I really didn't
pay attention to where the +5 and ground were going. After looking
the circuit over this is what I come up with.
nc nc
| |
/ /
\ \
X ----/ /____ y
pot \ \ pot (both pots ~43Kohm at stick center)
/ /
| |
| |
0------------------0---------- +5v
| |
| |
---- ----
/\ /\
/ \ / \
---- ----
| |
| |
\ \
/ 560 ohms / 560 ohms
\ \
/ /
|_______ switch |________ switch
| output | output
| momentary | momentary
| switch | switch
| |
| |
gnd gnd
Assuming I drew the circuit correct, What's the problem? Pins 3 and 4 of
the amiga port are pulled up with 27K(?) resistors. I not quite sure the
purpose of the diodes in this application either. Any help would be appreciated.
Remember, This joystick did work at one time, but since I disconnected all
the internal wires, I not sure I am back at the original circuit configuration.
Bear in mind I've now added 1�F caps across the potentiometers.
The symptoms are; horizontal motion approximately works, Vertical motions
is unstable and I'm unable to go above center in FS][.
|
730.39 | add caps fo Jet? | NAC::VISSER | | Thu Apr 21 1988 16:08 | 5 |
| re.: > add the caps so it would work for jet.
Did I miss something? What do you mean add the caps?
John
|
730.40 | | GILBRT::BEAUREGARD | Roger Beauregard SHR1-3 | Thu Apr 21 1988 16:11 | 6 |
| I think the source was PLINK, but somewhere I heard that caps had to be added
across the pots in order to prevent oscillation.
Roger
|
730.41 | | NAC::VISSER | | Thu Apr 21 1988 16:12 | 2 |
| What value and type of capacitor, and where do you put them?
John
|
730.42 | should work | GILBRT::BEAUREGARD | Roger Beauregard SHR1-3 | Thu Apr 21 1988 16:22 | 15 |
| a 1.0�F ceramic cap.
From the wiper to the +5v
+5v ---0-------0
| |
| |
| ___
| ---
\ |
/ |
\ <-----0---- output
/
\
/
|
|
|
730.43 | | LEDS::ACCIARDI | | Thu Apr 21 1988 16:36 | 11 |
| Actually, I used a .1 uf cap, not a 1.0 uf. I put one each across
the X and Y trim pots. Worked like a charm.
On the Suncom joystick, I had to center the horizontal trim pot,
but the vertical trim pot had to be pulled all the way back. After
making these adjustments and starting the game, hit ^J to activate
the joystick. If the video puck isn't centered in it's little box,
center it with the trim pots and hit ^J a few more times.
Ed.
|
730.44 | Jet with analog joystick? | NAC::VISSER | | Thu Apr 21 1988 16:40 | 4 |
| How about some detail on Jet; or did I miss that somewhere else
in Amiga Notes?
John
|
730.45 | | LEDS::ACCIARDI | | Thu Apr 21 1988 17:10 | 24 |
| OK, here's the story... first, go read all the notes on Jet!.
It turns out the the very first version of Jet! for the Amiga has
(undocumented) support for analog joysticks. If you have a later
version, the support is gone. Sorry, I don't know how to tell an
early release from a recent one. I have an early one. :^)
The analog support in Jet! is somewhat different than that in FSII
in that the analog stick will not work properly unless the caps
are added as per 730.41-730.43 and the trimpots are carefully adjusted.
I recently called SubLogic and told them that the analog stick support
in Jet! was a little flaky. They acted surprised and told me that
there WAS NO analog stick routines in Amiga Jet! I suspect(ed)
that they fibbed to me, since it definitely works! They claimed
that they tried to get someone to build an Amiga analog joystick
for them, but they couldn't do it economically for the relatively
small volumes involved.
Anyway, if you bought Jet! within a few weeks of it's arrival, you
probably have the first release.
Ed
|