T.R | Title | User | Personal Name | Date | Lines |
---|
98.1 | hint to go to upper right on the map needed !! | HGOCS::SIMONLAU | | Sun Sep 11 1994 14:05 | 9 |
| Level: 11
I couldn't get to the EXIT, which I believe should be in the upper right
portion on the map. I could go anywhere but couldn't find way to reach
that portion !!
Any hint appreciated.
Thanks
|
98.2 | | KDX200::ROBR | Daybreak at the bottom of a lake... | Sun Sep 11 1994 17:00 | 16 |
|
spoilers...
lesse...
you get the blue card, hit the switch to raise the platform to get the
red card. go thru the red door, hit the skull switch at the end to
lower the ramp across from the ramp that runs out to the center where
you got the red card. go down the ramp to the center, turn around and
run like hell to leap over the circle of waste. if you go up the
elevator to the right, hit the skull and run back down then over to the
left, the other elevator will have lowered. hit THAT switch, that
raises a gate in the center. the exit is off of there
|
98.3 | yea, I leap the gap...but ... | HGOCS::SIMONLAU | | Mon Sep 12 1994 13:48 | 9 |
| I leap over the circle of waste, but failed to get to the left elevator
before it closes the door (after hitting the skull in the upper room
via the right elevator). It seems that I lack of practice .... or if
there's anything could help me get there faster or ..... ??
Thanks
Simon
|
98.4 | no time to turn around.. run backwards | KDX200::ROBR | Daybreak at the bottom of a lake... | Mon Sep 12 1994 14:09 | 6 |
|
yeah, you have to be QUICK! i hit the skull, run backwards back into
the elevator. when you come down youll be facing forwards, then just
RUN for it.
|
98.5 | | CSC32::J_ALLEN | | Mon Nov 07 1994 15:12 | 5 |
|
how do you get into the cage with the green megasphere just after the
red door? And whats so special about the ledge that the 2 teleporters
send you to?
jeff
|
98.6 | persevere | DAVE::MITTON | Token rings happen | Tue Nov 08 1994 11:34 | 8 |
| RE: .5
There is a secret door nearby...look quick.
Which ledge? Which teleporters? All ledges I remember ending up on
have some good ammo or some item there. And don't remember two ways
to get to any.
Dave.
|
98.7 | The Exit | FORTY2::HOWELL | Just get to the point... | Fri Nov 25 1994 08:52 | 34 |
| As regards the two lifts near then end, I think there _may_ be some
confusion as to left & right here.....
EXIT
________
| |
| |
| o o o o|
_________/ \_________
| |
| ______ ______ |
|----| |--------| |----|
|lift| | | |lift|
___|----|__ __|----|___
| 1 | | 2 |
|_________| |_________|
You need to go into the LEFT room (1) first, flick the skull switch.
This brings down the lift to the RIGHT room (2). You have to run to get
to it, but once on it this will take you up to room (2). Flicking the
skull switch in here opens the bars (o) to the exit.
There should be no way you can take the wrong lift, since it won't come
down by pressing SPACE on it, but I thought the diagram might help
anyway.
Any excuse to exercise my crappy ASCII art skills <guffaw!>
;-l
Dan
|
98.8 | Use the Map | DAVE::MITTON | Token rings happen | Mon Nov 28 1994 12:31 | 9 |
| Your ASCII art is great! Though you've simplified the topology past
the bars (hint).
I found this was a particular case where I used the sound effects to
notice that the switch was tripping something. And used the AutoMap
to see what was happening... as it will show you the platforms going up
and down.
Dave.
|
98.9 | | BASLG1::BADMANJ | Standardisation breeds mediocrity | Mon Sep 25 1995 05:18 | 7 |
| This is my favourite Deathmatch level. There are so many neat nooks and
crannies you can hide out in, it's big enough to be able to play that
kind of game rather than just blasting but small enough to keep the
adrenaline flowing! Level 7 is probably the best blaster level. Play it
in deathmatch with monsters!
Jamie.
|