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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Tue Jun 14 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

78.0. "Midi Sound Problems" by FILTON::NOBLE (Coke(r) Fiend) Wed Aug 10 1994 08:14

    Anyone else seen this? I have a Reveal SoundFX 32 Wavetable board, with
    full SB compatibility blaah blaah.
    
    I'm using it in general midi mode for music, with SB mode for sound
    effects.
    
    What I'm getting is excellent music, but the only sound a weird (and
    very creepy!) echo effect.
    
    Sample: (Rifle shot) DSSSHHH! Dsssh! Dsssh dssh....
    
    Footstep: DSSSSHHH! Dssshhh! Dsssh dsssh....
    
    In other words, I get only one effect. It's a SPOOKY sound effect, and
    I'll quite miss it, but I'd really like to hear the full range. Am I
    doing anything stupid?
    
    By the way, I'm running 1.4 and running everything in SB mode,
    including music, just yields the same except for poorer quality music.
                                      
    Steve
    
    
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78.1Eh?KAOA00::KAOP97::SOWREYSon of WorfWed Aug 10 1994 12:379
RE: -.1

I'm confused... Do you run music under General MIDI or 
under SB? 

Does it work either way? Have you tried V1.6? (They 
fixed sound bugs under 1.6)

Geoff
78.2How clear is mud?BAHTAT::HILTONBeer...now there's a temporary solutionWed Aug 10 1994 13:0615
    re .1
    
    I know your confused Geoff, but Steve was pretty clear!!
    
    >>  I'm using it in general midi mode for music, with SB mode for sound
    >>  effects.
    
    ie You choose General Midi for the music and SB for the Sound Affects?
    
    Go have another coffee, matey ;^)
    
    Cheers,
    
    Greg
    
78.3As much fun to install/fix as to play! Whatta gam,e!FILTON::NOBLECoke(r) FiendFri Aug 12 1994 04:1712
    Well, 1.6 (installed last night) didn't fix it. I don't know that it's
    necessarily a bug, maybe just my FX32 board, (which I thought was
    common, although I now realise I'm paying Reveal's entire wages this
    year...)
    
    I know the game's putting out the right noises, because they do play
    (dreadfully) through my PC speaker. Ahah! Diagnostic idea - I'll try it
    with no music, just sound, see if that does anything.
    
    Steev
    
    PS - Isn't this riveting?
78.4Virtue is its own reward :-)FILTON::NOBLECoke(r) FiendMon Aug 15 1994 04:527
    SImple fix to my sound problem.
    
    I bought a registered copy at PC World.
    
    Sounds are now perfect, tho I don't know why they should have changed!
    
    Steev
78.5Midi WoesBAHTAT::HILTONBeer...now there's a temporary solutionMon Aug 15 1994 06:2811
    Steve,
    
    do you have an occasional sticking instrument? Both my friend and I
    have wave boards, and even with the 1.6 Beta, one instrument will stick
    and play constantly!
    
    Cheers,
    
    Greg
    
    PS Changed the topic to Midi Sound Problems
78.6KAOA09::KAOP97::SOWREYSon of WorfMon Aug 15 1994 09:387
Greg,

What board do you have? I've got a GUS, and I don't
get a sticking sound, it crashes periodically. Mind
you I haven't yet tried V1.6...

Geoff
78.7Logitech Wave & SB16 WaveBAHTAT::HILTONBeer...now there's a temporary solutionMon Aug 15 1994 10:346
    Mine's a Logitech Soundman Wave, and my friend with the similiar
    problem has a SB16 with WaveBoard add-on.
    
    Cheers,
    
    Greg
78.8Unless you count this: DSSSH! Dsssh! dsshh etc etc...FILTON::NOBLECoke(r) FiendMon Aug 15 1994 12:395
    No, no sticking instrument as yet. Maybe this Reveal's OK! Course, I've
    never played an all-nighter yet...
    
    
    Steve         
78.9Driver conflicts??KAOA00::KAOP97::SOWREYSon of WorfMon Aug 15 1994 14:427
Greg,

Do you have to run any drivers for the board to work?
(i.e. certain boards require software emulation)


Geoff
78.10No drivers, plus my mates Wblaster is officialBAHTAT::HILTONBeer...now there's a temporary solutionWed Aug 17 1994 13:043
    re .9
    
    Nope Geoff.
78.11Known FeaturesBAHTAT::HILTONBeer...now there's a temporary solutionThu Aug 18 1994 09:4612
    Well I got the following reply from ID. It's hard to notice the bug
    until someone points it out you, who's into Midi/music.
    
    Cheers,
    
    Greg
    
    > Occasionally a note 'sticks' when using Midi, and it just plays
    > constantly until another song starts up.
    
    This is something we are aware of. Thanks for the feedback.
    
78.12Logitech's answerBAHTAT::HILTONBeer...now there's a temporary solutionThu Aug 18 1994 10:1211
    Well Logitech say this, which seems wrong to me:
   
    Q1)  Why do I hear a continuously played note when I play  
    Id's DOOM program with music set to General MIDI.  
    
    A1)  Id has come out with an update to DOOM, version 1.3 which 
    will correct this problem.  If you are a registered user of DOOM
    you should be getting a copy,  otherwise you can download the
    update from their BBS.
    
    
78.13Just for the halibut...KAOA00::KAOP97::SOWREYSon of WorfThu Aug 18 1994 13:118
RE: -.1

Sounds fishy to me too -- id has repeated emphasized 
that there is *NO* V1.3...

Maybe someone should tell Logitech...

Geoff
78.14Fixed nowBAHTAT::HILTONBeer...now there's a temporary solutionMon Sep 19 1994 05:356
    The 1.666 patch fixed my sticking note!!!
    
    
    Excellent!
    
    Greg
78.15My FX Wave doesn't like Doom ][...34017::REEDJohn Reed @CBO = DC/NIS Columbia, S.CMon Oct 31 1994 01:4325
    I also have the REVEAL SoundFX 32 card.  It works the same way that .0
    mentioned.  I had gotten it to work very nicely with the older DOOM 
    shareware using the General MIDI for music, and the SoundBlaster emulation
    for the effects.  The IRQ's and addresses and DMA settings all work nicely
    for windows, and other games.  I got hooked on this DOOM game, and had
    to run out and purchase DOOM ][ ($49.00 at Best Buy) to see the further
    adventures.
    
    But when I load DOOM ][, I get the theme music, which is powerful and
    well orchestrated, but I don't hear any effects.  If I go to the DOOM
    MENU, and select the sound option, I can turn down the music enough to
    hear some clicking and an echo.  I don't hear any gunshots, or
    breathing, or door openings, or gnashing of teeth that I so enjoy with
    the original DOOM code.  
      
    I notice that my DOOM ][ engine is version 1.666.   I see in the
    patches that there is a PATCH called DM1666RP.ZIP.  I assume that this
    is a patch to bring OLDER registered versions up to version 1.666.  Is
    there some patch that I can load to make this version work as well as
    my older version does  with my sound card?   Or have I forgotten
    something in my installation?  I followed all of the instructions...
    
    Thanks for any insight.
    
    JR
78.16Patch disk required....ROMEOS::HARRIS_MASales ConsultantMon Oct 31 1994 14:128
    RE: -.1
    
    See my note a few back. THEY ARE WORKING ON A MAJOR PATCH to Doom2
    should be within a couple of weeks. Call the Tech support number given
    to you on the RED screen when exiting Doom2. They will put you on the
    list to get the SOUND-UPDATE patch disk mailed to you.
    
    Mark
78.17FILTON::NOBLEPlease insert moneyWed Nov 09 1994 09:014
    Anyone got this yet? I'd love the sound patch - I'm finding Doom ][
    unplayable without me noises....
    
    Steev
78.18Strange error: w/Soundman Wave card.. NOVA::BOIKOMike Boiko, RdB Performance, 381-2362Tue Nov 22 1994 02:2310
    I picked up a logitech Soundman Wave last night but when I attempt to run 
    DOOM II I get an error stating something to the effect "Cyberman is not
    installed" Now I know what a cyberman mouse looks like...but, why am I
    getting this message. 
    
    Could some kind soul who has a Logitech Soundman Wave card please list
    their config.sys and autoexec.bat commands as they pertain to this
    sound card..
    								Thanks
    								-mike- 
78.19BAHTAT::HILTONBeer...now there's a temporary solutionTue Nov 22 1994 07:1512
    Hi Mike,
    
    I have nothing in my config.sys, and just the soundset command in
    autoexec.bat.
    
    One thought is does Doom think you have a logitech mouse?
    
    Running the Logitech Install should update your autoexec for you.
    
    Greg
    
    PS The General MIDI sounds great in DOOM
78.20Took it all out except 1 command line...NOVA::BOIKOMike Boiko, RdB Performance, 381-2362Tue Nov 22 1994 11:2512
    re .1
    
    I use a Microsoft mouse without any problems...
    
    I did as you suggested, and commented out all "set blaster"... all
    commands that the install process placed in my config.sys and
    autoexec.bat files on my system disk. I copied over thoses commands
    thinking I would need them on my DOOM/DOOM II boot disk. But I guess
    from what you say all I really need is "D:\SOUNDMAN\SMWSET.SYS" in my 
    config.sys file.... I'll give it a shot and see what happens.
    
    ~								-mike-
78.21No sound - why the hell not ?????????KERNEL::WITHALLGThe HeroThu Nov 24 1994 07:5416
    
    Haven't been able to read the replies here, Maybe I'll have too .. but
    
    
    I stuck in a SB16 into my Dell 486/33  433SI machine  ran Install 
    loaded the software, plugged in my headphones and .......
    
    Zilch.
    
    Don't know a thing about Drivers/setup/technical terms
    
    
    someone care to help a Fool ??
    
    
    Gary 
78.22Simple startBAHTAT::HILTONBeer...now there's a temporary solutionThu Nov 24 1994 09:0113
    Gary,
    
    you need to know what Port, IRQ, and DMA the soundblaster is using,
    then run setup in Doom and choose the music card and Sound FX card to
    be SoundBlaster, and answer the questions correctly.
    
    This is assuming that the Soundblaster install has gone fine, and
    (not having ever owned a Soundblaster) that any test sounds can be
    heard.
    
    Cheers,
    
    Greg
78.23Look, I"VE tried it...!FILTON::NOBLEJuggling while Rome burnsThu Nov 24 1994 09:468
    Err, Gary...
    
    	You are plugging the heaphones into the soundboard (on the back)
    not the CD port on the front?
    
    I thought so. No idea then...
    
    Steev
78.24ok - neeeexxxxxttKERNEL::WITHALLGThe HeroThu Nov 24 1994 10:3315
     
    
    -2      Greg,
    
    
     thanks for that -  
    
    
    how do I find out what port/irq/dma I'm using !!!!
    
    
    
    Gary
    
    
78.25One step at a timeBAHTAT::HILTONBeer...now there's a temporary solutionFri Nov 25 1994 04:0517
    Gary,
    
    Well when you run the Soundblaster install it should preselect them for
    you, or allow you to choose.
    
    A second method is to type set at the DOS prompt and look for the line
    starting BLASTER, then the parameters after that show what each is.
    
    If you look in your Soundblaster manual it should be more help than me
    as I've never owned a Soundblaster!!
    
    I would forgot about Doom for step one, and just get the Sblaster
    configured and running any tests correctly. 
    
    Cheers,
    
    Greg
78.26KERNEL::WITHALLGThe HeroFri Nov 25 1994 04:1812
    
    
     Manual ???    I should have a manual ???????
    
     Jesus,  you send someone out to pinch something and you only get 
     half a job.
    
    
     Seriously though,
     thanks for the help. I'll have a play around over the weekend.
    
    Gary
78.27Is BLASTER needed?FORTY2::HOWELLJust get to the point...Fri Nov 25 1994 04:276
    How come Doom works for me, then, on a raw boot (ie. F5) ??
    
    Nothing sets the BLASTER environment variable, and yet I still have all
    the sound in Doom....
    
    Dan$just wondering
78.28BAHTAT::HILTONBeer...now there's a temporary solutionFri Nov 25 1994 05:208
    re .27
    
    I guess if you have a real Soundblaster, AND you've set Doom up
    correctly, then it will work.
    Gary doesn't know what his IRQ, etc is therefore can't set up Doom.
    
    Perhaps you could just take the defaults in Doom set up Gary, I assume
    you have run Doom setup?
78.29will that help me then ??.KERNEL::WITHALLGThe HeroFri Nov 25 1994 07:488
    
    
    -1   
    
    No !!!
    
    
    
78.30Yes, do itBAHTAT::HILTONBeer...now there's a temporary solutionFri Nov 25 1994 09:163
    Err, yes, run Doom setup and choose Music Setup, then Sound FX setup!
    
    Greg
78.31yessssssssssssssssssssssssKERNEL::WITHALLGThe HeroMon Nov 28 1994 07:0115
    
    
    Yoooowsaaaaaaaahhhh
    
    DONE IT/CRACKED IT/GOT IT
    
    Thanks for the help chaps. I ran SB16TEST and that proved the card was 
    good. Then I ran Doom setup ( was set to no sound !) et voila.
    
    Now I play with all the lights on. What a difference sound makes. 
    
    This is great....
    
    
    Gary 
78.32DOOM needs sound!!WELSWS::BOURNEJNow 2 grandsons - Timothy & JoshuaTue Nov 29 1994 04:1216
    I used to get sound from my SB16 MCD ADSP with Doom 1 but no more!!
    Since I last had sound from DOOM I had upgraded the motherboard from
    386sx-25 to 486DX2-66 and added an external CD drive which connects to
    it's own i/f card.
    
    Sound is fine with everything else including WOLF 3d, and ENCARTA.
    
    When I say no sound, I mean that there is very faint sound which is
    almost inaudible but sound from SB is specified in DOOM setup and
    volume contol is set to high!
    
    Any ideas??
    
    Regards,
    
    Jim
78.33Dodgy motherboard?BAHTAT::HILTONBeer...now there's a temporary solutionTue Nov 29 1994 10:437
    Jim,
    
    Have you tried any other Protected mode games? That would help narrow
    it down a bit.
    
    
    Greg
78.34WELSWS::BOURNEJNow 2 grandsons - Timothy & JoshuaTue Nov 29 1994 11:475
    Greg,
    
    Can you suggest a Protected mode game that I can try??
    
    Jim
78.35Still getting nowhere!WELSWS::BOURNEJNow 2 grandsons - Timothy & JoshuaTue Dec 06 1994 06:2017
    I have tried the demo of CYCLEMANIA from the SUPERCD with january's
    edition of PCPLUS and this works fine. However, as per my note about
    DOOM under windows, DOOM works fine under windows unless I specify the
    SB and then it hangs at the first screen.
    
    If CYCLEMANIA really is a protected mode game (it looks like it from
    the startup) then the basic hardware seems ok so I think it must be a
    DMA or IRQ conflict as previously stated but I am having trouble
    tracking it down. 
    
    I have an ET4000 clone VGA card, a multi i/o IDE card that drives hd &
    FD, 2S & 1P, SB16MCD-ADSP & CD i/f so I am unsure how to resolve where
    the conflict is.
    
    Any more ideas folks?
    
    Jim
78.36Looks like it could be IRQ conflictWELSWS::BOURNEJNow 2 grandsons - Timothy & JoshuaThu Dec 08 1994 17:5511
    I have got a Logitec bus mouse at IRQ5, Printer at IRQ7 and according
    to MSD IRQ2 is used by "Second 8259A" and handled by the BIOS.
    
    The manual shows that I can set the SB16 to 2, 5, 7 or 10 but DOOM
    setup only allows 2, 5 or 7 which I have used up. According to MSD IRQ
    10 is (Reserved) and handled by the BIOS but I assume I could use it if
    only I could convince DOOM to use it!!
    
    Any ideas folks??
    
    Jim
78.377 can be sharedBAHTAT::HILTONBeer...now there's a temporary solutionFri Dec 09 1994 08:031
    USe 7, LPT1 can share it.
78.38WELSWS::BOURNEJNow 2 grandsons - Timothy & JoshuaWed Dec 14 1994 06:4110
    You're not going to believe this!!! I have just installed v1.666 from
    the PCPLUS December CD and sound now works OK. Something must have got
    corruptet as my original version was copied to someone else who had
    sound with no problems, but my sound never worked properly!
    
    Many thanks for all the help & hints!
    
    Regards,
    
    Jim