T.R | Title | User | Personal Name | Date | Lines |
---|
202.1 | | HYSTER::DEARBORN | Trouvez Mieux | Thu Dec 04 1986 10:59 | 19 |
| I just make a copy of another icon, in CLI, then change the name of it to
the name of the program I want to activate. Then in Workbench,
use info to change any other "tools". You can then use IconEd to
modify the appearance of the icon.
You can do the same thing by bringing a working icon into IconEd,
changing it, then saving it under a new name (the same name as the
program you want to use.)
I'm sure there are other ways. With practice you can get icons
to do wonderful things. I just found a way to click on a textcraft
file icon and have it start up textcraft, with the file loaded.
By using INFO you can get files to do things like this. this is
nice. Say you have a file called README (like all the ones that
came with 1.2). All you have to do is click on them, and they
automatically start up NotePad, and load the file into it, and display
it.
|
202.2 | more tools... | JOKE::ACCIARDI | | Thu Dec 04 1986 12:22 | 14 |
| There are some purely wonderful utilities (PD) for playing with
Icons. One is 'ZAPICON', which allows you to save any IFF brush
and load it into the IconEdit program in the System draw.
Another swell utility is 'ALTICON' which allows your Icon to mutate
into another Icon when it is clicked. An example of this is the
Drawers and Trashcan on the Scribble! update disk. If you click
on a draw, the draw actually slides open. Or the Trashcan lid pops
up!
Still another pair of nice tools are 'XICON' and 'TICON', which
will allow you to execute batch files and read ASCII files at a
click, respectively.
|
202.3 | What PD disk? | WEBSTR::ARNOLD | | Thu Dec 04 1986 13:24 | 4 |
| Are ZAPICON and ALTICON on any of the Fish disks or other
readily available PD disk?
-Jeff
|
202.4 | | AUTHOR::MACDONALD | CUP/ML | Thu Dec 04 1986 14:03 | 1 |
| ALTICON is included with WorkBench V1.2!
|
202.5 | How to create and place ICONes | POMPEO::ZABOT | Marco Zabot-Adv.Tech.mgr-Turin ACT | Fri Dec 05 1986 09:38 | 26 |
| Two ways.
Simple one. Copy an existing one with a shape you like. Suppose
you have a program named
MYPROG
you can do :
COPY CLI.info MYPROG.info
It's important then the name of the new file is equal to your rpogram
name with .info extension. Now click it twice, and elas! it works.
Second one.
Prepare your own ICON using ICONEDITOR ( there are two ICON editors,
at least. The standard one which you can find in some drawer of
your WORKBENCH ( Utilities ???) and ICON ANIMATOR which let you
create ICON animated ( the image changes when you click once)).
Once you have this ICON created a problem my arise in LOCATING in
the right place the new ICON. If you copy it, you'll have two icon
on the same spot. To do some housekeeping do as follow:
Open you disak image ( At the right drawer level)
Press SHIT and KEEP IT DOWN.
Select the different ICONes and place them wherever you like after
having resisez the window at your pleasure.... Notice that
all the objects are selected at the same time.
Select SNAPSHOT in your workbech menu.
Done!
|
202.6 | Icons Galore | AUTHOR::MACDONALD | CUP/ML | Fri Dec 05 1986 10:22 | 3 |
| I have a whole disk full of animated icons if anyone is interested.
Paul
|
202.7 | Where are Icons Galore? | TLE::ANDERSON | Mike Anderson | Fri Dec 05 1986 11:00 | 6 |
| RE: .6
Where did you get your disk full of icons? Is it something in the
Fish set that I haven't noticed? Is it otherwise publicly available?
Mike
|
202.8 | | AUTHOR::MACDONALD | CUP/ML | Fri Dec 05 1986 11:38 | 1 |
| I collect them ... some real nice animated ones from PD.
|
202.9 | Thanks!!! | GENRAL::WISHART | | Fri Dec 05 1986 13:39 | 2 |
| Thanks for the avalanche of replies. I didn't know it was so easy!
|
202.10 | Question | DRUMS::FEHSKENS | | Tue Dec 09 1986 10:41 | 4 |
| What's an *animated* icon?
len.
|
202.11 | Animated Icons | TLE::RMEYERS | Randy Meyers | Tue Dec 09 1986 10:54 | 14 |
| Re .10:
> What's an *animated* icon?
An icon that changes shape when you select it (as opposed to changing
color).
For example, the icons for the graphic version of hack are animated.
The icon for playing a fighter is a sword in a scabbard. If you
select the icon, the sword pops out of the scabbard, ready to do
battle.
The icons aren't really animated in the sense of moving around: they
just have two separate images.
|
202.12 | how is icon info delivered? | KIRK::KYZIVAT | Paul Kyzivat | Wed Dec 10 1986 16:33 | 19 |
| Scribble! has some nice animated icons. Of general interest are file drawers
that open when selected, and a very pretty trashcan that also opens. I have
rebuilt my workbench disks with them. Is an interesting way to waste time.
Re .1:
I found ALTICON, but it only does half of the job. If you already
have a nice animated icon which you want to alter, there doesn't seem to be
any easy way to break out the separate images. Also, I believe it could be
very tedious to get two separately constructed images aligned correctly using
ICONED. EA could gain even more friends if they added an option to directly
read/write icon files from DPAINT.
Can someone explain how the info in icons is conveyed to programs? I
gather the program must be designed to specifically to fetch data from the
icon if it needs parameters? Or do they act as some sort of command file?
The documentation on this seems sketchy at best, or perhaps I am looking in
the wrong place.
Paul
|
202.13 | See note 211 for info on using icons | TLE::RMEYERS | Randy Meyers | Thu Dec 11 1986 07:33 | 5 |
| Re .12:
Since using icons to pass information to programs seems like a different
topic that creating and editing icons, I have started a new note (211)
on that subject.
|