T.R | Title | User | Personal Name | Date | Lines |
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100.1 | Help - I'm souless! | RT93::MCDONALDJ | Wish I were here... | Fri Nov 04 1994 12:45 | 14 |
| Does anyone know how to get to the soul sphere that's in the building
right in front of you when you start the level? I've killed all of the
bad guys, but I can't seem to get access to the building.
Also, in the first building to the left (the one the large arrow on the
ground points to), there's a teleporter on top of one of the crates off
to your left as you drop into the room. I can't figure out how to get
up to it. Is it the one that leads you to the building with the soul
sphere?
Thanx.
John
|
100.2 | You need to run | DLJ::JENNINGS | We has met the enemy, and he is us. -- Pogo | Sat Nov 05 1994 09:31 | 4 |
| Well, basically you run. But before you run you need to get to the
teleporter in the building to the left. There's a hidden switch in
there that you have to find and activate to get access to the
teleporter. Once you've done that, it's pretty apparent.
|
100.3 | | LARVAE::GILBERTL | | Mon Nov 14 1994 13:13 | 4 |
| I've got the blue and red keys and I'm in the building that the red key
opens (down by the start position). There is an elevator in there that
goes up and down (they do tend to I supose :-)), but it doesn't go high
enough to allow me to jump off onto the highest ledge to get the hest}blue
|
100.4 | Yellow Key | LARVAE::GILBERTL | | Mon Nov 14 1994 13:25 | 11 |
| Sorry, I meant to put that I can't reach the YELLOW key from the
elevator.
Also, I can't find the switch to the transport on top of the crate in
the packing crate room either (there is a sort of hidden door to an
alley behind some crates)
YES, I need help.
Lawrence
|
100.5 | working this level now myself | DAVE::MITTON | Token rings happen | Tue Nov 15 1994 09:00 | 15 |
| Well, I had no problem jumping (theres that word again) off the
elevator at it's height onto the platform with the Yellow key.
It should rise almost all the way to the ceiling, albeit a bit slowly.
second question spoiler
Behind the crates with the teleporter on top, one of the crates between
the stack and the wall will lower if you "open" it (eg: use space bar)
reveling the switch.
Has anyone figured out a use for the back "alley" here? A door opens
up on to an area with a few meager supplies and it doesn't seem to lead
anywhere.
Dave.
|
100.6 | Thanks | LARVAE::GILBERTL | | Wed Nov 16 1994 07:50 | 7 |
| Thanks Dave. My elevator seems stuck at only going up to three-quarter
height, but I feel justified now in doing an idclip to walk in and get
the key. Must be a slight glitch.
The transporter info appreciated, that's what I missed. :-)
Lawrence.
|
100.7 | I don't like this level - it's jerky, for one thing! | FORTY2::HOWELL | Just get to the point... | Wed Nov 23 1994 11:33 | 15 |
| Cripes this level's a bit on the tough side.
As for that alley, I found no use for it, but by heck I needed the
medikit in there.
I'm rapidly running out of ammo and health and armour on this level. I
think I also need to get to that blue megasphere. <ulp>.
Where's there a nice big stack of ammo in this level, anywhere? I think
maybe Ill have to nab that invulnerability so that I can clear the room
in the house with a rocket launcher on a pedestal - as soon as you take
it, loads of pinkies come after me. I fancy a good chainsawing session
....
:-{
|
100.8 | | FORTY2::HOWELL | Just get to the point... | Fri Nov 25 1994 08:41 | 2 |
| Did it (in the end). Phew. Now onto Industrial zone.... and I thought
_this_ level was a peux difficile... :-)
|
100.9 | re: platform not going to top | KDX200::ROBR | Drinks for all my friends... | Thu Dec 15 1994 11:06 | 6 |
|
re: .16
the same thing happened to me... i need to restore the game and try
again and then it worked ok.
|
100.10 | Most jerky / slow level I've played yet!! Why?? | MKOTS3::PARENT | | Thu Apr 27 1995 10:03 | 7 |
| I'm new here!! I think this game is the b@lls, Although I found this
level to be bogged down, I move real jerky, had to shut things down, to
play it at a moderate speed, all other levels I've played were pretty
quick and smooth. I hope this is the only one like this!! Are there
others that are this jerky?? I'm playing in a smaller screen, with
hardly any music or FX and its BAD, although Its' got tons of thinks to
do in it, I was even squashed to death. I have a headache!!
|
100.11 | | FORTY2::HOWELL | Just get to the point ... | Thu Apr 27 1995 10:16 | 8 |
| Downtown is one of the worse ones, because of the complex level layout
and lots of things in the 'line-of-sight' most of the time.
Unfortunately there are later levels that are just this bad.
What machine are you playing on, then?
Cheers,
Dan
|
100.12 | DECstation 320sx | MKOTS3::PARENT | Eat life, or Life eats you!! | Thu Apr 27 1995 11:12 | 10 |
| I'm playing on a DECstation 320sx 4 meg ram, 125 meg hard drive.
I figured it to be slow do to the detail in graphics...
but what do I know?? :)
Thanks
Question?? Do the levels get harder (bigger/tougher monsters) from
here or do the complexity levels get harder?? Just curious!! A
"GREAT" game nevertheless!!
|
100.13 | | PLAYER::BROWNL | An Internaut in CyberSpace | Thu Apr 27 1995 12:15 | 9 |
| RE: <<< Note 100.12 by MKOTS3::PARENT "Eat life, or Life eats you!!" >>>
� I'm playing on a DECstation 320sx 4 meg ram, 125 meg hard drive.
I think you should be grateful you can play at all on that! It's very
"minimal"; I'd say a 486SX-25 and VLB graphics is the minimum sensible
level.
Cheers, Laurie.
|