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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

446.0. "Interesting New Demos" by LEDS::ACCIARDI () Wed Apr 08 1987 00:18

    There are a couple of new demos making the rounds.  RTCUBES7 is a real-time
    animation of a room full of seven solid, shaded cubes bouncing around
    at high speed.  This is not a wimpy page-flipping routine, but real
    time animation.  The demo is a sample of some code that the author
    is including in a soon-to-be-released, must-see-it-to-believe-it
    (his words) program he is working on.
    
    The second demo is a robotic arm simulator.  It is fully
    Intuition-ized, and allows the user to animate a robot arm's wrist,
    shoulder, and elbow joints.  It's actually pretty decent!
    
    The files are to be found in...
    
    JAKE::USER2:[ACCIARDI.AMIGA]RTCUBES7.ARC
    JAKE::USER2:[ACCIARDI.AMIGA]ARM.ARC
    
    
    There is no Icon for RTCUBES7, so the program must be launced from
    CLI.  Unfortunately, the author did not include a way to stop the
    demo, so you'll have to re-boot.   ARM comes with it's own Icon,
    and is properly Amiga-ized.
    
    Both files were uploaded with XMODEM from COMM132.  The ARChives
    were created with ARC23.
    
    Enjoy!
    
    Ed Acciardi
    
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446.1HYSTER::DEARBORNTrouvez MieuxWed Apr 08 1987 10:549
    Is RTCUBES7 the one where the little cubes leave trails behind them
    as they move around?
    
    If it is, I found the Robot Arm much more interesting.  It even
    gives you the option of wire-frame or solid...if only the program
    did something practical, or could do extended movements...
    
    I guess I am hard to please.
    
446.2...LEDS::ACCIARDIWed Apr 08 1987 12:055
    No, that old demo s*cks compared to this one.  This one is a bunch
    of tumbling cubes that zoom toward and away from you.  They are
    bouncing around in a room, and as they zoom in and out, the true
    perspective is preserved.  Also, the cubes' relative position from
    the observer is maintained, as they pass in front of each other.