T.R | Title | User | Personal Name | Date | Lines |
---|
119.1 | | HYSTER::DEARBORN | The One to Watch <> | Mon Sep 29 1986 15:20 | 7 |
| There was a mention of the game in Amazing Computing. They said
that the game has been floating around for quite a while, but this
is the first time that it has appeared with DIRECTIONS. One comment
said that it is the closest thing to a drug experience he has ever
seen on a computer.
|
119.2 | Lots of fun | CLT::MULLEN | Dan Mullen. 'Black Sabath @ 78 speed.' | Mon Sep 29 1986 17:48 | 31 |
| I have MindWalker and have played it for about 2 months.
The trick to grabbing the green doors is getting the
hands centered both virtically and horizontally and
this is fairly easy once you get used to the fact the
the hands 'move' exactly opposite to the way you move
the joy stick.
You should be able 'see' yourself in the brain.
I remember hearing this problem before. I think it had
something to do with not enough memory for the sprites.
Try making sure that MindWalker is the only thing running
(i.e. delete all other windows).
As far as I know there is no edge to the universe (at least I
haven't found it either). I often take advantage of this
when reaching the square of clear thought(?) would take
too many form changes and there is a lack of pyrimids in
the area (which is often).
I don't know how the game works internally but I do know
that with practice it can be beat (my room mate did it)
It took about 6 trips into the brain to gather enough
shards of sanity to solve the puzzle.
In my opinion its a great game. Plus its not copy protected
and it keeps a list of high scores.
Enjoy,
Dan.
|
119.3 | I Couldn't Stop Before I Went Blind... | ERLANG::FEHSKENS | | Tue Sep 30 1986 11:24 | 14 |
| I've got 512K and MindWalker is the only thing on the machine.
Should I pull MindWalker out of the disk's window, then close the
window, *then* run MindWalker?
I grab the doors just as you describe; as far as I can tell,
even when I'm "centered", only about half of them get "caught".
Since the hands are positioned at the bottom of the screen, when
the doors are right near them, it's impossible to see the bottom
of the door; hence, maybe I'm not centered vertically?
Is it possible that you and I have different versions of the game?
len.
|
119.4 | Should be working!?? | CLT::MULLEN | Dan Mullen. | Tue Sep 30 1986 12:24 | 17 |
| Hmm,
Pulling MindWalker out of the disks window shouldn't be
necessary (I've never had to do it).
Patience is key when grabbing the green doors, don't get
hyped if you miss the first couple (the music and graphics
tend to speed up and its easy to panic).
I would sugest bringing your copy back to the dealer and
trying it on his machine to eliminate either the game or
your machine (very doubtful that its your machine).
Good luck,
Dan
|
119.5 | Some Do, Some Don't | ERLANG::FEHSKENS | | Mon Oct 13 1986 11:38 | 10 |
| Well, I took my copy of Mindwalker around to a bunch of Amigas,
and so far 2 out of 4 display the figure and the other 2 don't.
Thus, it is clearly my Amiga that's at fault, but it's not the only
one that behaves that way. The dealer's best guess was that there
was some subtle change made during production. My Amiga works
fine in all other respects (at least as far as I can tell).
I guess I get to play "take the problem to Commodore" now.
len.
|
119.6 | Chips | HYSTER::DEARBORN | The One to Watch <> | Mon Oct 13 1986 11:50 | 5 |
| I wonder if this has anything to do with the change in graphics
chips. Some were shipped with 'Extra Halfbright Mode' and some
weren't. Maybe there were other side effects...
|
119.7 | Fishy? | ERLANG::FEHSKENS | | Tue Oct 14 1986 11:00 | 8 |
| I have extra half bright mode - the PD test is obvious. I think
this is an animation bug, rather than a graphics bug. I am checking
this on a few other Amigas, to see if there's any correlation with
serial number. One of the ones that it worked on also had extra
half bright mode, so I don't think that's the cause.
len.
|
119.8 | Nice | HYSTER::DEARBORN | Trouvez Mieux | Tue Nov 25 1986 09:13 | 13 |
| I picked up a copy of the game this weekend. It's great. The sound,
in stereo, is quite nice. The different screens really showcase
the Amiga's outstanding graphics capabilities (not just the game
screens, but the "hall of fame" screens, etc...really beautiful)
Another nice thing, for sloppy players like me, is that it gives
you several chances per life, and three lifes. As a result, I can
get a little farther into the game without getting killed in the
first few moves. For fun though, move the difficulty indicator
all the way to the right, and watch what happens!
Nice Game. Nice to watch. Nice to listen to. Nice to play.
|
119.9 | No Longer "Broken" | DRUMS::FEHSKENS | | Thu May 14 1987 16:18 | 8 |
| Well, the mystery is finally solved. My Mindwalker was bitten by
the sprite bug related to the positioning of the window via Preferences.
I got another Workbench with a copy of Grabbit, and ran Mindwalker
before screwing around with Preferences and everything worked fine.
len.
|
119.10 | buggy brain | HYSTER::DEARBORN | Trouvez Mieux | Tue Jan 10 1989 14:00 | 15 |
| Let's turn the clock way, way back...
I have installed this game on the hard disk of my A2000. The now
has problems when you are in the second level of the brain, similar
to those mentioned in earlier replies. Your character is not
displayed, only your shield. One of the virus sprites is scrambled,
creating a vertical bar of noise on the screen.
Does anyone know if there is anything I can run to eliminate this?
I have an old demo called Oing (several small bouncing balls) that
has the same problem on the 2000. Any clues? Maybe some kind of
memory patch?
Randy
|
119.11 | | ANT::SMCAFEE | Steve McAfee | Tue Jan 10 1989 16:19 | 7 |
|
I'm not sure, but wasn't this something about having the screen
too far to the left or right? Try going into preferences and moving the
screen more toward the center. Also, morerows can cause you sprite
problems...
- steve
|
119.12 | Seems to be my recollection | STAR::BANKS | In Search of Mediocrity | Tue Jan 10 1989 16:37 | 4 |
| I think .11 explains the one time I had this problem with MindWalker.
I'd gotten ahold of a field test copy of 1.1 (or was it 1.2?), and
had the screen shoved so far over to the left that it couldn't DMA
the sprite.
|
119.13 | fixed | HYSTER::DEARBORN | Trouvez Mieux | Wed Jan 11 1989 11:30 | 10 |
| You were right. On mine, the screen has to be moved almost all the
way to the right. That fixes the problem.
I created a 'click first' icon that uses asetprefs to set up the
proper settings for the game.
All is well (except in the scientist's mind).
Randy
|