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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Tue Jun 14 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

57.0. "Id News" by SUBPAC::MAGGARD (Integrate!) Mon Jun 20 1994 16:39


From the Cyberdemon's mouth...

T.RTitleUserPersonal
Name
DateLines
57.1Ports, v1.4, Doom II, illegals, and moreSUBPAC::MAGGARDIntegrate!Mon Jun 20 1994 16:41139
NOTE TO MODS:
Please feel free to move/rename this topic to anything you feel apropriate.


-------------------------
Article 26332 of alt.games.doom:
From: [email protected] (David Taylor)
Newsgroups: alt.games.doom
Subject: idNews: Ports, DOOM II, illegal, more
Date: 10 Jun 1994 08:21:41 -0500

Long time, no sleep!  Here's what I can think of.  Been awake too
long.  Fading.  Forgive errors.

On the many DOOM ports..

	More ports of DOOM than can be sensibly counted are either
	in progress or about to be.  The companies porting it
	probably don't want people breathing down their necks yet,
	so I shouldn't announce who's doing what, but the upshot
	is that it'll eventually (by the end of this year) run on
	just about everything except the Amiga.  The list includes
	Windows, OS/2 PM, MacOS, Jaguar, SEGA 32X (Mars), QNX,
	Irix, Linux, FreeBSD, Solaris, and maybe other UNIXs because
	they're largely a blow-off.

	Regarding the X port, it's on the backburner, not abandoned.
	The Jaguar stuff has been a little more demanding than
	expected.  It's close, though, and the X stuff will be
	wrapped up after the Jag ports are behind us.  The SGI port
	will be first 'cause their machine is on loan and probably
	needs to go back soon.

On v1.4..

	This is close.  The Windows and OS/2 support is broken,
	but rather screw around with it any longer, we'll leave
	the sound code as is.  Unfortunately, it is no longer stable
	under netgames.  They usually last 30 mins or more but then
	croak.  We'd like to fix that then release it.  Can't give
	a hard estimate on this because it's smelling like a flakey
	PC timing/interrupt thing (what isn't?), and it'll take as
	long as it takes to find it.

	v1.4 does have some cool new stuff in it, including Deathmatch
	v2.0, a big win here at the home office.  :)

	Visit Austin Virtual Gaming on the 18th to see Romero demo
	v1.4 and DOOM II if you're interested.

On DOOM II..

	October is not only the estimate but likely the hard deadline
	for DOOM II.  The game's coming along nicely.  Lots of new
	huge levels, really cool new bad guys, and other new fun
	stuff you'll flip over if DOOM did anything at all for your
	heart rate.

Illegal stuff...

	Lots o' confusion on this, but here's the scoop.  REGISTERED
	copies of DOOM on the retail shelf are illegal.  However,
	the following countries ARE ALLOWED TO SELL REGISTERED DOOM
	ON RETAIL SHELVES:

		Australia
		New Zealand
		Hong Kong
		Taiwan
		Singapore
		Netherlands
		UK

	There's been an outbreak of retail DOOM's in Canada.  Be
	warned that those are totally illegal.  If you are aware
	of this post, then you are knowingly continuing to sell
	them unless you pull them immediately.  It isn't fair, we
	know.  There are some very nasty wholesalers (distributors)
	out there who are giving stores the impression that their
	copies of DOOM are legal.  They are lying and making you
	suffer for it.

	If you find yourself shafted by one of these distributors,
	please write me about it at [email protected].  We'd very
	much like to know from whom you got it, when you got it,
	and for how much they bilged you.

	If you know of an affected store that doesn't have net
	access, and you'd like to do them a favor, please mail me
	their telephone number and time-zone relative to GMT.
	Thank you!

	In general, if you buy registered DOOM off the shelf, check
	to see if the disks are unnumbered or if you're missing a
	disk.  These symptoms mean it's likely illegal.

Press..

	The stack of articles that DOOM is featured in has grown
	to about an inch thick.  Good chunk of it is about y'alls
	support of the game through tools and wads.  The barney
	wad seems to get a lot of press.  :)

If you haven't had enough..

	Current RPG games in progress: Runequest & Star Fleet Battles.
	Current mega-popular fridge food: drumsticks, ice-cream bars.
	Current pretty-dern-popular fridge drink: Concord grape somethingerother.
	Coolest new employees: American and Donna
	New employees: American (tech support+more!) and Donna (secretary!)
	id developer not working 12+hrs/day,6+days/wk: n/a (we fired him)
	Significant other with most eye-poppingly curvacious friends: Amy
	Carmack's new significant other: the Gecko
	Dave's new significant other: the new desk
	Romero's new significant other: the yellowmobile (but don't tell beth)
	What Carmack really lusts for: a Cray, but he won't admit it
	What Dave really lusts for: clean socks
	What Romero really lusts for: Shawn's glistening knob.
	Most excellent airplane wreckage: Rich & Jim (Cygnus Studios)
	Best movie this year: The Crow (see it or be stupid)
	Dave's big embarassment: falling for IQ Software, hook, line, & sinker
	Sandy's latest face configuration: shaved but growing back
	Dave's other big embarassment: falling for HCE, hook, line, & sinker
	Jay's latest stunt: Amazed Off-The-Street Guy
	Dave's saving grace: smells pretty darn ok after two days, no shower
	What we're waiting to hear Kevin and American say when they
		rediscover Texas summer heat: "Hell is a black car."
	Adrian's new disease: Crawfish ("mud bugs") - spread to Scott & Dave
	Soon to be Shawn's first really impressive mistake: a brand new car!
	Nicest guy despite his INCESSANT NEED TO BUG PEOPLE: Norman (Atari)

From the above, you can extrapolate the current company state and
therefore have no excuse to ask when anything else will be out.  :)

	=-ddt->



57.2Windows, OS/2 clarificationSUBPAC::MAGGARDIntegrate!Mon Jun 20 1994 16:4222
One more.... ...to clarify about Win & OS/2.

- jeff

------------------------------------
Article 26473 of alt.games.doom:
From: [email protected] (David Taylor)
Newsgroups: alt.games.doom
Subject: idNews addendum
Date: 11 Jun 1994 08:08:48 -0500

Re: v1.4 under Windows

Doom v1.4 should run under Windows & OS/2 without sound.  You will
be able to edit levels and the like just fine.  Sorry guys.  Kinda
beyond our control right now.

	=-ddt->



57.3v1.4, Doom II features...SUBPAC::MAGGARDIntegrate!Mon Jun 20 1994 16:4780
Since Hank is more or less an official net.spokesperson for Id....

- jeff

------------------------------------
From: [email protected] (Hank Leukart)
Newsgroups: alt.games.doom
Subject: ** DOOM INFOMERCIAL #2 ** (explains v1.4)
Date: 27 May 1994 14:49:56 GMT
Message-ID: <[email protected]>
Organization: Case Western Reserve University, Cleveland, OH (USA)


    Direct from id, with slight edits by yours truly, here's the
newest DOOM info and answers to all of the questions everyone keeps
asking.  Everything in this document is very tentative and is subject
to change.

    -Hank Leukart

(1) Will DOOM v1.4 have new features?  What are they?

    DOOM v1.4 WILL have new features.  They are:

    * map bug fixes
    * sound code all re-written with Sound Blaster AWE32 support!
    * SETUP now has dialing directory
    * SETUP now lets you choose your modem from a list to create MODEM.CFG
    * new DeathMatch rules (selectable)! They are:
        + everything on the level respawns after 30 seconds
          except the INVISIBILITY and INVULNERABILITY
        + you can't kill yourself anymore. -1 frag for killing
          yourself!
        + you pick up a weapon, it goes away for 30 seconds like
          everything else!
    * old DeathMatch rules changed a little: you can't kill yourself, or
      -1 frag for you.  It's now possible to have negative frags!
    * rewritten Network and Serial drivers for high-speed modems and
      more efficient network traffic
    * shareware v1.4 will NOT let you run external .WADs. People must
      register to have fun with the rest of the crowd.

(2) When will v1.4 be released?

    It should be released in about 2 weeks.

    (yeah, I know, but that's what I was told!)

(3) What will "DOOM II: Hell on Earth" have that is different from DOOM?

    "DOOM II: Hell on Earth" will have:

    * Chaingun dude. Kill him & pick up his weapon!
    * Archvile: Resurrects dead demons and does a Hellfire attack on ya!
    * Fatso: Shoots triple high-speed bruiser-damage shots, but moves
      around pretty slowly
    * Pain Elemental: A gray/brown Cacodemon that shoots Lost Souls! When
      you kill him, 3 Lost Souls birth from the goo!
    * Hell Knight: A weaker, lighter-colored version of the Baron of Hell
    * 30 levels
    * Lots of graphics
    * All new music
    * More sound effects
    * Runs a little faster than original DOOM due to further code
      optimizations!
    * Totally killer DeathMatch-designed levels!

(4) How many copies of DOOM have been sold?

    id estimates that about 70 to 80 thousand copies have been sold.
--
   -------- Hank Leukart ------------ |   "Official" DOOM FAQ v5.6 Writer
    ([email protected]) --- |   FAQ by E-mail or "ftp.uwp.edu"
   ---------------------------------- |     "Official" DOOM FTP Site:
   ---------------------------------- | infant2.sphs.indiana.edu: /pub/doom

 * QMPro 1.51a * VG


57.4John Carmack, optimizer.SUBPAC::MAGGARDIntegrate!Tue Jun 28 1994 16:36133
Stuff from John Carmack about optimizing (improving framerate) of Doom, a
response to comments/whining on the net...

- jeff

-----------------------
Article 28752 of alt.games.doom:
From: [email protected] (John Carmack)
Newsgroups: alt.games.doom
Subject: Optimize DOOM: to ID... [id]
Date: 25 Jun 1994 02:26:03 -0500

Ok, to set the record straight...  I have made two comments about  
improving the speed of DOOM:

1:  A long time ago, I said that if I had coded the entire program in  
asm, it would be about 15% faster.

2: About a month ago, I said that I realized I could make mostly  
algorithmic improvements and get about 20% faster.  This comes from  
insight gained by pouring over the code while porting to the jaguar.

Both of these figures are for a heavily loaded environment.  A simple  
square room spends 90% of its time in the texture mapping routines,  
which are allready in assembly.  A complex view with eighty two sided  
lines and twenty monsters is spending about 70% of its time in  
various C routines.  There is plenty of room for improvement here.

The more complex a program is, the more room for optimization there  
is.  I have NEVER "hit a wall" on a program and said "that's as fast  
as I can make it go".  It is a matter of deciding how much time you  
want to spend on it.

Here's where I piss some people off...  Yes, I could make DOOM run a  
lot better on low end machines, but I don't think it is worth my  
time.  There are supposed to be over 34 million 486 machines and 6  
million pentium machines shipped this year.  We can count on having a  
lot of potential customers with powerful machines.

What else would I be doing?  Working on QUAKE.  This is what I WANT  
to do.  I want to finish the jag stuff soon and the extra work I have  
on DOOM II and devote all my time to it.  We have a clear vision of  
the future here, and I want to get it working.  Everything that you  
like about DOOM, you will love in QUAKE, and it will bring out  
entirely new levels of play.  We could have added feature to  
Wolfenstein forever, and never got to DOOM.  We could add features to  
DOOM forever, and still never get to where we're going to put QUAKE.   
I'm not big on polish and refinement -- I want bulk raw cool.

BTW, quake will probably run like shit on a 486/25.  We will be  
targeting 486/50 as the baseline platform.  This is still a year  
away, so you will probably upgrade by then... :-)


To address some of Scott Kephart's lucid comments on C vs asm...

>For instance, the Next version omits a few little trivialities, such
>as sound and network support. Luckily, Doom has really flawless
>sound and network support! <Note the heavy sarcasm>

The sound / music support in DOOM will go down as our gravest  
mistake.  The sound libraries were written by an outside contractor.   
We SHOULD have simulated the sound and music under NEXTSTEP with only  
the barest of hardware abstraction levels underneath.  This is what  
I'm doing for QUAKE.

The network/serial stuff is entirely my responsibility.  That was the  
first communications work I had ever done.  Sorry.

>That's why it's only taken 4 months for them to fix 3 bugs in Doom  
>1.2! 


The 1.4 situation has been a bit of a travesty here.  The important  
stuff was fixed a few days after ot was discovered, but for various  
reasons we have never felt right about releasing everything.  The  
sound code changed, and windows and os/2 support died.  Sigh.  We  
send the stuff off to be tested by an outside company, and everyone  
idles around for a while.  Then something else comes up.

The biggest problem has been that we just aren't concentrating on it,  
which has been a failure on our part.  Dave and I have been working  
on Jaguar stuff, and everyone else has been working on DOOM II.  


We have (and aparently still are) screwed up on this count.

>Seriously, well written assembly code isn't really significantly
>harder to debug than well written C code. Badly written code in ANY
>language is hard to debug!

>Actually, I've seen cases where assembly code is *easier* to modify
>than C code. 


I almost hate to disagree with someone that is presenting both sides  
of an argument in a fairly even way....

My firm opinion is that while it is possible to write well  
structured, easy to debug and modify code in assembly language, that  
code is not usually worthwhile to write.

There are only two good reasons two write code in assembly language  
-- high speed and tight control.  Very high speed assembly language  
is very fragile.  When you are using all the registers to the max  
with careful live / dead variable analysis, debugging and modifying  
the code is very difficult!  If it turns out that you need one more  
or less live variable in a section of code, you may need to reanalyze  
the entire function.

If you don't go to such great lengths for speed, you might as well  
program in C.  I have seen some nice, macro heavy asm code that was  
pleasant to deal with, but it was less efficient than what a good  
optimizing C compiler would output.

I'll concede the point that asm is sometimes the best tool when you  
need exact hardware control.  Many interrupr service routines coded  
in C look lots messier than the eqivelant asm code.

>Oh, as far as serious asm/C experience -- I've got 13 years. Is that
>serious?

Lots more than me -- my parents wouldn't buy me a computer when I was  
10 years old... :-)


John Carmack
Id Software



    
57.5v1.5beta, more jag stuff, and a movie?SUBPAC::MAGGARDIntegrate!Wed Jul 13 1994 16:5278
From Dave Taylor on the v1.5beta release, Jag stuff, Doom II stuff, and an
intersting comment about a movie...

- jeff

----------------------------
Article 31682 of alt.games.doom:
From: [email protected] (David Taylor)
Newsgroups: alt.games.doom,comp.sys.ibm.pc.games.action
Subject: idNews: DOOM v1.5 beta available.
Date: 8 Jul 1994 22:05:13 -0500

Doom v1.5:

	For the adventuresome, DOOM v1.5 BETA at ftp.uwp.edu:
	/pub/incoming/id/doom15bt.zip.  We'll probably call our
	released stuff beta until we feel happy about the (lack
	of) bugs.  I know our version scheme is a little nutty, so
	here's a translation: if the number is higher, it means we
	fixed some bugs, maybe added stuff, and hopefully didn't
	introduce any new ones.  It looks pretty solid to us, and
	some sound bugs were fixed, but y'all are the best judges.

	Regarding "tinnyness" on the GUS.  It's because the sound
	code is up-sampling to 22kHz so that it can submit interleaved
	buffers.  It will probably use seperated channels in the
	next version so that it can submit at 11kHz and allow the
	hardware sample averaging.  If this happens, we'll probably
	have Roland RAP-10 sound support as it also uses seperate
	buffers.

	Let us know how it works.  Thanks for your help.

Useful finger thingy:

	If you "finger -m [email protected]", you will get a page
	or two explaining the current status of things.

DOOM II:

	No big news here.  Level design and artwork continues.
	Finger [email protected] for up-to-date information.

Jag stuff:

	JagWolf should be arriving on the store shelves about now.

	JagDOOM is coming along.  It's been through a few non-trivial
	overhauls.  We still need to re-integrate the sound & music,
	add modem support, get the funky visible caching working,
	and add little bits and pieces.  Wouldn't hold your breath for
	it just now.  We'll announce a finishing date later.

UNIX stuff:

	The SGI port is almost done.  I'll be showing it off with
	SGI at SIGGRAPH in Florida.  It's not a massively upscaled
	version of the game, but it's comforting to watch.  :)

	I've recently learned that Hannu plans to add some hip
	stuff to his sound library for Linux to reduce pops and
	clicks.  Will wait on the release of Linux DOOM until it's
	completed and integrated.

Movie stuff:

	Looks like it just might happen.  Apparently, a fair chunk
	of Hollywood is actually addicted to DOOM.  It's probably
	helping.  Our agent is working hard on this.  Will let
	y'all know soon as we have a solid chunk of details about it.

Until next time...

	=-ddt->



57.6v1.5beta bug -- odd one tooSUBPAC::MAGGARDIntegrate!Wed Jul 13 1994 16:5823
From John Carmack on the v1.5beta bug...

- jeff

----------------------------
Article 31835 of alt.games.doom:
From: [email protected] (John Carmack)
Newsgroups: alt.games.doom
Subject: Damn!  1.5 bug! [id]
Date: 9 Jul 1994 14:18:54 -0500

The 1.5 beta version has a rather serious problem...

If you CHEAT (only) the program gives you the super-shotgun from DOOM  
II, which causes the game to crash when you hit 3.

So, don't cheat or don't use the shotgun...

I gues it will be a 1.2 to 1.6 patch.

John Carmack
Id Software
57.7Doom Update 1BAHTAT::HILTONBeer...now there&#039;s a temporary solutionFri Jul 29 1994 11:04196
Article 29714 of alt.games.doom:
[idsoftware.com]
Login name: help      			In real life: help desk
Directory: /cthulhu/Users/help      	Shell: /bin/csh
Never logged in.
Plan:
Watch where you stick that!

Here you will find updated info on DOOM, DOOM][, and QUAKE.
If there is something else you would like to see updates on please
send mail to [email protected].
>>>> IF YOU DON'T SEE ANY UPDATES THAT MEANS THAT THERE IS NOTHING
>>>> TO UPDATE YOU ON. I WILL TRY TO MAKE NOTE OF THE IMPORTANT ITEMS,
>>>> BUT I DON'T INTEND FOR THIS TO BE AN ID SOFTWARE DAILY JOURNAL.
-------------------------------------------------------------------
		Disclaimer:
All of the stuff you read here could be a TOTAL LIE. I am not going
to be held liable for misinforming millions of people. I just work here;)
-------------------------------------------------------------------

Status of DOOM---Updated: Fri, July 15th 11:42am

The latest patch for Registered/Shareware DOOM is: 1.1 to 1.2 
The latest version of Registered DOOM is: 1.2
The latest version of Shareware/Beta DOOM is: 1.5
The next patch for Registered/Shareware DOOM will be: 1.5

There is NO version 1.3.
There is a 1.4 beta and a 1.5 beta.
Version 1.4 is available from ftp.uwp.edu and infant2.sphs.indiana.edu.
It is a beta shareware version. There is NO PATCH to 1.4. 

Version 1.5 is available from ftp.uwp.edu. It is a beta shareware ver.
TEST THIS!!!

>>>1.5 Beta has been released.

Ok, there are still some bugs in the sound code of 1.5:( As soon
as these are worked out we will have a patch for everyone. We may
just release a patch anyway. We know that everyone is getting tired
of the wait. It should not be too long before I post something more
solid here.  It looks like we are going to be up to a ver 1.6 (or
1.7) before this is all finished.

> It looks like it will be sometime next week before we release anything
> new.

-------------------------------------------------------------------

Status of DOOM ][---Updated: Fri, July 15th 11:45am

There are now about 32 levels finished.

The new monsters are great. The Archvile (the guy who BFGs you and
walks around waking up the dead) is working great. When he walks
over someone he makes this wonderful backwards gibs sound and they
leap up from the ground. Another new monster, The Undead, shoots
homing rockets out at you. These move a little slower than normal
rockets, and have no blast radius. If there are two of these guys
after you, you don't have much of a chance of living.

DOOM ][ will be available from a store near you in October.
You do not receive a discount for being a registered user.

-------------------------------------------------------------------

Status of DOOM ports---Updated: Fri, July 15th, 5:06pm

OS/2: Still working, no dates yet. IBM guys are handling this. NO CHANGE.

SGI Irix v5.2:  Done.  Dave will be demonstrating it at SIGGRAPH.
It will be released soon afterwards and included on the next IndyZone
CDROM.  It is integrated with the latest DOOM versions and will be
virtually identical to the Linux version.  It supports pixel-doubling,
-tripling, -quadrupling as well as 16-bit sound for clearer mixing.

LINUX: Same as Irix version.  Out later, though.

JAG: Running very fast. Lighting is working now. This will be out
later this summer. We are doing this. There will be two new levels
in the Jag version. I am working on these next week. The graphics
are getting faster every day.

MAC: We have found a team to do this. There is no release date. No
development has begun. NO CHANGE.

WINDOWS: Still working, no dates yet. Microsoft guys are handling
this. NO CHANGE.

NeXT: There is a version 1.2 available from cs.orst.edu. There will
be a ver 1.6 available there as soon as we release the patch for
the DOS version. NO CHANGE.

If there is not a release date on one of the above that means it
doesn't have one.

-------------------------------------------------------------------

Status of QUAKE---Updated: Fri, July 8th 12:50am

This will not be out until sometime next summer.
John Carmack is currently designing the engine.
You think DeathMatch is fun??
Wait till you enter Quake with ten of your buddies and go after one 
REALLY BIG, REALLY MEAN Romero type guy. This will be fun.

-------------------------------------------------------------------

FAQ to [email protected]
_*_*_*_*_*_*_*_*_*_*_*_*_*_

WHAT IS iD?

1id \'id\ n
[NL, fr. L, it]
(1924)
:the one of the three divisions of the psyche in psychoanalytic
theory that is completely unconscious and is the source of psychic
energy derived from instinctual needs and drives P compare EGO,
SUPEREGO

DOOM SAYS INSUFFICIENT DPMI MEMORY! WHAT DO I DO??

If you have DOS ver 6.x do this--

Restart the computer
When you see the STARTING MS-DOS message hold down a SHIFT key
Wait until a C: prompt appears
Let go of the SHIFT key
Run the game.

If you have DOS 5.x or earlier(wretch)--

Put a BLANK disk in the A: drive.
At the C: prompt type FORMAT A:/S and hit ENTER
When the disk is finished being formatted restart the computer.
Run the game.

If this does not work you may not have enough memory.
Run MEM and see what it reports. You need at least 3.3 MB TOTAL MEMORY 
FREE.
_*_*_*_*_*_*_*_*_*_*_*_*_*_

WHEN TRYING TO RUN A MODEM GAME THE MODEM JUST SITS THERE.
IT NEVER EVEN DIALS OUT. NOW WHAT??

The SerSetup program initializes the modem too quickly. You will
need to initialize the modem from the DOS prompt like this:

ECHO AT Z M1 blah blah > COMx

This will initialize the modem... you may get an error and an
'ABORT, RETRY, FAIL' message... just keep RETRYing until it takes
it. (If your friend has this problem he/she needs to do the same)
Then do this:

ECHO ATDT 555-2222 > COMx

This will dial out to your friend. At your friends house he/she
needs to do this:

ECHO ATS0=1

This will set him/her up for an auto-answer. When the phone rings
and the modems connect, you both need to go into SETUP and select
ALREADY CONNECTED. That's all there is to it.
_*_*_*_*_*_*_*_*_*_*_*_*_*_

NOVELL DOS 7 WILL NOT RUN DOOM. WHAT DO I DO??

Novell DOS 7 required the following changes during software testing:

1. Follow the default installation and reboot the system.
2. At the C: prompt, type SETUP <ENTER>.
3. Double click on DOS system and Memory Management. Then, double-click
on Memory Manager.
4. Click on configure <ENTER>.
5. Select Extended memory reserved for non XMS-LIM applications.
Type in the highest available memory. Make sure everything else in
this screen is de-selected.
6. Save the configuration and reboot the system.
_*_*_*_*_*_*_*_*_*_*_*_*_*_

I RUN THE GAME AND AFTER A WHILE MY GUY GOES NUTS. HE SPINS AROUND
AND SHOOTS LIKE HE'S ON ACID OR SOMETHING. WHAT GIVES?? HAS HE GONE
BLIND?!

This is a bug in the software. There will be a patch out soon. This
problem arises using a PS/2 style mouse and some keyboards. You
can use the keyboard only or use a serial mouse until the patch is
out. The patch will be sent to all registered users. You will also
be able to D/L the patch from most ftp sites and BBS's.
_*_*_*_*_*_*_*_*_*_*_*_*_*_



57.8id News (3rd Aug 1994)IOSG::CHEWTERThu Aug 04 1994 05:42102
Article 37386 of alt.games.doom:
#######################################################################
[idsoftware.com] 
Login name: help      			In real life: help desk
Directory: /cthulhu/Users/help      	Shell: /bin/csh
Never logged in.
Plan:
Watch where you stick that!

Here you will find updated info on DOOM, DOOM][, and QUAKE.
If there is something else you would like to see updates on please
send mail to [email protected].
>>>> IF YOU DON'T SEE ANY UPDATES THAT MEANS THAT THERE IS NOTHING
>>>> TO UPDATE YOU ON. I WILL TRY TO MAKE NOTE OF THE IMPORTANT ITEMS,
>>>> BUT I DON'T INTEND FOR THIS TO BE AN ID SOFTWARE DAILY JOURNAL.
-------------------------------------------------------------------
		Disclaimer:
All of the stuff you read here could be a TOTAL LIE. I am not going
to be held liable for misinforming millions of people. I just work here;)
-------------------------------------------------------------------

Status of DOOM---Updated: Wed, Aug 3rd 1:26pm

The latest patch for Registered/Shareware DOOM is: 1.1 to 1.2 
The latest version of Registered DOOM is: 1.2
The latest version of Shareware/Beta DOOM is: 1.6
The next patch for Registered/Shareware DOOM will be: 1.666
There will be no 1.7 patch -- 1.666 is the last one.  If we still have bugs 
    			after uploading v1.6, the next version will be 1.61.

There is NO version 1.3.
There is a 1.4 beta and a 1.5 beta.
Version 1.4 is available from ftp.uwp.edu and infant2.sphs.indiana.edu.
It is a beta shareware version. There is NO PATCH to 1.4. 

We are still waiting on the sound code. There are a few little bugs in
it still that HAVE to be fixed before we release the patch. We know
(I know really well) how impatient some of you are getting. There is 
still no firm date on a release. As soon as our sound code guy is 
finished the patch will be sent out. There will probably be a 1.6 BETA
version, and then a few days after that we will release the 1.7 patch.

-------------------------------------------------------------------

Status of DOOM ][---Updated: Wed, Aug 3rd 1:27pm

There are now about 32 levels finished.

The new monsters are great. The Archvile (the guy who BFGs you and
walks around waking up the dead) is working great. When he walks
over someone he makes this wonderful backwards gibs sound and they
leap up from the ground.

DOOM ][ will be available from a store near you in October.
You do not receive a discount for being a registered user.

-------------------------------------------------------------------

Status of DOOM ports---Updated: Wed, Aug 3rd 1:28pm

OS/2: Still working, no dates yet. IBM guys are handling this. NO CHANGE.

SGI Irix v5.2:  ftp.uwp.edu:/pub/msdos/games/id/sgixdoom.tar.Z.
It is integrated with the v1.5ish DOOM version.  It supports
pixel-doubling, -tripling, -quadrupling as well as 16-bit sound
for clearer mixing.

LINUX: Same as Irix version.  Out later, though. This will also be
available from most ftp sites.

JAG: Running very fast. Lighting is working now. This will be out
later this summer probably September. We are doing this. There 
will be two new levels in the Jag version. The graphics are 
getting faster every day.

MAC: We have found a team to do this. There is no release date. No
development has begun. NO CHANGE.

WINDOWS: We just got a beta of this. Looks AWESOME. Still no release date. 
    	 The IBM guys are working on this.

NEXTSTEP: There is a version 1.2 available from cs.orst.edu. There will
     be a ver 1.6 available there as soon as we release the patch for
     the DOS version. This will be out next in-house port. Dave will be doing
     this and it will have full sound and music when it's done, just like the 
     SGI version.
    
If there is not a release date on one of the above that means it
doesn't have one.

-------------------------------------------------------------------

Status of QUAKE---Updated: Mon, July 25th 6:14pm

This will not be out until sometime next summer.
John Carmack is currently designing the engine.
Multi-player should go something like this:
Someone owns a fast server somewhere. You dial in and join the
game in progress. Ten or more people at a time can be in the world.
You will not NEED a Pentium to play QUAKE. Everyone knows you don't
need one for DOOM either... but it doesn't hurt anything.
-------------------------------------------------------------------
57.91.6b and SGIdoom notes from DDTSUBPAC::MAGGARDIntegrate!Tue Aug 16 1994 17:3445
Some comments from Dave Taylor about the 1.6 beta and SGI XDoom...

- jeff


------------------------

Article 37368 of alt.games.doom:
From: [email protected] (David Taylor)
Newsgroups: alt.games.doom,alt.games.doom.announce,comp.sys.ibm.pc.games.action
Subject: idNews: v1.6 released, -mips1 version of sgixdoom up
Date: 4 Aug 1994 09:48:43 +0100

DOOM v1.6 (beta)..

  DOOM v1.6 is at ftp.uwp.edu:/pub/msdos/games/id/doom16bt.zip.
  By the way, we're calling these latest versions "bt" or "beta"
  because the sound code has been unstable and also because it's
  basically a public beta test for DOOM 2 code (you just don't know
  it).  We have our fingers crossed that v1.6 is more stable
  sound-wise now, especially for PAS 16's and GUS's.  Please give
  it a whirl and drop us a note to [email protected] if anything's
  screwy.  Thanks for your help!

SGI xdoom w/ -mips1:

  SGI xdoom is at ftp.uwp.edu:/pub/msdos/games/id/sgixdoom.tar.Z.
  If you were having trouble running sgixdoom on an R3000-based
  SGI, it's because I had it compiled with the -mips2 flag.  It's
  now compiled with the -mips1 flag.  Also, our tech support guys
  have been getting calls and e-mail about SGI xdoom despite the
  disclaimer in the README.sgi file, so to quote the README:

  "I did this for fun.  It doesn't generate revenue.  Please don't
   call or write us with bug reports.  They cost us money.  Thanks.
   Besides, the Indy has to go back, so the bugs can't be fixed."

  Thanks for your consideration!

	=-ddt->




57.10Doom II statusSUBPAC::MAGGARDIntegrate!Wed Aug 24 1994 11:4517
This just in from the I'll_believe_it_when_I_see_it department...

------------
From: [email protected] (John Romero)
Newsgroups: alt.games.doom
Subject: DOOM II
Date: 21 Aug 1994 23:02:23 -0500

DOOM II is looking very awesome.  Just finished the final boss level (Icon of
Sin) and it totally kicks ass!  It's the best boss level we've seen in ANY
kind of game!

Three more days of work and this puppy is OUT THE DOOR!

John Romero
id Software, inc.
57.11BAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Aug 24 1994 13:041
    Is ID bringing out Doom II on CD?
57.12KAOA09::KAOP97::SOWREYSon of WorfWed Aug 24 1994 15:128
No official word from ID, but rumours abound on
alt.games.doom that they might...

Doom bundled with WADs, editors, etc. can be found
on CD-ROM, so I don't see why Doom II won't...


Geoff
57.13I'd like a copy.MOEUR5::SMITH_MMartin Smith, Evry (F). - 858 4896.Mon Sep 12 1994 09:427
.12� Doom bundled with WADs, editors, etc. can be found
.12� on CD-ROM, 

     Is that available only on the western side of the pond (the U.S. and 
     Canada), or does that include the U.K. as well?

     Martin.
57.14SXYEXE::OTTENDavid Otten @SBP - 782-2675 ASG SolentMon Sep 12 1994 10:397
It's available in my local shop (Southampton, England) 


Didn't notice the price..


David
57.15BAHTAT::HILTONBeer...now there&#039;s a temporary solutionThu Oct 20 1994 09:054
    Anyone managed to do a finger [email protected], if so could they
    post the results?
    
    Greg (finger not worked for weeks)
57.16Latest NewsBAHTAT::HILTONBeer...now there&#039;s a temporary solutionThu Oct 20 1994 12:36234
[keymaster.crl.dec.com]
[idsoftware.com]
Login name: help                        In real life: help desk
Directory: /cthulhu/Users/help          Shell: /bin/csh
Never logged in.
Plan:
Watch where you stick that!

Here you will find updated info on DOOM, DOOM][, and QUAKE.
If there is something else you would like to see updates on please
send mail to [email protected].
>>>> IF YOU DON'T SEE ANY UPDATES THAT MEANS THAT THERE IS NOTHING
>>>> TO UPDATE YOU ON. I WILL TRY TO MAKE NOTE OF THE IMPORTANT ITEMS,
>>>> BUT I DON'T INTEND FOR THIS TO BE AN ID SOFTWARE DAILY JOURNAL.
-------------------------------------------------------------------
                Disclaimer:
All of the stuff you read here could be a TOTAL LIE. I am not going
to be held liable for misinforming millions of people. I just work here.
-American
-------------------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GT Interactive is id's distributor. The DOOM ][ offer is legitimate.
You can still order from 1-800-IDGAMES if you like. DOOM ][ will be
in stores October 10th. 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Status of DOOM---Updated: Tue, Sep 7th 7:41pm

The latest patch for Registered/Shareware DOOM is: 1.2 to 1.666
The latest version of Registered DOOM is: 1.666
The latest version of Shareware/Beta DOOM is: 1.666
There will be no 1.7 patch -- 1.666 is the last one.
There is NO version 1.3.

THE PATCH IS OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ftp.uwp.edu /incoming/id is the place to find it now.

We are aware of some the minor sound bugs. 1.666 is the last
OFFICIAL version of DOOM. We may release some small patches for the 
sound code in a few weeks. These will be aimed towards the PAS, Adlib,
and MPU-401 problems. We appreciate bug reports on the experimental
sound fixes, but we cannot promise further tech-support on this.
We are aware of the map bug in 3-9.

-------------------------------------------------------------------

Status of DOOM ][---Updated: Wed, Sep 7th 4:09pm

Out. Finished. We are aware of the map bugs.

-------------------------------------------------------------------

Status of games using the DOOM engine---updated Mon, Oct 3 5:38pm

Heretic: Will be out November 1st. Wizards, magic weapons, and flying.
Multi-player support will still be in this. There will also be a look
up, look down feature. Being done by Raven Software.
This is very close to being finished.


Strife: There is no release date. Probably out in January. Mini rocket
launchers, plasma rifles, and talking characters. Multi-play will not
be supported. Look up, look down feature. Being done by Cygnus Software.

-------------------------------------------------------------------

Status of DOOM ports---Updated: Mon, Oct 3 5:41pm

QNX: DOOM for the QNX OS is anonymously ftp'able from quics.qnx.com.
It's compiled with Pentium optimizations and supports sound, music,
the VGA console and X Windows with pixel doubling and tripling.
We don't support this version, QNX Software Systems did the port.
This version will run the shareware, registered, or doom2 wadfile.
The files to ftp are:


  /usr/free/doom/qnxdoom.pax.gz - Console and X versions of QNX DOOM
  /usr/free/doom/doom1.wad.gz   - DOOM v1.666 wad file
  /usr/free/doom/qnxdoom.faq    - Installation instructions and other
  details


OS/2: Still working, no dates yet. IBM guys are handling this.
This is how this will work: You will be able to download the 
OS/2 version from most BBSs and ftp sites. It will work with
your registered wad or the shareware one. NO CHANGE. STILL NO CHANGE.

SGI Irix v5.2:  ftp.uwp.edu:/pub/msdos/games/id/sgixdoom.tar.Z.
It is integrated with the v1.6ish DOOM version.  It supports
pixel-doubling, -tripling, -quadrupling as well as 16-bit sound
for clearer mixing.  Now compiled with -mips1 flag. Do not send
us mail about this. We will delete it.

LINUX: the linux version is at sunsite.unc.edu:/pub/Linux/Incoming
and may be moved to whatever appropriate directory later. Do not
send us mail about this. We will delete it.

JAG: This is finished. It is being mastered. Will be out before
Christmas. Mutli-player works between two Jags in the same room.

MAC: We have found a team to do this. There is no release date. No
development has begun. We just got some Power PCs to test the beta
version on. It should be here soon. Please do NOT ask to test
this. There is no more info on this at this time. NO CHANGE.

WINDOWS: We just got a beta of this. Looks AWESOME. Still no
release date. The MICROSOFT guys are working on this. NO CHANGE.

NEXTSTEP: There is a version 1.2 available from cs.orst.edu. There
will not be another patch until we send out the finished version.
Omnigroup is working on a new NEXTSTEP release of
DOOM with interceptor direct framebuffer access, sound,
customizable controls, and lots of other features.
A DOOM II release will also be available.

Sega 32X: Like the Jag version. Sega is doing this one. Close to
being finished. No release date. Maps are finished.

If there is not a release date on one of the above that means it
doesn't have one. Please DO NOT send mail asking for info on the ports.
If I had more I would put it here.

-------------------------------------------------------------------

Status of QUAKE---Updated: Thu, Sep 1st 11:41am

This will not be out until sometime next summer.
John now has a simple (slow) engine running. It uses converted
DOOM maps and runs them with flats for textures. It looks REALLY
cool.
Ok, imagine this. You have a health thing and you don't need it.
You meet someone in the game who has a nice weapon but is really
low on health. You guys decide to exchange items. You don't really 
trust this guy so you bring along a friend and tell him to hide out
somewhere with a bead on the other guy's head. You meet somewhere
in the middle of a field and face off. You drop your health, he drops
his weapon and you both strafe over the object of your desire. You
start to back away (not turning your back on him) and suddenly decide
you're going to whack this guy before he gets a chance to use that
health. You move towards him and draw back with your hammer. He notices
this and starts to duck, but it's too late. You smash him in the head
and watch him fly down to the ground, landing on his side. You smash
his still body a few more times and cause him to explode! Now you and
your friend pick up all of the items your dead friend left on the
ground. As you are walking off you pick up his severed head and put
it in a bag. That will come in useful later... when you need something
to sacrifice to a demon.
-------------------------------------------------------------------

FAQ to [email protected]
_*_*_*_*_*_*_*_*_*_*_*_*_*_

WHAT IS iD?

1id \'id\ n
[NL, fr. L, it]
(1924)
:the one of the three divisions of the psyche in psychoanalytic
theory that is completely unconscious and is the source of psychic
energy derived from instinctual needs and drives P compare EGO,
SUPEREGO

_*_*_*_*_*_*_*_*_*_*_*_*_*_

DOOM IS DOING SOME WIERD LOCK-UP THING! I HAVE TRIED EVERYTHING
ELSE! NOW WHAT?!

CMOS settings: Disable VIDEO SHADOW, HIDDEN REFRESH, & TURBO SWITCHING.
Enable: HD1 BLOCK MODE. (Thanks to Todd Parsons for this one.)

Video Cards: Diamond SpeedStar: Disable ZERO WAIT STATE.

_*_*_*_*_*_*_*_*_*_*_*_*_*_

DOOM SAYS INSUFFICIENT DPMI MEMORY! WHAT DO I DO??

If you have DOS ver 6.x do this--

Restart the computer
When you see the STARTING MS-DOS message hold down a SHIFT key
Wait until a C: prompt appears
Let go of the SHIFT key
Run the game.

If you have DOS 5.x or earlier(retch)--

Put a BLANK disk in the A: drive.
At the C: prompt type FORMAT A:/S and hit ENTER
When the disk is finished being formatted restart the computer.
Run the game.

If this does not work you may not have enough memory.
Run MEM and see what it reports. You need at least 3.3 MB TOTAL MEMORY 
FREE.
_*_*_*_*_*_*_*_*_*_*_*_*_*_

WHEN TRYING TO RUN A MODEM GAME THE MODEM JUST SITS THERE.
IT NEVER EVEN DIALS OUT. NOW WHAT??

Get ver 1.666.

_*_*_*_*_*_*_*_*_*_*_*_*_*_

NOVELL DOS 7 WILL NOT RUN DOOM. WHAT DO I DO??

Novell DOS 7 required the following changes during software testing:

1. Follow the default installation and reboot the system.
2. At the C: prompt, type SETUP .
3. Double click on DOS system and Memory Management. Then, double-click
on Memory Manager.
4. Click on configure .
5. Select Extended memory reserved for non XMS-LIM applications.
Type in the highest available memory. Make sure everything else in
this screen is de-selected.
6. Save the configuration and reboot the system.

_*_*_*_*_*_*_*_*_*_*_*_*_*_

I RUN THE GAME AND AFTER A WHILE MY GUY GOES NUTS. HE SPINS AROUND
AND SHOOTS LIKE HE'S ON ACID OR SOMETHING. WHAT GIVES?? HAS HE GONE
BLIND?!

Get ver 1.666

_*_*_*_*_*_*_*_*_*_*_*_*_*_

Here you have found updated info on DOOM, DOOM][, and QUAKE.
If there is something else you would like to see updates on please
send mail to [email protected].

Sean... hehe

57.17Cybermania '94 Best Action Game AwardWRKSYS::BCLARKWhere can I rent a cone-of-silence?Tue Nov 08 1994 14:3710
    	TBS had a show on last Saturday night called Cybermania '94. It was
    an awards type show (aka Oscar) for PC games. They had awards for the
    best graphics, best sound etc. 
    
    	DOOM won the "best action game" but lost to Mortal Kombat for the
    "best overall game".
    
    Did anyone out there see the show? 
    
    bc  
57.18wha happa?STRATA::MMURRAYHey Frank, let me borrow your keys.Wed Nov 09 1994 06:1616
    
         Re: .17
    
         Yes... I managed to catch most of it... (shudder) The only thing
            that really kept my interested was the different games.
    
         But, what really annoyed the hell out of me was the way they
            bunched all different formats together. Philip's CD-i, SEGA,
            PC compatible... None of it made any difference...
    
         And does anyone know? Was it the arcade MK? or the PC? or the
            SEGA? or the SNES? version that one overall? Because to me
            there was no really good home version of MK!
    
                                                            Bye,
                                                             Mike.
57.19SEGA has DOOM running...ROMEOS::HARRIS_MASales ConsultantWed Nov 09 1994 15:306
    The new SEGA "32X" hardware upgrade commercial briefly shows DOOM
    running on a SEGA machine using this new hardware performance adapter.
    
    I guess it's well under way as a real game cart...
    
    Mark
57.20PURPL1::SWANSONRide The LightningSun Nov 13 1994 20:235
    Yep, Doom is coming out for the Sega 32X and the Atari Jaguar.   Should
    be in stores for the Jaguar before Thanksgiving.
    
    Ken
    
57.21Ultimate Doom!BAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Apr 19 1995 13:0917
    
    Latest stuff from ID:
    
    Status of DOOM---Updated: Mon, Apr 17th 12:10pm
    
    We have mastered The Ultimate DOOM!  This is a special release of
    the original DOOM for retail with an ADDITIONAL FOURTH EPISODE
    titled "Thy Flesh Consumed".  The box also contains a validation
    for 5 free hours of DWANGO time (DOOM modem network play).  The DOOM
    box has been redesigned as to look unique in the stores next to all
    the original DOOM shareware boxes.
    
    We are planning an upgrade policy for registered DOOM owners to
    move up to The Ultimate DOOM. Please do NOT hassle us about how it
    will work!  We will tell you when we know.
    
    
57.22FORTY2::HOWELLJust get to the point...Wed Apr 19 1995 13:1510
    I don't believe it.
    
    "This will be the last patch."
    "This will almost certainly be the last patch."
    "This is the final patch for DOOM."
    "Honestly we really have had enough, we want to devote our time to
    QUAKE now so no more DOOM stuff."
    "Here's the latest DOOM, guys'n'gals..."
    
    I know, I know... "Then again, we could be lying...."
57.23BAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Apr 19 1995 13:193
    This is called the Make mondo profit for minimum work patch
    
    Greg$cynical
57.24FORTY2::HOWELLJust get to the point...Wed Apr 19 1995 13:222
    That's about the size of it, yeah. Id wanna be careful, they're going
    to lose my respect the way they're carrying on :-)
57.25BIS1::MENZIESJeremy Beadle&#039;s pantsWed Apr 19 1995 13:234
    Before they were just keeping us interested, now they're down right
    insulting our inteligence.....are they taking the pi$s or what!
    
    Shaun$lets_see_something_new!
57.26KDX200::ROBRI&#039;ve heard the lions hunting in the Serengeti nightWed Apr 19 1995 14:245
    
    hey, ill keep playing more doom addons from id (i never touch the wad
    stuff, too much of a pain).  just broke out the original doom for
    network play over the weekend and discovered ive forgotten most of it.
    
57.27PLAYER::BROWNLAn Internaut in CyberSpaceThu Apr 20 1995 06:263
    I'm with Rob, and, I'll reserve judgement until I've seen it...
    
    Cheers, Laurie.
57.28FORTY2::HOWELLJust get to the point...Thu Apr 20 1995 06:286
    Sucker!
    
    ;-)
    
    Cheers,
    Dan
57.29BAHTAT::HILTONBeer...now there&#039;s a temporary solutionThu Apr 20 1995 07:321
    I'll reserve judgement until I see the price :^)
57.30Hmmm, forty levels of Doom...YIELD::MMURRAYHey Frank, let me borrow your keys.Thu Apr 20 1995 16:399
    
         Well, actually since I'm still just using the shareware version
            of Doom this will work out just fine for me...
    
         I wonder if they're Id designed levels or they took the ten best
            from the 900+ levels available in the ether...
    
                                                           Bye,
                                                            Mike.