T.R | Title | User | Personal Name | Date | Lines |
---|
87.1 | Have I missed something? | MOEUR2::SMITH | Fast as a Mamba, Brave as a Lion! | Fri Aug 26 1994 09:43 | 8 |
|
Since I always play DOOM in an office environment (always after
hours!), I play with the sound and effects volume at 0, i.e. OFF.
Is the general opinion that the sound effects add to the playability
and atmosphere of the game?
Ian
|
87.2 | Gotta have em | BAHTAT::HILTON | Beer...now there's a temporary solution | Fri Aug 26 1994 10:02 | 4 |
| You gotta have sound affects, you can hear monsters coming, doors
opening etc etc.
Greg
|
87.3 | | FORTY2::HOWELL | We're in the pipe... 5-5-5! | Fri Aug 26 1994 11:27 | 4 |
| The breathing sound in Aliens doom is a very effective patch over the
Imps 'gurgling' noise. It scares the willies out of me!
Dan
|
87.4 | Try headphones. | TROOA::BARTLETT | Same job ... New planet ... | Fri Aug 26 1994 11:44 | 8 |
|
Gotta have sound!
How else can you here the 'squishy' sound when you frag a Sgt. with an
exploding barrel?
Jason...
|
87.5 | headphones are a must! | SUBPAC::MAGGARD | Integrate! | Fri Aug 26 1994 16:45 | 12 |
| re: 87.4 by TROOA::BARTLETT
-< Try headphones. >-
^^^^^^^^^^^^^^
Most definitely!
If it's REALLY after hours, then crank it up on a boom box (or whatever)!
...and see how security reacts to the sound of shotguns :-)
- jeff
|
87.6 | gota to have them | DAVE::MITTON | Token rings happen | Fri Aug 26 1994 18:47 | 22 |
| oohhh it was a world of difference for me.
When I first started, I would just abort out of WfWg and start Doom.
All I got was the music... which is actually pretty good.
It wasn't until I installed a DOS boot menu to come up bare (without
WfWg) that I discovered that I was missing the sound effects.
While I can do without the sounds of my gun blasting, the sounds of the
monster near by is most helpful to keep your eyes peeled. If something
is actually hitting on you, you hear a ripping noise. (Imps on your
back)
Also, the only way you learn about some secret doors is to hear them
move when you hit the trigger. They may not be in your line of sight
and this is your hint to look around.
In some levels, you can be aware of the monsters moving your
direction by the unprevoked sound of a door opening, or the fizzle of
a transporter.
Dave,
|
87.7 | ...and the PC speaker just won't do... | PLAYER::BROWNL | A-mazed on the info Highway! | Mon Aug 29 1994 09:25 | 4 |
| Yep, sound is a very important part of the game. I'd hate to be
without it.
Cheers, Laurie.
|
87.8 | Good advice given and greatfully accepted... | MOEUR2::SMITH | Fast as a Mamba, Brave as a Lion! | Mon Sep 05 1994 03:52 | 17 |
|
Aha, aha, I found a good friend who has all the gear, official paid up
version, sound card, PC wired into HiFi system etc. Way out man.
Coming back to the non sound version just ain't the same.
My favourite example of the sounds is in the military base on good old
epsiode 1. There is a room with 5 pointed star, behind one of the
walls (you can't get to it) is a room with loadsa baddies. As you
enter the room (if not before) you can hear them breathing, the sound
gets louder and louder until its almost deafening right next to there
wall.
I'll say no more since some of you may not have acheived this level
yet!!!
Ian
|
87.9 | Better music | BAHTAT::HILTON | Beer...now there's a temporary solution | Wed Sep 21 1994 07:09 | 9 |
| Apparently with a reasonable Sound card you can do a
set dmxoptions=-opl3 -phase
To get better Stereo music in Doom and Doom ][ using 1.666.
Cheers,
greg
|
87.10 | Mono or Stereo? | BLADE::ANDRE | I think, therefore I am, I think | Fri Oct 21 1994 14:07 | 7 |
| I have a standard 8-bit SoundBlaster card, and play DOOM (both I and II) with
headphones connected to the stereo output jack on the card. However, all sound
appears to be in mono. That is, when a door opens on my left, it doesn't come
from the left headphone speaker. Is this a problem/mis-configuration of my card
or is all sound in mono in DOOM?
Andr�
|
87.11 | sb8 mono only (?) | SUBPAC::MAGGARD | Integrate! | Fri Oct 21 1994 17:11 | 6 |
| > I have a standard 8-bit SoundBlaster card, and play DOOM (both I and II)
Kerreckt me if I'm wrong, but I believe that the basic 8-bit SB card is a
mono-only card, and you need a SB-Pro or better to get stereo.
- jeff_not_sure
|
87.12 | | FORTY2::HOWELL | Just get to the point... | Mon Oct 24 1994 05:15 | 3 |
| re.-1
Correct.
|
87.13 | | PLAYER::BROWNL | Coito ergo sum | Mon Oct 24 1994 05:47 | 7 |
| Yep, correct.
I have one PC with an 8-bit mono card, and another with an SB16, which
is stereo of course. There's quite a difference! Stereo's the way to
go, definitely.
Cheers, Laurie.
|
87.14 | | FORTY2::HOWELL | Just get to the point... | Mon Oct 24 1994 09:18 | 9 |
| Sound Blaster AWE32
===================
This card is supported by Doom. What does it offer that is different?
Do I remember that is has '3-d sound' or something? What does it sound
like?
Yours inquisitively,
Dan
|
87.15 | | BAHTAT::HILTON | Beer...now there's a temporary solution | Mon Oct 24 1994 09:36 | 10 |
| re .14
It's got mega bits of stored samples, its the 'next generation' of
wave table synthesis.
So instead of the PC working out what it thinks a drum should sound
like, it uses a stored MIDI sample of a real drum.
BTW for the money I got a Logitech Soundman Wave, which does a similiar
thing for a lot less money!!
|
87.16 | | FORTY2::HOWELL | Just get to the point... | Mon Oct 24 1994 09:42 | 10 |
| So music-wise it's very good, an advance on Roland's wavetable
synthesis?
Otherwise is it just a simple 16-bit stereo sound card? Does it support
data compression of some sort, etc? (Sorry maybe I should post this in
501CLB::GAMES or something!)
Any impressions?
Dan
|
87.17 | | BAHTAT::HILTON | Beer...now there's a temporary solution | Mon Oct 24 1994 09:44 | 8 |
| >> So music-wise it's very good, an advance on Roland's wavetable
>> synthesis?
Weelll, that's what THEIR blurb says, but I wouldn't know.
No idea bout datacompression.
I believe it has been discussed in ibmpc-94
|
87.18 | | FORTY2::HOWELL | Just get to the point... | Mon Oct 24 1994 09:52 | 4 |
| Okeydoke.... I'll look in there.
Cheers,
Dan
|
87.19 | | CHEFS::GEORGEM | Everyone thinks he looks daft | Mon Oct 24 1994 11:15 | 12 |
| re : 16
OOoooo Betty....the dogs done a whoopsy.....
or
uhuhuhuhuhuhuhuhhu 'ows about that then, Jewellery Jewellery, guys and gals..
Do I win?
|
87.20 | | TROOA::BARTLETT | Same job ... New planet ... | Mon Oct 24 1994 11:19 | 8 |
|
Obscurity factor of 8.5
Please post a .WAV or .AVI so we judge your impression.
Jason...
|
87.21 | DSSSSH! Dssh dshh dssh | FILTON::NOBLE | Please insert money | Tue Oct 25 1994 12:59 | 5 |
| re: .15
And you said MY Sound Card was naff...!
Nobby
|
87.22 | doom II no sound | TEACH::BEEBE | | Fri Dec 16 1994 20:19 | 6 |
| doom sound is great with doom I, but nothing with doom II
using the MOZART sound system
any patches anywhere
milt
|
87.23 | Doom on the move :^) | BAHTAT::HILTON | Beer...now there's a temporary solution | Fri May 12 1995 12:03 | 4 |
| BTW Just tried Doom on a colleagues Digital Hi-Note Ultra with the
built in sound board etc, and it worked fine, music and sounds!
Greg
|
87.24 | got a cast-off HiNote that won't cooperate | DYPSS1::SCHAFER | Character matters. | Tue Sep 26 1995 11:56 | 16 |
| ??? i just got a HiNote Ultra that had this stuff installed, so i gave
it a go.
Doom will not use the sound card at all, regardless of the hoops i jump
thru. Heretic, however, works just fine, as does Wolfenstein and
something called Blake Stone (whoever had this before me must have been
into it). WfWg works okay as well.
any suggestions as to what i might try? i poked thru CONFIG and
AUTOEXEC but found nothing associated with a driver (other than a line
in AUTOEXEC reading SET BLASTER mumble, which apparently sets IRQ,
etc.).
stumped,
+b
|
87.25 | | PCBUOA::KRATZ | | Tue Sep 26 1995 12:43 | 1 |
| I've heard Doom coming from the notebook group's lab area, FWIW.
|
87.26 | | BAHTAT::HILTON | http://blyth.lzo.dec.com | Tue Sep 26 1995 16:14 | 3 |
| Doom works ont the 3 Ultra's I've used.
What IRQ etc are u using?
|
87.27 | | DYPSS1::SCHAFER | Character matters. | Tue Sep 26 1995 18:18 | 6 |
| BLASTER=A220 I5 D1
no conflicts as far as i can tell (MSD). did notice that this is v1.2;
dunno if that matters or not. one other weirdity: the SETUP.EXE that
lives in the DOOM directory is the Heretic setup EXE. perhaps this is
a bootleg copy of Doom?
|
87.28 | Delete and reload | BAHTAT::HILTON | http://blyth.lzo.dec.com | Wed Sep 27 1995 05:44 | 3 |
| Get the full shareware version and try a clean install of that.
Greg
|