T.R | Title | User | Personal Name | Date | Lines |
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2671.1 | | TEXAS1::SOBECKY | I mean it. Genuinely. Sincerely. | Thu Sep 16 1993 16:49 | 14 |
|
Notes police! This conference is NOT a bulletin board!
Seriously, I don't know about Digital-Commodore, but Darius
Technology is building an Alpha clone using the EV-4 chip.
They chose EV4 after they got burned when Intel stopped plans
for a 64-bit i860; now they (Darius) are supposedly being
hampered by a shortage of EV4 chips from Digital.
Kinda nice, though, that somebody is building an 'Alpha clone'.
John
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2671.2 | Alpha shortage? | KIRKTN::JCOLLINS | Jim Collins | Sun Sep 19 1993 06:28 | 10 |
|
re -1
>now they (Darius) are supposedly being hampered by a shortage
of EV4 chips from Digital.
Here at SQF we have cut back on production of DC290(EV-4) because
we have built up a considerable die bank(rumor has it 20 weeks),
so I don`t see how this company can be having problems getting
Alpha.Then again maybe we are not look at the "big picture".
|
2671.3 | | ICS::SOBECKY | Genuinely. Sincerely. I mean it. | Mon Sep 20 1993 08:01 | 13 |
|
re -1
My source is the Sept. 13 issue of Digital news and Review, article
on page 23 titled "Dearth of chips stalls Darius Alpha PC". First
sentence starts out "Hamstrung in part by a shortage of Digital's
Alpha AXP chips,..."
Grab a copy and check it out..you folks are in more of a position
to know how much credence this article has than I am.
John
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2671.4 | | MSBCS::BROWN_L | | Mon Sep 20 1993 11:15 | 4 |
| re .2
>cut back on production of EV4... rumor of 20 week supply
Maybe we can help Intel build Pentiums...? ;-)
|
2671.5 | Not such a far fetched idea as it sounds | PAKORA::JCOLLINS | Jim Collins | Mon Sep 20 1993 13:33 | 2 |
|
Maybe we will build 486 chip for our own pc`s !
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2671.6 | Sega/Alpha v/s Nintendo/MIPS? | GLDOA::RAO | R. V. Rao | Mon Sep 20 1993 14:23 | 5 |
|
While we are on the subject of Commodore, why not Sega too?
Sega is Nintendo's biggest competitor and need a 64-bit chip
to cunter Nintendo-MIPS alliance.
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2671.7 | Must be why it was called a C-64 | SNOC01::NICHOLLS | Problem? ring 1-800-382-5968 | Mon Sep 20 1993 20:24 | 1 |
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2671.8 | Reality check | USHS01::HARDMAN | Massive Action = Massive Results | Tue Sep 21 1993 10:17 | 8 |
| Re .6 Right now Alpha chips are selling for right around $1,000 each in
quantity. Add the cost of the other circuitry involved in a video game,
marketing, and some profit for Sega..... I don't think that the mass
market is ready to make the jump from $99 Nintendo sets to $1,500 ones,
no matter how many bits it has. :-(
Harry
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2671.9 | Under $500 | VMSVTP::S_WATTUM | OSI Applications Engineering, West | Tue Sep 21 1993 10:47 | 7 |
| > Re .6 Right now Alpha chips are selling for right around $1,000 each in
> quantity.
Livewire would seem to disagree with you. It lists a 21064 @ 150 MHZ as
selling for $455 in quantities of 5,000.
--Scott
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2671.10 | Atari-IBM-Motorola set the price guidelines | MARX::BAIRD | Secret CIA op, in my spare time | Tue Sep 21 1993 11:00 | 7 |
| re: Game machine prices
Recent articles showing the Atari 64 bit game system (RISC based)
indicate that it will sell for about $200 per system. To be introduced
in the U.S. market early 1994. Good example of a real commodity market.
John B.
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2671.11 | To continue the digression | VMSVTP::S_WATTUM | OSI Applications Engineering, West | Tue Sep 21 1993 12:29 | 12 |
| From what i've seen of the home market, $200 seems to be the limit that most
people are willing to pay. The SEGA Genesis started out at just under $200.
You can get some high end machines, such as the Neo-Geo for around $1000, but
they never really proved to be high volume (at least from what I've read).
But, there's also the lucrative arcade market, which doesn't have the same
cost limits as a home unit. Arcades are where we're already seeing the
first gaming use of VR. I can see a lot of advantage to getting a foot in
the door in the arcade market, and then as Alpha prices come down, migrating
into other markets.
--Scott
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2671.12 | Home Markets aren't just for games ultimately........... | SPECXN::KANNAN | | Tue Sep 21 1993 12:39 | 11 |
|
....It was rumored (paranoia or real, I am not sure) that Nintendo was really
intending to penetrate the home market with their games first. All these
machines having a fully functioning CPU inside them makes it possible
to sell the installed base additional equipment and software at a later
date to help people start using them as computers.
If this is true and truly possible, it might make sense for a chip-maker
to cut costs of the chip drastically, just to capture market share.
Nari
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2671.13 | If 3DO, why not Alpha? | GLDOA::RAO | R. V. Rao | Tue Sep 21 1993 15:16 | 9 |
|
re .12 etc
While $200 may be limit for majority of game market, there is a
significant sized market for $500 level game machines with
sophisticated VR/animation. An example is the new 3DO machine
priced at 500-800 range due to hit the market this Cristmas.
RV
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2671.14 | Hitachi thinks differently! | GLDOA::RAO | R. V. Rao | Wed Sep 22 1993 11:04 | 36 |
|
Well, some other semiconductor company thought it worthwhile to
talk to Sega and make a deal while we were as usual debating the
issue.
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9/22/93
TECHNOLOGY BRIEF -- HITACHI LTD.: PACT WITH SEGA ENTERPRISES TO MAKE HOME
VIDEO GAME
Semiconductor giant Hitachi Ltd. of Tokyo and video-game maker
Sega Enterprises Ltd. said they will cooperate in developing Sega's
next-generation home video game.
Specifically, Hitachi intends to supply Sega with a new
microprocessor that uses reduced instruction set computing, or RISC,
technology. Sega will use that chip, called the "SH," as the "brain"
for a video-game machine now under development. Sega said it could
market that machine as early as next fall.
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2671.15 | Bet your business on Sega? | GUCCI::HERB | Al is the *first* name | Thu Sep 23 1993 00:50 | 8 |
| > Well, some other semiconductor company thought it worthwhile to
talk to Sega and make a deal while we were as usual debating the
issue.
I seriously doubt that a business relationship such as this alone would
keep either you or I gainfully employed. Incrementally, it's ok but I'd
sell my stock if I thought the corporation ever considered this kind of
thing as a bet your business venture.
|
2671.16 | Alpha needs volume | GLDOA::RAO | R. V. Rao | Thu Sep 23 1993 13:21 | 12 |
|
re .15
I am not advocating Sega etal as bet the business strategy!
However, given the need to sell 3-4 MILLION(!) Alpha chips per
year to keep the investment stream (ala Palmer), one would expect
our Semiconductor group to look into non-traditional areas such as
Home entertainment to add volume. The traditional system market
certainly cannot absorb more than 500K chips per year.
RV
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2671.17 | every smart manufacturer wants to achieve ..... | CSC32::D_RODRIGUEZ | Midnight Falcon ... | Sun Sep 26 1993 23:06 | 8 |
| economies of scale. Whether your product is a commodity or not.
The greater amount you sell to Sega, the lower the overall cost of the
product.
In essence, you will have either a greater profit margin (price held constant)
or a more competitively priced product.
But I guess Hitachi already knows that ....
|
2671.18 | | NYAAPS::CORBISHLEY | David Corbishley 321-5128 | Tue Sep 28 1993 17:41 | 3 |
| A friend of mine is a designer at Commodore, and they were very interested in
the Alpha chip when I spoke to him about a year ago. I haven't been able to
check with him if anything happened.
|
2671.19 | Na Commodore sticks with Motorola | 42837::JARRETTP | Paul Jarrett @IME (769-8137) | Fri Oct 08 1993 04:20 | 9 |
| From the mags/notes I've seen there are two things going on.
1. Digital and Commodore might have been working to get digital to use the
now obsolete CDTV for interactive teaching.
2. Commodore's new "knock yer eyeballs out" 'Triple-A' 24-bit graphic
amigas (due out mid next year) will be at least as fast as a Pentium
and will probably use the PowerPC chip (which, according to IBM, has
better price/performance than Alpha AXP)
-Paul.
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