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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Tue Jun 14 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

56.0. "Patches available?" by BELFST::HARRINGTON (BuckyBall, The C-60 Fullerene.) Mon Jun 20 1994 07:45

    Is there a patch for the commercial version of DOOM, to up it from 
    V1.1 to V1.2?? All that I've found are for the shareware version.
    Or am I going to have to ga back to ID again, to get the
    updates for V1.1?
    
    Regards,
    --John
T.RTitleUserPersonal
Name
DateLines
56.1It's somewhere!BAHTAT::HILTONBeer...now there's a temporary solutionMon Jun 20 1994 10:2510
    Hi John,
    
    It's on the easynet somewhere, I trawled through the old notes in
    501lb::games, a couple of weeks ago to find it.
    
    If you get it, let us know where it is!
    
    cheers,
    
    Greg
56.2I think I have it.IOSG::CHEWTERMon Jun 20 1994 10:297
    
    John,
     
    I think I have what you're after, I'll check to see tonight and post 
    you a location for it tommorow morning if all is ok.
    
    -John.
56.3Happy Days....BELFST::HARRINGTONBuckyBall, The C-60 Fullerene.Mon Jun 20 1994 10:535
    Grand,
    
    Here is hopping you can get it.
    
    --John
56.4Yeah to them happy days.IOSG::CHEWTERTue Jun 21 1994 07:339
    
    Got it !
    
    I've posted it at :
     
    	IOSG::USER4:[CHEWTER.DOOM]
    
    Enjoy,
      -John.
56.5GOTCHA!BELFST::HARRINGTONBuckyBall, The C-60 Fullerene.Tue Jun 21 1994 13:324
    Got it,
    
    Thanks.
    --John
56.6Sorry, what is the name of patch file?TAENG4::DOUBLEWed Jun 22 1994 22:481
    
56.7Hope this helps you allIOSG::CHEWTERThu Jun 23 1994 08:0416
    
    Sorry, but I've removed the file from that location, I am currently
    setting up a large repository of Doom files on one of my machines
    so that those who don't have access to FTP can still get everything.
    
    The location of this is:
    
    	SHUVVA::DKB0:[DOOM]
    
    There are a variety of subdirectories already in place and hopefully
    I will be able to keep all of the files up to date. Should there be
    anything that people find missing or corrupted then please contact me
    on the address above.
    
    Enjoy,
      -John.
56.8file protection?TAENG4::DOUBLEFri Jun 24 1994 03:555
    copy SHUVVA::DKB0:[DOOM.misc]DM1_2RPT.TXT []
    %E, error opening SHUVVA::DKB0:[DOOM.MISC]DM1_2RPT.TXT;1 as input
    %E, insufficient privilege or file protection violation
    
    Double
56.9METALX::SWANSONRide The LightningTue Aug 30 1994 19:306
    I read on the internet that there is a patch file to make doom use
    640x480x256 mode.  Has anyone heard of this?  The source was suspect
    IMO.
    
    Ken
    
56.10notSUBPAC::MAGGARDIntegrate!Wed Aug 31 1994 12:3810
re: 56.9 by METALX::SWANSON 
> I read on the internet that there is a patch file to make doom use
> 640x480x256 mode.  Has anyone heard of this?  The source was suspect IMO.

It's, like, totally bogus, dude.

The X port(s) of Doom support pixel doubling/tripling/quadrupling for
big monitors, but it's still only mode 13h resolution (320x200x256).

- jeff
56.1114.4 modemsBRADOR::ZUFELTV12 @13k music to my earsWed Sep 14 1994 22:267
     There is a patch out in Free Net that will let you run 14.4 modem
    instead of 9600. They also have one that will fix US Robotics modems to
    run at 168200? uhart. Just thought id say this just in case anybody was
    wondering.
    
     -Fred
    
56.12Help!!APACHE::EROSSSat Dec 03 1994 17:557
    Hi,
     I just read through these notes and I tried everything in here to get my
 hands on a patch that would upgrade my 1.1 version comercial of Doom to
 to 1.2,but I have had no luck.Anyone know where this file is?
    
     Sincerely,
        Andy
56.13search for "kit"SUBPAC::MAGGARDIntegrate!Sun Dec 04 1994 21:2810
Andy,

do a:
    
    notes> dir/title=kit

That should get you to the proper pointer for the files located on FLYTE::

- jeff
56.14No LuckAPACHE::EROSSSat Dec 10 1994 18:278
    Thanks,
     I still have one problem that you might be able to help me with,now
    that I have the patch when I used it it said that it was modifying the
    doom.wad file then it complained that the file contents did not match
    and it stopped. I tried taking off all the extra patches I had on, but
    it still didn't work.Any suggestions?
    
       Andy
56.15Official Patch Disk arrived via US Mail.ROMEOS::HARRIS_MASales Executive IITue Dec 13 1994 14:115
    FYI. I just received the official Patch Disk from the makers of Doom.
    It came via US Mail after I called them at their tech support line and
    asked to be placed on the list.
    
    Mark 
56.161.8 patches coming soon...BAHTAT::HILTONBeer...now there's a temporary solutionTue Jan 31 1995 10:126
    Just downloading the 1.8 patches for Doom and Doom ][, can I get them
    onto FLYTE, Dan?
    
    cheers,
    
    Greg
56.17FORTY2::HOWELLJust get to the point...Tue Jan 31 1995 10:425
    Yeah, sure. Tell me where you've stuck 'em (BAHTAT:: or FLYTE:: or
    FORTY2::, whatever) and I'll pop them in the correct directory.
    
    Cheers,
    Dan
56.18Why ???SHIPS::HEWETT_NOi... NUTTER!Tue Jan 31 1995 11:053
    What does the patch do?
    
    	Nick who's-quite-happy-with-v1.666 :^)
56.19Dunno what the difference is...YIELD::MMURRAYHey Frank, let me borrow your keys.Fri Feb 03 1995 15:0420
         RE: v1.8 patch...
    
         Okay, downloaded this about a week ago, installed it and started
            playing co-op mode with my friend. I haven't noticed any major
            differences from v1.666 but, in E2M4 or M7 we couldn't find
            the exit. I managed to find a map and it showed a secret
            area that we hadn't got to but we couldn't figure it out.
            I even went all over the entire level while he watched to
            see if anything triggered it. Could Id have accidentally
            edited it or am I just lost in hell?
    
         BTW, playing the original DOOM was much more fun than DOOM2.
            However, the designers seem to feel to make something
            harder you just put more of your tougher monsters together.
            Episode 2 is a perfect example... In Episode 1 you eventually
            face two Barons of Hell in E2 AND E3 there's at least two
            per level!
    
                                                        Bye,
                                                         Mike.
56.20upgradin to v. 1.666 ??MLNCSC::CAREMISEMon Feb 06 1995 11:1213
    
    	I'm playing DOOM v1.2 , registered version, and I would like	
    	to upgrade to v. 1.666 and then to 1.8 .
    
    	I looked on FLYTE and found the .ZIP to jump from 1.666 to 1.8,
    	but where's the file to pass from 1.2 to 1.666 ?
    
    	Any help would be appreciated.
    
    
    	Thanks in advance.
    		Sergio
    
56.21FORTY2::HOWELLJust get to the point...Mon Feb 06 1995 11:512
    FLYTE::USER1:[ARCHIVE.DOOM.MISC]DM1666_A.*
    			 	    DM1666_B.*
56.22FORTY2::HOWELLJust get to the point...Mon Feb 06 1995 11:533
    Sorry, also try FLYTE::USER1:[ARCHIVE.DOOM.MISC]DMP1666R.ZIP
    
    I think this might be the one you're after.
56.23..patch or upgrade ???MLNCSC::CAREMISETue Feb 07 1995 04:1213
	I'm still confused ...

	I found a DM1666R.ZIP but the description file talks about a patch
	to E3M9 sector error. Is it just what I've to expect , to have 1.2
	upgraded to 1.666 ?

	OR this is a patch to an existing 1.666 bug ?

	Cheers.	

				Sergio

56.24FORTY2::HOWELLJust get to the point...Tue Feb 07 1995 04:4912
    Hmmm... this is true, I do apologise.
    
    It would seem that DM1666_A.ZIP has gone missing (part 1 of 2).
    
    You could try DOOM16BT.ZIP;1 in the same directory, this upgrade 1.4 to
    1.666b (beta version) which might suffice.
    
    Can anyone remember if there were any problems with the beta release of
    1.666 ?
    
    You could always try it.
    Dan
56.251.9 Patch available!BAHTAT::HILTONBeer...now there's a temporary solutionWed Feb 08 1995 04:599
    Well looks like ID have come out with 1.9 patches!
    
    I've just copied them onto flyte::, can you check 'em and move them
    Dan?
    
    They unzipped fine on my UNIX machine, before I copied them onto
    FLYTE::
    
    Greg
56.26FORTY2::HOWELLJust get to the point...Wed Feb 08 1995 08:003
    Now in the correct location on flyte.
    
    (USER1:[ARCHIVE.DOOM.MISC])
56.27Which to update REGISTERED version 1.666 or 1.7a?ROMEOS::HARRIS_MASales Executive IIWed Feb 08 1995 16:571
    Which of these patches work on REGISTERED version of 1.666 or 1.7a?
56.28Ummmmm...... DUH!SUBPAC::MAGGARDMail Order WivesWed Feb 08 1995 17:5926
> Which of these patches work on REGISTERED version of 1.666 or 1.7a?

Oh c'mon, dude, it's not that difficult to figure out!

Try: 

    $ DIR FLYTE::USER1:[ARCHIVE.DOOM.MISC]/SINCE 

to get everything uploaded/modified today (fairly safe assumption).  Then you
can figure it out by decoding the filenames...

    D2_19PAT.ZIP      D2 = Doom2  19PAT = 1.9 patch
    DM19RPAT.ZIP      DM = Doom  19RPAT = 1.9 registered version patch
    DM19SPAT.ZIP      DM = Doom  19SPAT = 1.9 shareware version patch

and if you still need to know, then type out the TXT files...


    D2_19PAT.TXT;2  This file patches Doom II V1.7a to V1.9It will not patch
    any other versions.

    DM19RPAT.TXT;3  This file patches Doom V1.666 registered to V1.9 It will
    not work with any other version.

    DM19SPAT.TXT;3  This file patches Doom V1.666 shareware to V1.9 It will
    not work with any other version.
56.29DOOM2 NEVER HAD A SHAREWARE VERSION. I forgot!ROMEOS::HARRIS_MASales Executive IIWed Feb 08 1995 18:079
    re: -.1
    
    I must have slipped. I *thought* there was a registered and a shareware
    version of DOOM2. Hence my question. You reminded me that DOOM2 NEVER
    HAD A SHAREWARE VERSION! (Hence no patch!)
    
    Thanks,
    
    Mark
56.30Should I patch or not?DELNI::CHALMERSFri Feb 10 1995 13:0114
    I've only recently begun playing DOOM using the shareware V1.666 loaded 
    in from FLYTE. I've never done a patch before, so before I do something
    incorrectly, can someone tell me:
    
    	- what does the V1.9 shareware patch do to V1.666?
    
    	- if I chosse to proceed with the patch, will some sort of help file 
    	be provided when I unzip the patch file? (If not, can someone give
    	me a tutorial on how to install a patch?)
    
    Thanks in advance,
    
    Freddie
    
56.31simple, really :-)SUBPAC::MAGGARDMail Order WivesFri Feb 10 1995 17:308
> - if I chosse to proceed with the patch, will some sort of help file be
> provided when I unzip the patch file? (If not, can someone give me a
> tutorial on how to install a patch?)

Unzip it in an empty directory.  Read the directions.  Follow them. :-)


- jeff_smart-a$$
56.32Changes in patchBAHTAT::HILTONBeer...now there's a temporary solutionWed Feb 15 1995 10:2854
    
    Off t'net:
    
Article 302 of rec.games.computer.doom.announce:
    
I've compiled a list of changes to the Doom I and II levels made by
the 1.9 patch.  I don't have the time or inclination right now to make
an exhaustive list of changes, so I'll be brief.

The only Doom I level that changed was E3M9.  They fixed the bug that
caused the game to crash.  Get the shotgun, then go back to the door
north of the starting area.  To the northeast is a door to an area with
imps and cacodemons.  Walk down to where the monsters are.  The game
used to crash here, but it doesn't anymore.  (BTW, did anyone else
notice the BFG and radiation suit southwest of the shotgun?  They are
revealed after you try to take the fake exit teleporter.)

The following Doom II levels were the only ones that changed.

MAP01, MAP02: Everything in these maps was moved a certain distance, to make
  everything have coordinates closer to (0, 0).  This shouldn't
  affect gameplay much, except for small movements (16 units or less)
  of things relative to other things, possibly caused by roundoff
  error.  Demos no longer work.

MAP03: I didn't make a complete list of changes to this map,
  but I did notice that there is another secret door.  In the northeast
  area, which you hit the switch that raises the walkway that leads north
  to a teleporter, a secret door opens in the southwest corner of the
  pool.  There's a backpack behind it.  When you hit this switch, it also
  opens a door in the starting area, behind the door that opens when
  you get the blue armor.  It contains a teleporter to the backpack just
  mentioned.

MAP05: I didn't make a complete list of changes to this map, but I did
  notice that when you go down the lift east of the starting area, you can
  now get back up again; the lift lowers when you approach it from the
  east.

MAP11: I didn't make a complete list of changes to this map, but I did
  notice that it's easier to get to the exit.  As before, there's a
  switch you have to hit which lets you take the passage north of the
  circle; this passage leads to the exit.  When you hit the switch now,
  it also lowers a walkway which lets you easily walk to the passage north
  of the circle, rather than having to jump.

MAP31: There are four secrets now.  No goodies have been added, but
  existing hidden areas have been marked secret.

MAP32: There are six secrets now.  No goodies have been added, but
  existing hidden areas have been marked secret.



56.33Still need the 1.2 to 1.666 patch for DOOM 1BIS1::MENZIESJeremy Beadle's pantsWed Apr 05 1995 10:3014
    I'm trying to get the Aliens patch to work on DOOM. If I have
    understood I need DOOM 1 v1.666. However, I have DOOM 1 v1.2 and I
    therefore need the patch which patches DOOM 1 v1.2 to v1.666.
    
    I've read the .18 to .23 notes of this topic (which are still vague)
    and will download the DMP1666R.ZIP file (even though the TXT file
    talkes about fixin a bug in v1.666). Personaly, I just hope that the
    patch is contained in the ZIP file else i'm f****d!
    
    Can anyone either confirm or advise me on this one ?
    
    Cheers,
    
    Shaun.  
56.34FORTY2::HOWELLJust get to the point...Wed Apr 05 1995 10:354
    Hold on, I'll take a look for you......
    
    Cheers,
    Dan
56.35FORTY2::HOWELLJust get to the point...Wed Apr 05 1995 10:3915
    dm1666rp.zip : 1.666 DOOM Patch for Registered Doom 1.2
    dm1666sp.zip : 1.666 DOOM Patch for Shareware
    dm1666sw.zip : 1.666 DOOM Full Shareware...
    
    Hence you want dm1666rp.zip
    
    It's on SEAMUS at ftp://seamus.reo.dec.com/misc/patches/dm1666rp.txt
    
    or
    
    It's on FLYTE at FLYTE::USER1:[ARCHIVE.DOOM.MISC]DM1666RP.ZIP
    
    HTH!
    
    Dan
56.36Service with a SmileBIS1::MENZIESJeremy Beadle's pantsWed Apr 05 1995 10:444
    Cheers, that was quick. I'll try it out tonight and let you know what
    happens.
    
    Shaun.
56.37Don't need V1.666 for aliens patchGIDDAY::GILLINGSa crucible of informative mistakesThu Apr 06 1995 03:322
 at least, it worked for me on V1.2
					John Gillings, Sydney CSC
56.38It worksBIS1::MENZIESJeremy Beadle's pantsThu Apr 06 1995 13:176
    I got it working for version 1.2. The confusion came from a magazine
    which stated that it would only work on version 1.666 - bit stupid
    really as the DMADDS.EXE supplied with the ALIENS patch only works on
    version 1.2. Just goes to show you can't believe everything you read.
    
    Shaun.
56.39FORTY2::HOWELLJust get to the point...Thu Apr 06 1995 13:191
    So did you like it? (Aliens Doom, I mean, not V1.666 :-] )
56.40Aliens IV - The Breeding Begins.BIS1::MENZIESJeremy Beadle's pantsThu Apr 06 1995 14:4418
    I love the sounds - specialy the hissing in the background, really
    creepy, and I quite like the dark wall textures, oh and the GUNS! I was
    a bit disapointed by the sprites - i mean those alien sprites arn't
    exactly fear inspiring are they - but i haven't seen The Mother yet so
    maybe i'm in for a surprise.
    
    I'm a major fan of the Alien films and I wish someone could expand on
    the Aliens patch to really make it something. I'd also like to see
    another Aliens film - ok so Weaver's dead but how do we know that when
    the escape pod was ejected right at the beginning of the film (due to
    fire) that the fire was put out by the sprinklers (it was only a little
    fire) and thus the ship survived and is now roaming around in space
    with a couple of Alien Pods on it waiting for some unsuspecting future
    hero to stumble across it.
    
    What do yer reckon ?......Do I get the film rights ?
    
    Shuan.
56.41FORTY2::HOWELLJust get to the point...Fri Apr 07 1995 05:123
    re.Mother Alien
    
    	Don't hold your breath :-(
56.42Flogging the 1.666 themeSHIPS::HEWETT_NOi... NUTTER!Wed Jul 12 1995 16:1112
    Guess what...
    
    I need a copy of dm1666rp.zip so my opponent and I can Deathmatch to
    the same song sheet, but it's gone!
    
    It's not on the BANDI:: listing and it isn't on GEODUX::, could some
    kind soul dig out a copy and make it available or point to a place on
    the net (other than SEAMUS) for me.
    
    Many thanks in advance.
    
    	Nick.
56.43is this half of it?GIDDAY::GILLINGSa crucible of informative mistakesThu Jul 13 1995 03:467
Directory BANDI::DOOMDISK:[MISC]
DM1666_B.TXT;2                                                     1/3
DM1666_B.ZIP;2                                                  1962/1962

$ ty DOOMDISK:[MISC]DM1666_B.TXT;2
This is the Shareware version of Doom v1.666 split into 2 files. (2/2)
56.44Thanks but no-thanksSHIPS::HEWETT_NOi... NUTTER!Thu Jul 13 1995 06:1022
    Let me reiterate,
    
    I need to upgrade a registered version of DOOM 1 v1.2 to v1.666, the
    only file relevant to this purpose, as far as I know, is dm1666rp.zip.
    
    I have pulled all other likely looking .TXT files and am sure that what I
    want is no longer available on either BANDI:: or GEODUX::. My only hope
    is that someone has a private copy hiding behind some cobwebs in their
    DOOM directory.
    
    DM1666_B.ZIP is useless without DM1666_A.ZIP. The two files make up one
    complete copy of the SHAREWARE DOOM v1.666.
    
    Thanks for looking though,
    
    	Nick.
    
    P.S. I am UK based near PORTSMOUTH, if anyone this side of the wall
    has a copy of DM1666RP.ZIP and a modem, perhaps we arrange a transfer.
    I pay for the call naturally.
    
    Mail HEWETT_N@SBP if you can help. Ta
56.45PLAYER::BROWNLTyro-Delphi-hackerThu Jul 13 1995 07:584
    I do, in fact, have a copy of this at home. I'll try and remember to
    bring it in.
    
    Cheers, Laurie.
56.46PLAYER::BROWNLTyro-Delphi-hackerThu Jul 20 1995 11:105
    I brought the patch in, but we have network problems and I can't mail
    you. I also assume you haven't read this note or I'd've expected a
    response. I'm off on holiday for two weeks, as of today.
    
    Cheers, Laurie.
56.47Upgrading DOOMMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Thu Sep 21 1995 06:3324
    
    Apologies if I've missed this...
    
    I'm upgrading registered DOOM from v1.1 (old I know)...
    
    	My plan is...
    
    		v1.1 - v1.2		Complete
    		v1.2 - v1.666		???
    		[Patch v.1666]		Bug fix - is it required?
    		v1.666 - v1.9		Using DM19RPAT.ZIP
    
    	I have some questions -
    
    	Do I need the patch to v1.666 or is it included in v1.9?  
    	Where can I find the v1.2 - v1.666 upgrade, it doens't appear to be 
    on GOEDUX::PCDOOM:?
    	Is v1.9 a good version for network play?
    	Is this a good strategy, or should I stop before v1.9?
    
    Thanks,
    Ian
    
    
56.48BASLG1::BADMANJStandardisation breeds mediocrityThu Sep 21 1995 07:072
    Take it to 1.9, then you can get hold of the upgrade to Ultimate DOOM
    which was on a UK mag coverdisk (PC ZONE)...
56.4925% ain't bad!MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Thu Sep 21 1995 10:2921
    
    OK, so one out of four questions answered, thanks Jamie.  
    
    	My updated plan becomes...
    
    		v1.1 - v1.2		Complete
    		v1.2 - v1.666		???
    		[Patch v1.666]		Bug fix - is it required?
    		v1.666 - v1.9		Using DM19RPAT.ZIP
    		v1.9 - Ultimate		What's the ZIP called?
    
    	And the remaining questions -
    
    	Do I need the patch to v1.666 or is it included in v1.9?  
    	Where can I find the v1.2 - v1.666 upgrade, it doens't appear to be 
    on GOEDUX::PCDOOM:?
    	Where can I find the v1.9 - Ultimate update, I don't see it on
    GOEDUX::PCDOOM:?
    	Is v1.9 a good version for network play?
    
Cheers...
56.50BASLG1::BADMANJStandardisation breeds mediocrityThu Sep 21 1995 10:4310
    I've just been thru the upgrade path for DOOM 2 and have found that you
    need to install each patch, in turn, or else the next will abort. This
    probably means that you'll need to be able to patch to 1.666. Sorry I
    can't be much more help than that. I'd like to patch up to 1.9 of DOOM
    myself but I'm taking a breather after upgrading to DOOM 2 1.9. I can't 
    speak for DOOM 1 but DOOM 2 1.9 also included some changes to the modem
    config file to improve/fix some of the init strings so for network play
    I'd say definitely do 1.9.
    
    Jamie.
56.51BASLG1::BADMANJStandardisation breeds mediocrityThu Sep 21 1995 12:355
    Ok... look on the ID Software web site (www.idsoftware.com) and there's
    a patch page. There is a patch there to take Doom from 1.1 to 1.9.
    There's also the patch to 1.9 to take it to Ultimate Doom...
    
    Jamie.
56.52Can you get it for me?MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Fri Sep 22 1995 04:077
    
    I've already done the patch from 1.1 to 1.2 so will that patch work? 
    If so, can someone please pull it off the www page for me please, I
    don't have access.
    
    Cheers,
    Ian
56.53BASLG1::BADMANJStandardisation breeds mediocrityFri Sep 22 1995 06:264
    I have the patch from 1.1 to 1.9 here. Why don't you just install DOOM
    again to take you back to 1.1 then install this patch ?
    
    Jamie.
56.54Go for itMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Fri Sep 22 1995 06:297
    
    Good idea, can you make the patch available please?
    
    Maybe a copy to MOEUR6::?
    
    Cheers,
    Ian
56.55BASLG1::BADMANJStandardisation breeds mediocrityFri Sep 22 1995 07:151
    Done. DOOM1PCH.EXE
56.56Execution Instructions?MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Fri Sep 22 1995 07:579
    
    Great!
    Found it!
    Ran DOOM1PCH.EXE...
    
    Then what, does the order matter?   Do I run both PSHELL and PATCH?
    
    Thanks again,
    Ian
56.57Him no worky!MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Fri Sep 22 1995 10:069
    
    I tried the reinstall approach, but something seems to be wrong
    somewhere, I'm getting a 'file not found' error on the upgrade.
    
    Laurie, do you still have the v1.2 to v1.666 upgrade available as per
    replies .44 thru .46?
    
    Cheers,
    Ian
56.58PLAYER::BROWNLTyro-Delphi-hackerMon Sep 25 1995 05:539
    As it happens, having given up on the original poster/requestor ever
    contacting me, I almost deleted this on Friday during my weekly
    house-keep. Luckily for you, I didn't! Where would you like it?
    
    It's: DM1666RP.ZIP;1          1505/1506      9-DEC-1994 17:16:00.00
    
    Cheers, Laurie.
    
    PS. After this copy, it goes; I need the space.
56.59There's timing for you.MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Mon Sep 25 1995 05:557
    
    A simple copy to default decnet account on MOEUR6 will suffice, thanks.
    
    MOEUR6::
    
    Cheers,
    Ian
56.60PLAYER::BROWNLTyro-Delphi-hackerMon Sep 25 1995 08:451
    Done.
56.61Got it, thanx!MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Mon Sep 25 1995 08:591
    
56.62Send patches to me pleaseGIDDAY::GILLINGSa crucible of informative mistakesTue Sep 26 1995 03:438
  re: last few

  If you make these files available to me, I can put them on BANDI for
  all to access. I've been trying to contact Jamie BADMAN since last week,
  but his node is always unreachable. Jamie, if you see this, please send
  me MAIL to arrange for your WADs to be added to the archive.

						John Gillings, Sydney CSC
56.63From here to where?MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Tue Sep 26 1995 04:598
    
    John,
    
      I should still have them available, where shall I copy them to?
    
      As a side issue, Jamie's node seems to be in a 'hidden' space!
    
    Ian
56.64BASLG1::BADMANJStandardisation breeds mediocrityTue Sep 26 1995 05:388
    I'm not hidden exactly. BASLG1 is node 41.397. Maybe your node db is
    out of date ? I get mail all the time from elsewhere so I'm not sure
    why you have a problem. I'm only hidden in the sense that BASLG1 is a
    sort of gateway node hiding our development group from the rest of
    the EASYNET. It's a *real* pain; BASLG1 is a sort of lifeline for us
    and when it goes down, well, I'd rather not contemplate that!
    
    Jamie.