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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Tue Jun 14 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

66.0. "Choosing your weapons ..." by OCTAVE::VIGNEAULT (Java-Man) Tue Jul 05 1994 10:22

    
    I've discovered some of my preferences for weapons to be:
    
    Cacodemons (The red spherical creatures that belch fireballs): The 
    chain gun (4) and chainsaw work pretty good on these.  They don't 
    have enough time to fire when you attack them with these.
    
    The invisible & visible piglike things: The chainsaw works great on 
    these.
    
    For imps, I prefer the shotgun.
    
    For the barons, I like using the shotgun or the rocket launcher.
    Depends on how much of each I have accumulated.  I've also lured
    the barons to a spot with crushing ceilings and have had them 
    conveniently crushed.
    
    Larry
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66.1CSOA1::BACHThey who know nothing, doubt nothing...Mon Jul 11 1994 18:5920
    I am a shot-gun fanatic, but like the following:
    
    Soldiers:  (Who cares?)
    
    Sarg's:  Shot gun (One shot usually works)
    
    Imps:  Shot gun   (very close, one, anything more, two shots, or a
    burst with the chaingun)
    
    Spectres/Warthogs:  Two good shots with the shot gun, I prefer the
    chaingun with these guys.
    
    Cacodemons:  Chaingun, shotgun if I have ammo and a place to hide.
    
    Barons:  Missle Launcher (some times two works)
    
    Cyber Demons:  I just shoot what I got with those bad boys.  I have no
    idea how many shots it takes to bring one down.
    
    Spidermon:  Ditto Cyberdemon...
66.2Table of PainKAOA00::KAOP97::SOWREYSon of WorfTue Jul 12 1994 08:2965
Article: 30089
From: [email protected] (Paul Robinson)
Newsgroups: alt.games.doom
Subject: Cyberdemon vs. Spiderdemon
Date: 1 Jul 1994 02:04:40 GMT
Organization: Tansin A. Darcos & Company, Silver Spring, MD USA
Lines: 56
 
Bluestone ([email protected]) wrote:
 
:  I think the SpiderDemon is harder to kill.  It just doesn't have the fire
:  power the CyberDemon does.
 
Naah.  The Spiderdemon can be killed with 3 BFG9000 shots; the Cyber is a 
bit tougher.  
 
The faq shows the following table of hit values:
 
  (10-5): How powerful is the ammunition?
  =======================================
 
  1 Ammo                  =   1 point of damage
  1 Shotgun               =   7 points (fires 7 pellets at 1 point per 
                              pellet) (not every pellet will hit every 
                              target) 
  1 Berserk               =   10 points
  1 Cell (Plasma Rifle)   =   2 points
  1 Rocket                = * 20 points
  1 BFG9000               = * 50 points
 
  *: Rockets and BFG9000 shots have an area effect.  The direct hit values
     are given above.
 
              .--------------------------------------------.
              |            Chapter [10-7] Chart            |
              |            Ultra-Violence Mode             |
              |--------------------------------------------|
              | Monster | AMMO | SHOT | ROCK | CELL | 9000 |
              |--------------------------------------------|
              | Human   |   2  |   1  |   1  |   1  |   1  |
              | Sergeant|   3  |   1  |   1  |   2  |   1  |
              | Imp     |   6  |   1  |   1  |   3  |   1  |
              | Demon   |  14  |   3  |   1  |   7  |   1  |
              | Spectre |  14  |   3  |   1  |   7  |   1  |
              | Souls   |  10  |   2  |   1  |   5  |   1  |
              | Cacodmn.|  36  |   6  |   2  |  18  |   1  |
              | Barons  | 100  |  15  |   5  |  50  |   1  |
              | Cyberdm.| 400  |  58  |  20  | 200  |   4  |
              | Spider  | 300  |  43  |  15  | 150  |   3  |
              `--------------------------------------------'
 
I've seen a Baron die after 12 shots in lesser modes, so at easier levels 
the amount of ammo is needed; let's say the Spiderdemon is 75% of the 
Cyberdemon; I note, surprisingly that I didn't realize it was that high; 
I thought it was considerably weaker.  
 
The difference is that the Spider doesn't have as heavy a level of 
firepower as the Cyber.
 
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66.3CSOA1::BACHThey who know nothing, doubt nothing...Tue Jul 12 1994 17:1710
    Wow, I put a Cyberdemon in the opening E1 L4, protecting the area
    that leads to the nazi swastika that lowers in the blue room, and
    I have tried to kill him from across the slime and from the other
    side of the maze, and can't do it.
    
    (I have made the WAD with enough ammo, and plenty of "blurs" and one
    "Invinsible", but haven't been able to do it yet.)
    
    I made one tough wad, though, I added three barons, thirty SGTs, and
    numerous IMPS and Camcodemons...
66.4FORTY2::HOWELLJust get to the point...Fri Sep 30 1994 13:026
    Comments on this amazing new "Super-Shotgun" then? What's it good for
    killing? What's it useless at? Is it worth it? I've seen Doom II
    running and it looks quite good (the gun, that is) ..... does it make a
    worth while successor to the good old faithful pump action?!
    
    Dan
66.5KDX200::ROBRDaybreak at the bottom of a lake...Fri Sep 30 1994 22:525
    
    its great for the pink demon things.  sometimes takes one out with one
    shot.  other than that, i find it a waste of ammo... oh, its also good
    for those floating eyes if you have plenty of time and a clear target
    
66.6Too slow...TEACH::WICKERTWashington D.C. Training CenterMon Oct 03 1994 11:456
    
    great for single shots but the rate of fire is too low to make it
    useful against more than one beastie...
    
    -Ray
    
66.7I "LIKE" it!CSOA1::CTULANKOMon Oct 03 1994 13:078
    The dbl barrel shotgun does go through the ammo quickly, however, I
    have used it often when encountering several enimies at once; like
    three imps or mutants in a hall. Its tooo cool to see one shot lift all
    three of em off their feet and layed to waste. Also, less accuracy is
    needed when taking out an opponent; useful on those chaingun toting
    mutants that catch you of guard and raise the ol' pulse.
    
    Carl
66.8It's alright...NEWVAX::MZARUDZKII AXPed it, and it is thinking...Tue Oct 04 1994 08:306
    
     I like it, however the reload is unrealistic. It happens way to fast.
    Of course all those StimPaks don't help either.
    
    -Mike Z.
    I want a faster machine.
66.9FORTY2::HOWELLJust get to the point...Tue Oct 04 1994 08:578
    Well let's face it, one the weapons/taking damage front the whole of
    Doom is pretty unrealistic....
    
    With full armour and health you can survive a rocket blast... not that
    I mind of course ;-) !!
    
    Still I like the sound of this double-barrel super shotgun thingy....
    for those extra special moments!
66.10KUZZY::PELKEYLife, It aint for the sqeamish!Wed Oct 05 1994 11:1819
the dbl-shotgun, (called SUPER SHOTGUN when you pick it up) is
great, albeit she DOES chew up the ammo....  But!  Press 3 get the
super-shotgun, press 3 again, get the pump....

If you're trying to avoid using IDKFA, then you'd use
the pump shotgun as your meat-n-potatoes weapon....

However, once you run into the Chain-gun toting Fu-man-chu
guys, you'll want to be taking them out with the dbl-barrel.  
These mutha's have an attitude,, but fall to the dbl-barrel
right quick...

Then again, the rocket-spitting skeletons require a weapon of
a much higher calibre....  Can you say BMG9000?

DOOM ][ is one NASTY game...  I'll be dropping the coin on the
register version.,..  absolutely...  

66.11KDX200::ROBRDaybreak at the bottom of a lake...Thu Oct 06 1994 00:224
    
    if you think the rocket spitting skeletons are bad (i use rockets on
    them), wait till you see the flame shooting ghoul!  
    
66.12I like it!NEWVAX::MZARUDZKII AXPed it, and it is thinking...Thu Oct 06 1994 08:168
    <<<wait till you see the flame shooting ghoul!
    
    Yes. Bad dude. Does a right nice move before he waxes you. I ran into
    him and just danced around a while cause I liked his attitude.
    
    On your knees!
    
    -Mike Z.
66.13speaking of targets....KUZZY::PELKEYLife, It aint for the sqeamish!Thu Oct 06 1994 12:376
seems as though the Barons of Hell aren't quite as hard
to kill in DOOM ][  Used to take 5 solid rocket hits to bring
one down,, now it seems 3 direct hits melts em...  they're
a little different looking in DOOM ][ as well...


66.14Hell KnightsCHUCK::OTOOLEI never drive faster than I can seeThu Oct 06 1994 16:4810
The Documentation notes the new "Hell Knights",  slightly weaker than the
Barons (i.e., easier to kill).  Differentiated by a slight color change in
the sprite.

Now, my experience so far is that, while weaker, they tend to hang around
together (first time I saw one, he had 3 buddies).

Oh yeah, the original Baron is there too and hasn't lost a step.

Chuck
66.15Rate your weapons for Deathmatch...LUDWIG::MMURRAYHey Frank, let me borrow your keys.Fri Jan 06 1995 10:2127
    
         Hi all,
    
         Well, to get back to talking about WEAPONS, what do you all like
            in deathmatch sessions?
    
         I personally like fists/chainsaw, shotgun, chaingun and plasma
            rifle.
    
         The super shotgun of Doom2 is a double edged sword... It really
            can take someone out at 200% health and 200% armor in like
            three shots... I hate it because the hit is so hard it
            knocks your vision out...
    
         The rocket launcher launches too fast for the amount of damage
            you can sustain. Really not very fair.
    
         The BFG9000 is cool but just totally useless becuase of its slow
            firing rate, I have more than once pressed the fire button
            moved and had the shot go some where else... I think if they
            made the fire rate quick the the shot travel slow it would
            have been better...
    
         Your comments?
    
                                                            Bye,
                                                             Mike.
66.16KERNEL::WITHALLGThe HeroTue Jan 09 1996 10:3612
    
     
    Now I'm  into Doom a little more the SSG gets my vote as best all
    rounder.  The BFG is a waste of space - takes the fun out of the game
    as well.  2nd comes Rocket launcher. 
    
    I'm not a fan of - Beserker or the Chainsaw. With Beserker I always
    find it in the most in opportune places and I don't really want to get
    that close to the 'Oinks in the game anyway. 
    
    Gary
                       
66.17Kojak meets ChainsawVEGMIT::LAXTONTue Jan 09 1996 22:0415
I've found that the chainsaw is a must for killing the Kojaks (pink piggy
things) and the invisible Kojaks. Especially in DoomII when ammo is scarce
playing at UV level. You must back yourself into a corner or an alcove so that
they cant get behind you but it sure saves lots of ammo. It can even be used on
the Niki Lauda's if you've got a good spot to sit. It seemed like I had to worry
about ammo a lot more in DoomII and I wouldn't have made it through some levels
without saving ammo by using the chainsaw.

The BFG is not completely useless, it can be useful in some cases, like when you
trip a switch and the room fills up with monsters of all types. You must time it
right though, otherwise you'll be dead before the thing fires!

All the weapons have their place but generally the shotgun is a good all rounder.

Phil. 
66.18SUBURB::GRANTT::TAYLORGWed Mar 08 1995 07:595
I like the Shotgun in DOOM II when you get both change back to
the normal one and hold the fire button down & it fires shells
like a Machine gun.

Grant