T.R | Title | User | Personal Name | Date | Lines |
---|
132.1 | | FORTY2::HOWELL | Just get to the point... | Mon Oct 10 1994 12:43 | 7 |
| There IS a room in the NE corner of Dead Simple with a BFG. You just
only see it in deathmatch (as far as I know).
As for the BFG, by the start of Tricks & Traps, I had EVERYTHING. You
are simply missing something.
Hope this helps :-) !!
|
132.2 | | VESSA::MICHAELSONJ | Dedicated Bugger | Mon Oct 10 1994 13:09 | 5 |
| I could be wrong (!) but since you can assign a skill level to a thing
(eg if you aren't playing in Ultraviolent), then you may not "see" all
available objects, ie the BFG. Just a thought...
Jonathan (still waiting for my copy of Doom ][)
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132.3 | | FORTY2::HOWELL | Just get to the point... | Mon Oct 10 1994 13:28 | 4 |
| That's true, yes. I imagine that's why he hasn't got the BFG.
My first time around I played at woopsy pansy level {8^]
Sorry, I'll get onto some harder fragging like you guys tonight....
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132.4 | What changes based on vlevel? | DAVE::MITTON | Token rings happen | Tue Oct 11 1994 11:10 | 8 |
| hmm.... It was my understanding that the Violence level only affected
the number of monsters, and maybe some of the artifacts.
Are you now telling me that the walls/configuration also changes?
I guess someone with a WAD editor should be able to comment on this?
Dave (yes, playing not-too-rough first time through)
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132.5 | yes and no | VESSA::MICHAELSONJ | Dedicated Bugger | Tue Oct 11 1994 13:05 | 9 |
| In my experience of WAD creation (certainly in orig. DOOM)
any THING (ie anything you can see/collect/kill other than walls) can
be given a value which determines on which skill levels it will appear
(ie 1-4 or all). Therefore if you are playing on some mamby-pamby soft
level then you might not see certain things (or transversly may see more
more, eg ammo). This absolutely does not apply to walls/moving
sectors/switches etc.
Jonathan
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132.6 | NE Alcove in "Dead Simple" | FORTY2::HOWELL | Just get to the point... | Wed Oct 12 1994 07:50 | 16 |
| Yes I agree. Regarding this BFG-area on "Dead Simple" :-
What I think *MIGHT* happen is this.... there's an area underground
where, when playing deathmatch, it is possible to start from. However
while playing normal play, there is no way to get to it ( ie. the
trigger for the lift to it is only on one side).
Now, down there must be either a trigger line or a switch which reveals
this small alcove in the NE corner containing the BFG (ie. lifts up the
wall).
I can see no other way to limit an *area* in one mode of play, but
allow it in another. But one thing is for definite, it DOES exist (just
turn clipping off and walk through the wall!)
Dan
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132.7 | BFG in Tricks 'n Traps' | FAILTE::HUTCHESONT | | Tue Oct 25 1994 08:53 | 16 |
|
re .0
When I did Tricks 'n' Traps I didn't find a BFG, but I've just watched
someone else find it. Its in the room with lots of two-legged pink
wilderbeast. The left hand red switch opens the outer room door, the
right hand opened a door at the back of the room, which I'm sure it
didn't do for me (on the same difficulty level - UltraViolence, I think
it is).
Entering this room, killing the pinkos then opening a wall to the right
(as you enter) gets the BFG. Hope this isn't giving too much away.
Tim.
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132.8 | sometimes the clues are subtle | DAVE::MITTON | Token rings happen | Tue Oct 25 1994 12:19 | 8 |
| Yes, I've re-started Doom II at a higher skill/violence level, and the
BFG in Trick & Traps becomes available. (or maybe I hadn't put it all
together before) You need to get two switches before the room becomes
reachable, and you have to know to shoot the wall, to get it to open.
A hint: Notice the candles lying around in this level.
Dave.
|