T.R | Title | User | Personal Name | Date | Lines |
---|
2481.1 | People wasted time before computers... | ROWLET::AINSLEY | Less than 150 kts. is TOO slow! | Wed Apr 28 1993 16:55 | 4 |
| People who want to waste time, will always find ways to waste time, PC games or
not.
Bob
|
2481.2 | Opposite view. | GAAS::BRAUCHER | | Wed Apr 28 1993 17:10 | 8 |
|
There ought to be a company policy requiring all employees to have a
game window running in the backgound at all times. That way, we
could weed out the fun-impaired who are dragging us down. Anything
can be overdone, but our new VP of Engineering made a point of
mentioning fun when he addressed us. I think modest computer fun
improves our productivity.
|
2481.3 | | RUSURE::EDP | Always mount a scratch monkey. | Wed Apr 28 1993 17:16 | 12 |
| Re .0:
> One answer is to go back to the old way of computing, . . .
What do you know of the old way? I was playing computer games back in
the early 70s, maybe the late 60s. Computer games are just as old as
computers; before Space War there was Tic Tac Toe on the earliest
"computers". The lure of computer games has in fact attracted much
talent to this industry.
-- edp
|
2481.4 | Ban all PC games | CSOADM::ROTH | you just KEEP ME hangin' on... | Wed Apr 28 1993 17:28 | 24 |
|
PC Computer games should be banned, no question. The games are a major
cause of wasted time and resources in companies today. If there were no
games then we would have fewer goof-offs.
Now think about your reaction my text above. Is the game the culprit here
or is it the person that is goofing off?
Sounds similar to a current, topical issue (which I will not mention) that
many are discussing/dealing with today that has a 'is it the person or
the <noun> that creates the problem' thread to it.
Let's not blame the game- put the blame squarely where it belongs- on
the abuser.
Lee
(Yes, I have the same stance on the other issue as well).
|
2481.5 | some reflections | STAR::ABBASI | iam in my mid-life crises | Wed Apr 28 1993 17:46 | 18 |
|
i have mixed feeling and emotions on this subject.
it all really depends what game it is.
for example, Tic Tac Toes (that EDP mentioned) improves eyes, ear, nose
and hand coordinations, and that can't hurt, but some games have no purpose
to them and these should be panned for sure.
so, the bottom line is that we can't nilly Wiley just say pan all
games, we need to look at each in individual basis and decide.
i suggest the formations of a committee of DECeees to investigate this
matter and to come up with a list of games that should be panned
and ones that are good for you.
\nasser
|
2481.6 | Lighten Up!@ | ODIXIE::SILVERS | Dave, have POQET will travel | Wed Apr 28 1993 19:19 | 21 |
| Goof offs will goof off, either playing PC games or reading
magazines...
However, what value do these games bring to making people computer
literate and unafraid of the machines - a great deal!
The 'gestapo' mentality of measuring keystrokes to determine how hard
your people are working seems to have passed, thankfully, however it
woudn't be too hard to 'monitor' the PC's and generate alarms/messages
to 'the boss' that someone is playing games excessively - if the
PC's are networked, that is. (if they ever try that with me, I'll
figure out how to disable it, and thereby learn more about the
PC world). Games as an outlet for on-the-job stress are a wonderful
idea, and I've had lots of requests for copies of XWAVE (an X windows
based 3d perspective mesh generator) from people at tradeshows - many
of them executives who said 'that would be a greate stress releiver'
Games have their good points and bad points, but it all really boils
down to managment knowing what's going on and being responsible and
accountable - if people are goofing off too much it could indicate
the presence of a poor manager...
|
2481.7 | | AUSTIN::UNLAND | Digitus Impudicus | Wed Apr 28 1993 19:25 | 23 |
| re: previous replies
I can only hope that many of the previous comments were made with
tongue firmly in cheek.
There are good points and bad points to having games on systems.
For one, they've always been there, but usually only available to
a privileged few. For another, games are yet another way to relieve
stress on the job, just like the family pictures on your desk, and
the cartoons pasted on your wall.
People should be judged by their productivity. If playing games on
company time adversly affects someone's productivity, then the person
is at fault, not the game. Moreover, I can't see anybody approving
game-related hardware or software purchases for PCs.
The downside: PC game software suffers from a great amount of piracy.
Digital can't afford to have pirated software on it's machines, whether
it is games, utilities, or *real* applications. If people put games on
their systems in the office, they need to be *real* careful to avoid
any question of piracy.
Geoff Unland
|
2481.8 | | RT128::BATES | NAS-ty Boy | Wed Apr 28 1993 19:49 | 24 |
|
It's interesting to note that at a very large Digital customer site one
must sign an agreement before getting access to a computer or an
account, the agreement basically says that you agree not to put any
games onto their systems. The company is a government prime and many of
their systems are purchased with government money and as I recall this
was a government auditors rule. Even as a Digital employee helping out
at their site, I was required to sign this document in order to have
access to their systems and networks. This same policy
restricts them from having employee-interest notes conference as well -
they had quite a few VAXnotes conferences but several years ago they
were forced to delete all the employee interest ones and now the only
ones allowed are job related.
I agree with the prvious sentiments that if folks want to waste time
they will find a diversion. I also think that other folks who work 60
to 80 hours weeks deserve the option to have a game on their system to
get a few minutes of diversion every once in a while. It's not uncommon
around here to come in over the weekend and find someone playing a game
on a Mac for a bit after several hours of "going the extra mile"
working saturday and/or sunday.
-Joe
|
2481.9 | | MU::PORTER | have a nice datum | Thu Apr 29 1993 00:19 | 2 |
| If we wasted more time playing games, there might not be so many
pointless notes in notes files!
|
2481.10 | | SNOC01::NICHOLLS | Problem? ring 1-800-382-5968 | Thu Apr 29 1993 00:59 | 4 |
| I expect that some companies and govt departments are not keen on games
on PCs due to the risk of viruses. The most likely way to get a PC
infected is to load one of the games that an offspring or friend has
given you.
|
2481.11 | management by block box | MUNICH::HSTOECKLIN | | Thu Apr 29 1993 07:55 | 21 |
|
If I had to represent a management point of view, I'd see
my team as a black box, strongly being concerned about the
desired output and not how it is generated (as far as I've
heard this is just the viewpoint -or at least has been - of
Microsofts chairman Bill Gates and his company is still running
very well). I think if management is starting to make a point
of controlling people then their company is already in a
downward spin -for whatever reason and workers playing games
excessively etc. is only one symptom.
Besides this control implies many overhead costs, the immaterial
(i.e. morals) surely not being the least one.
I'm writing this as someone who's not all interested in playing
games ( for me, people who excessively are running games
simply haven't found out yet what's real important and
fun in life - just my opinion)
helmut
|
2481.12 | | ICS::SOBECKY | Spring fever | Thu Apr 29 1993 11:04 | 16 |
|
Remove all games from all computers!
Remove all radios, tape decks, and CD players from company cars!
Remove all chairs from the cafeterias!
Remove anything to do with employee physical fitness, including
walking paths and showers for joggers/bikers etc.!
Eliminate all employee-interest notes conferences!
Nothing but technical journals in the libraries!
After all, we're here to work, not to relax, right?
Just kidding!
John
|
2481.13 | | TOMK::KRUPINSKI | Slave of the Democratic Party | Thu Apr 29 1993 11:12 | 10 |
| What we need to do is to remove the cube wall dividers, and arrange
our desks in long rows all facing the same direction. That way
the supervisors can walk up and down the rows looking for and
reprimanding those caught playing games, talking to each other and
doing other things not directly involved with obtaining revenue
from customers. Optimally, the supervisors would be equipped
with a long pole so they could rapidly give a rap on the top of
the head to those caught not working.
Tom_K
|
2481.14 | >OR NOTES | ANGLIN::SULLIVAN | Take this job and LOVE it | Thu Apr 29 1993 12:31 | 5 |
| > Goof offs will goof off, either playing PC games or reading
> magazines...
Or read/write garbage notes.... ;v{)
|
2481.15 | office for the masses | MEMIT::SILVERBERG_M | Mark Silverberg MLO1-5/B98 | Thu Apr 29 1993 13:08 | 18 |
| re.13
I worked 9 years for a company that had a smiliar office setup.
Approx. 250 people at desks, side by side and deep as the eye could
see, a few narrow aisles to get from the front to the back of
the office area. Supervisors & managers sat on the outside desk,
so we could have a single chair to have someopne sit on if we needed
to have a conversation. The office manager, superintendent,
controller, personnel manager, etc. sat in glass walled offices up
front, facing out to the masses, so they could see who wasn't at their
desk working, or who was walking around, etc. It was fairly quiet,
becasue the last thing you wanted was to make a noise that caused
everyone to stop & look your way. We also had buzzers that went off
at 8:00am, 12:00 noon, 1:00 pm and 5:00 pm that signaled when you
should & should not be at your desk, but that's a different story.
There's all kinds out there.
Mark
|
2481.16 | | NAC::TRAMP::GRADY | Short arms, and deep pockets... | Thu Apr 29 1993 16:07 | 5 |
| Mark,
That reminds me of a scene from the movie "Brazil". My sympathies.
tim
|
2481.17 | | BSS::C_BOUTCHER | | Fri Apr 30 1993 01:05 | 10 |
| re: 13
Tom,
Great idea! I think you should submit to DELTA.
I always wanted to be a manager in that type of setting.
Chuck
|
2481.18 | | ARCANA::CONNELLY | it's Cards-on-the-Table Time! | Fri Apr 30 1993 01:23 | 10 |
|
re: .13, .17
Actually i worked in an environment not unlike that (for an insurance
company converting its paper records over to microfilm back in the '70s).
The incidence of employee sabotage was phenomenal in spite of the close
surveillance. Almost a textbook case of how NOT to motivate employees.
paul
P.s. missing smileys assumed etc. ;^)
|
2481.19 | how about this way | STAR::ABBASI | iam in my mid-life crises | Fri Apr 30 1993 02:31 | 14 |
|
why cant we throw a bird with 2 stones at the same time?
i mean why dont we in DEC write game software like they do in
tandindo and other such companies? there is big bucks in this i hear,
so this way DECeeees can work and play games all the same time, it will
be both fun and entertaining and still be work too.
i dont know why no one brought this up before.
thank you,
\bye
\nasser
|
2481.20 | professional game player :-) | CVG::THOMPSON | Radical Centralist | Fri Apr 30 1993 09:37 | 5 |
| I always thought that computer programming was a game. So if we're
going to get rid of games that would include BASIC, PASCAL, C, FORTRAN
and other compilers. I don't think I'd get much done.
Alfred
|
2481.21 | That's what PCs are for | BALZAC::STURT | | Fri Apr 30 1993 11:16 | 5 |
| Games?
But why else would anyone ever want to buy a PC?
Ed.
|
2481.22 | | WHOS01::BOWERS | Dave Bowers @WHO | Fri Apr 30 1993 11:32 | 7 |
| Heard on NPR this morning that Marvel Comics presented their annual
report in the form of a comic book this year.
How about putting together something like "Where in the General Ledger
is Carmen SanDiego?" or "Leisure Suit Larry monitors FDA Compliance"?
;^) dave
|
2481.23 | | BUSY::BUSY::BELLIVEAU | | Fri Apr 30 1993 13:54 | 33 |
| It's amazing how some haven't yet stepped into the 1990's. It would
seem in some cases that although we don't have to punch a time-clock,
some still embrace that _style_ of management.
Something I learned back in trade school has come in handy in many a
previous job where employers have insisted on monitoring my
performance by peering over my shoulder, morale-be-damned. My shop
teacher once said, "You need to learn the fine art of 'goofing off
gracefully'. You don't need to actually be doing something all the
time, just look like you are, at all times! It takes practice".
Boy, have those words rung true! Many times, this is very simple to
accomplish - think of how often you have held a position where your
manager/supervisor did NOT HAVE A CLUE what the nuts and bolts of your
tasks were?
When are we going to start genuinely measuring folks on
their performance, instead of how 'busy' they look when we go by their
office. This doesn't mean keeping track of keystrokes either, as has
been mentioned. I have been known to do non work-related activities
from the office, sometimes you have to unless you take the day off to
accomodate businesses that are only open between 9 and 5. I have also
been known to work late frequently, bottom line is I try to make sure
the company gets their $ worth. I know this to be the case with many
of us.
This would mean we would actually trust some folks to work from home
with exceptions for meetings and other "team" activities. Now, if
most of us were to ask our managers we would likely be told "then how
will I know if you are doing your work?"
What does it take for these people to wake up?
JB
|
2481.24 | | STAR::ABBASI | iam confused but dont know why | Fri Apr 30 1993 15:33 | 17 |
| .-1
>their performance, instead of how 'busy' they look when we go by their
>office.
hi JB,
this is interesting, how does one please look busy if they are not doing
much of anything?
isn't kinda hard to do?
i mean what would one actually do to do it?
\bye
\nasser
|
2481.25 | Generate lots of meaningless I/O | TLE::SAVAGE | | Fri Apr 30 1993 15:51 | 13 |
| Re: .24 by STAR::ABBASI:
>...how does one please look busy if they are not doing
>much of anything?
Many years ago there was a story that made the rounds of the officer
wardroom of the USS Hornet -- about a brand spanking new US Navy Ensign
who reported for duty aboard that aircraft career. For most of the
business day, he cleverly went from compartment to compartment carrying
a clipboard on which he apparently took copious notes. According to
the story, it was almost three months before the ship's top brass
caught on that no one had ever actually given the young man any
assignment.
|
2481.26 | | AUSTIN::UNLAND | Digitus Impudicus | Fri Apr 30 1993 17:17 | 35 |
| re: looking busy ...
Spark's Ten Rules for the Project Manager
from "Murphy's Law" by Arthur Bloch
1. Strive to look tremendously important.
2. Attempt to be seen with important people.
3. Speak with authority; however, only expound on the obvious
and proven facts.
4. Don't engage in arguments, but if cornered, ask an irrelevant
question and lean back with a satisfied grin while your opponent
tries to figure out what's going on -- then change the subject.
5. Listen intently while others are arguing the problem. Pounce on a
trite statement and bury them with it.
6. If a subordinate asks you a pertinent question, look at him as if
he had lost his senses. When he looks down, paraphrase the question
back at him.
7. Obtain a brilliant assignment, but keep out of sight and out of
the limelight.
8. Walk at a fast pace when out of the office -- this keeps questions
from subordinates and superiors at a minimum.
9. Always keep the office door closed. This puts visitors on the
defensive and also makes it look as if you are always in an
important conference.
10. Give all orders and reports verbally. Never write anything down
that might go into a "Pearl Harbor File."
|
2481.27 | | AXEL::FOLEY | Rebel without a Clue | Sat May 01 1993 13:09 | 8 |
|
RE: .26
Hey! You're giving away all the secrets!!!
:-)
mike
|
2481.28 | Computer games are not fattening! | MIMS::BEKELE_D | My Opinions are MINE, MINE, all MINE! | Sat May 01 1993 23:07 | 14 |
| The very first computer game (it might even be the first computer
game for all I know) I had my fingers on when I was in my first computer
class in college was the one simulating a safe Appollo landing on the moon.
It ran on the earliest PDPs (Is this proof enough that DEC made the first
"PC?" :^).
After your last easy trek on the surface of the moon, as your reward
for a safe landing, you step into the local McDonald's and place an
order of french fries.
Does anyone remember? VAX/PC versions anywhere?
~dan
|
2481.29 | Wow. Circa 1978. | PFSVAX::MCELWEE | Opponent of Oppression | Sun May 02 1993 02:48 | 5 |
| RE: .28-
It was "Lunar Lander" as I recall.
Phil
|
2481.30 | Lunar Lander | EOS::ARMSTRONG | | Sun May 02 1993 15:24 | 16 |
| Lunar Lander...that was written by Jack Burness in about
1974? We were demoing the PDP11/05 in LasVegas...there had
been a lot of industry rumor that we would not be able to
have it there, that the machine was just hype. We also were demoing
a new display device, so Jack wrote this is a way to show
off the little PDP11 and the graphics. I think it ran in
a 4K PDP11.
not sure who remembers this ancient history....this 'we' was
the PDP12 group (later LDP) and not the PDP11 group. The PDP11
enginering group also didn't think we'ld make it to Las Vegas.
Jack and Steve Teicher are both out at Kubota now.
This was a long was from the earliest 'rocket control' games...
but it was pretty amazing for Jack to do it in 4K.
bob armstrong
|
2481.32 | Take us back to the future | MIMS::BEKELE_D | My Opinions are MINE, MINE, all MINE! | Mon May 03 1993 09:57 | 11 |
| Thanks for the details! Lunar Lander it was! I played it on
a PDP11/06 only once as there was always (even on weekends!)
a line of students to get on it. I am sure it captured the
iMAGINation of many.
May be the DECpc AXP/150 Engineering group will take us
back to the future and give us a version called "Mercury
Lander!"
Cheers!
Dan~
|
2481.33 | Memories | DECLNE::SULLIVAN | Brother Can You Spare A Job | Mon May 03 1993 14:04 | 4 |
| The only draw back of Lunar Lander was the number of VR17 CRT's that
had to be thrown out because the Lunar landscape was burned into the
phosphor of the screen. Even turned of you could see the Lunar
mountains.
|
2481.34 | Circa 1967/68...!!! | PHONE::GORDON | | Mon May 03 1993 14:08 | 7 |
| re: .28-32
Circa 1967/68 as I re-call...first ran on a pdp-8 machine
when I first saw it, maybe goes back even futher to the pdp-1
days but that's before me...
|
2481.35 | good ol' days | USHS05::VASAK | Sugar Magnolia | Mon May 03 1993 16:34 | 10 |
|
Ahhhh...lunar lander - played it on a PDP11 back in PK1 about a decade
and half ago. If you knew the right address, you could toggle in extra
fuel and go exploring the lunar landscape. Thanx for the memories.
/Rita
|
2481.36 | On a GT40 | TELGAR::WAKEMANLA | Where's the last End If? | Mon May 03 1993 16:44 | 7 |
| A PDP11/05 with Light Pen ...
I used to have a version that had been ported to VMS and UIS. I also
thought someone was doing a Motif port.
Larry
|
2481.37 | | SAHQ::BEAZLEY | | Mon May 03 1993 18:50 | 15 |
| The first game I remember was a Monopoly game written in BASIC on a
GE635 system....circa 1965.
First DEC game? Easy, the aircraft landing game on the PDP-1 @MIT. When
you overflew it you did an instant trip around the world and made
another approach. When you undercut it you got a crash effect followed
by fishes swimming by the cockpit! All done with vector graphics,
including cockpit instruments.
The PDP-1 in the mill kept for FS training used to have it installed.
Re "super survellience" management:
Its alive and well today and its called "micromanagement".
Bob(retiree)
|
2481.38 | Thanks | USHS01::CESAK | Makin tracks..sales and rails | Tue May 04 1993 02:36 | 18 |
|
Now that we all know where Lunar lander came from...
I guess I will let the cat out of the bag. I currently have
started supporting X-terminals and was note'ng rather tongue-in-cheek
from the perspective of that technology. Whenever I talk with
tech directors from our customers, this issue always arrises...
including not only games but also the lack of security(read virus)that
PC shareware brings. The Computer lab director at Univ of Texas has to
purge his PC lab twice a week to get rid of games. It tees him off to
no end. Reading some of the replies here was eye-opening, some make the
point.
Thanks for all your replies...I got my answer.
Pc
|
2481.39 | Still alive and well!!! | BOUTYE::MULLAN | My God! Its full of stars | Tue May 04 1993 04:41 | 21 |
| Lunar Lander is alive and well - I still run it occasionally on my
VAXstation 2000. I first came across it during an installation at Du
Pont when it wasused to check out the main control console screens for
their Hypalon* control room. That was back in 1979'ish on an 11/70
with 2 11/34 front ends.
There are three landing places: before the tallest mountain, in the
valley just after it, and at McDonalds- although the current version
I'm running has had the McDonalds sign removed and the guy asks for
"Two Workstations and an Ethernet to go, please." It runs quite
happily under VWS and DECwindows, although Windows screwsup the
colours.
If I knew how to make it world-readable, I'd be happy to let anyone
copy it. Or if anyone else can give it a home, I'll FTSV it out to
their node.
Cheers,
Gerry.
|
2481.40 | | VIA::LILCBR::COHEN | | Tue May 04 1993 11:14 | 10 |
|
The point that I think is being missed is that novel and interesting
computer games were once developed on Digital machines. In a silly, but not so
silly, way that helps a company's image as innovative and a desirable platform.
While I agree that game playing shouldn't be done at work, game making should
be encouraged. Not just for the game itself, but the creativity such work
inspires.
Bob Cohen
|
2481.41 | | ECADSR::SHERMAN | Steve ECADSR::Sherman DTN 223-3326 MLO5-2/26a | Tue May 04 1993 11:50 | 27 |
| Games seem to push the state of the art. There are no applications on
my PC that tax the system more than some of the VR games. And, games
are a great way to learn a user interface. Take the fun out of
computing and you'll be left with folks who won't want to spend much
time using and learning about computers.
Last night I was up until the wee hours with Powerpoint on my PC making
35 mm slides for a paper I'll be presenting for Digital next month. It
was loads of fun and much easier to do than on my system at work. The
fun made the work go faster and more efficiently. I could do the same
work with a cell terminal, but it would have taken forever and would
have been like pulling teeth. And, the delay in seeing the results
would have taken the fun out. The technology used for the graphics and
placement is the same technology I've come to know in entertainment
programs.
My vote is for not only having games on work systems, but to make the
very best multimedia available. This will help stimulate innovation
and awareness of the technology. Sure, you have to trust that your
employees are going to "do the right thing." But, lest we forget,
supposedly we are a company that sells innovation to our customers.
And, if the company can't trust the grunts all is lost anyway. As was
pointed out, if grunts are going to waste time, they'll find a way to
do it anyway. I've always felt that if you mistrust your employees
eventaully they will earn your mistrust.
Steve
|
2481.42 | | SDSVAX::SWEENEY | Patrick Sweeney in New York | Tue May 04 1993 13:46 | 13 |
| Bob came close to the point.
Digital, once upon a time, sold products that appealed
...to the most creative people in the computer industry.
...to the most leading edge applications.
...to the source of the excitement around using computers.
Digital practiced management by contradiction in promoting (in word)
innovation and not promoting (in actions) innovation.
The "successful" products, namely those that passed the internal
bureaucratic hurdles, are what's got us to this point in history.
|
2481.43 | real-life connection | JACOBI::JACOBI | Paul A. Jacobi - OpenVMS AXP Development | Tue May 04 1993 14:14 | 17 |
|
According the the recent PBS series on computers, the need for a small,
light-weight computer as the guidence system of the Apollo-11 Lunar Lander,
fostered the development of the first computer with integrated circuits. The IC
was invented much earlier, but was unused in computers bacause of the great
expense. Of course, money was no problem in the early days of the Space
program.
It's quite possible that the Lunar Lander "game" evolved from this critical era
of computer history.
Hey, now we can thank the Space program for giving society both Tang and computer
games! Or maybe we should thank the Soviets?
-Paul
|
2481.44 | | LGP30::FLEISCHER | without vision the people perish (381-0899 ZKO2-2/T63) | Tue May 04 1993 17:30 | 12 |
| re Note 2481.42 by SDSVAX::SWEENEY:
> Digital, once upon a time, sold products that appealed
>
> ...to the most creative people in the computer industry.
> ...to the most leading edge applications.
> ...to the source of the excitement around using computers.
They were also:
... (relatively) easy to program
... (relatively) easy to own
|
2481.45 | Thanks | USHS01::CESAK | Makin tracks..sales and rails | Tue May 04 1993 17:52 | 24 |
| More,
I agree with most of what has been said. I have indeed built an
interface between a laptop PC and a large Model Railroad. I hit return
and 3 trains completely work themselves through a days work(in miniature
that is). It's like a 3 dimensional video game. The action truely comes
to life. I have probably learned more about computers,internals, memory,
software, etc...from this experience,than any course I have taken at DEC.
As a matter of fact, when I came here, I knew nothing about computers,
past a basic fortran course I took in college. I didn't mean to ruffle
anyones feathers by the base note, I was just stating a fact that I hear
over and over again. And, I think I probably disagree with the idea that
if people are going to goof off, they will probably do it some other way.
I truely believe that some Computer Games are addicting...and they suck
in the players. Some folks just can't say no.
Bottom line is, many managers are starting to look at them as a
hendrince(sp) to productivity when you include maintenance, updates,
viruses, games, Software police(FBI) etc. I was only reiterating an
observation, not a personal opinion.
Thanks to all that replied
|
2481.46 | Haven't played in a while tho | FUNYET::ANDERSON | OpenVMS Forever! | Tue May 04 1993 23:08 | 4 |
| After a tough day of sitting at a workstation coding and debugging and such,
there's nothing like a good game of Hextris to get you ready for the drive home.
Paul
|
2481.47 | Leaders don't need to manage | ROCKS::SHARMA | | Wed May 19 1993 08:06 | 44 |
| I have not read all the replies so pardon me if it's already been
stated.
Great advances have been made in the field of mind/brain technology
in the past 20 or so years and we know a fair bit about the Right hand
and Left hand brain characteristics. Pioneering work on Management
science on the other hand was completed by the late fifties, early
sixties. Up until the last decade, greater emphasis was put on the Left
hand brain activities, Right hand brain activities were considered
contra to productive work.
I believe this is the reason most managers behave the way they do.
Shame really, as even in its heyday Management science was very
inexact. It really has not kept pace with times. Added to this pace of
life is very fast. Net effect of this is that people continually
fluctuate between Abraham (sp?) Maslow's heirarchies and flip between
McGregor's contradicting 'X' and 'Y' theories.
In very simple words, people have become more complex (more demanding,
more free, self-managing......). We all want more out of life and why
not?
All this has left managers baffled. Frankly, I can't understand why it
took so long because people don't really want to be managed. I don't
think they ever did. In the good old days, people slaved away out a
sense of indebtedness. There was either loyalty or stick and carrot of
which only loyalty remains true even today - but only if it's two way
street. After the world wars there was a shortage of leaders and
'manager' was born. It was a sort of duplication effort by the leaders
of the day (this is my personal thinking on what happened). I feel the
experiment has failed because we have got an abundance of managers but
decreasing number of leaders.
Leaders are what we need even today to motivate us. It so happens that
a good leader is also a good manager. On the contrary, a good manager
is not a good leader. What most people want is a leader who they can
look up to, inspired by, motivated by etc. A true leader will allow
full development of the person and would not feel compelled to manage,
would be in touch with rality of times.
Perwesh (I find playing a game unblocks my brain)
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