T.R | Title | User | Personal Name | Date | Lines |
---|
95.1 | | RTOEU::TOTTO | Nichts h�ren,nichts sehen,nicht sagen | Wed Oct 19 1994 11:02 | 4 |
| I killed all monsters, pressed all buttons, but there is no way to the
Exit. I tried runnig, jumping, strafe. but nothing works.
thomas_:-((
|
95.2 | | FORTY2::HOWELL | Just get to the point... | Wed Oct 19 1994 11:23 | 11 |
| Do you mean you fall off the pedestals/they drop too soon
or
You can't even get to the room with the exit
???
I found running and turning right got me to the door adequately before
the floor fell away. Or can't you even get this far? ie. you're missing
a key
|
95.3 | | KERNEL::BROWNM | DRAC | Wed Oct 19 1994 12:31 | 4 |
| I don't remember the level, but I remember an exit that you had to run
to cos the floor fell away, basically running gets you to the exit.
Mark
|
95.4 | can't make the other exit appear | KDCA01::STRUP_OPER | | Fri Nov 18 1994 16:22 | 4 |
| While playing this level I came across another exist. In the long
room with all the Cacodemons an exit appeared just inside the door
on the left hand wall. But I can't get it to appear again. It shows
up on the map.
|
95.5 | Tangled thread from 147.18 | TROOA::BARTLETT | I set my personal name to this. | Wed Nov 23 1994 00:00 | 7 |
|
I'm over here now. What exactly are you talking about in 147.18? I am
completely zoned on this conversation.
Are there really two/three exits from tricks and traps?
Jason...
|
95.6 | :-) | SUBPAC::MAGGARD | Integrate! | Wed Nov 23 1994 12:05 | 15 |
| re: .5
('spoiled' stuff follows)
> What exactly are you talking about in 147.18?
Smelly fruit.
> Are there really two/three exits from tricks and traps?
Just one exit, but more than one way to get there.
- jeff
|
95.7 | | TROOA::BARTLETT | Welcome to the next video. SAGET! | Wed Nov 23 1994 16:39 | 7 |
|
My lack of comprehension astounds me!
Are you suggesting a teleport into the EXIT chamber?
Jason$thick_on_this_one
|
95.8 | | SUBPAC::MAGGARD | Integrate! | Wed Nov 23 1994 22:47 | 9 |
|
<avert ye eyes!>
YES!
:-)
|
95.9 | Hint me again boy-o | TROOA::BARTLETT | Welcome to the next video. SAGET! | Thu Nov 24 1994 09:26 | 14 |
|
OK
Where?
Jason...
|
95.10 | | SUBPAC::MAGGARD | Integrate! | Sun Nov 27 1994 21:51 | 19 |
|
<ultimate_spoiler(tm) follows>
Kill everything.
Go into the room ('bunks') where the 20+ Cocodemons ('tomatoes'/'raspberries')
were. There is now a teleporter ('shower') there, on one side, shortly after
you step into the room.
This will teleport you to the exit.
- jeff
|
95.11 | Speak slowly and use small words... | TROOA::BARTLETT | Welcome to the next video. SAGET! | Sun Nov 27 1994 22:19 | 8 |
|
OK. I've got it now. 8^)
I'll give it a try.
Thanks,
Jason...
|
95.12 | Anything bigger than a BFG ? | KERNEL::WITHALLG | The Hero | Thu Dec 01 1994 05:38 | 8 |
|
In the room with the Big horny geezers - the one where the big fella
follows you outside --- how the Hell ][ do you dispose of them ??
Three times now I've had my a*se kicked.
Gary
|
95.13 | Of course, there's probably a smarter way... | FILTON::NOBLE | Juggling while Rome burns | Thu Dec 01 1994 06:24 | 5 |
| Go in the room, fire at them, run out again. Big Horny Geezer
eliminates his own men. Then dodge back and forth using the doorway as
a shield, firing whatever you've got at the BHG.
Steev
|
95.14 | ..there's an even smarter way... | FORTY2::HOWELL | Just get to the point... | Thu Dec 01 1994 07:02 | 19 |
| Go in the room and just stand there. Cyberdemon will shoot rockets at
you, but hit his own mean. Each man he hits suddenly turns on
Cyberdemon. As long as you don't make a sound (ie fire a weapon) no-one
will turn on you.
Now move left and right so that cyberdemon's missiles hit each of his
own men. Eventually all the Baron's will be fighting against
cyberdemon. Everyone will soften each other up.
When cyberdemon has finished off quiet a few of the Baron's, and they
start getting thin, missile's will start to get through and threaten
your existence. It is at THIS point you grab one of the invulnerability
spheres and dive in with your rocket launcher. Finish of the barons,
then blat a BFG shot into Cyberdemon's ugly ass. One shot could well
finish him off if the Baron's have done their work well enough.
:-)
Dan
|
95.15 | All those guns and I stay quiet ??????????? | KERNEL::WITHALLG | The Hero | Thu Dec 01 1994 07:09 | 7 |
|
Sounds like a good idea. I'll give that a bash.
Cheers Dan.
Gary
|
95.16 | done it ... now to get out | KERNEL::WITHALLG | The Hero | Mon Dec 05 1994 06:03 | 15 |
|
-1
Well that works darn well.
Next one....
Whats the technique for getting over the steps to the exit ??
Or is there an easier way ?????????,
Gary_fed_up_with_this_one
|
95.17 | It's not that hard.... | FORTY2::HOWELL | Just get to the point... | Mon Dec 05 1994 08:19 | 13 |
| Well I use keyboard for control, and this is how I do it :-
(Very simple!)
Walk forward, tapping the turn right key as it is needed.
I don't use run, it makes it harder. As soon as I get to the door I
whack that space bar and get inside QUICK!
Dan
P.S. Get ready for a bit of backstabbing when you DO get through that
door!
|
95.18 | | KERNEL::WITHALLG | The Hero | Mon Dec 05 1994 09:12 | 8 |
|
Dan,
I found that the floor fell away too kerwick for me.
I'll try again. Mybe a little more patience is required.
Thanks Gary
|
95.19 | | FORTY2::HOWELL | Just get to the point... | Mon Dec 05 1994 09:37 | 12 |
| Are you playing it on a pokey machine? It would seem that some people
with fast machines can have problems with doom (ie. it gets harder
simply because everything happens so fast).
If so, maybe knock of a turbo switch just to finish the level?
Otherwise maybe you'll just have to master the art of running and
turning at the same time :-)
....or IDCLIP....
:-)
|
95.20 | uhh, yes , there is a better way | SUBPAC::MAGGARD | Integrate! | Mon Dec 05 1994 11:03 | 12 |
| > Whats the technique for getting over the steps to the exit ?? Or is there
> an easier way ?????????,
To quote an all too common saying from another notes conference:
Pay attention, dammit! ;-)
(TRANSL: Did you read the rest of the replies in this note?)
- jeff_smart_ass_on_Monday_mornin'_:-)
|
95.21 | | KERNEL::WITHALLG | The Hero | Wed Dec 07 1994 09:18 | 18 |
|
-1 - jeff_smart_ass_on_Monday_mornin'_:-)
>> Pay attention, dammit!
I'm tryin hard I am boss honest.
Apart from I shuddav BFG'ed the imps I done this again....
but still could'nt get out :-[
I'm going to read all this again.
Shower room/bunks ?? I'm obviously missing something.
Gary
|
95.22 | | FORTY2::HOWELL | Just get to the point... | Wed Dec 07 1994 09:37 | 13 |
| Oh for gawds sake....!
shower = teleporter in a 'cubicle'. Well they kinda look similar :-S
bunk beds = in the room with two pillars at the far end (& a switch),
there are lots of holes in the walls on your left & right - bunk beds
(with certain nasty giant tomatoes living in them....) ;-)
THERE. Is that blatant enough!
:-)))
Dan
|
95.23 | now thats tellin' me | KERNEL::WITHALLG | The Hero | Wed Dec 07 1994 10:18 | 14 |
|
Well #$@%# me.
Yes Dan - thats mighty clear
Guess I'm just being dumb
If your not right then I'll be back !!!!!!!!!!!
Gary
|
95.24 | | FORTY2::HOWELL | Just get to the point... | Wed Dec 07 1994 10:24 | 6 |
| Plasma guns at 10 paces!
;-)
No, serously, I've seen this 'feature' of Tricks'n'Traps, it does exist
(though how I got it to appear I don't know/can't remember).
|
95.25 | Otogon-shaped room... | XANADU::POPCRN::campbell | Hakuna Matata | Fri Aug 04 1995 17:58 | 7 |
| One of the teleporters brings you into an octagon
shaped room. There's a platform with some goodies
on it, but a moat keeping you from it.
How can you get up to the platform?
-Shawn
|
95.26 | | SUBPAC::MAGGARD | Mail Ordered Husband | Fri Aug 04 1995 18:03 | 6 |
|
re: .25
There's another way into that room ... keep looking.
- jeff
|
95.27 | I did all this, but.... | BYZSEC::DEROSA | Can't see it from my house.. | Mon Dec 11 1995 08:41 | 7 |
| I did all this. I killed everyone. Went to the room with the pillars
and bunks for the large rasberrys. Found the transporter and went in but
it did not transport me to the exit but another room that I've already
been. Help...
/BD
|