Title: | Pro/ENGINEER Conference |
Notice: | Do a DIR/TITLE before writing a new note |
Moderator: | ALLVAX::SYSTEM |
Created: | Fri Oct 07 1988 |
Last Modified: | Thu Jun 05 1997 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 426 |
Total number of notes: | 1446 |
Is there any way to improve the shaded transparency in Pro/E? On all systems I've tried, a shaded part that has a semi-transparent color assigned to it just looks really dithered. Do we have any graphics cards that provide nice looking transparency? Does Pro/E take advantage of any hardware graphics functionality when it caculates transparency? Here's a trail file I made that creates a part with a semi-transparent color (80% transparent). When I run it, it seems as if Pro/E just puts a simplistic see-thru mask on top of the part (like looking through a screen door, but the screen is the background color). Can this be improved? Thanks, James !trail file version No. 993 !Pro/ENGINEER TM Release 18.0 (c) 1988-96 by Parametric Technology Corporation All Rights Reserved. !Select a menu item. #PART #CREATE !Enter Part name [PRT0001]: badtrans @ ok ~ FocusOut `newtree` `AssyTree` #FEATURE #CREATE #PROTRUSION #DONE #RECTANGLE !Pick two points to indicate diagonal of box. Use middle button to abort. ** 0.197858 0.714473 0 1 1 0.197858 0.602837 L ** 0.798602 0.301552 0 1 1 0.798602 0.254434 L !Pick two points to indicate diagonal of box. Use middle button to abort. #AUTODIM !Section regenerated successfully. !Select DIMENSION to be moved. #REGENERATE !Section regenerated successfully. #DONE !Enter depth [3.47]: !All elements have been defined. Select element(s) or action(s) from dialog box. ~ Activate `Odui_Dlg_01` `okay` !All elements have been defined. Select element(s) or action(s) from dialog box. !FIRST FEATURE has been created successfully. #CREATE #ROUND !Select type of round to create. #DONE !Please specify Round Set attributes. #DONE !Select an edge from chain, pick 'Done' when finished. ** 0.573502 0.563239 0 1 1 0.573502 0.475233 L @ sel view 0 52.526799 -17.396104 -13.804698 0.000000 35.449533 -44.672020 22.207974 41.145655 32.651182 147.902303 622.922575 -380.017372 1.000000 0.000000 ** 0.688203 0.559840 0 1 1 0.688203 0.472365 L @ sel view 0 52.526799 -17.396104 -13.804698 0.000000 35.449533 -44.672020 22.207974 41.145655 32.651182 147.902303 622.922575 -380.017372 1.000000 0.000000 !Select an edge from chain, pick 'Done' when finished. ** 0.745553 0.522456 0 1 1 0.745553 0.440823 L @ sel view 0 52.526799 -17.396104 -13.804698 0.000000 35.449533 -44.672020 22.207974 41.145655 32.651182 147.902303 622.922575 -380.017372 1.000000 0.000000 !Select an edge from chain, pick 'Done' when finished. ** 0.745553 0.621014 0 1 1 0.745553 0.523980 L @ sel view 0 52.526799 -17.396104 -13.804698 0.000000 35.449533 -44.672020 22.207974 41.145655 32.651182 147.902303 622.922575 -380.017372 1.000000 0.000000 !Select an edge from chain, pick 'Done' when finished. #DONE !Specify radius value option from the menu. !Enter RADIUS or <ESC> to select option from menu. [0.0340] : 1 !References are from solid geometry. Resulting feature geometry will be solid. !Round set geometry has been created successfully. !Temporary unattached geometry is displayed. Select Preview for actual geometry. !All elements have been defined. Select element(s) or action(s) from dialog box. ~ Activate `Odui_Dlg_01` `okay` !All elements have been defined. Select element(s) or action(s) from dialog box. !ROUND has been created successfully. #VIEW #COSMETIC #APPEARANCES #DEFINE !13-May-97 16:42:57 Start C:\pro18\text\render\ui_model\s_a_m_p_l_e_o_b_j.PRT.1 !13-May-97 16:42:59 End C:\pro18\text\render\ui_model\s_a_m_p_l_e_o_b_j.PRT.1 ~ Activate `MatEditor` `BBaseSample` ~ Update `ColEditor` `SRed` \ 0 ~ Update `ColEditor` `SBlue` \ 0 ~ Activate `ColEditor` `StdOk` ~ Select `MatEditor` `TMatDefine` \ 1 `Advanced` ~ Update `MatEditor` `STransparency` \ 80 ~ Select `MatEditor` `TMatDefine` \ 1 `Detail` ~ Activate `MatEditor` `BAdd` ~ Activate `MatEditor` `BCancel` #SET !Select a color from color display. ** 0.709836 0.616914 2 1 1 0.002300 0.000999 L @color_pick 1 #PART !Entire part selected. #DONE #APPEARANCES #TRANSPARENT #ENABLE #DONE-RETURN #DONE #SHADE #DISPLAY
T.R | Title | User | Personal Name | Date | Lines |
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423.1 | sorry, would require major changes to Pro/E | WRKSYS::CHALTAS | No Walruses | Wed May 14 1997 09:51 | 5 |
No, not really. In order to do "real" translucency, Pro/Engineer would have to make fundamental changes in its lower-level graphics libraries. | |||||
423.2 | What about the other guys? | ALLVAX::UTZ | Wed May 14 1997 13:08 | 7 | |
Does it look that way on the competitive platforms? I would assume it is equally poor on SGI, HP, etc... Thanks again, James | |||||
423.3 | should be equally "poor" | HYDRA::DONSBACH | Jeff Donsbach, Software Partner Engineering, DTN 297-6862 | Thu May 15 1997 12:18 | 5 |
It should, but not having regular access to competitive machines, I don't know for sure. Take a walk down to Brush's CCC lab and try it out! -Jeff D. |