| I agree with you Joan. The implication of the 4-D model is that one
is finished with one phase before entering the next. In reality, the
process of creating user information, whether it be documentation or
training, is an iterative process. We are constantly refining based
on prototypes and reviews.
We may be able to put a stake in the ground and say that we have a
design from which we are going to develop a deliverable. However, during
the development, you may decide that the design doesn't work and change
it on the fly. Of course, this new design will need to be tested and
reviewed.
Sarah
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| Joan,
In a recent study we learned that best writers, course developers and
instructional designers do not follow the traditional linear Defined, Design,
Develop, and Deliver models that have been promoted in Digital and other places
in the past few decades.
The results showed that in complex environments such as Digital a number of
factors interact and create unique design situations. Among these factors
are subject matter, client, time, budget, audience, market requirements,
tools, and deliverables. Design situations set the conditions within which
design activities are performed and decisions are made.
Experienced practitioners enter the situation, constantly assess its
evolving requirements, and shape their response to it.
Experienced practitioners are engaged in a set of non-linear, cyclical
activities called orientation, solidification, and implementation. This
iterative engagement allows these masters of work-arounds to operate within
a dynamic, changing context of requirements, working in real time with
available (often incomplete) information to develop a solution that will
satisfy multiple, diverse interests.
In orientation the designer is in a questioning and information gathering
mode seeking to understand the design situation. In solidification the
designer is in creating mode, generating, narrowing and settling upon the
guiding design ideas. In implementation the designer is in an actualizing
mode, translating design ideas into representations or working artifacts
that demonstrate design decisions concretely. Representation can include
such things as concept memos, napkin sketches, content outlines, algorithms,
storyboards, templates, formal specification. Working artifacts can include
such things as chapter drafts, a help routine, a video rough cut, or a
lecture dry run. In this sense, every concrete artifact is provisional,
up to and including a finished product that is awaiting sign-off.
The results of the study clearly confirm your perception of how the work is
really done.
Reza
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| Thanks Reza!
Ok, so now that we have data to back up our beliefs about how work is actually
done, what do we do so that our processes (ABM, etc) match the real model
instead of an imposed one? What do we do to ensure that any new processes that
come into being are based on how work is done instead of how some would like us
to do our
cheers,
joan
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