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Conference 7.286::digital

Title:The Digital way of working
Moderator:QUARK::LIONELON
Created:Fri Feb 14 1986
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:5321
Total number of notes:139771

3893.0. "Johnny Mnemonic does Digital" by NETCAD::BRANAM (Steve, Hub Products Engineering, LKG2-2, DTN 226-6043) Mon May 22 1995 13:21

Here is some good press for Digital (*every*one cruises the Web, right?). I
didn't see a topic for this already listed.

The following is extracted from the Sony Johnny Mnemonic Web Site: 
http://www.spe.sony.com/Pictures/SonyMovies/09exclsv.html

There is more, and Digital gets mentioned several times (must be some
brand-placement work here, kudos to the Digital folks who helped pull this off).

Read about Digital in the movies!
-----------------------------------------------------------------------------

Johnny Mnemonic on the Internet.

During the time that Imageworks had been working on Johnny Mnemonic,
Sony had been developing its WWW site. Under the direction of Matt
Rothman, Sony On-line became the company's presence that would link all
the sister companies under one site. Coordinating for Sony Pictures was
Richard Glosser who also brought the design of the Sony Pictures
Entertainment home page to Frank Foster's PC design department. The
page was art directed by Jamie Rama who also did the cyberspace
sequences. 

The special internet promotion found on this Website is a collaboration
between all the Sony divisions, and the interactive game grid was
custom-rendered from the same 3D graphic database that was created for
Johnny Mnemonic. This grid consists of over 6000 images that were
rendered at 600 x 600 and output in both GIF and JPEG formats. This is a
lot of graphic data. With a concern about how to avoid as much as possible
slow downloads off the server, especially with the amount of traffic that
was expected for the site, Sony went to Digital Equipment Corporation, a
leader in web site server technology. The interactive game grid is running
off a DEC Alpha server on a T1 line. 

Another exciting attraction on the Johnny Mnemonic home page is the
Virtual Reality download. Imageworks took the same cyberspace database
used in the opening of the movie and simplified it to render in real-time
using Autodesk's Cyberspace Developers Kit. Software engineers Brian
Blau (Autodesk) and Joe Munkeby (Imageworks) created this VR player
and data as a free downloadable package. 

Additional HTML programming for the game grid was provided by Vivid,
Inc. The game grid was sponsored by Autodesk Inc. and Digital Equipment
Corp.--the same software and hardware companies whose products were
used to create the cyberspace sequences in the film and the only
non-fictional corporations that actually appear in those shots. 
T.RTitleUserPersonal
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3893.1Another related noteWMOIS::BEAUREGARD_DMon May 22 1995 13:3267
            <<< NOTED::DISK$NOTES8:[NOTES$LIBRARY_8OF4]SF.NOTE;1 >>>
                             -< Arcana Caelestia >-
================================================================================
Note 1273.9                     "Johnny Mnemonic"                         9 of 9
REGENT::BROOMHEAD "Don't panic -- yet."              61 lines  19-MAY-1995 11:42
--------------------------------------------------------------------------------
    We Digital employees ought to know more than that:
    
From:	NAME: Howard Sholkin @AKO           
	FUNC: PCBU Americas                   
	TEL: 244-7802                         <SHOLKIN.HOWARD AT A1 at PCBUOA at 
AKO>
To:	See Below

Digital is going Hollywood next week with two major events.  First, there will 
be a world premier of the movie "Johnny Mnemonic" Wednesday evening, May 17 in 
Beverly Hills.  At this time, I will attend along with John O'Leary, VP, western 
region Systems Business Unit, and Rita Foley, VP, western Accounts Business 
Unit.  This is an exclusive event attended by the star of "Johnny Mnemonic", 
Keanu Reeves, and many other celebrities.

Second, on Thursday, May 18 at 10 a.m., there will be a news conference at 
TriStar Pictures in Culver City.  It is being held to announce an internet 
contest related to the movie as well as multiple divisions of Sony promoting it 
through a CD videogame, soundtrack, and merchandise.  At this event, 10 Digital 
PCs and one Prioris server will be showcased running the multimedia games, a 
virtual reality exhibit, and PCs connected to the internet game.  

The Sony news release for the May 18 event says, "this is a first for networked 
online entertainment, drawing on Sony New Technologies' vision for producing 
compelling programming for the Internet..."  Entertainment, high-tech, magazine, 
dailies, and TV reporters have been invited to the news conference.

The internet server, provided as a loaner, is in San Francisco and it's a 
Digital Internet AlphaServer 1000 four/200 that was announced last March.  The 
contest, which includes a Digital logo at the very beginning and a few questions 
about Digital, will run May 18 through at least June 22.  The grand prize winner 
will receive a Digital Venturis 5100 PC.

The multimedia games, virtual reality, and the internet contest will be a part 
of Digital PC's booth at PC Expo in New York, June 20-22.

"Johnny Mnemonic" represents a breakthrough in movie production because it is 
the first feature film to rely entirely on PCs to produce sophisticated computer  
graphics images.  The movie is based on William Gibson's short story.  Gibson, 
who coined the term cyberspace, said of the imagery, "it's an absolutely 
terrific visualization of something I've only ever seen on the inside of my own 
forehead."  High powered DECpc XLs were used with Autodesk software to create 
the cyberspace imagery.

Frank Foster, VP, Sony Pictures Imageworks is a strong supporter of Digital and 
Autodesk.  He pushed to use Digital PCs instead of workstations such as Silicon 
Graphics for this project.  The capability to upgrade the PCs from Intel to 
Alpha processors is very important to him.  I expect to have an approved story 
about Digital and Sony for the news conference.  Frank is a leader of Siggraph, 
the major computer graphics association.    

Next week is significant for a few reasons:  Digital gains visibility in the 
emerging use of PCs in movie and television productions, we solidify our 
relationship with Sony, and we put Digital's name out front where it belongs as 
a pioneer of Internet applications and systems.

NOTE:  Any people planning to attend the May 18 news conference must contact me 
in advance so that you will be admitted without a problem.

 To Distribution List:
[deleted]
3893.2cool!DPDMAI::EYSTERLivin&#039; on refried dreams...Mon May 22 1995 14:381
    
3893.3How did it go?KOALA::ngneer.zko.dec.com::hamnqvistMailworks for UNIXMon May 22 1995 15:424
How did it go? The memo talked about the 18th of May, which was
last week.

>Per
3893.4ALFAXP::MITCHAMThe Watkins ManTue May 23 1995 10:0812
In case you're wondering, I don't think Digital employees are eligible to
participate in the contest:

4. Eligibility: 

The Contest is open solely to U.S. residents. Employees and vendors of 
Sony Corporation, Sony New Technologies, TriStar Pictures, vivid studios 
and any of their subsidiaries or affiliates, webmasters at host sites and
members of their immediate families or persons who live in the same residence 
as such families are ineligible to compete. Observers may register from any
country, but only U.S. residents are eligible to compete for prizes. Contest 
is void where prohibited. 
3893.5XSTACY::JLUNDONhttp://xagony.ilo.dec.com/~jlundon :-)Thu Jun 15 1995 05:29144
From:	XSTACY::VBORMC::"[email protected]" "MAIL-11 Daemon"
14-JUN-1995 23:35:20.83
To:	[email protected]
CC:	
Subj:	Event-Scene 17-The Day Cyberpunk Died

 _____________________________________________________________________
 CTHEORY          THEORY, TECHNOLOGY AND CULTURE        VOL 18, NO 1-2

 Event-Scene 17   95/06/14       Editors: Arthur and Marilouise Kroker
 _____________________________________________________________________

 Johnny Mnemonic: The Day Cyberpunk Died
 =======================================

 ~Arthur and Marilouise Kroker~

 Johnny Mnemonic, the movie, is the day when cyberpunk died.

 Its failure is interesting less for aesthetic reasons - acting,
 screenplay, cinematography, special effects - than for what it says
 about the hyper-modern mind and its taste for shifting cultural
 signs. Killed by sheer cultural acceleration, by the fact that 80s
 cyberpunk metaphors don't really work anymore in the virtual 90s,
 the popular failure of Johnny Mnemonic testifies to the end of the
 charismatic phase of digital reality, and the beginning of the iron
 law of technological normalization. In the age of _Neuromancer_ we
 could still believe for one charismatic moment that the body could
 deep-dish its way past screenal telemetry into galactic flows of
 data, that Molly could vamp her way to mind fusion, that Case could
 jump out of his flesh and byte-fry his way to Freeside, that somehow
 we could become data, and it would be good.

 Now _Neuromancer_ hit just when hi-tech was in its charismatic state
 of innocent grace, still a crazy fusion of computer visionaries and
 outlaw businessmen and hacker writers coming in for a moment from
 the back alleys of the digital frontier to check out the daytime
 scene with all the T-shirts in the software labs. Like all cultural
 movements before it, tech charisma lasts for only one brief, shining
 instant, and then it fades away into the grim sociology of
 rationalized technology or, failing which, it quickly disappears
 from life. The lessons of the 90s have been multiple and they've
 been harsh: not the least of which is that data will find a way, and
 it's way is not necessarily about becoming human. While the charisma
 of tech will never be retrieved again, its memory lingers on the
 horizon like a beautiful beckoning dream, all the more seductive for
 its absence.

 And Johnny Mnemonic? The movie suffers the very worst fate of all:
 it's been normalized, rationalized, chopped down to image-consumer
 size, drained of its charisma and recuperated as a museum-piece of
 lost cybernetic possibilities. Perhaps that's why the film provokes
 such intense resentment among the cyber-crowd. Its presence is a
 bitter reminder of the decline of cyberpunk into the present state
 of hyper-rational (hyper-marketplace) technology. And cyberpunk? It
 will remain a permanent part of the American literary landscape as a
 simulation of sci-fi transgression, but only in the doubled form of
 the transgresion that confirms. That's Johnny Mnemonic: the
 difference that recuperates: a cinematic tombstone for the cyberpunk
 that was its own creation.
 _____________________________________________________________________
 Arthur and Marilouise Kroker are co-editors of CTHEORY. "Johnny
 Mnemonic: The Day Cyberpunk Died" is from their forthcoming book
 titled, _Hacking the Future_, New York: St. Martin's Press,1996.
 _____________________________________________________________________

 * CTHEORY is an international review of theory, technology
 *   and culture. Sponsored by the Canadian Journal of
 *   Political and Social Theory, articles and key book reviews
 *   in contemporary discourse are published weekly as well as
 *   theorisations of major "event-scenes" in the mediascape.
 *   CTHEORY includes interactive discussions among its subscribers.
 *
 * CTHEORY is published with the assistance of the Dean of Arts
 *   and Science and the Department of Political Science, Concordia
 *   University, Montreal, Canada.
 *
 * Editors: Arthur and Marilouise Kroker
 *
 * Editorial Board: Kathy Acker, Jean Baudrillard, Bruce Sterling,
 *   David Cook, Berkeley Kaite, William Leiss, Geert Lovink, Eileen
 *   Manion, Hans Mohr, Alberto Perez-Gomez, Stephen Pfohl, Andrew
 *   Ross, Kim Sawchuk, Deena Weinstein, Michael Weinstein, Andrew
 *   Wernick & Gail Valaskakis.
 *
 * Editorial Assistant: Michael Boyle
 * Artists in Residence: STELARC (Australia), Art in Ruins (UK),
 *   Mark Lewis (Canada), subReal (Romania),
 *   Critical Art Ensemble (USA)
 * World Wide Web Editor: Carl Steadman
 * CD-ROM/Multi-Media Editor: Steve Gibson
 *
 * CTHEORY includes:
 *
 * 1. Electronic reviews of key books in contemporary theory,
 *         posted weekly (REVIEWS:)
 *
 * 2. Electronic articles on theory, technology and culture posted monthly
 *         (ARTICLES:)
 *
 * 3. Event-scenes in politics, culture and the mediascape (EVENTS:)
 *
 * 4. Electronic (virtual reality) theory salon: interactive and
 *         unmoderated (CTALK)
 *
 * World Wide Web address:
 *         http://english-server.hss.cmu.edu/ctheory/ctheory.html
 *
 * The disk (DOS/Mac) version of CTHEORY may be ordered directly
 *   from: CJPST, Concordia University, 1455 de Maisonneuve, O.,
 *   Montreal, Canada, H3G 1M8. Institutional orders may be placed
 *   through UMI, Ann Arbor, Michigan.
 *
 * Indexed in: International Political Science Abstracts/Documentation
 *   politique international; Sociological Abstract Inc.; Advance
 *   Bibliography of Contents: Political Science and Government;
 *   Canadian Periodical Index; Film and Literature Index.
 _____________________________________________________________________




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