T.R | Title | User | Personal Name | Date | Lines |
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74.1 | joystick vs. trackball | REX::MPCOHAN | Michael Cohan MLO3-6/B16 | Wed Aug 06 1986 10:13 | 17 |
| > In a disgusting fit of honesty I actually went out yesterday and
> BOUGHT Marble Madness. Shameful.
You might consider what effecty rampant software piracy will have
on the future of your machine.
As to the object of the game: It's a race. You have to get from
the start to the finish before the time runs out. I don't know
if the Amiga version supports two players at once, but the arcade
game is LOTS more fun when two players play, then it's really a
race!
BTW, the arcade game uses a trackball controller. The direction
you roll the trackball controls the direction of your marble, while
the speed you roll it controls your marbles speed. How could you
possibly play the game with a joystick? How do you control your
marbles speed?
|
74.2 | Turbo power! | AK1A::SANTIAGO | Roads? Where we're going we don't NEED roads! | Wed Aug 06 1986 12:03 | 26 |
| >You might consider what effecty rampant software piracy will have
>on the future of your machine.
Maybe I should have put a smiley there... actually I've bought
practically everything I own for the Amiga, it's just that my other
machine was an Atari 800 and I had $thousands worth of stuff for
it which I got from friends in college. It's kind of hard to get
used to buying the stuff :-).
Back to the topic at hand, yes it allows a 2 player game (question:
What happens if in the 2 player version one player goes really low
in the maze and the other one just stays up? Does one of the players
get shoved off screen? I don't have any other input devices, and
don't know many people in the area anyway, so I won't be finding
out for a long time. What does the arcade version do?).
As to speed, the documentation says that by pressing the joystick
or left mouse button you can give your marble an extra boost of
speed ("Turbo" they call it. It's also practically the only thing
the documentation says apart from "Insert disk - boot machine").
Playing with the mouse, I haven't noticed any significant difference
between moving it slightly in one direction and zooming it all the
way across my desk (and knocking over half the junk on it!) in a
desperate attempt to keep from falling over a cliff. So I guess
the speed factor isn't really well implemented. Maybe in a future
release?
|
74.3 | game | REX::MPCOHAN | Michael Cohan MLO3-6/B16 | Wed Aug 06 1986 12:18 | 3 |
| If one player gets way ahead of the other, the program moves up
the other marble back to the middle of the screen, but subtracts
from his time to compensate.
|
74.4 | Speed - Secret maze | GVAADG::CHRISTOPHE | | Fri Jun 19 1987 07:13 | 14 |
| - Re 74.2
The "Turbo effect" is well implemented : what you have to do is
to press left button of the mouse WHILE moving it (fire button for
the joystick). So the movements will be more precise and quickier.
-< Secret maze ? >-
Does anybody know if there is a secret maze in the game for Amiga
(a 7th maze) ? I read an advertisment for the C64 talking from a
secret way to find to have an "extra race". Perhaps this option
is not implemented on the Amiga version ? I tried to find this way,
but I didn't succeed in.
|
74.5 | Run from RAM? | MEMORY::BERKSON | What's that in the road - a head? | Tue Oct 20 1987 17:49 | 5 |
| Is it possible to have Marble Madness run from VD0: to speed up
the loading of the boards? Do I have to do anything besides copy
all the files to VD0: and run from there?
mitch
|
74.6 | Usenet ways to run MM from RAM | MEMORY::BERKSON | What's that in the road - a head? | Thu Dec 10 1987 09:05 | 61 |
| Newsgroups: comp.sys.amiga
Path: decwrl!labrea!jade!ig!uwmcsd1!marque!gryphon!pnet02!hrlaser
Subject: Re: Installing MarbleMadness! in RAM:
Posted: 9 Dec 87 07:31:06 GMT
Organization: People-Net [pnet02], Redondo Beach, CA
[email protected] (Bernie Cosell) writes:
>
>I'm not sure quite where to ask about this (can one ask the MarauderII
>folks directly?): what I'm trying to do is get MarbleMadness to run
>out of RAM:. I have an A2000 with piles of memory, and I _know_ I've
>seen MM run off of a hard disk, so I think it _ought_ to be possible.
>In addition to an honest-to-god store-bought, registered copy of MM,
>I also have MarauderII (again, h-t-g, s-b). MII _did_ back up MM with
>no problem, so it runs fine off a spare floppy (in fact, I'm not even
>sure right now WHERE I put the original master...sigh...).
>
>
> /Bernie\
>
Okay...dug this file out of the attic... make a backup of your MM
(Marauder II should handle that) and then make the following the
startup-sequence::
loadwb
makedir ram:c
copy c:copy ram:c
assign m: MarbleMadness!:
cd ram:
assign c: ram:c
copy m:#? ram:
copy m:c/??? c:
copy m:c/?????? c:
copy m:c/b#? c:
copy m:c/m#? c:
Then click on the MM icon as usual to start the game.. everything should run
out of ram. No more gronking between levels of the game.
By the way, E/A, how come this fine game of yours can be launged from an icon
but one has to reboot when done playing it. C'mon, you can do better than
that!
+------------------------------------------------------------------+
| Harv Laser - Chairman (sysop) The PeopleLink AmigaZone // |
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+------------------------------------------------------------------+
Newsgroups: comp.sys.amiga
Path: decwrl!labrea!rutgers!mcnc!ece-csc!ncrcae!ncr-sd!crash!pnet01!spierce
Subject: Re: Installing MarbleMadness! in RAM:
Posted: 9 Dec 87 08:56:16 GMT
Organization: People-Net [pnet01], El Cajon, CA
Try the decoder again. I have broken Marble Madness with Marauder II, and it
now runs fine from a RAM disk.
Stuart
|
74.7 | | MEMORY::BERKSON | What's that in the road - a head? | Fri Dec 11 1987 09:19 | 5 |
| I tried that startup-sequence from .6 and it didn't work. It fails
on the second command saying that command makedir couldn't be found.
Is there something missing? I'd really like to run MM from RAM:.
mitch
|
74.8 | | MEMORY::BERKSON | What's that in the road - a head? | Sat Dec 12 1987 16:57 | 26 |
| If anyone's following this, here's another way to get Marble Madness
into RAM.
Newsgroups: comp.sys.amiga
Path: decwrl!ucbvax!husc6!bbn!cosell.bbn.com!cosell
Subject: Running MarbleMadness! off of a hard disk or RAM:
Posted: 11 Dec 87 05:44:08 GMT
Organization: BBN Laboratories Incorporated, Cambridge, MA
Thanks for your replies, but, prompted by trying to merge the various
schemes that came in, I've discovered what is surely the EASIEST technique
that works just fine:
pop your MM disk into a drive. From a CLI do:
protect MarbleMadness!:c/sigfile rwed
delete MarbleMadness!:c/sigfile
Done! Really. Now your MM disk is sanitized, and you can just do:
copy MarbleMadness!: <wherever you want> all
<pop out the disk>
assign MarbleMadness!: <wherever you put it>
and you can now click on the icon and away you go. Thanks all!
/Bernie\
|