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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Tue Jun 14 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

205.0. "HELP with DOOM2 and level 8" by DRONET::63935::DEGUILLAUME () Tue Jan 23 1996 10:21

Hi,
I would like some help with LEVEL 8 " TRICKS and TRAPS ".
I've visited all the doors, but I have only RED and YELLOW keys, 
and when I walk toward the exit, the floor goes down and I can't exit.

how can I do ??? where is the blue key ??

thanks for replies
T.RTitleUserPersonal
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205.1keep trying!SSDEVO::ASTORSubsystems Engineering SupportTue Jan 23 1996 20:4710
    Hi,
    
      I dont think this level has a blue key.  The way I licked this one
    was to save the game before attempting that last door.  Keep practicing
    and you'll be able to make it through every time eventually.  Reload
    the saved game until you make it.
    
    Regards,
    
    Kurt
205.2thanks,I've tried it but...DRONET::63935::DEGUILLAUMEWed Jan 24 1996 03:287
I've tried it but like I 'm running, I often fall down or I come to door and I 
haven't enough time to open it and so I go down.
I think it exists a way to clamp the floor no ?

waiting, I continue to go down ....
cheers,
FRANCK
205.3I've passed itDRONET::63935::DEGUILLAUMEWed Jan 24 1996 04:0911
The beautiful day is arrived ...

I've passed this level, and I think there are more rooms because I ave only
84 % Killed
30 % secret
70 % Items

To the next level ...

FRANCK

205.4There is another wayOCTAVE::VIGNEAULTMinister of chilesWed Jan 24 1996 07:1710
    
    When you come to the final room, enter the door, then go back out
    quickly.  This causes a teleporter to open in the room that was 
    loaded with cacodemons along both sides.  Find the teleporter and 
    enter it and it will bring you to the exit door without needing to 
    traverse over the lowering columns.  This will also give you another
    secret.  You might have to practice this, but if memory serves me 
    right, the trigger for the teleport is going through the exit doorway.
    
     Rgds, Larry
205.5THANKS A LOTDRONET::63935::DEGUILLAUMEThu Jan 25 1996 04:550
205.6OCTAVE::VIGNEAULTMinister of chilesThu Jan 25 1996 13:2725
    
    Btw, there's actually 2 teleporters in the long Cacodemon room, so
    don't get confused.  One gets opened first (I forget the trigger), 
    and I believe it brings you back to the room that's initially loaded
    up with imps.  The second one is right across from it on the opposite
    side.
                      +-------+
                      |       |
                      | [] [] |
                      |       |
                      |       |
      Teleporter #2 * |_______|* Teleporter #1
                      |-------|
                        Enter                  
    
    
    
                         
    
    
    
    
    
    
    
205.7All for naughtSSDEVO::ASTORSubsystems Engineering SupportThu Jan 25 1996 14:434
    And to think I spent all that time getting good at not falling off!
    I should have stayed out of here :), ignorance was bliss.....
    
    Kurt