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Conference azur::mcc

Title:DECmcc user notes file. Does not replace IPMT.
Notice:Use IPMT for problems. Newsletter location in note 6187
Moderator:TAEC::BEROUD
Created:Mon Aug 21 1989
Last Modified:Wed Jun 04 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:6497
Total number of notes:27359

4121.0. "Iconic map size units / decpaint size units" by TAEC::WEBER () Thu Nov 19 1992 10:31

    
  One of my customer is working out maps for an operational environement.
  They generate backdrop bitmaps from DECpaint. They would like to draw
  maps which dimension fits within the navigation window.
  From what I know, the mcc_resource.dat file contains the navigation
  window size which can be customized.
  But what is the unit ?
  
  Because decpaint units are pixels,inches and centimeters, I would very
  much  appreciate having the a coresponding size (pixel, ...)  for 
    - the max size of the iconic map
    - the numbers I can customize in the mcc_resource.dat navigation window
    size. 

    Thanks to answer, or to point me to accurate information.
    Florence

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4121.1Bitmap Backdrop supported in V1.3TOOK::BMURRAYThu Nov 19 1992 14:479
    
    Florence,
         
         Is your customer using V1.2 ?? If so, the bitmap backdrops are not
    supported in V1.2.  V1.3 supports the bitmap backdrops and I don't
    believe you will encounter the problem you described if I understood it
    correctly.
    
    -Bob Murray
4121.2Bitmap Backdrop nearly work with V1.2+*/V1.3-*TAEC::WEBERFri Nov 20 1992 07:2328
    Bob,

    None of them ! It's even more complicated. My customer is a TeMIP
    customer, so the iconic map is an *intermediate* one.
    Actually, TeMIP is used in a real public telecom environment,
    and operators use it.
    Geographical aspects are important to those people.
    In the near future, they are starting deployement on several sites.
    For now, the bitmaps generated with DECpaint can be used, but just
    the integration (size, up left positionning) is done in an empiric
    manner and they would like to rationalize.

    I did some trials myself, the bitmap generated is positionned
    down left, when it's smaller than the map.
    I am looking for advises in order that they can benefit fully
    from the actual bitmaps possibilities (bitmaps which nevertheless
    integrates quite well with that version).
     
    The thing is that they've been complaining a lot about the background
    map possibilities up to now, and they come to a situation where
    they really reached what they wanted.
    Except that I cannot give them the size that they should generate.
    
    I would like them to be confortable enough with what we provide today
    (which is just about it), in order to make them wait quietly the V1.3.

    Thanks to help us,
    Florence
4121.3TOOK::BMURRAYFri Nov 20 1992 14:1819
    
    
    Florence,
    
    OK. I think I understand what you're doing.  It's to bad
    someone found out that one is able (or sort of able) to load a bitmap
    backdrop in with V1.2 because it really doesn't work and it was
    done incorrectly. In V1.3 it is done right and works much, much nicer
    and especially so since you can load backdrops in via the interface.
    
    Now, to answer your original question, I believe the units of the map
    window height and width are in Pixels.  You don't want to mess with 
    the Navigation window height and width.  You want to mess with the 
    map window height and width.  The Navigation window is that popup
    window you get when you push that small square button in the lower
    right hand side of the map window.  The navigation window will ALAWYS
    be the full size of the scrolling area in your map.
    
    -Bob