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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Tue Jun 14 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

139.0. "Aliens TC" by FORTY2::HOWELL (Just get to the point...) Mon Oct 24 1994 09:44

    Aliens - Total Conversion
    =========================
    Discuss....
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139.1Just in time for halloween...SUBPAC::MAGGARDIntegrate!Mon Oct 24 1994 11:3823
Install this.

Turn down the lights.

Turn up the PC sound.

Play it and....




    F R E A K   O U T  ! ! ! ! !






You'll love it, it's a way of life.


- jeff
139.2Its GREAT!!BAHTAT::HILTONBeer...now there's a temporary solutionMon Oct 24 1994 12:574
    It's a great conversion, you actually find yourself really nervous and
    I jumped out of my skin when certain things happenned.
    
    Level 3 is really clever, having to seal off the labs etc
139.3PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Oct 24 1994 13:353
    Agreed, it's brilliant. Mucho kudos to the bloke who wrote it.
    
    Cheers, Laurie.
139.4How to obtain?LARVAE::GILBERTLTue Oct 25 1994 07:415
    Where is this version available from?
    
    thanks,
    
    Lawrence.
139.5FORTY2::HOWELLJust get to the point...Tue Oct 25 1994 07:467
    I suppose that my queue.... :-)
    
    FLYTE::USER1:[ARCHIVE.DOOM.THEMES.ALIENS]ALIEN-TC.*
    
    HTH :-)
    
    Dan
139.6ALIENS won't installCSC32::T_HUTCHINTue Oct 25 1994 10:4913
    
    I tried to install this last night by executing ALIENS then selecting
    the INSTALL option.  It runs for about a half a second then aborts
    telling me that I don't have enough free space on this disk.
    
    INSTALL says that it wants 2.6MB free space; this partition has 130MB
    free (even the DoubleSpace container volume it's on has 4MB free).
    
    What am I missing?
    
    Thanks,
    Terry
         
139.7FORTY2::HOWELLJust get to the point...Tue Oct 25 1994 10:551
    See 68.65 and its answer, 68.66
139.8re 139.6..... see 68.66THEBOX::NYLANDTue Oct 25 1994 11:030
139.9Install into Doom dir?LARVAE::GILBERTLTue Oct 25 1994 11:4610
    
    Thanks Dan, I've got it. A simple question :-) I've not used any other
    WAD so far, do I install it into the Doom directory and type Aliens to
    run? Does it do anything nasty to my standard (Commercial) Doom, I'd
    still like to play that in the future, although I have splashed out and
    bought DoomII now.
    
    many thanks,
    
    Lawrence. 
139.10FORTY2::HOWELLJust get to the point...Tue Oct 25 1994 11:4911
    Yes just unzip it into the Doom directory.
    
    It does alter your main WAD file and DOOM code (but this is
    reversible). However to be ultra-safe you might consider making copies
    of the files DOOM.WAD and DOOM.EXE
    
    The Aliens batch file menu options should be self explanatory... run it 
    once to install Aliens-TC. Run it again to de-install it.
    
    I've had no problems with it screwing Doom up, but just to be safe you
    could do as above. Have fun!
139.11Up and running!LARVAE::GILBERTLWed Oct 26 1994 08:087
    Well, it all worked :-) thanks Dan for spelling it out. I've checked
    that it runs ok and my Daughter had a go. She seemed disappointed that
    she completed the first level without seeing or shooting an Alien. I
    understand it is more about building suspense than a shoot-em-up so
    I'll have a go soon and see how it works for me.
    
    Lawrence.
139.12BAHTAT::HILTONBeer...now there's a temporary solutionWed Oct 26 1994 08:363
    re .11
    
    Be patient, you'll soon see TOO MANY aliens!
139.13FORTY2::HOWELLJust get to the point...Wed Oct 26 1994 08:5013
    re.11
    
    It follows the film script quite closely. First two levels are rather
    quite. Then all hell breaks loose!
    
    Hint: Unlike Doom, the aim here is to finish a level not kill
    everything. Indeed, on some levels it is not possible to kill
    everything (if you're playing HMP or DM for instance).
    
    I must say, when you know the ins and outs of WAD design and how Doom
    works, this Aliens-TC impresses you even more. The extra sounds, the
    eggs, how he got it all to work, etc.... it's fascinating though, as
    I've said before, the aliens themselves are a little disappointing.
139.14Hint, hint,hint...hurryBIS5::PALMKE::roosenThu Oct 27 1994 12:077
PLease quick hint please. I want to see some baddies. I'm stuck on level 2. I 
cannot find the yellow key, so I'm stuck on the lower side of the level. 

Hurry, my finger itches on the trigger to kill them all.


Paddy
139.15Aliens TC: Excellent w/a few minor flaws.WRKSYS::NIEMIFri Oct 28 1994 08:3618
    Things I liked about Aliens TC:
    
        The concept
    	The alien sounds
    	The face huggers
    	The new WADs
    	The new weapons
    	The Loader replacement for Berserker mode
    	The need for new strategy
    	The ease of conversion
    
    Things I didn't like:
    
    	The sounds aliens make when they die - they still sound like imps
    	The similar appearance of most of the aliens
    	The Queen Alien - graphically a major disappointment
    	Aliens which shoot things at you (no such thing in the movie)
    	Some Aliens leave shotguns behind when you kill them!
139.16Frustrated... or WHAT?MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Mon Oct 31 1994 09:246
    
    I am also stuck on Level 2, being unable to find neither the yellow NOR
    the red keys, nor pass the objects in the 'green corridor' area.  What
    are we (me and .14) missing please?
    
    Ian
139.17Into the ventilator shafts?GIDDAY::GILLINGSa crucible of informative mistakesMon Oct 31 1994 22:275
  Ian,
    Have you noticed any ventilator shaft openings with broken grills? Try
  sticking your head in there, but be careful...

						John Gillings, Sydney CSC
139.18Still stuck outsideMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Tue Nov 01 1994 05:356
    
    I have found 4 intact grills, and one bit of wall which had an alien
    behind it, there is a small gap at the bottom of the wall.  I can't get
    anything to move, maybe I need sound to hear the walls move?
    
    Ian
139.19FORTY2::HOWELLJust get to the point...Tue Nov 01 1994 05:365
    >>maybe I need sound to hear the walls move?
    
    Ummm... yes probably.
    
    ;-)
139.20Dee DaaMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Tue Nov 01 1994 05:499
    
    Oh, yes, ha ha!
    
    On reflection I think its only two grills that I have found...
    
    To rephrase the question a little, will I need to *trigger* an opening,
    or is it obvious?
    
    Ian
139.21Is this where you mean?IOSG::MASONExiled and RidiculedTue Nov 01 1994 05:585
    Just behind the door that lifts up is a curvy bit of corridor, with a
    door on the right hand side.  Go thru, take the first right, and its
    Alien-City.
    
    Ed
139.22I amost wanna say, sod itMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Tue Nov 01 1994 06:038
    
    Scuse me, I must be thick!  By following your explanation, I descend
    some stairs, and then a lift, and end up in a green corridor, but
    cannot progress!
    
    Is this where you mean?
    
    Ian
139.23Any better?IOSG::MASONExiled and RidiculedTue Nov 01 1994 06:3421
    I havn't got it infront of me, so you'll have to bear with me!!!
    
    You are looking at a section of wall that (when you shot it) has opened
    about a quater of the way up.  Yes?
    
    To your right is a door.  Go thru it.  You should be in a smallish room
    that has some oil drums in it.
    
    The only way out is another door on the right hand side of the room.
    
    Go thru this, and there is some sort of door (look hard/use map etc)
    very soon on the left hand side.
    
    Open this, and then you should find 2 doors, 1 infront, and 1 on the
    right (set back a tinny bit.)  The one on the right is Alien City, the
    other I dunno, I never made it!
    
    If this is wrong I'm sorry, and I'll have a look tonight.
    
    HTH.  Ed
    
139.24What ventilator?MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Tue Nov 01 1994 06:5012
    
    Thanks Ed, I think we're talking about the same place, but when you go
    through the door you mention having left the room with the oil drums,
    you go down some stairs and across a room before getting to the choice
    of doors.  Taking the one on the right, I go down a lift and end up in
    a green filled corridor, I cannot make progress in EITHER direction
    from here.  (You arrive in a corner).
    
    I can wait until tomorrow, I have to leave now in any case...
    
    Thanks again,
    Ian
139.25Hey! Snap!AYOV25::SLITTLEJOHNTue Nov 01 1994 07:117
Re -1

I'm stuck at exactly the same place. I've tried pressing/pushing 
every piece of wall available and I can't get any further than no 
keys and no way into Aliensville! Somebody somewhere must have 
managed to get further than this.

139.26Tommorrow.........IOSG::MASONExiled and RidiculedTue Nov 01 1994 08:126
    I have got further, and as I said earlier I'll have a good go tonight,
    and find out how I did it.  And I'll post the answer in here.
    
    OK?
    
    Ed
139.27Lots and lots....IOSG::MASONExiled and RidiculedWed Nov 02 1994 04:2830
    Spoiler.
    
    Right, ok, here we go.
    
    When you start, you are in a long, wide corridor with a barricade half
    way up.  You objective is to get to the other end.
    
    From the part open door, turn around, go thru the curvy corridor (same
    as yesterday) and open the door on the right.  Stairs.  Go down 1 lot
    (well 2 flights actually) so that you are on sub level 37.  No straight
    on, and there is an opening on the right (not a door, sorry).  Stand in
    the opening, and a lift will take you down to the start of the
    alien-type-bit.
    
    You'll really the map to understand the next bit, but :  At the moment,
    you are just about in the middle of the map (well, maybe a bit below
    centre).  You need to work your way down to the bottom (still in the
    centre Left - Right wise) of the map.  Now make your way almost to the very
    top-right of the map, and you will find a yellow key (also, somewhere
    around here, you need to go up some stairs, and the yellow key I think
    is back in a normal looking room.)
    
    Once you have the key, make your way to the other end of the corridor
    you started in, and at the very far end is a switch on the wall.  That
    will end the level.
    
    
    Phewww.
    
    Ed
139.28I'll try it...MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Wed Nov 02 1994 05:595
    
    I've visited that 'little space', but I guess I haven't sat in it long
    enough for it to descend, rats!!!   Roll on lunchtime...
    
    Ian
139.29Let us know how it goes....IOSG::MASONExiled and RidiculedWed Nov 02 1994 06:396
    Thats odd.  
    
    When I went on it it went down so fast, it took  me a while to
    realise what had happened!!!
    
    Ed.
139.30Already been there, that's where I'm stuckMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Wed Nov 02 1994 06:5411
    
    OK, tried again, I've been on the lift, its not the 'little cubbyhole'
    I spoke of earlier today, I was on the lift yesterday as well.
    
    My problems start at the bottom, the corridoor is 'too clogged up' to
    move more than a few steps.  What am I missing?  I have run with and
    without map, and 'cheat map mode' on too...
    
    AAaargh, help!
    
    Ian
139.31ALIENS-TC - tricks of the tradeFORTY2::HOWELLJust get to the point...Wed Nov 02 1994 07:0533
    Okay, look, I think it might help if you get a grip around how
    ALIENS-TC works, because I did this level no problems and frankly I
    can't see where you're getting stuck....
    
    The aliens tunnels look very good, with extra pieces of wall seemingly
    hanging off the ceiling/sprouting from the floor/etc. For arguments
    sake let's call these stalactites and stalagmites. Now, when you look
    at the map of an alien tunnel it looks a lot more simple - just flat
    surfaces.
    
    What the designer of the level has done is use flat surfaces for the
    general corrider, and then used OBJECTS (with redefined sprites) to
    simulate extra pieces of wall, stalactites and stalagmites.
    
    Hence some pieces of corridor may be blocked by 'objects' which you
    *may* be able to walk around (just like, say, a candle or lantern in
    the original DOOM).
    
    ALIENS-TC also has some walls in the alien corridors which set alite
    when shot, allowing you to get through (albeit while getting burnt a
    little!). These only appear on later levels.
    
    Also, the effect of aliens jumping out behind you/ on top of you, is
    created by the designer making 'walk-through' walls. They look solid,
    but behind them is a DEAF alien (ie. he is only activated when he sees
    you, not hears you)... so you can be walking down a corridor and
    suddenly you walk past an invisible wall and an alien pops out behind
    you and tears your head off!
    
    I hope this helps you through ALIENS-TC because level 2 is namby-pamby
    and wait till you get to some later ones!
    
    Dan
139.32Its good (maybe too good for me!!!)MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Wed Nov 02 1994 07:0810
    
    
    yeah, well, I can see the flat outline of the corridor, and had
    detected the use of objects to 'clutter' it up.  I had tried shooting
    at things as well, but, obviously not in the right places, perseverence
    (or however its spelt) I guess.  
    
    btw, I do like the design, and the intro. level with no aliens...
    
    Ian
139.33Still, nope!MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Thu Nov 03 1994 03:1119
    
    Ok, so its too good for me, I spent hours down there last night, I even
    expended all my ammo, and tried 'wielding' my fist, but still couldn't
    slip past those objects cluttering the corridor.  Surely its not *that*
    difficult?  Believe me I tried EVERYTHING I could think of, forwards,
    backwards, sideways, angled, running, walking, running and turning etc,
    etc.  I even tried running off the lift!
    
    I spent some time in preparation, squeezing past candlesticks in the
    hallway, there are some where you get blocked, but can push through by
    turning a little, I was practising.
    
    All of the above was done in screen mode, and good old 2D map mode,
    nothing.
    
    So Aliens-TC has beaten me, the 'Namby-Pamby' 2nd level was too much, I
    am probably quite glad I didn't see the tougher spaces.
    
    Ian
139.34FORTY2::HOWELLJust get to the point...Thu Nov 03 1994 04:167
    I'm puzzled.
    
    But anyway, do what I do when I'm frustrated like that.... I go on a
    mass DELTREE spree. The freed hard disc space normally lightens up my
    mood. I blatted F1GP the other night AND I FEEL GREAT!
    
    :-)
139.35CHEFS::GEORGEMWelcome to where time stands stillThu Nov 03 1994 04:301
You won't be needing your serial cable back then.
139.36Aha!MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Thu Nov 03 1994 05:4510
    
    Re : .34
    
    I'm puzzled too, should it be easy to move?
    
    I've lightened my mood, and my load, by deleting most of the hard disk
    on one of the VAXes I support, you're right, it works!!!    :-)
    
    
    Ian
139.37My help ends here I'm afraid!FORTY2::HOWELLJust get to the point...Thu Nov 03 1994 06:4512
    Well let's just say I did this level on about my third attempt and
    don't remember anything particularly tricky about it (puzzle-wise -
    alien-wise is a different matter!).
    
    I took ALIENS-TC off my computer because it was just too unplayable.
    Maybe when I get my Overdrive chip and more RAM (which is on the way)
    I'll give it another go but until then it just winds me up....
    
    Keep DELTREE'ing / RM -R'ing / DEL[...]*.*'ing !!
    
    Regards,
    Dan
139.38IOSG::MASONExiled and RidiculedThu Nov 03 1994 07:295
    On the way?
    
    You've only got about 67p.
    
    Ed
139.39Dan = Loan-free zone.CHEFS::GEORGEMOoooh, it's good, but not roight.Thu Nov 03 1994 07:541
At least it's his own, Ed.
139.40FORTY2::HOWELLJust get to the point...Thu Nov 03 1994 08:301
    Cheers, Matt, I needed that little bit of moral support :-)
139.41IOSG::MASONExiled and RidiculedThu Nov 03 1994 09:203
    I can honestly say, with my hand on my heart,
    
    He was taking the micky (for lack of a better word.)
139.42No use for me eitherAYOV25::SLITTLEJOHNFri Nov 04 1994 03:257
I had to resort to cheating to get into Aliensville to allow me to
finish the level. I also came across the same problem of being
unable to pass things in a corridor on level 3. There is a long
corridor heading south that you need to go through to finish the
level and neer the end of the corridor there is a thing in the 
middle that stops me getting past. I had to use the old cheats 
again to get past. (just incase anyone else has a problem)
139.43That's two of us, still stuck!MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Fri Nov 04 1994 03:407
    
    You as well, huh?  Surely its not THAT difficult.  Have all you guys
    had to resort to cheat mode?  Surely not!  What's the 'vtial link' that
    myself and 'SLITTLEJOHN' (sorry I don't know your fistname, nor your
    gender!) are missing.
    
    Ian
139.44P*ss*d offBIS5::PALMKE::roosenFri Nov 04 1994 05:0310
Sorry Ian, make that three of us. I'm reading all replies and tried everything 
mentioned inhere, out. Still stuck in cooridor in level2. If no positive reply 
before going into weekend I'll follow the instructions of one of the noters eg.



		DELTREE DOOM 


Paddy
139.45IOSG::MASONExiled and RidiculedFri Nov 04 1994 05:4710
    This is ridiculous.  We can't help anymore unless we can see where you
    are (which will be more than a little difficult!!)
    
    Sorry, but we just havn't has any problems.  When you find one of the
    bits that blocks off a corridor, there is another route.  Or you can
    walk to the left or right of it.
    
    Sorry for not helping, but what can we do?
    
    Ed
139.46FORTY2::HOWELLJust get to the point...Fri Nov 04 1994 06:223
    Umm... I'm stabbing in the dark now, but you are running 1.666 ? 
    
    Dan "wild-guess" Howell
139.47Cheat!!BAHTAT::HILTONBeer...now there's a temporary solutionFri Nov 04 1994 06:2813
    Perhaps your not walking down corridors that are really there, as they
    look a bit funny the way the guy has drawn them.
    
    Under the map, can you see the corridor you are trying to get down?
    
    If not, when in map mode, all I can suggest is use the iddt cheat code,
    which will show you the whole area.
    
    I reckon you've just missed something fairly basic!
    
    Cheers,
    
    Greg
139.48More info to comeMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Fri Nov 04 1994 06:567
    
    I've done the iddt, I can see the corridor outlines, and the objects, I
    guess 1.666 is the version, what's the significance?
    
    Ian
    
    P.S. I'll post a representation of the map...
139.49FORTY2::HOWELLJust get to the point...Fri Nov 04 1994 09:1812
    re v.1666
    
    	I dunno. I was just thinking maybe Aliens-TC only works on 1.666
    (though I doubt it). Forget it. I was just trying to find a reason why
    you couldn't walk down a corridor..... I thought maybe earlier versions
    of doom has a smaller object radius (ie. in Doom 1.666 objects seem
    smaller so you can walk inbetween them)
    
    But I severely doubt this is the case.
    
    Yours,
    	Dan
139.50IOSG::MASONExiled and RidiculedFri Nov 04 1994 10:123
    Try finding another way into the the alien hive.
    
    Ed
139.51PLAYER::BROWNLThe InfoHighway has too many side-roads.Fri Nov 04 1994 10:375
    I've run Aliens-TC on 1.2, but I haven't had time to play it much, so I
    haven't met the problem being discussed here. I do know though, that my
    son managed to find the aliens. Lots of 'em!
    
    Laurie.
139.52This is how it all started!!MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Mon Nov 07 1994 01:346
    
    RE: .50
    
    Is there another way in Ed?
    
    Ian
139.53We SHALL get this sussed.......IOSG::MASONExiled and RidiculedMon Nov 07 1994 04:2710
    Not sure.
    
    I presume you are entering via the lift that I explained how to get to
    a few notes back??
    
    And if so, (taking a door width as 1 unit) how far would you say you
    get before getting stuck (by a bit of alien gunk in the middle of a
    corridor??)????
    
    Ed
139.54PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Nov 07 1994 04:408
    I played this weekend, and had no problem getting to the nest. I didn't
    last very long I must admit! I'll have to rethink my tactics...
    
    To get there, I just sort of sidled past the gunk in the corridor.
    There seems to be a few options to choose from, lots of corridors; try
    another route.
    
    Cheers, Laurie.
139.55YAHBUT::CODYMon Nov 07 1994 09:505
    I tried to install Aliens TC this weekend and on a disk with 231MB free
    I got a message that there wasn't enough disk space.  How much space
    does this take?
    
    Pierce
139.56FORTY2::HOWELLJust get to the point...Mon Nov 07 1994 10:204
    If you was to browse back a few notes you would find the solution to
    your problem.
    
    :-)
139.57YAHBUT::CODYMon Nov 07 1994 10:442
    Thanks,
    Pierce
139.58FORTY2::HOWELLJust get to the point...Wed Nov 16 1994 06:144
    For those interested, Aliens-TC has been ported to Doom ][, there's
    just a few niggly (legal) problems before they can get it out.
    
    Hang in there guys!
139.59Old DOOMer new NoterSHIPS::HEWETT_NBetter great than cleverTue Dec 06 1994 08:3317
    I hope this discussion is still live, I've just started browsing and
    this note caught my eye.
    
    Loaded Aliens-TC last night but horror of horrors no sound and no
    forward motion from the right mouse button (I get tied in knots with
    the cursor keys).
    
    Tried setup - no joy - `Save settings and run DOOM' returns me to the DOS
    prompt and doesn't carry over to the game when I re-run.
    
    Any sugg's?
    
    Had a mosey through levels 1 & 2 anyway, first look at Alien city
    raised the hairs on the back of my neck - spooky or what.  =8o
    
    
    		Nick.  
139.60PLAYER::BROWNLThe InfoHighway has too many side-roads.Tue Dec 06 1994 09:018
    Be sure you're using DOOM1, Commercial/Registered, V1.2. If you are,
    can't help you other than to say what "forward motion from the right
    mouse button"? I use the cursor keys to move , the mouse (in my left
    hand, but I'm right-handed) to fire (LHB) and to open doors (dbl-click
    RHB). It is possible to move back and forth left and right by rolling
    the mouse, but I find this cumbersome exceot for short distances.
    
    Cheers, Laurie.
139.61Getting 2 upSetSHIPS::HEWETT_NBetter great than cleverTue Dec 06 1994 10:3416
    Thanks Laurie,
    
    You may have a point there, I bought the game when it was V1.1 and have
    since copied later versions of DOOM.WAD and DOOM.EXE, maybe I need the
    later version of SETUP as well.
    
    I'll try my DOOM2 setup on it tonight and see what happens. Yeah I know
    hapless and clueles I just dont give a damn. See what happens if you
    stare at a screen too long.
    
    Maybe I'll just juggle all my doom files around and see if I can't
    create `THE THING'.
    
    Now there's an idea... ?:~, 
    
                 Nick. 
139.62PLAYER::BROWNLThe InfoHighway has too many side-roads.Tue Dec 06 1994 11:035
    Go back to V1.1 Registered and apply the 1.2 registered patch to it.
    You'll be ok then. Aliens-TC won't work with DOOM2 (although I hear a
    version that will do so is coming...).
    
    Cheers, Laurie.
139.63I did look first, honest.SHIPS::HEWETT_NBetter great than cleverTue Dec 06 1994 12:559
    Ok good advice.
    
    Can anyone tell where I can pull a copy of the 1.1 to 1.2 patch? I am
    unable reach FLYTE or SHUVVA at the moment.  [:'.
                                                  
    Ta,
    	Nick.
    
                                                     
139.64FLYTE=43585EVTAI1::SECU_LDVMr StratoTue Dec 06 1994 13:275
    hi, 
    	try 43585::user1:<archive.doom...>
    it works for me...
    
    	-Fred-
139.65GottitSHIPS::HEWETT_NGrow your own coat!Tue Dec 06 1994 13:573
    's cool ta. \,^,
    
    	Nick.
139.6644007::MASONYou can&#039;t have my shiny thing.Wed Dec 07 1994 04:194
    If someone is bringing out a version for DOOM][, can somebody PLEASE
    tell them to make the aliens better this time???!!!!
    
    Ed
139.67Setup worksSHIPS::HEWETT_NGrow your own coat!Wed Dec 07 1994 06:0030
    Before reinstalling version 1.1 and patching to 1.2, I did what I
    originally said I would in 139.61 and guess what... it worked!
    
    As I suspected the SETUP.EXE v1.666 is the same, whether you are running
    DOOM 1 or 2 .
    
    Completed levels 1 & 2 last night but could only find one corridor in
    Aliensville that was impassable. So I'm not sure what the problem was
    with the earlier 139.xx noters. A total lack of patience maybe. (=-,
    
    A couple of oddities I would like to know if other players have
    experienced.
    
    - Firstly, one of the large pillars in a hangar on level 1 had a large
    yellow & black `02' on both sides. Approaching one of these labels closely
    until it fills the screen causes my 486 66DX2 with 32Mb RAM to slow
    down incredibly (turning the turbo button off causes it to vertually
    stop).
    
    - Secondly, on completion of level 2 I was rewarded with a score of
    100% kills, 0% items and 0% secrets, yet I picked up all the items I
    could, found the red and yellow keys and explored all the ventilation
    shafts, is this the norm?
    
    with regard to 139.66 I agree the aliens need some work but I think you
    should keep your shiny thing in your pocket! =8^.
    
    Tara,
    		Nick.
         
139.6844007::MASONYou can&#039;t have my shiny thing.Wed Dec 07 1994 12:098
    He he.  Th name sort of requires you to watch Red Dwarf, or it may
    indeed sound a bit dodgy.
    
    I actually meant to change it a while back, but forgot.  Sorry.
    
    Ed
    
    :-)
139.69Aliens is STUCKMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Tue Sep 19 1995 10:1510
    
    Wow, 9 months since anyone posted in here!  My pal has version 1.2
    registered installed, with the Aliens TC over the top.  He (We) want to
    de-install Aliens, but it tells us that not all the files are availble.
    
    I went and got the Aliens TC zip from the net, but the message is still
    the same.  Anyone got any ideas?
    
    Thanks,
    Ian
139.70PLAYER::BROWNLTyro-Delphi-hackerTue Sep 19 1995 10:293
    Yeah, delete it and re-install DOOM.
    
    Laurie.
139.71Succinct as everMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Wed Sep 20 1995 11:534
    
    S**T!  I never though of that, what a ...
    
    Thannx!
139.72AliensTC for DOOM2MQOOA::LEWed Apr 24 1996 16:2414
    
    	Hi,
    
    	I've found Aliens-TC for DOOM2 at
    
    		http://www.as.wvu.edu/~delfosse/doom2.html
    
    		themes/aliens/doom2atc.zip (2130K)
    
    	Very impressed about graphics, sounds ...but not too much about
    	monsters.
    
    	Pyerre