[Search for users] [Overall Top Noters] [List of all Conferences] [Download this site]

Conference metalx::n64

Title:Nintendo 64
Notice:N64's now $149 alsofloor
Moderator:METALX::SWANSON
Created:Mon Dec 30 1996
Last Modified:Thu May 08 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:17
Total number of notes:69

15.0. "Cruisin' USA" by METALX::SWANSON (Victim of Changes) Fri Mar 07 1997 15:35

    
    C r u i s i n   U S A
    
T.RTitleUserPersonal
Name
DateLines
15.1Net.reviewMETALX::SWANSONVictim of ChangesFri Mar 07 1997 15:3982
    Here's a review I found on www.zerograv.com
    
    (reprinted without permission)
    
    Game - 		Cruisin' USA
    Publisher - 	Nintendo
    
    Genre - 		Racer
    Rating - 		70%
    
    
    "Coming home in 1995 for the Ultra 64." Well, maybe not. After all the
    empty promises and numerous delays one would expect Cruis'n USA to be a
    flagship title to help carry the N64 through '96 and early '97.
    Afterall, they've had more than enough time to convert this game to the
    supposedly more powerful [than arcade] N64 and then some, but the final
    product, unfortunately, may surprise you... 
    
    After hours of playing I can tell you that the music is horrendous, for
    the most part. It's a major letdown, especially after having witnessed
    the intense Killer Instinct Gold tunes. There are probably two or three
    tracks, at most, that wont have you scurrying for the options screen so
    you can tune the music down. The few comments that your passengers yell
    and the screams from oncoming cars are clear, or at least as clear as
    they were in the arcade. The various sounds such as the engine noises
    and skidding tires are decent but the collisions just don't deliver the
    sonic impact they did in the arcade. However, the sounds aren't nearly
    as disappointing as the music tracks. 
    
    Graphics were never Cruis'n USA's most attractive feature either and,
    much like the arcade, the same holds true for the N64 version. The
    title screen, menus, car select screen and other static screens all
    look fine. Everything looks exactly as it does in the aging arcade
    version while the backgrounds took a few minor losses. Nothing really
    worth mentioning, though. Where the game's visual flair disappears is
    when you notice the constantly changing frame rate. Some of the less
    detailed stages have decent frame rates and are a pleasure to race
    through, but once you hit the more detailed stages like San Francisco
    or Chicago you can see the once fluid action drop considerably. The
    frame rate doesn't get much better in two player mode either. This
    doesn't always detract from the enjoyment of the game, but it can get
    quite disturbing when you're in two player mode racing through some
    tight streets and notice the action getting choppy. 
    
    A problem that plagued Cruis'n in the arcades was also the obscene
    amount of "pop-up." The backgrounds would just suddenly appear on
    screen in large chunks. The Nintendo 64 version was expected to have
    this little problem corrected. While "pop-up" hasn't been eliminated,
    it has been scaled down so it isn't as apparent. Now instead of
    suddenly having chunks of the scenery appear on screen you have objects
    that slowly fade into sight. 
    
    The gameplay is still the same as it was at the arcades - zany arcade
    racing action through the open streets of the U.S. The control varies
    depending how tight or loose you want to set it and you can choose to
    use either the digital pad or the analog stick. Sending your opponents
    hurling into the air by pushing them into oncoming traffic is what
    makes this game fun, especially when that opponent is another human
    player. I just love leaving a trail of destruction behind me for my
    friend to maneuver through, especially when that trail includes tipped
    over busses. The two player split screen view is decent, but you've got
    to have a very watchful eye if you're going to avoid getting into
    accidents. The collision detection itself doesn't seem to be too bad,
    but if you get involved in a crash that sends a car or truck upside
    down directly in front of yours, you may find that pushing it out of
    the way or maneuvering around it isn't as easy as it should be. Minor
    gripe considering it doesn't happen often, but I have lost a few races
    because of this, despite having a nice lead over all the other cars.
    All things considered, the control is pretty good, not spectacular, but
    good. 
    
    I still value this game most for its two player mode. Were it not for
    that I'm not so sure I would have decided to keep the game. Cruis'n USA
    could have been a great conversion of the popular coin-op were it not
    for the inconsistant frame rate and annoying music, extra courses or
    cars would have been nice, too. It could have definately been much
    better, no doubt in my mind, but despite the obvious flaws there still
    lies a halfway decent racer here for anyone just looking for a fun
    time. 
    
    
         Joe T.