T.R | Title | User | Personal Name | Date | Lines |
---|
339.1 | | VERNA::V_GILBERT | | Fri Sep 21 1990 18:48 | 9 |
| Rob,
Your idea about having a pushbutton on the Management Window to close to window
is a good one, and has been recommended by others also.
We will try to get it in for EFT.
Thanks,
Verna
|
339.2 | request: display of simple names | NSSG::R_SPENCE | Nets don't fail me now... | Wed Oct 03 1990 15:50 | 19 |
| In another note it was suggested that someway to set a default path
for entities would be good (like mcc_bridge_path = my_ns:.mcc_bridge.)
etc.
To go along with this sort of thing it would be useful if the lables
for window title bars, window icons and entity icons could be displayed
(optionally - and dynamicaly of course) as just the right most simple
name.
This would be obvious if you use a vertical column for a decwindows
icon box and you have entities like :.lkg.s.mcc_domains.lkg2-1-grn .
This generates a very long icon name for the map window icon and even
with an icon box that can display 23 character, the unique and useful
part of the name doesn't show up. On the map, the icon lables get very
long and really clutter up the display.
for the above example I would only see LKG2-1-GRN as the icon lable on
the map. Much easier on the user.
s/rob
|
339.3 | Accelerator for "Look Up" | NSSG::R_SPENCE | Nets don't fail me now... | Wed Oct 03 1990 15:52 | 3 |
| It would be nice if "Look up" had a keyboard accelerator.
s/rob
|
339.4 | Easier deselect requested | NSSG::R_SPENCE | Nets don't fail me now... | Wed Oct 03 1990 15:58 | 16 |
| I frequently find that I have 'gone down a series of levels' by double
clicking (is there a simple term for what I am describing?) on domains
and then I go back to the top with a series of "Look Up" selections.
At that point I have a series of objects selected and at present the
only way I know of to deselect them all is to walk back down the tree
and "shift/select" them.
Two requests:
to reduce movement between the keyboard and mouse how about making a
single click on an already selected icon de-select it?
how about a way to "De-select all (below you I guess)"?
s/rob
|
339.5 | More instant feedback on mouse ops needed | NSSG::R_SPENCE | Nets don't fail me now... | Wed Oct 03 1990 16:03 | 13 |
| Placing a new icon on a map takes a bit of time from the click until
there is something painted on the screen. The cursor goes to "wait"
mode but it would be friendly if you marked the screen where the
cursor was when the click occured.
Another example which is even more frustrating is deleting an icon from
a map. In this case it can take 20 seconds (even on a 3100) during
which there is no indication that the requested operation is underway.
In general, more instant feedback is needed on click operations.
s/rob
|
339.6 | Accelerator for Look Up, single click deselect | MAVIC::D_MOORE | | Thu Oct 04 1990 12:53 | 15 |
|
Accelerator for Look Up: Good idea, if there is no conflict with other
bindings, we'll take a look at it.
Single click to deselect: This goes against DECwindows style. The way it is
implemented corresponds to DECwindows style and the selection semantics used
by other products.
Suggestion: If you have a number of icons selected, some off of the screen,
you can select any single icon on the screen (do not use the shift key) and
all of the other icons will be deselected -- only the icon on which you just
single-clicked will be selected now. You don't have to walk around to map to
find all selected icons and deselect them individually.
- Dave
|
339.7 | Maybe DECwindows style is wrong? | NSSG::R_SPENCE | Nets don't fail me now... | Thu Oct 04 1990 14:53 | 14 |
| I realize that I can deselect things by selecting other things.
I object to needing the keyboard for mouse actions and vice versa.
I wouild say the DECwindowns style is wrong if it fails to provide
needed flexibility. Besides, in the toolbox, selecting an action (not
sure what the term is cause they arn't labled - ya know, draw a line,
delete a map icon etc) that is already selected deselects it now.
All I want is more consistancy from the user view (and please don't
take the current good behaviour away... :-).
s/rob
|
339.8 | I don't believe that DECwindows style is wrong | MAVIC::D_MOORE | | Thu Oct 04 1990 16:33 | 32 |
|
I don't believe that the DECwindows style guidelines are wrong in this
situation. DECwindows is certainly not a mouse-only environment. I agree
that a user should not be forced to needlessly go back and forth between
the mouse and the keyboard. That is not the case here. I agree that a
Deselect All menu item is perfectly reasonable and desirable. We just
have not had the time to put it in. There are definite interactions
between the mouse and the keyboard. We have accelerators, as do just
about all window-based applications. Combinations such as shift-click
(hold down the shift key while hitting MB1 on the mouse) are common and
useful -- DECwrite, DECwindows MAIL, and DECwindows Notes are examples.
This is also an accepted technique on the Macintosh, and probably on all
other window-based systems as well.
In terms of the Iconic Map, I don't think that you really want the icon
in the map to deselect after each use. The next question is, what is a
"use"? A Look Into? Bringing up a management window? You can bring up
multiple management windows from one map (or from one icon on one map).
This is also consistent with other window-based products. The object
stays selected until you deselect it.
The toolbox is somewhat different. The delete tools and class icons reset
after use. This behavior for the delete tools is to keep you from
inadvertently shooting yourself in the foot by keeping the delete tool
active. With the class icons, if you want to drop more than one icon,
hit Apply instead of Ok. This is also consistent among windows-based
applications. The line and text tools are different. In this case we
tried to do the best thing for the user. The assumption is that if you
are drawing a line, you might want to draw more than one. If you are adding
text, you might want to add more than one text block. So, those tools stay
active in the toolbox. If this inconsistent is so obnoxious we can have them
deselect, but I feel that this is will not inhibit learning to use the PM.
|
339.9 | Hmm I confused things. Let me retate it. | NSSG::R_SPENCE | Nets don't fail me now... | Thu Oct 04 1990 17:37 | 18 |
| Sorry, I must have been unclear in my example.
In the toolbox, the selected thing (if it is draw a line) stays
selected untill the user de-selects it. I agree with this.
However, if I want to do something else on the map and want to de-select
line drawing, I can simply single click on it. This works and does not
conflict with anything. I like this behaviour.
Several other things in the toolbox do in fact de-select themselves
after a single use. I have no problem with this where appropriate.
However, on the map, if I just want to de-select something why not
permit a single click to do it? Single click on an already selected
object has no current function. Is it really prohibited to allow a
single click to toggle the state of something?
s/rob
|
339.10 | No click off? | WORDY::JONG | Steve Jong/T and N Writing Services | Wed Oct 10 1990 13:44 | 10 |
| In Macintosh and Interleaf and other DECwindows applications, clicking
on a selected object does not deselect it. This seems reasonable; if
you're not double-clicking fast enough, you should not be penalized by
having the object not only not affected but deselected to boot.
I gather, though, that if you want to deselect something in DECmcc, you
cannot simply click "off of it;" for example, click on the map
background to deselect an icon. That is not the behavior of Macintosh,
Interleaf, or DECwindows, and I think it is not reasonable or correct
behavior, either.
|
339.11 | seen .6 | GOSTE::CALLANDER | | Mon Oct 15 1990 15:37 | 1 |
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