T.R | Title | User | Personal Name | Date | Lines |
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69.1 | It's here ! | IOSG::CHEWTER | | Thu Jun 30 1994 06:59 | 8 |
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All,
I've now posted this at SHUVVA::DKB0:[DOOM.MISC]DOOM1_4.ZIP;
By the looks of the readme it has the mouse problem sorted.
Enjoy,
-John.
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69.2 | WHOA THERE PILGRIM!! | KAOA09::KAOP97::SOWREY | Son of Worf | Thu Jun 30 1994 12:37 | 18 |
| Before everyone crashes SHUUVA:: in a blind rush to get the 1.4
program, read this carefully...
THIS FILE IS ONLY A TEST. That's right, a TEST. ID released a
copy, intentionally, to test a few bug fixes. It only works AT
THE MOMENT with shareware, not the registered versions. There
are several other bugs, but mostly because ID didn't bother
fine tuning sections they weren't interested in (ie. COM ports
get initialized at 14000, which isn't possible).
The actual release is pegged for around July 1, (don't hold
your breath), and if this is the case, expect a few notes
in this reply to shift and mysteriously vanish...
Geoff
(co-mod)
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69.3 | | CSOA1::BACH | They who know nothing, doubt nothing... | Fri Jul 01 1994 15:33 | 22 |
| It seems a smart business person would do both, in regards to Carmacks
response.
If I owned DOOM, I would hire a bunch of people to sit around with the
product and make new games, add small things, and come out with new
episodes, etc.
While these people did this, I would write QUAKE. I would keep the
other group busy with the new product (in this case QUAKE) until I
came out with the next advancement.
They could sell a hellofva lot of variations on the existing product,
without allowing the WAD thing, and make a killing.
I can appreciate his dedication to developing the next level, yet I
would think hiring enough people to shoot off different games in the
meanwhile would keep people like me busy and spending money until it
was ready...
Maybe I am missing something?
Chip Bach
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69.4 | Free new levels | BAHTAT::HILTON | Beer...now there's a temporary solution | Tue Jul 05 1994 05:42 | 13 |
| >> If I owned DOOM, I would hire a bunch of people to sit around with
>> the product and make new games, add small things, and come out with new
>> episodes, etc
Id are much smarter than this, by releasing all the details they did,
they allowed non-employees to write editors and develop WADS, FREE!!
Hence new levels are springing up all over the place while ID work on
Quake.
Smart move!
Greg
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69.5 | | CSOA1::BACH | They who know nothing, doubt nothing... | Mon Jul 11 1994 18:28 | 6 |
| Yabutt, they don't make any money off of the new versions. You may
be right, every one will need a DOOM to run all those new games...
It is a different idea, to be sure.
(As a consumer, I am much happier with their solution!)
|
69.6 | | CSC32::J_ALLEN | | Wed Jul 13 1994 09:58 | 6 |
|
Can some one explain why Doom is not available in stores? I find it odd
that the best game ever created is not available in every sw shop on
the planet. The games you see in the stores don't even compare to
doom. What gives?
jeff
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69.7 | | TROOA::BARTLETT | Same job ... New planet ... | Wed Jul 13 1994 11:06 | 10 |
|
It is available as packaged Shareware in many stores.
I think id doesn't want to sell registered versions via retail stores
due the cost, general hassels, and admin problems associated with
distributers etc.
I think the FAQ has some more info. on this.
Jason...
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69.8 | | HEDRON::DAVEB | anti-EMM! anti-EMM! I hate expanded memory!- Dorothy | Wed Jul 13 1994 11:24 | 4 |
| That's correct they marketed Doom directly. They have said that Quake will
probably be in the stores when they release it
dave
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69.9 | All this and DOOM II | NOVA::GENTZEL | Listen to the Flower People | Wed Jul 13 1994 14:33 | 2 |
| Also, "DOOM II, Hell on Earth", due for release in October, will be sold
through the usual retail channels.
|
69.10 | | KAOA00::KAOP97::SOWREY | Son of Worf | Wed Jul 13 1994 16:03 | 9 |
| As a related side note:
If you come across a copy of Doom (not Doom II) in the stores (and
you live in North America) -- don't buy it, it's a pirated copy.
Apparently, id is having a lot of problems with pirated copies of
registered Doom...
Geoff
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69.11 | Pirates vs. BFG9000 | NOVA::GENTZEL | Listen to the Flower People | Wed Jul 13 1994 17:24 | 3 |
| Keep in mind, however (before you call the Software Police), that lots of
stores sell the *SHAREWARE* version, which is perfectly valid (so long as they
label it shareware).
|
69.12 | | WELSWS::BOURNEJ | Now 2 grandsons - Timothy & Joshua | Thu Jul 14 1994 04:28 | 7 |
| How does one get hold of a registered version in the UK??
Is it only available by dealing direct with ID in the States?
Regards,
Jim
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69.13 | Buying from the UK | BAHTAT::HILTON | Beer...now there's a temporary solution | Thu Jul 14 1994 04:46 | 10 |
| Jim,
I checked this out with ID. Ton's of places are selling full Doom in
the UK from 19 pounds, and I've also seen it on the shelves.
Just get any PC mag and check the adverts.
Cheers,
Greg
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69.14 | Thanks Greg! | WELSWS::BOURNEJ | Now 2 grandsons - Timothy & Joshua | Thu Jul 14 1994 08:39 | 1 |
|
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69.15 | Original V1.4 update DOOM ?? | JGO::AMERSFOORT | | Thu Jul 28 1994 08:52 | 12 |
| I have the original version of DOOM purchased in Holland by
HASA-software, Stadskanaal, but I didn't got the registrationcard.
So in this case I will not receive the free 1.4 update-version from
ID-software.
Because there are some bugs in the 1.2 versiongame like the seriallink.
Is there anyone who can help me with the 1.4 update-version for DOOM.
Thanks in advance,
Mick.
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69.16 | No 1.2 to 1.4 registered path | IOSG::CHEWTER | | Thu Jul 28 1994 11:38 | 6 |
|
There wont be an upgrade from 1.2 to 1.4 registered. We're all waiting
for the next patch and at the moment it looks like they will be releasing
a beta of 1.6 followed by a patch to take 1.1 / 1.2 to 1.7
John.
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