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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Tue Jun 14 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

145.0. "Doom 1.7 Patch" by FILTON::NOBLE (Please insert money) Fri Nov 11 1994 04:15

    Has anyone seen this? I was reading about it on Compuserve last night.
    I've got no idea what it's supposed to fix but it's widely disliked
    because it seems to be trashing a lot of peoples' setups, (as in
    deleting the original Doom code.) Jay was apologising personally.
    
    Steev
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145.1FORTY2::HOWELLJust get to the point...Fri Nov 11 1994 04:385
    I've been keeping my eye out for this to whack on flyte, but as yet no
    news.... the network was pig slow yesterday after some cock-up with an
    upgrade in the states, and WWW/etc was virtually unuseable.
    
    It is about though, from what I gather.
145.2VESSA::MICHAELSONJDedicated BUGgerFri Nov 11 1994 05:2810
I downloaded this patch last weekend. It was meant to fix sound bugs and some
texture mapping problems in doom ][. But..........It didn't work, it failed with
an error message I can't remember (and,YES, it was meant to be for doom ][!).

Conclusion: It doesn't work.
            I didn't apply it correctly.
            It was a dodgy-patch which is, as we speak, happily infecting my
              PC with the bubonic plague!

Jonathan.
145.3#include grain_of_salt.hSUBPAC::MAGGARDIntegrate!Tue Nov 15 1994 12:10103
> Conclusion: It doesn't work.

Kerrect!

_SUPPOSEDLY_ (i.e. according to unsubstantiated usenet posts which I tend not
to believe), there are more than one v1.666 in ciruclation, and the 1.666 ->
1.7 patch that was put up on CI$ was for the less-common of the v1.666's, and
doesn't work on the more common v1.666's.  There's also supposedly a "v1.7a".
I'll believe it when I see it.

FWIW, here's post describing the differences between v1.666 and v1.7.  I
haven't verified it yet tho...

- jeff


-=cut here=-

Article 2347 of alt.games.doom.ii:
From: [email protected] (Paul Falstad)
Newsgroups: alt.games.doom.ii,alt.games.doom.announce
Subject: 1.7a wad changes
Date: 14 Nov 1994 10:02:59 -0000

This is a complete (I hope) list of all the differences in the doom2.wad
between version 1.666 (the one dated August 29) and version 1.7a.

Level 2: Underhalls

Just to the south of your starting point is a door leading to two
switches.  The four pillars blocking the east switch has been removed;
it must have been too confusing for people, who thought they needed
to hit a switch or find a key to open it.  Both niches containing those
switches now have a "monsters cannot cross" line in front of them.
A whole bunch of sectors in that area of the map had a tag value
of 4 for some reason (the same tag number as the blue door leading to
the exit), but this has been fixed.  (I can't see how this would have
caused any harm before.)  Sector 39 (the little niche just to the right
of the west switch) is still unclosed, amazingly enough, even though a
bunch of fixes were made right next to it.

Level 14: The Inmost Dens

The crushing ceiling just northwest of your starting point is a bit
higher now.  And the two trigger lines which open the two parts of
the door to the supercharger are a bit farther apart.

Level 15: Industrial Zone

Thing #227, one of the troopers on the north side of the lake, got nuked.
No idea why.  BTW, you still can't get all the secrets on this level.

Level 17: Tenements

In the northwest area of the map, there's a room with a circular
pathway around a caged arch-vile.  The teleporter on the floor
used to go to an area in the west part of the map; now it goes to
the top of the pillar in the center of the map.

Level 18: The Courtyard

The building in the northwest that had a HOM effect on its
east inside wall has been fixed, but the HOM effect on the
tracks of the door west of the center pillar have not.

Level 24: The Chasm

The area with the red key has a small alcove to the south, behind a
lift with a skull switch on it.  Before, if you entered the alcove and
waited for the lift to rise up, the north wall would have have a HOM
effect on it.  Now, it has the SILVER1 texture.

Level 25: Bloodfalls

The pillar with the revenant on it can now be lowered by hitting the
space bar anywhere on it, rather than just on the east side.  The lift
to the east of it is now easier to spot, because it has a different
texture.  The area right in front of the blue door south of the pillar
blinks on and off now.  The sector just past the (unofficially) secret door
leading to the rocket launcher is now marked secret, and some of the
textures in that area have been cleaned up.  Also, the room with
the BFG9000 is now marked secret, and the linedef on its south side
(i.e. the north side of the door) is marked secret to help keep this
a secret.  However, the SOUTH side of the door is not secret, and
still shows up plain as day on the automap, so this secret is still
not very secret.

Level 28: The Spirit World

Thing #146 (a deathmatch start) got moved slightly south.  Also, three
more deathmatch starts have been added, for a total of five.

Level 29: The Living End

Start positions for players 2 through 4 have been added.

Other stuff:

The tech support number in ENDOOM has changed, and the three demos
were redone.



145.4FILTON::NOBLEPlease insert moneyTue Nov 15 1994 12:261
    No news about bl**dy sound then!
145.5FORTY2::HOWELLJust get to the point...Tue Nov 22 1994 07:361
    Now on FLYTE, dunno whether you want to use it tho' :-)
145.6Cannot UNZIP Version 1.7 patch kitMSDOA::REEDJohn Reed @CBO, (803) 781-9571 NIS NetworkerTue Dec 20 1994 14:4737
    I am having trouble UNzipping the version on FLYTE 
    
    $ spool copy flyte::user1:[archive.doom.misc]D2V17P.ZIP
    COPY FLYTE::USER1:[ARCHIVE.DOOM.MISC]D2V17P.ZIP U4$:[REED.WPS]
    %SYSTEM-S-NORMAL, normal successful completion
    
    I usually can do a standard VMS copy of PC programs to the PAthworks
    area, and do a Pathworks USE on that VMS Drive, and UNZIP the file.
    
    But, I receive this error.
    
    pkunzip G:d2v17p.zip
    
    PKUNZIP (R)  FAST!  Extract Utility Version 2.04g 02-01-93
    80486 CPU Detected
    EMS version 4.00 Detected
    Xms Version 2.00 Detected
    DPMI Version 0.90 detected
    
    Searching ZIP:  G:\D2V17P.ZIP
    PKUNZIP: (W04)  Warning!  G:\D2V17P.ZIP - Error in Zip, Use PKZIPFIX
    PKUNZIP: (E11)  No File(s) found
    
    
    I have tried several different methods of transferring, and I cannot
    get this file to unzip.    I need a patch to repair the SOUND EFFECTS
    on Doom2.   My Sound card works perfectly on Doom1 (version 1.2) with
    General MIDI music, and Sound Blaster compatible Effects.  But with the
    new DOOM2, (Version 1.666) I only get MIDI music, and the S/B gives
    scratching echo sounds.  No effects.   I was hoping this patch would
    fix this.
    
    Is this the correct patch, and why doesn't it UNZIP for me ?
    
    Thanks,
    
    JR
145.7FORTY2::HOWELLJust get to the point...Wed Dec 21 1994 05:5314
    Has any one else had problems with this?
    
    If so, am I doing something wrong when grabbing these off ftp?!
    Everybody seems to be reporting problems with one file or another!
    
    I'm simply logging into ftp.orst.edu as anonymous ftp, setting file
    type to image, and GETting the files. I then simply spool copy them
    from my area on forty2:: to flyte::.
    
    Am I doing something wrong, or is it you lot ?!?!?!
    
    Help!
    
    :-S
145.8Same HereMR2SRV::65000::meyerTesting...Testing...testingWed Dec 21 1994 09:2813

 I have had a similar problem as well.   Tried different xfer methods,
 and different VMS "512 byte" converters - same results.
 As I have been copying .zips off the network for the last 4 or so
 years I don`t think I`m doing anything wrong. 

Rich


(reply to mroa::meyer)


145.9Any good working copy of V1.7a patch??WEOLIM::LIMMon Jan 08 1996 21:4112
Hi,


I spool copy D2V17P.ZIP from flyte::user1:[archive.doom.misc] and have
the same unzip problem as .6 and .8. PKUNZIP is complaining that the
file is corrupt.

Does anyone has a working 1.7a patch that you can kindly put the EASYnet.


Thanks,
Lim