T.R | Title | User | Personal Name | Date | Lines |
---|
500.1 | boulderdash, ballyhoo, it's only talk | ECADJR::BOSCH | | Wed May 13 1987 13:42 | 4 |
| Definitely Upload it Please!!!!!!!!!!!!!!!
derek
|
500.2 | yeah! | SZOFNA::CBODINE | living a life of illusion | Wed May 13 1987 14:13 | 3 |
| I am always in the market for a good game. Please do upload it.
Chris
|
500.3 | Me too... | LDP::MCCARTHY | | Wed May 13 1987 14:15 | 3 |
| One more vote for an upload. Please.
Mike
|
500.4 | YES | DESENG::SPECS | Miguel,from sunny Puerto Rico | Wed May 13 1987 14:23 | 4 |
|
Yes, another vote for upload
Miguel A.
|
500.5 | the Ayes have it.. | LEDS::ACCIARDI | | Wed May 13 1987 14:53 | 6 |
| Well, that was a fairly overwhelming vote of yes. Ok, check the
directory in .0 on 5/14/87.
The reason I put this up to a vote is that we are chronically low
on disk space, and I don't want to get my system manager too angry
with me.
|
500.6 | NO..... :-) | POLAR::GOSLING | Art Gosling - Kanata Mfg. I.S. | Wed May 13 1987 16:47 | 13 |
|
I vote NO!
If you upload this game, I will be forced to download it and play
it, thus foresaking all of the other things that I should be doing
- like paying attention to my wife and kids, paying the bills,
working in the yard, the house repairs, work, sleep, etc., etc.
o o
Art L
\___/
|
500.7 | Sorry, Art... | LEDS::ACCIARDI | | Wed May 13 1987 22:25 | 20 |
| Well, it looks like Art Gosling is in for some more misery and a
possible divorce. The Archive is now in...
JAKE::USER2:[ACCIARDI.AMIGA]BDASH.ARC
Be sure to follow the instructions in the 'ReadMeNow' file. It
is very important that the boot disk NOT close the CLI down during
the Startup-sequence. (The initial CLI is used to pass some messages
from the program to DOS). You could just delete the 'endcli >nil:'
line from the startup-sequence. There is an Icon to run the program
from Workbench, but I just put a 'RUN BDASH' command in the boot
file.
I think you'll really enjoy this. Any problems, blah blah, e-mail
me at JAKE::ACCIARDI or bother me directly at 237-3693.
By the way, I was really touched by the author's suggestion of a
donation to the American Cancer Society. I assume he has lost a
loved one to cancer (who hasn't) and I am going to make a contribution.
|
500.8 | Joystick needed | EVER11::EKLOF | We're everywhere. | Thu May 14 1987 18:05 | 15 |
|
It is a large archive, and you might want to save yourself the
down-load time if you don't have a joystick, since it's impossible to
do the third level without one.
You can use the arrow keys to go left, right, up, and down, but
need a joystick to move diagonally. You can do the second level with the
arrows, and usually, the first (it's a random set-up, and I once found
myself literally between a rock (two, actually) and a hard place). Once
you get the the third level, your only options are right/down, left/down,
or straight down. The first two can't be done without the joystick, and
the last one is immediatly fatal.
Mark
|
500.9 | Grrr... | LEDS::ACCIARDI | | Thu May 14 1987 19:57 | 3 |
| Third Level!?! I've been trying for two days to complete the second
level!
|
500.10 | Fails CRC Check | AUTHOR::MACDONALD | WA1OMM Listening 224.28 | Fri May 15 1987 08:29 | 7 |
| Hmmm .... "Fails CRC Check"
BDASH! won't run (this is the archive I downloaded from JAKE).
All of the other files deARCived okay though. Anyone else have a
similar problem?
Paul
|
500.11 | The game is too easy!!! | ECADJR::BOSCH | | Fri May 15 1987 08:38 | 5 |
| I've gotten through the first 6 boards, so if you need help, let
me know.
BoulderDasherBosch
|
500.12 | Too Ashamed to Reply | LEDS::ACCIARDI | | Fri May 15 1987 08:40 | 1 |
|
|
500.13 | Works fine with Kermit | KIRK::LONG | | Fri May 15 1987 08:49 | 11 |
| RE:.10 -< Fails CRC Check >-
I'd give it another try as JAKE is where I got my copy and it works
fine. DeARCed it with ARC16 and downloaded with KERMIT ( not in that
order)
Have made it to the fourth level but I run out of smiley's fast there.
I know it's cheating, but has anyone tried renaming the files from the
different levels so they can start playing a higher level without having
to go through the previous ones?
Dick
|
500.14 | Waiting for the const. set... | SOFTY::HEFFELFINGER | Bored on Board | Sat May 16 1987 18:21 | 23 |
| Fun stuff. Thanks aplenty to Mr. Acciardi for uploading. I have been
having a problem with Bdash! however. I can cruise along through
the first few levels or so and then, while I'm working on one of
the levels (not always the same one), the game locks up on me.
Smiley goes away. Nothing to do but Ctrl-A-A. Makes it a little
tough to get excited about the game. It's only the fact that I
*love* this sort of puzzle-arcade game, that keeps me playing it.
Anyone else seen this? I've noticed that my memory is dangerously
low at the time of the bye-bye. (A mere 512K Amiga here.)
If the author is on Plink, you might want to give him a suggestion
for a slight change that would make the game play even better.
I would like to be able to use the keyboard for all movement. It
seems likely that Jimbo could use the keypad to give us all 8
directions from the keyboard. I've lost several smileys while trying
to move the joystick diagonally. I find it much easier to control
the smiling little bugger with the keyboard.
I hope the author doesn't hear from Electronic Arts. I believe
they own the rights to that name.
Gary
|
500.15 | ... | LEDS::ACCIARDI | | Sat May 16 1987 18:45 | 13 |
| The authir did indeed hear from the original copyright holder.
They were not too upset about the program itself, but about the
use of the name 'Boulder Dash'. In fact, the file is now called
'Rock Slide' or some such on Plink. I had downloaded the original
version called 'Boulder Dash', but took the liberty of renaming
it BDash to avoid any hassles.
As to lockups, I haven't had any problems, but I haven't progressed
past the third screen. Does the entire program load into memory
on 512k systems? You might want to try some memory conserving tricks
like not opening the Workbench during startup, and deleting any
'ADDBUFFER' commands.
|
500.16 | Me too. | PLDVAX::SMCAFEE | Steve McAfee | Sat May 16 1987 23:24 | 18 |
|
Yeh, I've had the same problem. Usually on the "Simple?" screen.
Smiley just disappears.
I thought maybe I was entering keys too fast. Unfortunately, this
has kept me from getting through this screen.
Also I agree about that using the keyboard is better. Getting those
diagonals with the joystick can be tedious. It seems like the joystick
movements don't respond as fast as the keys either.
Sorry if I sound like I am complaining, it's actually a nice game.
Thanks for uploading it!
regards,
steve mcafee
|
500.17 | Another bug report | TLE::RMEYERS | Randy Meyers | Sun May 17 1987 15:50 | 11 |
| I had a problem with the game on one of the later levels (I think the
screen may have been the "Simple?" screen). All of the sudden the entire
game disappeared and I was left looking at the workbench windows.
This only happened to me once. I don't think that it was an out-of-memory
problem because I have a 2.5 meg Amiga. Anyway, I wasn't very upset: on my
next try I was able to solve the game.
I agree about the suggestion about diagonal moves: Using the joy stick
for precise movement is a pain. Using the numeric keypad would be much
easier.
|
500.18 | wait a while | TRUMAN::LEIMBERGER | | Mon May 18 1987 10:38 | 7 |
| I have had it lock up several times .Often when it locks up I hit
an arrow key that is pointing in a safe direction and wait a while
and the game "comes back to me " .I think it a great game and this
bug in not any more annoying than some I come across on games that
I purchased . Anyways my wife suffers form cancer and I like the
idea of sending in a contribution .Judging from the play this game
is seeing it looks like we have a winner all around .
|
500.19 | | AUTHOR::MACDONALD | WA1OMM Listening 224.28 | Mon May 18 1987 10:50 | 7 |
| Finally got it running (after a second download).
The joystick is apparently necessary for diagonal moves on ocassion
that would otherwise result in certain death for smiley if a mouse
were used.
BTW the ESC key terminates smiley immediately.
|
500.20 | | MORRIS::SMCAFEE | Steve McAfee | Mon May 18 1987 11:52 | 16 |
|
Finally finished it last night.
There are two bugs here I think. One where the smiley disappears
and the system hangs. The other the smiley stays on the screen
and you simply have to wait a bit for it to respond.
Does anyone know if the construction set comes with the EA version
for other micros? While it is a nice game, I think once you've
solved it it doesn't make much sense to play again. The construction
set might make it a lot more appealing.
regards,
steve mcafee
|
500.21 | Multitasking? | HOUSE::FRACTAL | | Mon May 18 1987 23:08 | 9 |
|
How about the Amiga's multi-tasking? Even my C-64 allows me to move
while the boulders are falling...
P.S. But other than that, great game...
|
500.22 | Last Chance | LEDS::ACCIARDI | | Wed Jun 03 1987 08:40 | 12 |
| I will be purging my Amiga directory of a lot of deadwood this weekend,
to help free up more disk space here. So, if you haven't grabbed
Boulder Dash yet, better get it before Friday, 6/5.
Glad to see that so many enjoyed it.
By the way, someone on Plink did a version of BoulderDash using
AmigaBASIC compiled with the AC/Basic compiler. Several comments
from people who tried it indicated that it ran so fast as to be almost
useless. The author will be inserting delays just to slow things
down. I'm sure not many of you use Basic (I do) but it's interesting
that compiled AmigaBASIC is so much faster than compiled True BASIC.
|
500.23 | LOCKED UP SYSTEM FIX - MAYBE!? | POLAR::GOSLING | And there he was - gone! | Wed Aug 05 1987 10:48 | 48 |
|
There hasn't been much activity on this note for a while, but I
thought that anyone out there who had downloaded Boulder Dash (BD)
in the past and given up trying to play it because of system "lock
up" may be interested in my experience over the last few days.
I downloaded the .arc, de-arced it and followed the installation
instructions provided, the most important being NOT to close down
the CLI on startup. I ran BD by way of the RUN command and also
by clicking on the Icon. In both cases, I ended up with a lost
Smiley and a locked system at the second game level (BACK-TRACK).
On return to work yesterday (Monday was a holiday up here), I
printed and re-read this note vvveeerrryyy carefully to see if I
could glean any information that I had missed. I suspected that
memory management, or lack there of, was my underlying problem.
So last night, I fired up the disk, zapped my startup-sequence
entirely, re-booted and ran BD. Much to my dismay, on the same
level as before, Smiley disappeared and I was in limbo.
I then looked again at the hardcopy of this note, and unless I am
mistaken, the people that hadn't seen this particular problem all
had >512k systems (am I jealous!!!), and as such, probably did
some weird and wonderful stuff, by default, during startup that us
less fortunate individuals only dream of doing, or are limited to
doing when running a specific application. This brought to mind a
past experience I had in trying to get SHAR to work. After much
trial and tribulations, phone conversations with, and mailing
disks back and forth to Steve Drew in Calgary, he discovered my
problem - I hadn't set the STACK during my startup-sequence,
something that Steve (with the luxury of additional memory) did
automatically and took for granted.
With renewed enthusiasm, I created a new startup-sequence with the
single command "STACK 10000". I rebooted, ran BD from the CLI,
and I am happy to say that I got past the Back-Track level without
locking up. I got half way through the Which-Side level at which
time a minor indiscretion on my part sent a boulder down on poor
Smiley, crushing its' poor little head!
Anyway, I am happy that I THINK I have solved this problem - I
like this game.
Perhaps one of you MULTIMEG-AMIGA amigos could comment on the
STACK theory - "works for me"!
Art
|
500.24 | extra memory / useless commands | Z::TENNY | Dave Tenny | DTN 225-6089 | Wed Aug 05 1987 13:25 | 16 |
|
512K? whew! dark ages.
Go ahead, sell your kids/pet/car, get some megs on that poor machine.
Put a stack 20000 in your startup, and let your amiga fly!
The worst program for stack-overflows/crashes is amigados SORT.
Even guessing about proper stack sizes as a function of lines
of input, you're still likely to crash. My vote for the most useless
amigados command. Maybe we should have a topic dedicated to
"most useless command" opinion polls.
I wonder how long it will be before all the people with 2-1/2 megs
start wishing for 4-1/2 megs (like when using LaTeX, or, Common
Lisp if anyone ever does one for the Amiga. MACs have two,
now THAT makes me jealous.)
|
500.25 | | PLDVAX::SMCAFEE | Steve McAfee | Wed Aug 05 1987 20:23 | 8 |
|
I finished Boulderdash and I have only a 512K machine. I think
the problem occurs mainly when I hit the keys too fast. However
this could easily be memory related. I don't know any thing about
this game, but if it doesn't reply to intuition messages properly
memory could quickly become a problem.
steve mcafee
|
500.26 | PREMATURE JUBILATION | POLAR::GOSLING | And there he was - gone! | Mon Aug 10 1987 12:04 | 17 |
|
re.23
Guess what? I still crashed it...grrrrrr! I upped the stack to
20000 with the same results.
Steve (.25) you may have the answer (too fast on the trigger
finger) although I've had it lock up on the first move of a new
level?
I'm so frustrated I could scream!!!!
re.24 I know, I know, I know! I tried to sell my wife, but
nobody would have her :-)
Art
|
500.27 | | LEDS::ACCIARDI | | Mon Aug 10 1987 13:42 | 6 |
| Remember to keep that initial CLI open when booting the BoulderDash
disk. If you shut it down with EndCLI the program will not run
properly.
Just remove the EndCLI command from the startup-sequence.
|
500.28 | I DID THAT... | POLAR::GOSLING | And there he was - gone! | Mon Aug 10 1987 14:20 | 18 |
|
re..27
That's what I think I did.
My startup-sequence is simply the following:
STACK 10000
Prior to this I had used the default (as per the original WB1.2
disk) startup-sequence and edited out the "endcli > nil:" so as
not to close down the intial CLI. This gave me the option of
starting BoulderDash with the "run" command or exposing the
Workbench window and clicking on the Icon.
Art
|